[XCAFS24] Round4: P1 Steve44 vs P2 Bryce_The_Rice

blah blah Balance Changes blah blah blah
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1; cannot target illusions
Lich’s Bargain Base damage increased from 4 to 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

I feel like everyone is pretty aware of the changes we’re using by now, even if not the specifics. Whatever.
Also I noticed one of the copy-pastes people were using still had lich’s bargain at 6 base damage instead of 5. I think there was another disputed change in there somewhere too. Deteriorate not targeting maybe?

But enough of that.
@Steve44 We must fight.
I will take Neutral starter (it’s just so versatile!) and Finesse. Pretty unsurprising choices I must say.

You’re probably right, everyone should know it bx now…
And yes you’re right: LB to 5 damage and Det is still targeting but cannot target illusions.

@Bryce_The_Rice Let’s start the fight! I choose Black Starter, Necro and Fire.

Hmm… better take Strength and Discipline then. It just makes sense.

My last spec is Present. [Necromancy]/Fire/Present
GLHF @Bryce_The_Rice

P1T1
StartingHand Workers

STARTING HAND
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
Deteriorate
Poisonblade Rogue


WORKERS
Skeletal Archery


NextHand

Thieving Imp
Summon Skeletons
Jandra, the Negator
Graveyard
Skeleton Javelineer


Discard

Sacrifice the Weak
Deteriorate
Poisonblade Rogue


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Summon Haunt
Summon Garth - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Turn 1

Hand: Tenderfoot, Granfalloon Flagbearer, Helpful Turtle, Wither, Brick Thief
Workers: Granfalloon Flagbearer

Techs


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Brick Thief, your base takes 1 ($2)
  4. Summon Garus Rook ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Brick Thief (2/1+A)
    :psfist:Elite: Garus Rook (3/4)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Older Brother, Timely Messenger, Fruit Ninja, Bloom, Spark

Discard

Tenderfoot, Wither, Helpful Turtle

Think

The only reason someone would float one instead of making a skeleton there is to prepare for thieving imp next turn. Jandra is also a possibility, but highly unlikely.
So I’m going to aggressively push brick thief and bank that they won’t want to spend two gold killing it or damaging garth, for fear of reprisal. (They don’t know I don’t have wither in hand.) This way, I have combat tricks coming up that I probably won’t use, but maybe I’ll just bloom rook or something.