Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in except turn 1
All Teched Cards
Main:
Vandy (3)
Poisonblade Rogue (1)
Worker (0)
Workers
Jandra, the Negator
Patrol as below
Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Vandy (2/3a lvl 1)
Elite:
Scavenger: Poisonblade Rogue (2/1)
Technician:
Lookout:
In Play:
nothin
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Thieving Imp
Pestering Haunt
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
End of Turn Discard
My Thoughts
Chancing it on PBR, might get nullcd we’ll see, Vandy is basically full power so I expect to be able to play the Meta->Tech2 gambit transition effectively
Oh sorry, i just checked the tourney thread and saw ur actually (likely) playing Nightmare - if you want to switch to that from here feel free i somehow mistakenly thought u were playing Black, oops. I wouldn’t have acted any differently yet
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Seer
STARTING HAND
Tinkerer
Nullcraft
Plasmodium
Hardened Mox
Time Spiral
WORKERS
Forgotten Fighter
Hardened Mox
NextHand
Stewardess of the Undone
Neo Plexus
Time Spiral
Battle Suits
Temporal Research
Thieving Imp
Pestering Haunt
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Events of Turn:
Upkeep:
Get Gold (6+1scav)
Tech 2 cards in except turn 1
All Teched Cards
Dark Pact, Hooded Executioner
Main:
Skeleton Javelineer (6)
Tower (3)
Tech 1 (2)
Worker (1)
Workers
Pestering Haunt, Skeletal Archery
Patrol as below
Discard 3 rs Draw 5
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tower HP: 4
In Patrol:
Squad Leader: Skeleton Javelineer (1/1a)
Elite: Vandy (2+1/3 lvl 1)
Scavenger:
Technician:
Lookout:
In Play:
nothin
Economy Info:
Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 7
End of Turn Hand
Dark Pact
Hooded Executioner
Summon Skeletons
Jandra, the Negator
Thieving Imp
End of Turn Discard
My Thoughts
Bad luck, might loose Vandy here but w/e that’s fine, he’d probably have to overextend for it. Hoodie for safety DP for aggro, fast tech if needed no worries. If it’s Battle Suits + Stewardess so be it
Somehow i remember specifically checking that prynns stats were 1/3 but managed to write 2/3…
And while u had a 50/50 on the nullcraft, now id definitely say ur being unlucky/im drawing well:
P1T3
Tech StartingHand Workers
TECH
Yesterday’s Golgort
Yesterday’s Golgort
STARTING HAND
Time Spiral
Stewardess of the Undone
Neo Plexus
Battle Suits
Temporal Research
nullcraft is safety against sac the weak, and i dont need the ome damage this turn ill hold it in reserve, prynn i may actually get her midband to trigger for the first time for me! next turn: seer midband prynn tech 2 which means tech tech 2 cards
Yesterday’s Golgort(6/4a) fading 2
Yesterday’s Golgort(6/4) fading 2, + r1
Ready or Not
Ebbflow Archon
Temporal Distortion
Tech 2 card(s)
Get Paid + float, prynn fades, you get hoody back and skip your next draw/discard step - ($10)
Worker - ($9)
stewardess, bounce javelineer - ($6)
Hire Max Geiger - ($4)
One Golgurt trades with medusa, you draw and get gold
Second Golgurt kills Orpal, max level 3, you draw (golgurt on 5/2)
Ready or Not golgurt - ($0)
Golgurt trades with Vandy, max maxbands
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone(3/3a)
Elite:
Scavenger:
Technician: L5 Max(3/4)
Lookout:
In Play:
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 2
Deck: 5
Disc: 5
Gold:
Gold: 0
Workers: 10
Thoughts
very lucky draw to be able to kill Vandy, otherwise wouldve been building tower for meta
despite that, board state is arguably not in my favour, hopefully i get temporal research next turn
Cursed Crow, Soul Stone
Dark Pact, Metamorphosis
Cursed Crow, Nether Drain
Shadow Blade, Medusa
Dark Pact, Hooded Executioner
Main:
Garth (8)
Make a skeleton (7)
Thieving Imp, you discard #2 of 2 (4)
Cursed Crow (1)
Worker (0)
Workers
Graveyard, Poisonblade Rogue, Jandra, the Negator, Pestering Haunt, Skeletal Archery
Patrol as below
no discard draw this time
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 DISEASE
Tower HP: 4
In Patrol:
Squad Leader: Hooded Executioner (3/3a )
Elite:
Scavenger: Thieving Imp (2/2)
Technician:
Lookout: Skeleton (1/1)
In Play:
Garth (1/3 lvl 1)
Cursed Crow (3/3)
Economy Info:
Cards:
Hand: 5
Deck: 4
Disc: 3
Gold:
Gold: 0
Workers: 10
End of Turn Hand
Nether Drain
Sacrifice the Weak
Metamorphosis
Shadow Blade
Skeleton Javelineer
End of Turn Discard
My Thoughts
What a confluence of perfect cards, but oh well, that was not a terrible trade for me all told. I should be able to keep dwardd off cards for awhile XD
Actually, now that i see the tourney has started, scrap that - GGWP, this was a useful experience, just because my plans were coming together doesn’t mean they were viable plans to start with lol
GG WP! Yah I whiffed Meta even with two Dark pact, but I had an easy tech2 and tower break so it woulda just dragged out a little longer. GL HF in the tourney to you as well!