[XCAFS24] Round3: P1 Unity vs P2 FrozenStorm

P1T5


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Jefferson DeGrey, Ghostly Diplomat


STARTING HAND
Smoker
Martial Mastery
Morningstar Flagbearer
Sparring Partner


WORKERS
Fox Viper
Aged Sensei
Snapback
Fox Primus
Smoker


NextHand

Sensei’s Advice
Jefferson DeGrey, Ghostly Diplomat
Morningstar Pass


Discard

Martial Mastery
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Martial Arts and look at your hand. Discard nothing and draw 2 cards. - ($6)
Tech II - ($2)
Sparring Partner - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne Level 7 (5/4+1A)* - Sparkshot, Readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Should I play Sparring Partner or go for a bigger hand size? But if I drew the Barbarian, the Sparring Partner would come in handy. It´s a pity I have to worker Smoker. Nice against Deteriorate on the Lookout Spot or cheap fodder for Sacrifice the Weak. But I have to recover my hand size.

Something is off. If you workered first and then played mm you should have two cards in hand. Minus Mythmaking this should lead to discard 1, draw 3.

1 Like

Well, in all honesty: I didn’t realize that I can play Martial Arts with no card in my hand. So actuallly I workered after playing it so except for my documentation everything should be o.k. But of course I would have played Martial Arts with an empty hand if I had known that’s possible. So should I just correct the order of my actions or redo the turn?

@Bryce_The_Rice
@FrozenStorm

I consider this a rules clarification, more than anything.
Yes, Martial Mastery can be played as the only card in your hand, as the discard is not a cost. This falls under the “Do as much as you can” rule, where you are told to discard, but you cannot, and then you draw 2.

I think it is acceptable to allow Unity to worker first and then draw 2 from Martial Mastery (you shouldn’t be seeing any new cards anyway).

But also in future please make sure your turns actions are in the correct order, as sometimes that is relevant.

Oh and you should redraw your hand too.

4 Likes

@FrozenStorm: Is this o.k. for you? Otherwise I stick to the turn as is, but play the worker as my last action.

3 Likes

Yeah no worries here, do the good order, dc1draw3, just put the two you already drew back in the deck then draw 3

3 Likes

Thank you! Then I will redo my turn. Not sure if it makes things better anyway :stuck_out_tongue:

@FrozenStorm

Done. I hope I got it right now. I am a little bit busy with Christmas Eve. Thanks for letting me redo the turn :laughing:

1 Like

One thing I would like to point out, for everyone on the forums, is that you discard and draw before you look at your opponent’s hand. You do not get the information before you make your decision!
(It’s not relevant right here, but I think I’ve seen people order it incorrectly before)

3 Likes

XCAFS24 R3 Player 2, Turn 5

P2 [Demon/Necro]/Finesse vs P1 White

Starting Hand

Pestering Haunt
Star-Crossed Starlet
Shadow Blade
Graveyard
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Nimble Fencer, Maestro
Nether Drain, Maestro
Shadow Blade, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • Maxband Garth, fetch Maestro (2)
  • Star-Crossed Starlet, for Free
  • Pestering Haunt
  • Graveyard (0)
Workers

Skeletal Archery, Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 Draw 3
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse

In Patrol:

  • :psblueshield: Squad Leader: Star-Crossed Starlet (3/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (3/4 lvl 7)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Maestro (3/5)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Deteriorate
Jandra, the Negator
Sacrifice the Weak
Maestro

End of Turn Discard
My Thoughts

Going hard on the board here. Reversal, Grappling Hook, Sensei’s Advice all could cause some damage, but with Graveyard I’m going to have such strong card advantage for the board that it’s going to be tough for anything to stop me. Maxband Rook will be a wall but Maestro Fencers and Haunt can easily get around him while I wait to Nether drain him away. Skipping another worker feels a little bad but I think it’s a worthwhile trade here easily


Float 1? Didcard 3?

Frozenstorm has a bad habit of not cleaning up his copy+pastes each turn. The body of the turn is always correct in regards to gold amount, and usually the end of turn card count is correct, but yeah some of the other stuff is often leftover.

So don’t worry, he didn’t overspend and he only discarded 2 and drew 4, with a reshuffle.

And @FrozenStorm… please clean your copy+paste more often!

1 Like

Apologies, both of you :sweat_smile: discard 2, no float, those were both copy pasta. One day perhaps I’ll make a better tool for myself… But that day is not today

I have a question: If you have a Nimble Fencer in play and then you play a Starlet and then you attack with the Fencer and lose it: Does the Starlet lose Haste in this case or can she still attack?

Indeed, the starlet is no longer gaining haste and therefore suffers from arrival fatigue. The haste only exists while a nimble fencer is under your control

1 Like

P1T6


Tech StartingHand Workers

TECH
Bird’s Nest
Speed of the Fox


STARTING HAND
Jefferson DeGrey, Ghostly Diplomat
Morningstar Pass
Sensei’s Advice


WORKERS
Fox Viper
Aged Sensei
Snapback
Fox Primus
Smoker
Morningstar Pass


NextHand

Grappling Hook
Savior Monk


Discard

Martial Mastery
Morningstar Flagbearer
Sensei’s Advice
Bird’s Nest
Speed of the Fox


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Sensei’s Advice on Sparring Partner - ($8)
Sparring Partner kills your Starlet
Grave kills Garth, you take 1 gold
Tech III - ($3)
Play Jefferson DeGrey. Destroy your skeleton, you draw a card - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne Level 7 (5/1+1A)* - Sparkshot, Readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jefferson DeGrey, Ghostly Diplomat (4/3)
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I expect a Virtuoso rush. I really hope he doesn’t have the Shadow Blade in his hand. Play Setsuki or Jefferson DeGrey? Jefferson brings down my hand and gives him one more card to draw Shadow Blade. But if he doesn’t draw Shadow Blade: Jefferson does a lot more damage. Moreover: If the skeleton survives he can kill Grave with his Skeleton and his Pestering Haunt. And then: If he has Sacrifice the Weak he can kill my Sparring Partner with his Pestering Haunt and then… The pressure is there. What is the best way? Shadow Blade and Sacrifice the Weak make it very hard to play accordingly. So many possible permutations. Easy to calculate the minimal damage for one turn, but the consequences in the long run… I don’t know. I have the feeling it is too early to defend, but maybe this is the tournament of the hard lessons for me. Please no Shadow Blade…

I think skeleton died from sparkshot from the grave kill, does that change the DeGrey choice?

Oh yeah, thank you. I don’t want to roll back yet another turn. Go ahead! :wink:

1 Like

XCAFS24 R3 Player 2, Turn 6

P2 [Demon/Necro]/Finesse vs P1 White

Starting Hand

Deteriorate
Jandra, the Negator
Sacrifice the Weak
Maestro
Nimble Fencer (techn)

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Star-Crossed Starlet, Grounded Guide
Nimble Fencer, Maestro
Nether Drain, Maestro
Shadow Blade, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • Vandy (7)
  • Deteriorate Sparring Partner, it dies (6)
  • River (4)
  • Nimble Fencer, free from hand, trades Grave, Vandy midbands
  • Maestro kills DeGrey, takes 4, you draw 1
  • Hero’s Hall (2)
  • Resurrect Fencer from Graveyard
  • Fencer and haunt hit your tech3 to 2hp
  • Worker (1)
Workers

Jandra, the Negator, Skeletal Archery, Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4a lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Maestro (3/1)
  • Nimble Fencer (2/3)
  • Pestering Haunt (1/1)
  • River (2/3 lvl 1)
  • Graveyard (3hp, holding Star-Crossed Starlet)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Nimble Fencer
Skeleton Javelineer
Shadow Blade
Thieving Imp

End of Turn Discard
My Thoughts

Well I can come out on the board pretty strong here, prep a 3-hero Meta for turn 8 if I want it, not too shabby. Probably the response will be Rook maxband, luckily I have the nether drain already teed up for it.

That is unless I whiff lmao, though I spose I should be able to fetch DP from Vandy if I still want to do it. Fetching Grounded Guide might just be enough…


P1T7


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain


STARTING HAND
Grappling Hook
Savior Monk
Ardra’s Boulder


WORKERS
Fox Viper
Aged Sensei
Snapback
Fox Primus
Smoker
Morningstar Pass


NextHand

Oathkeeper of Kor Mountain
Doubling Barbarian
Martial Mastery
Mythmaking
Speed of the Fox


Tech 1 card(s)
Get Paid - ($10)
No Worker
Rook to Max - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garus Rook (4/6+1A) - Two Lives
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Had a chance of 25 percent. Would have been nice: Oathkeeper and Monk for portection… Well, what to do now? One gold missing for Double Rook and Andra’s Bolder. Thought about playing Setsuki because of this possibility, but yeah: Easy prey for Sacrifice the Week. Oathkeeper would have been so good…