[XCAFS24] Round5: P1 thehug0naut vs P2 Unity

@thehug0naut

This game will be played with the following rule changes:

Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1; cannot target illusions
Lich’s Bargain Base damage increased from 4 to 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

My first pick: Present, Purple Starter

Well met @Unity!

I’ll choose Red Starter, Blood and Demonology

[Present]/Balance/Law

And I’ll round off with Anarchy for [Anarchy/Blood]/Demonology

Let’s gooooooo! GLHF, etc

P1T1


StartingHand Workers

STARTING HAND

Bombaster
Mad Man
Charge
Nautical Dog
Bloodburn → Worker


WORKERS

Bloodburn


NextHand

Makeshift Rambaster
Careless Musketeer
Scorch
Pillage
Bloodrage Ogre


Discard

Charge
Bombaster
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy Anadrose 2/3A [Sparkshot]
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1 [Frenzy 1]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Have dog play dog. Want to pressure him hard since he doesn’t have a combat hero. Nullcraft would be kind of annoying but I’ll take a gold for him to kill it

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Battle Suits
Neo Plexus
Temporal Research
Fading Argonaut


WORKERS
Temporal Research


NextHand

Tinkerer
Time Spiral
Plasmodium
Forgotten Fighter
Nullcraft


Discard

Battle Suits
Hardened Mox
Neo Plexus


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Geiger - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)***
  • :psfist: Elite:
  • :ps_: Scavenger: Max Geiger - Level 1 (2/3) - Sparkshot
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH

Dark Pact
Shadow Blade


STARTING HAND

Scorch
Makeshift Rambaster
Careless Musketeer
Bloodrage Ogre
Pillage → Worker


WORKERS

Bloodburn
Pillage


NextHand

Bombaster
Careless Musketeer
Charge
Dark Pact
Shadow Blade


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Dog runs into Fargo, deals 1 after armour
Vandy kills Fargo, takes 2
Brogre - ($2)
Midband Vandy - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Vandy Anadrose 3/4 [Sparkshot]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Kind of an unusual play here, but I think with Red Starter I don’t need Tech I to pressure on turn 3, as long as I have card draw and taking Fargo away means he can’t play back at me as hard and his patrol options are much more limited and easier to pick off with Shadow Blade

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Time Spiral
Plasmodium
Nullcraft
Forgotten Fighter
Tinkerer


WORKERS
Temporal Research
Time Spiral


NextHand

Neo Plexus
Tiny Basilisk
Fading Argonaut
Battle Suits
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Tinkerer - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger - Level 1 (2/3+1A) - Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
1 Like

Friendly poke @thehug0naut

1 Like

P1T3


Tech StartingHand Workers

TECH

Metamorphosis
Kidnapping


STARTING HAND

Bombaster
Charge
Dark Pact
Shadow Blade
Careless Musketeer
Dark Pact Draw → Scorch → Worker
Dark Pact Draw → Mad Man


WORKERS

Bloodburn
Pillage
Scorch


NextHand

Kidnapping
Nautical Dog
Makeshift Rambaster
Careless Musketeer
Shadow Blade


Tech 2 card(s)
Get Paid - ($6)
Dark Pact, my base takes 2, draw 2 cards - ($5)
Worker - ($4)
Shadow Blade, kill Tinkerer, you gain 1g and discard card #4 of 5 - ($1)
Vandy hits Geiger to 1HP, takes 2
Mad Man, trades with Geiger, Vandy maxbands, dooms Brogre - ($0)
Brogre breaks Tech I, your base to 18

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose 4/5 [Sparkshot]
  • Bloodrage Ogre 5/4 [Doomed]

Buildings:

  • :heart: Base HP: 18

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hmmm didn’t draw either of my hasty units, but I did get Dark Pact, which I’m inclined to play here. I get a 50-50 chance of a tech break with MM and accelerate my deck towards a fairly face-up meta, which is good because Vandy is going to be maxband after this turn no matter what I do.

Got MM, so no Tech I for either of us, and only four cards for him! He’ll have 9 gold to spend next turn but 6 of that surely goes on Worker + Hero + Tower.

P2T3


Tech StartingHand Workers

TECH
Circle of Life
Gemscout Owl


STARTING HAND
Neo Plexus
Fading Argonaut
Battle Suits
Tiny Basilisk
Tiny Basilisk


WORKERS
Temporal Research
Time Spiral
Neo Plexus


NextHand

Hardened Mox
Nullcraft
Plasmodium
Tiny Basilisk


Discard

Battle Suits
Tinkerer
Tiny Basilisk
Circle of Life
Gemscout Owl


Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Worker - ($8)
Repair Tech I
Bigby Hayes - ($6)
Fargo - ($4)
Bigby to Level 3 - ($2)
Stash 1 card

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bigby Hayes Level 3 (2/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH

Surprise Attack
Crash Bomber


STARTING HAND

Makeshift Rambaster
Nautical Dog
Careless Musketeer → Worker
Shadow Blade
Kidnapping


WORKERS

Bloodburn
Pillage
Scorch
Careless Musketeer


NextHand

Bombaster
Mad Man
Charge
Dark Pact
Metamorphosis


Discard

Bloodrage Ogre
Surprise Attack
Crash Bomber
Shadow Blade
Makeshift Rambaster
Kidnapping


Tech 2 card(s)
Doom comes for Brogre
Get Paid - ($7)
Worker - ($6)
Expensive Tech I - ($4)
Heroes’ Hall - ($2)
Vandy kills Fargo, takes 2
Dog - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1A [Frenzy 1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose 4/3 [Sparkshot]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Set up for meta unless he has FF in hand to bounce dog and maxbands Bigby only to trade him (5g total). That would leave him on 3 cards heading into Tech II and with no patrol, which I can easily exploit with Zane + MM for a hasty tech break

P2T4


Tech StartingHand Workers

TECH
Guardian of the Gates
Guardian of the Gates


STARTING HAND
Hardened Mox
Nullcraft
Plasmodium
Tiny Basilisk


WORKERS
Temporal Research
Time Spiral
Neo Plexus
Plasmodium


NextHand

Forgotten Fighter
Hardened Mox
Nullcraft
Battle Suits


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II - ($5)
Tiny Basilisk - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tiny Basilisk (1/2) - Deathtouch
  • :pschip: Technician: Bigby Hayes Level 3 (2/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH

Surprise Attack
Chaos Mirror


STARTING HAND

Charge
Dark Pact
Mad Man
Metamorphosis
Bombaster → Worker


WORKERS

Bloodburn
Pillage
Scorch
Careless Musketeer
Bombaster


NextHand

Metamorphosis
Mad Man
Makeshift Rambaster
Chaos Mirror
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Zane - ($6)
Metamorphosis, sac Dog, Demonify heroes, Zane Maxband shoves Basilisk to Lookout and deals 1 - ($0)
Demon Vandy is detected, readily kills Bigby, takes 3, levels whiff, Sparkshot kills Basilisk, you draw, Tower detector used up
Demon Zane invisibly breaks Tech II, your base to 16

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose 6/2 [++, Sparkshot, Readiness, Invisble]
  • L6 Captain Zane 6/6 [++, Haste, Readiness, Invisible]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Zane maxband + Sparkshot lets me clear the Basilisk without costing me a hero. Teching more Zane spells, hoping to lock things down with another good aggro turn

P2T5


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Lawbringer Gryphon


STARTING HAND
Forgotten Fighter
Hardened Mox
Nullcraft
Battle Suits
Guardian of the Gates


WORKERS
Temporal Research
Time Spiral
Neo Plexus
Plasmodium
Hardened Mox


NextHand

Guardian of the Gates
Tiny Basilisk
Fading Argonaut
Gemscout Owl
Circle of Life


Discard

Lawbringer Gryphon
Lawbringer Gryphon
Tiny Basilisk
Battle Suits
Guardian of the Gates
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Repair Tech II
Nullcraft - ($6)
Nullcraft gives 1 damage to Vandy
Max - ($4)
Max to Max. Trashes Nullcraft and brings it back. - ($0)
Nullcfaft kills Vandy

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Max Geiger - Level 5 (3+1/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
2 Likes

LOL! Forgetting to put Vandy in SQL was some misplay :sweat_smile:

P1T6


Tech StartingHand Workers

TECH

Crash Bomber
Bloodlust


STARTING HAND

Nautical Dog → Worker
Makeshift Rambaster
Mad Man
Chaos Mirror
Metamorphosis


WORKERS

Bloodburn
Pillage
Scorch
Careless Musketeer
Bombaster
Nautical Dog


NextHand

Surprise Attack
Crash Bomber
Bloodrage Ogre
Kidnapping


Discard

Chaos Mirror
Mad Man
Crash Bomber
Bloodlust
Makeshift Rambaster
Metamorphosis


Tech 2 card(s)
Get Paid - ($9)
Drakk + Midband - ($4)
Mad Man - ($3)
Chaos Mirror, swap Geiger and Mad Man printed attack - ($1)
Frenzied Mad Man trades Geiger, Drakk maxbands
Zane readily breaks Tech II, takes 1, your base to 14
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Captain Zane 6/5A [++, Haste, Readiness, Invisible]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Drakk Ramhorn 3/4 [My units have Frenzy 1]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Losing Vandy was silly but I’m still in a good spot here

P2T6


Tech StartingHand Workers

TECH
Jurisdiction
Jurisdiction


STARTING HAND
Guardian of the Gates
Fading Argonaut
Tiny Basilisk
Circle of Life
Gemscout Owl


WORKERS
Temporal Research
Time Spiral
Neo Plexus
Plasmodium
Hardened Mox


NextHand

Tinkerer
Tiny Basilisk
Guardian of the Gates
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($10)
No Worker
Repair Tech II
Master Midori - ($8)
Gemscout Owl - ($7)
Circle of Life. Sacrifice Owl and bring a Potent Basilisk - ($4)
Fading Argonaut - ($2)
Nullcraft deals 1 damage to your Tech I

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)***
  • :psfist: Elite:
  • :ps_: Scavenger: Master Midori - Level 1 (2/3)
  • :pschip: Technician: Potent Basilisk (3/5) - Untargetable, deathtouch
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Wanted to play Tiny Basilisk with Owl, Circle of Life and Fairie Dragon. But a potential kidnapping would be quite lethal. Better to go with a Potent Basilisk even if this is more defensive. If he has a surprise attack it is difficult to hold Tech II again.

for unity AFTER the game

That’s really a pity, from your thoughts it’s obvious that you were afraid of exactly the right things, but if you had picked mimic to kill drakk instead of the basilisk, it would have been your game…

GG and WP @Unity

P1T7


StartingHand Workers

STARTING HAND

Crash Bomber
Kidnapping
Bloodrage Ogre
Surprise Attack


WORKERS

Bloodburn
Pillage
Scorch
Careless Musketeer
Bombaster
Nautical Dog


NextHand

Charge
Dark Pact
Shadow Blade


Discard

Chaos Mirror
Mad Man
Crash Bomber
Bloodlust
Makeshift Rambaster
Metamorphosis
Kidnapping
Crash Bomber
Surprise Attack
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($10)
Kidnapping on Fargo, runs into Basilisk, deals 3 - ($6)
Drakk kills Midori, takes 3, levels whiff, you gain 1g
Crash Bomber, gains Haste from Drakk, trades Basilisk, your base to 13, you draw - ($5)
Surprise Attack, Demon Zane + Frenzied Sharks hit your base for 14 damage, DESTROYING IT! - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Captain Zane 6/4 [++, Haste, Readiness, Invisible]
  • L6 Drakk Ramhorn 3/1 [My units have Frenzy 1]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 10

@zango it is over

1 Like

Congrats, well played :pray::slightly_smiling_face:

2 Likes

You are right, zango. Realized it, too - but unfortunately too late again :roll_eyes::slightly_smiling_face:

1 Like