XCAPS 22 Ideas?

I never said my intention was to limit to one change per spec. I actually have two changes out for Necromancy already, remember?
I’m not against a nerf to Dark Pact, and it may be necessary, but I don’t want to be too harsh on Black for now.
So, that said, the list of changes as discussed:

Pirate Gunship:
Loses Obliterate 2.

Vandy Anadrose:
Loses Resist 1 at midband.

Garth Torken:
Midband 2/4 → 2/3.

Lich’s Bargain:
Base damage 4 → 6.

Might of Leaf and Claw:
If you have no units in play, destroy this.

The only one of these I would say is not consensus at the moment is the Lich’s Bargain change. One alternative I saw that I actually do like is
Horror: Loses Deathtouch.
If we went with that I would suggest the base damage go to 5, and that would probably be a big enough nerf.

1 Like