Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L1 Vandy Anadrose 2/3A [Sparkshot]
Elite:
Scavenger: Nautical Dog 1/1 [Frenzy 1]
Technician:
Lookout:
In Play:
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
Have dog play dog. Want to pressure him hard since he doesn’t have a combat hero. Nullcraft would be kind of annoying but I’ll take a gold for him to kill it
Bombaster
Careless Musketeer
Charge
Dark Pact
Shadow Blade
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Dog runs into Fargo, deals 1 after armour
Vandy kills Fargo, takes 2
Brogre - ($2)
Midband Vandy - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Bloodrage Ogre 3/2A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L3 Vandy Anadrose 3/4 [Sparkshot]
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Kind of an unusual play here, but I think with Red Starter I don’t need Tech I to pressure on turn 3, as long as I have card draw and taking Fargo away means he can’t play back at me as hard and his patrol options are much more limited and easier to pick off with Shadow Blade
Bombaster
Charge
Dark Pact
Shadow Blade
Careless Musketeer
Dark Pact Draw → Scorch → Worker
Dark Pact Draw → Mad Man
WORKERS
Bloodburn
Pillage
Scorch
NextHand
Kidnapping
Nautical Dog
Makeshift Rambaster
Careless Musketeer
Shadow Blade
Tech 2 card(s)
Get Paid - ($6)
Dark Pact, my base takes 2, draw 2 cards - ($5)
Worker - ($4)
Shadow Blade, kill Tinkerer, you gain 1g and discard card #4 of 5 - ($1)
Vandy hits Geiger to 1HP, takes 2
Mad Man, trades with Geiger, Vandy maxbands, dooms Brogre - ($0)
Brogre breaks Tech I, your base to 18
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L5 Vandy Anadrose 4/5 [Sparkshot]
Bloodrage Ogre 5/4 [Doomed]
Buildings:
Base HP: 18
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Hmmm didn’t draw either of my hasty units, but I did get Dark Pact, which I’m inclined to play here. I get a 50-50 chance of a tech break with MM and accelerate my deck towards a fairly face-up meta, which is good because Vandy is going to be maxband after this turn no matter what I do.
Got MM, so no Tech I for either of us, and only four cards for him! He’ll have 9 gold to spend next turn but 6 of that surely goes on Worker + Hero + Tower.
Tech 2 card(s)
Doom comes for Brogre
Get Paid - ($7)
Worker - ($6)
Expensive Tech I - ($4)
Heroes’ Hall - ($2)
Vandy kills Fargo, takes 2
Dog - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Nautical Dog 1/1A [Frenzy 1]
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L5 Vandy Anadrose 4/3 [Sparkshot]
Buildings:
Base HP: 18
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 1
Workers: 8
Thoughts
Set up for meta unless he has FF in hand to bounce dog and maxbands Bigby only to trade him (5g total). That would leave him on 3 cards heading into Tech II and with no patrol, which I can easily exploit with Zane + MM for a hasty tech break
Zane maxband + Sparkshot lets me clear the Basilisk without costing me a hero. Teching more Zane spells, hoping to lock things down with another good aggro turn
STARTING HAND
Forgotten Fighter
Hardened Mox
Nullcraft
Battle Suits
Guardian of the Gates
WORKERS
Temporal Research
Time Spiral
Neo Plexus
Plasmodium
Hardened Mox
NextHand
Guardian of the Gates
Tiny Basilisk
Fading Argonaut
Gemscout Owl
Circle of Life
Discard
Lawbringer Gryphon
Lawbringer Gryphon
Tiny Basilisk
Battle Suits
Guardian of the Gates
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Repair Tech II
Nullcraft - ($6)
Nullcraft gives 1 damage to Vandy
Max - ($4)
Max to Max. Trashes Nullcraft and brings it back. - ($0)
Nullcfaft kills Vandy
STARTING HAND
Guardian of the Gates
Fading Argonaut
Tiny Basilisk
Circle of Life
Gemscout Owl
WORKERS
Temporal Research
Time Spiral
Neo Plexus
Plasmodium
Hardened Mox
NextHand
Tinkerer
Tiny Basilisk
Guardian of the Gates
Tiny Basilisk
Tech 2 card(s)
Get Paid - ($10)
No Worker
Repair Tech II
Master Midori - ($8)
Gemscout Owl - ($7)
Circle of Life. Sacrifice Owl and bring a Potent Basilisk - ($4)
Fading Argonaut - ($2)
Nullcraft deals 1 damage to your Tech I
Wanted to play Tiny Basilisk with Owl, Circle of Life and Fairie Dragon. But a potential kidnapping would be quite lethal. Better to go with a Potent Basilisk even if this is more defensive. If he has a surprise attack it is difficult to hold Tech II again.
That’s really a pity, from your thoughts it’s obvious that you were afraid of exactly the right things, but if you had picked mimic to kill drakk instead of the basilisk, it would have been your game…
Tech 0 card(s)
Get Paid - ($10)
Kidnapping on Fargo, runs into Basilisk, deals 3 - ($6)
Drakk kills Midori, takes 3, levels whiff, you gain 1g
Crash Bomber, gains Haste from Drakk, trades Basilisk, your base to 13, you draw - ($5)
Surprise Attack, Demon Zane + Frenzied Sharks hit your base for 14 damage, DESTROYING IT! - ($0)