[XCAFS24] Round6: P1 Steve44 vs P2 FrozenStorm

Heyo @Steve44! I’ll start us off with Purple and Necromancy

Hi @FrozenStorm!
I choose Neutral Starter Discipline and Truth.

I’ll round out with Present and… Anarchy

My last spec is Finesse. [Finesse]/Discipline/Truth.
GLHF!

P1T1
StartingHand Workers

STARTING HAND
Helpful Turtle
Bloom
Brick Thief
Fruit Ninja
Older Brother


WORKERS
Fruit Ninja


NextHand

Granfalloon Flagbearer
Wither
Tenderfoot
Timely Messenger
Spark


Discard

Bloom
Helpful Turtle
Older Brother


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Brick Thief, 1 damage to your base - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

In order to be on the safe side: thief is 2/1

Oh and it’s also 2g

Sorry, I was not paying attention. :see_no_evil: I fix it.

1 Like

GL HF @Steve44

XCAFS24 Round6 - Player 2, Turn 1

P2 [Present]/Necro/Anarchy vs P1 [Finesse]/Discipline/Truth

Starting Hand

Battle Suits
Plasmodium
Time Spiral
Fading Argonaut
Tinkerer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 except turn 1
All Teched Cards

Main:

  • Zane trades Brick Thief (3)
  • Fading Argonaut (1)
  • Worker (0)
Workers

Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 19

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Temporal Research
Neo Plexus
Hardened Mox
Nullcraft
Forgotten Fighter

End of Turn Discard
My Thoughts

I don’t really play that much purple, but this seemed too good not to try. I just messed up last game not picking Garth :wink:


Hey the two of you: only one turn from each of you within the last four days (!) really is not the speed I was hoping for. A little speedup really would be appreciated :wink:

1 Like

@Steve44 friendly poke, not sure if you missed my first turn above or maybe don’t have watching on for the thread

1 Like

Sorry! I had a lot to do. :see_no_evil:

P1T2
Tech StartingHand Workers

TECH
Nimble Fencer
Rambasa Twin


STARTING HAND
Spark
Tenderfoot
Granfalloon Flagbearer
Timely Messenger
Wither


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Brick Thief
Wither
Older Brother
Rambasa Twin
Nimble Fencer


Tech 2 card(s)
Get Paid+float - ($6)
Worker - ($5)
Tech 1 - ($3)
Tenderfoot - ($2)
Grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave (2/3) Sparkshot L1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@FrozenStorm’s turn.

2 Likes

No worries, that happens sometimes :wink:

XCAFS24 Round6 - Player 2, Turn 2

P2 [Present]/Necro/Anarchy vs P1 [Finesse]/Discipline/Truth

Starting Hand

Temporal Research
Neo Plexus
Hardened Mox
Nullcraft
Forgotten Fighter

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 except turn 1
All Teched Cards

Hooded Executioner, Now!


Main:

  • Hardened Mox (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Forgotten Fighter, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (2/3 fade 2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Neo Plexus
Battle Suits
Nullcraft
Hooded Executioner
Temporal Research

End of Turn Discard
My Thoughts

Going for mox because I think I just need to put up a wall at tech1 against Finesse and I should be fine. Grabbing Now! both for hitting back and for Hound hate, and hoodie because he’s OP with Suits


for the storm

You might want to check the rule changes again.

1 Like
ty Bomber

Indeed I forgot about that, appreciate the reminder

P1T3
Tech StartingHand Workers

TECH
Reversal
Young Lightning Dragon


STARTING HAND
Brick Thief
Rambasa Twin
Nimble Fencer
Wither
Older Brother


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Wither


NextHand

Timely Messenger
Nimble Fencer
Spark
Helpful Turtle
Bloom


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Rambasa Twins - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa (3/2)
  • :pschip: Technician: Rambasa (3/2)
  • :target: Lookout:

In Play:

  • Grave (2/3) Sparkshot L1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

XCAFS24 Round6 - Player 2, Turn 3

P2 [Present]/Necro/Anarchy vs P1 [Finesse]/Discipline/Truth

Starting Hand

Neo Plexus
Battle Suits
Nullcraft
Hooded Executioner
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 except turn 1
All Teched Cards

Hyperion, Temporal Distortion
Hooded Executioner, Now!


Main:

  • Hooded Executioner (5)
  • Battle Suits (3)
  • Neo Plexus (1)
  • Fargo kills SQL, takes 1
  • Mox kills Scav, you get 1g, Rambasa back to codex
  • Worker (0)
Workers

Forgotten Fighter, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (2/1)
  • Fading Argonuat (3/2 fade 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Tinkerer
Time Spiral
Now!

End of Turn Discard
My Thoughts

Think this is pretty solid board position. Playing down to 3 cards will help me stack the reshuffle, think that’s worth


P1T4
Tech StartingHand Workers

TECH
Training Grounds
Mind-Parry Monk


STARTING HAND
Timely Messenger
Bloom
Spark
Helpful Turtle
Nimble Fencer


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Wither
Helpful Turtle


NextHand

Brick Thief
Young Lightning Dragon
Reversal


Discard

Tenderfoot
Spark
Bloom
Timely Messenger
Training Grounds
Mind-Parry Monk


Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
Bloom Grave - ($6)
Spark SQL - ($5)
Grave kills SQL, takes 3 damage
2 Levels to Grave, heals all damage - ($3)
Nimble Fencer - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3+1A) my Virtuosos have haste
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa (3/2)
  • :target: Lookout:

In Play:

  • Grave (4/5) Sparkshot, Readiness L3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

Scary :frowning:

XCAFS24 Round6 - Player 2, Turn 4

P2 [Present]/Necro/Anarchy vs P1 [Finesse]/Discipline/Truth

Starting Hand

Tinkerer
Time Spiral
Now!

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 except turn 1
All Teched Cards

Tricycloid, Doom Grasp
Hyperion, Temporal Distortion
Hooded Executioner, Now!


Main:

  • Tower (5)
  • Worker (4)
  • Tech 2 Present (0)
Workers

Forgotten Fighter, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Nullcraft
Tricycloid
Temporal Distortion
Doom Grasp

End of Turn Discard
My Thoughts

Think tower makes sense, as well as Doom Grasp, if the plan here is bully with Grave. Tric as well for Truth and just general strength. Next turn probably immortal and surprise attack or Nether Drain


P1T5
Tech StartingHand Workers

TECH
Nimble Fencer
Focus Master


STARTING HAND
Brick Thief
Reversal
Young Lightning Dragon


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Wither
Helpful Turtle
Brick Thief


NextHand

Spark
Older Brother
Focus Master


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech2 - ($4)
Cast Reversal on Mox - ($1)
Rambasa trades Neo
Grave and Fencer breaks yourt Tech2, 2 damage to your base, 1 Tower damage to both

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave (4/4+1A) Sparkshot, Readiness L3
  • :target: Lookout:

In Play:

  • :exhaust: Nimble Fencer (2/2) my Virtuosos have haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Discipline, interesting…

XCAFS24 Round6 - Player 2, Turn 5

P2 [Present]/Necro/Anarchy vs P1 [Finesse]/Discipline/Truth

Starting Hand

Nullcraft
Tricycloid
Temporal Distortion
Doom Grasp

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 except turn 1
All Teched Cards

Immortal, Temporal Distortion
Tricycloid, Doom Grasp
Hyperion, Temporal Distortion
Hooded Executioner, Now!


Main:

  • Garth (7)
  • Make a skeleton (6)
  • Doom Grasp, sacrifice the skeleton, kill Grave, you draw 1, Garth to level 3 (2)
  • Worker (1)
Workers

Now!, Tinkerer, Temporal Research, Forgotten Fighter, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3a lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (2/1, disabled)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Time Spiral
Hyperion
Hooded Executioner
Fading Argonaut
Temporal Distortion

End of Turn Discard
My Thoughts

Another TD and I might be able to draw a combo on the reshuffle, Now doesn’t really help me without Fargo or Hoodie but that’s fine, hopefully not enough haste to kill Garth back but even if there is, if I keep my tech2 I get hyperion down next turn and a good chance to double blink it