I think it’s polite to suggest ways to strictly optimize a new(er, or clearly brain off poster like myself) player’s actions, and offer them a free edit. Perhaps there’s a more welcoming / polite way to phrase it, though, than “you know X was a better way to do Y, right?”
He is correct though, @James, tiny b can hit tech 0s, and kill them just by damaging SQL armor, so you could (for free) avoid damaging Geiger by swapping attack targets
Hooded Executioner
Shadow Blade
Jandra, the Negator
Grounded Guide
Harmony
Tech 0 card(s)
Get Paid - ($11)
Sac a skeleton and draw - ($10)
Sacrifice the Weak, you sac Plexus, I generate a Dancer - ($8)
Make a skeleton - ($7)
Sac the skeleton and draw a card
Garth trades into Drakk, levels fizzle
Summon Vandy - ($5)
Shadow Blade Drakk, you discard #1 of 2 and draw, I make a dancer, level Vandy to 3 - ($2)
Dark Pact my base for 2 cards, make dancer
Nimble Fencer, deal 2 to Max and die - ($0)
River kills Max, maxbands, heals
Sacrifice Harmony, DANCERS ANGRY DANCERS SMASH
Tech 0 card(s)
Get Paid + float - ($11)
Argonaut - ($8)
Midori - ($6)
Destroy my surplus for a tower, my base to 18 - ($3)
Float ($3)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Argonaut (3/4A) Readiness
Elite:
Scavenger:
Technician: Midori L1 (2/3)
Lookout:
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 7
Gold:
Gold: 3
Workers: 10
Thoughts
Oh man, and what a terrible draw. I shouldn’t have bought this surplus - it was not a good spend with dancers coming! I think that may lose me the game in the end.
Dark Pact
Nimble Fencer
Deteriorate
Dark Pact
Sacrifice the Weak
Discard
Shadow Blade
Harmony
Jandra, the Negator
Grounded Guide
Tech 0 card(s)
Get Paid - ($11)
Hooded Executioner, boosted for 3, you must sacrifice Argo - ($6)
Shadow Blade Midori (discard #2 of 4), Vandy Maxbands, give +2/+2 to a dancer
Doomed dancer kills your Tower, 2 to your base
River and Angry Dancer smash your Tech 2 (2 damage to base)
Vandy and Dancer smash your Tech 1 (2 damage to base)
Build tech 2 – Finesse - ($2)
Tech 0 card(s)
Get Paid + float - ($13)
River exhausts to bump Fargo out of Squad lead - ($12)
Summon Garth - ($10)
Dancers trade into Geiger, level Garth twice
Exhaust Vandy, fetch Metamorphosis - ($9)
Executioner trades with Fargo
DARK POWER FLOWS! Metamorphosis!! maxes all my heroes, they get two runes, readiness, and are invisible - ($3)
Maxed Garth pulls Grounded Guide from discard
Nimble Fencer; with the buff from Guide, it breaks your Tower (2 damage to base) - ($1)
Worker - ($0)
Tech 0 card(s)
Get Paid + float - ($12)
Drakk, max - ($5)
Kidnap grounded guide - ($1)
Crash Bomber, gets haste - ($0)
Frenzied guide does 5 damage to your base, leaving it on 4
Bomber does 4 damage to your base (frenzy, +1 from guide), leaving it on 0
GG!
Float ($0)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Crash Bomber
Max Drakk
Buildings:
Base HP: 10
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 6
Gold:
Gold: 0
Workers: 10
Thoughts
CRASH BOMBER FTW OFF THE TECH DRAW AAAAAAAH OMG AAAAAAAAAAH
grats on the win.
Just a note, if you do not mind. on T9, you could have summoned nullcraft, killed a dancer, max geiger to flicker it and kill the remaining one (the doomed would disappear by itself).
If I’m not mistaken, you had a lethal line with just your board and the cards in your hand:
River sidelines Fargo
Vandy kills Geiger
Dancers and Hoodie hit base down to 5
Nimble Fencer from hand hits base down to 3
Dark Pact x2 from hand destroys base