Heyo @Steve44! I’ll start us off with Purple and Necromancy
Hi @FrozenStorm!
I choose Neutral Starter Discipline and Truth.
I’ll round out with Present and… Anarchy
My last spec is Finesse. [Finesse]/Discipline/Truth.
GLHF!
StartingHand Workers
STARTING HAND
Helpful Turtle
Bloom
Brick Thief
Fruit Ninja
Older Brother
WORKERS
Fruit Ninja
NextHand
Granfalloon Flagbearer
Wither
Tenderfoot
Timely Messenger
Spark
Discard
Bloom
Helpful Turtle
Older Brother
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Brick Thief, 1 damage to your base - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Brick Thief (2/1+1A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
@FrozenStorm’s turn
In order to be on the safe side: thief is 2/1
Oh and it’s also 2g
Sorry, I was not paying attention. I fix it.
GL HF @Steve44
XCAFS24 Round6 - Player 2, Turn 1
P2 [Present]/Necro/Anarchy vs P1 [Finesse]/Discipline/Truth
Starting Hand
Battle Suits
Plasmodium
Time Spiral
Fading Argonaut
Tinkerer
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 except turn 1
All Teched Cards
Main:
- Zane trades Brick Thief (3)
- Fading Argonaut (1)
- Worker (0)
Workers
Plasmodium
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 19
In Patrol:
Squad Leader: Fading Argonaut (2/3 fade 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Temporal Research
Neo Plexus
Hardened Mox
Nullcraft
Forgotten Fighter
End of Turn Discard
My Thoughts
I don’t really play that much purple, but this seemed too good not to try. I just messed up last game not picking Garth
Hey the two of you: only one turn from each of you within the last four days (!) really is not the speed I was hoping for. A little speedup really would be appreciated
@Steve44 friendly poke, not sure if you missed my first turn above or maybe don’t have watching on for the thread
Sorry! I had a lot to do.
Tech StartingHand Workers
TECH
Nimble Fencer
Rambasa Twin
STARTING HAND
Spark
Tenderfoot
Granfalloon Flagbearer
Timely Messenger
Wither
WORKERS
Fruit Ninja
Granfalloon Flagbearer
NextHand
Brick Thief
Wither
Older Brother
Rambasa Twin
Nimble Fencer
Tech 2 card(s)
Get Paid+float - ($6)
Worker - ($5)
Tech 1 - ($3)
Tenderfoot - ($2)
Grave - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Tenderfoot (1/2+1A)
Elite:
Scavenger:
Technician: Grave (2/3) Sparkshot L1
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
@FrozenStorm’s turn.
No worries, that happens sometimes
XCAFS24 Round6 - Player 2, Turn 2
P2 [Present]/Necro/Anarchy vs P1 [Finesse]/Discipline/Truth
Starting Hand
Temporal Research
Neo Plexus
Hardened Mox
Nullcraft
Forgotten Fighter
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 except turn 1
All Teched Cards
Hooded Executioner, Now!
Main:
- Hardened Mox (3)
- Tech 1 (1)
- Worker (0)
Workers
Forgotten Fighter, Plasmodium
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 19
- Tech1 HP: 5
In Patrol:
Squad Leader: Hardened Mox (1/1a)
Elite:
Scavenger:
Technician: Fading Argonaut (2/3 fade 2)
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Neo Plexus
Battle Suits
Nullcraft
Hooded Executioner
Temporal Research
End of Turn Discard
My Thoughts
Going for mox because I think I just need to put up a wall at tech1 against Finesse and I should be fine. Grabbing Now! both for hitting back and for Hound hate, and hoodie because he’s OP with Suits
for the storm
You might want to check the rule changes again.
ty Bomber
Indeed I forgot about that, appreciate the reminder
Tech StartingHand Workers
TECH
Reversal
Young Lightning Dragon
STARTING HAND
Brick Thief
Rambasa Twin
Nimble Fencer
Wither
Older Brother
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Wither
NextHand
Timely Messenger
Nimble Fencer
Spark
Helpful Turtle
Bloom
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Rambasa Twins - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Tenderfoot (1/2+1A)
Elite:
Scavenger: Rambasa (3/2)
Technician: Rambasa (3/2)
Lookout:
In Play:
- Grave (2/3) Sparkshot L1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
XCAFS24 Round6 - Player 2, Turn 3
P2 [Present]/Necro/Anarchy vs P1 [Finesse]/Discipline/Truth
Starting Hand
Neo Plexus
Battle Suits
Nullcraft
Hooded Executioner
Temporal Research
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 except turn 1
All Teched Cards
Hyperion, Temporal Distortion
Hooded Executioner, Now!
Main:
- Hooded Executioner (5)
- Battle Suits (3)
- Neo Plexus (1)
- Fargo kills SQL, takes 1
- Mox kills Scav, you get 1g, Rambasa back to codex
- Worker (0)
Workers
Forgotten Fighter, Plasmodium
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 19
- Tech1 HP: 5
In Patrol:
Squad Leader: Hooded Executioner (3/3a)
Elite:
Scavenger:
Technician: Neo Plexus (3/2)
Lookout:
In Play:
- Battle Suits
- Hardened Mox (2/1)
- Fading Argonuat (3/2 fade 1)
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Tinkerer
Time Spiral
Now!
End of Turn Discard
My Thoughts
Think this is pretty solid board position. Playing down to 3 cards will help me stack the reshuffle, think that’s worth
Tech StartingHand Workers
TECH
Training Grounds
Mind-Parry Monk
STARTING HAND
Timely Messenger
Bloom
Spark
Helpful Turtle
Nimble Fencer
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Wither
Helpful Turtle
NextHand
Brick Thief
Young Lightning Dragon
Reversal
Discard
Tenderfoot
Spark
Bloom
Timely Messenger
Training Grounds
Mind-Parry Monk
Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
Bloom Grave - ($6)
Spark SQL - ($5)
Grave kills SQL, takes 3 damage
2 Levels to Grave, heals all damage - ($3)
Nimble Fencer - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: Nimble Fencer (2/3+1A) my Virtuosos have haste
Elite:
Scavenger:
Technician: Rambasa (3/2)
Lookout:
In Play:
- Grave (4/5) Sparkshot, Readiness L3
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 6
Gold:
- Gold: 1
- Workers: 8
@FrozenStorm’s turn
Scary
XCAFS24 Round6 - Player 2, Turn 4
P2 [Present]/Necro/Anarchy vs P1 [Finesse]/Discipline/Truth
Starting Hand
Tinkerer
Time Spiral
Now!
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 except turn 1
All Teched Cards
Tricycloid, Doom Grasp
Hyperion, Temporal Distortion
Hooded Executioner, Now!
Main:
- Tower (5)
- Worker (4)
- Tech 2 Present (0)
Workers
Forgotten Fighter, Plasmodium
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 19
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
- Tower HP: 4
In Patrol:
Squad Leader: Hardened Mox (2/1a)
Elite:
Scavenger:
Technician: Neo Plexus (3/2)
Lookout:
In Play:
- Battle Suits
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Nullcraft
Tricycloid
Temporal Distortion
Doom Grasp
End of Turn Discard
My Thoughts
Think tower makes sense, as well as Doom Grasp, if the plan here is bully with Grave. Tric as well for Truth and just general strength. Next turn probably immortal and surprise attack or Nether Drain
Tech StartingHand Workers
TECH
Nimble Fencer
Focus Master
STARTING HAND
Brick Thief
Reversal
Young Lightning Dragon
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Wither
Helpful Turtle
Brick Thief
NextHand
Spark
Older Brother
Focus Master
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech2 - ($4)
Cast Reversal on Mox - ($1)
Rambasa trades Neo
Grave and Fencer breaks yourt Tech2, 2 damage to your base, 1 Tower damage to both
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Grave (4/4+1A) Sparkshot, Readiness L3
Lookout:
In Play:
Nimble Fencer (2/2) my Virtuosos have haste
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 3
- Deck: 9
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Discipline, interesting…
XCAFS24 Round6 - Player 2, Turn 5
P2 [Present]/Necro/Anarchy vs P1 [Finesse]/Discipline/Truth
Starting Hand
Nullcraft
Tricycloid
Temporal Distortion
Doom Grasp
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 except turn 1
All Teched Cards
Immortal, Temporal Distortion
Tricycloid, Doom Grasp
Hyperion, Temporal Distortion
Hooded Executioner, Now!
Main:
- Garth (7)
- Make a skeleton (6)
- Doom Grasp, sacrifice the skeleton, kill Grave, you draw 1, Garth to level 3 (2)
- Worker (1)
Workers
Now!, Tinkerer, Temporal Research, Forgotten Fighter, Plasmodium
Patrol as below
- Discard 3 Draw 4 rs Draw 1
- Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 17
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
- Tower HP: 4
In Patrol:
Squad Leader: Garth (1/3a lvl 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Battle Suits
- Hardened Mox (2/1, disabled)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
End of Turn Hand
Time Spiral
Hyperion
Hooded Executioner
Fading Argonaut
Temporal Distortion
End of Turn Discard
My Thoughts
Another TD and I might be able to draw a combo on the reshuffle, Now doesn’t really help me without Fargo or Hoodie but that’s fine, hopefully not enough haste to kill Garth back but even if there is, if I keep my tech2 I get hyperion down next turn and a good chance to double blink it