What’s up @Unity ? I thought I was about the world whisked me back in
I’ll take Black starter and Necro to start us off
What’s up @Unity ? I thought I was about the world whisked me back in
I’ll take Black starter and Necro to start us off
@Unity friendly for you to select your draft
@FrozenStorm
Hi FrozenStorm, will need some time to get this game going. I’ll have more time on the weekend.
My choice: Ninjutsu and Discipline. White starter.
I’ll round out with Demon Finesse then and run my trusty (nerfed) Nightmare
[Demon/Necro]/Finesse it is!
I will stay white: Monowhite it is.
This game will be played with the following rule changes:
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.” | |
Garth | Reduce midband stats to 2/3 |
Deteriorate | Increase cost to 1; cannot target illusions |
Lich’s Bargain | Base damage increased from 4 to 5 |
Flagstone Garrison | Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card” |
Pirate Gunship | Remove obliterate 2 |
Dark Pact | Increase cost to 1 |
Bird’s Nest | Change Upkeep to “Resummon one lost bird (max: 2)” |
Battle Suits | Change to apply to “Purple Soldiers and Mystics” |
Might of Leaf and Claw | → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep |
Buffs | |
---|---|
Troq | Midband at 3, maxband at 7 |
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings” | |
Modify maxband ability to Overpower | |
The Boot | Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell” |
Intimidate | Modify text to “Give a unit or hero -4/-1 until your next turn.” |
General’s Hammer | Cost reduced to 2 |
Good luck. Have fun!
P1T1
STARTING HAND
Grappling Hook
Savior Monk
Fox Viper
Fox Primus
Snapback
WORKERS
Fox Viper
Sensei’s Advice
Smoker
Safe Attacking
Aged Sensei
Morningstar Flagbearer
Fox Primus
Snapback
Grappling Hook
Tech card(s)
Get Paid - ($4)
Worker - ($3)
Savior Monk - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Senseis’s Advice or Safe Attacking plus Hero in the second turn? Seems like a nice start.
Friendly poke @FrozenStorm now that we’ve completed our game it would be great if you could speed up this one, thanks!
Must have missed I owed a turn here, my bad @Unity
P2 [Demon/Necro]/Finesse vs P1 White
Poisonblade Rogue
Skeleton Javelineer
Deteriorate
Pestering Haunt
Thieving Imp
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Good ol’ nightmare, and no Cala or Nullcraft to mess with me this time, we’ll see how I do with the nerfs
I´m player 1 (your second line)
I think you discarded 2 and drew 4?
Yes he did, and yes he has only for cards in hand, that’s a copy pasta
P1T2
TECH
Martial Mastery
Sparring Partner
STARTING HAND
Smoker
Sensei’s Advice
Aged Sensei
Safe Attacking
Morningstar Flagbearer
WORKERS
Fox Viper
Aged Sensei
Sensei’s Advice
Snapback
Sparring Partner
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Grave Stormborne - ($3)
Sensei’s Advice on Savior Monk - ($2)
Safe Attacking - ($1)
Savior Monk kills your morally depraved Imp
Tech I - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Play Safe Attacking and accept possible Sacrifice of the Weak or play an Aged Sensei and accept a possible Deteriorate? Deteriorate and Pestering Haunt are a possibility, too - but I doubt FrozenStorm is bringing his handsize down thus far.
P2 [Demon/Necro]/Finesse vs P1 White
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Dark Pact, Nimble Fencer
Summon Skeletons, Poisonblade Rogue
Graveyard
Thieving Imp
Pestering Haunt
Deteriorate
bold to go down cards that hard… Hope I draw Imp. Dark Pact as well
P1T3
TECH
Mythmaking
Ardra’s Boulder
STARTING HAND
Snapback
Sparring Partner
Sensei’s Advice
WORKERS
Fox Viper
Aged Sensei
Snapback
Grappling Hook
Fox Primus
Sensei’s Advice
Mythmaking
Ardra’s Boulder
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sensei’s Advice on Savior Monk - ($4)
Grave to Level 3 - ($2)
Monk and Grave kill Jandra. Skeleton dies. You draw a card.
Sparring Partner - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Going down to Handsize 2? Giving him a fifth card? Risky… Teching Snapback is also risky. But maybe the fear of it is enough?
P2 [Demon/Necro]/Finesse vs P1 White
Graveyard
Thieving Imp
Pestering Haunt
Deteriorate
Skeletal Archery
Shadow Blade, Star-Crossed Starlet
Dark Pact, Nimble Fencer
Skeletal Archery, Summon Skeletons, Poisonblade Rogue
Sacrifice the Weak
Dark Pact
Nimble Fencer
Jandra, the Negator
we’ll see how bad the card economy gets for Unity here… I’m going Shadow Blade just to keep it bleak. I should be able to flood skeletons and win out eventually on that. I’m going to resist vandy just to make the sword double-up less attractive, hope it’s tech 2 and trying to dump money into Rook. Kinda wanna go Nether Drain, maybe in hindsight that’ll seem the better play, oh well
P1T4
TECH
Doubling Barbarian
Morningstar Pass
STARTING HAND
Grappling Hook
Fox Primus
WORKERS
Fox Viper
Aged Sensei
Snapback
Fox Primus
Smoker
Martial Mastery
Sensei’s Advice
Mythmaking
Ardra’s Boulder
Grappling Hook
Savior Monk
Doubling Barbarian
Morningstar Pass
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Sparring Partner puts a rune on Grave.
Grave to Max - ($3)
Max attacks and kills your morally debauched Imp.
Sword Rune kills Vandy - ($2)
Ready Sparring Partner an spar with himself. - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Don´t know if readying Sparring Partner and sparring with himself is a good idea. But if he doesn´t play Sacrifice of the weak he needs at least 2 Fencers to kill him.
P2 [Demon/Necro]/Finesse vs P1 White
Sacrifice the Weak
Dark Pact
Nimble Fencer
Jandra, the Negator
Nether Drain, Maestro
Shadow Blade, Star-Crossed Starlet
Dark Pact, Nimble Fencer
Skeletal Archery, Summon Skeletons, Poisonblade Rogue
Pestering Haunt
Star-Crossed Starlet
Shadow Blade
Graveyard
Skeleton Javelineer
Well went for it anyway but no tech up yet so that’s a plus. I think I should play for a tech up and keep Garth safe to fetch a guide or Maestro or something. Have to skip worker to do that but I think that’s fine
New ao3 fanfic??
Loooool
I’m pretty sure Garth hides behind this nothin
Also your tech 2 building is not denoted yet
Fixed, my bad