[XCAFS24] Round3: P1 Unity vs P2 FrozenStorm

Unfortunately for you, despite my bottom decking I still have ready access to the countermeasures here :slight_smile:

XCAFS24 R3 Player 2, Turn 7

P2 [Demon/Necro]/Finesse vs P1 White

Starting Hand

Nimble Fencer
Skeleton Javelineer
Shadow Blade
Thieving Imp (discarded)
Dark Pact (fetched and played)
Nether Drain + Dark Pact (from DP1)

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Metamorphosis, Leaping Lizard
Star-Crossed Starlet, Grounded Guide
Nimble Fencer, Maestro
Nether Drain, Maestro
Shadow Blade, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • Tap Vandy and discard, fetch Dark Pact (9)
  • Dark Pact, base to 18 draw 2 (8)
  • Garth (6)
  • Resurrect Starlet for free
  • Nimble Fencer from hand for free
  • Nether Drain Rook, levels to Garth (5)
  • Maxband Garth, fetch Grounded Guide (1)
  • Starlet and Haunt kill Rook, both go to graveyard, Vandy maxbands and dooms Fencer1
  • River breaks your tech3, your base to 18
  • Doomed Fencer1 breaks your tech2, your base to 16
  • Maestro and Fencer2 break your tech1, your base to 14
  • Worker (0)
Workers

Skeleton Javelineer, Jandra, the Negator, Skeletal Archery, Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Garth (3/4a lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)
  • Maestro (4/1)
  • Nimble Fencer (6/6 doomed)
  • Nimble Fencer (4/4)
  • Grounded Guide (4/4)
  • River (2/3 lvl 1)
  • Graveyard (3hp, holding Star-Crossed Starlet and Pestering Haunt)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Shadow Blade
Nether Drain
Star-Crossed Starlet
Sacrifice the Weak

End of Turn Discard
My Thoughts

Yep, as expected, and we have to dig up the Nether Drain which is not ideal but more than enough. It’s joever


1 Like

I needed my Oathkeeper, unfortunately I didn’t get him. WP!

@zango
@Bryce_The_Rice

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GGWP! Honestly I’m not sure oathkeeper is even that effective here, Sacrifice the Weak and Death Rites can hit him and he would not have prevented me from getting an engine to ping down tech buildings with maestro ability and burn down units in that way

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