[XCAFS24] Round3: P1 Unity vs P2 FrozenStorm

What’s up @Unity ? I thought I was about the world whisked me back in :wink:

I’ll take Black starter and Necro to start us off

@Unity friendly :point_left: for you to select your draft

@FrozenStorm
Hi FrozenStorm, will need some time to get this game going. I’ll have more time on the weekend.

My choice: Ninjutsu and Discipline. White starter.

2 Likes

I’ll round out with Demon Finesse then and run my trusty (nerfed) Nightmare

[Demon/Necro]/Finesse it is!

@FrozenStorm

I will stay white: Monowhite it is.

This game will be played with the following rule changes:

Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1; cannot target illusions
Lich’s Bargain Base damage increased from 4 to 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

Good luck. Have fun! :slightly_smiling_face: :pray:

P1T1


StartingHand Workers

STARTING HAND
Grappling Hook
Savior Monk
Fox Viper
Fox Primus
Snapback


WORKERS
Fox Viper


NextHand

Sensei’s Advice
Smoker
Safe Attacking
Aged Sensei
Morningstar Flagbearer


Discard

Fox Primus
Snapback
Grappling Hook


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Savior Monk - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Senseis’s Advice or Safe Attacking plus Hero in the second turn? Seems like a nice start.

Friendly poke @FrozenStorm now that we’ve completed our game it would be great if you could speed up this one, thanks!

1 Like

Must have missed I owed a turn here, my bad @Unity

XCAFS24 R3 Player 2, Turn 1

P2 [Demon/Necro]/Finesse vs P1 White

Starting Hand

Poisonblade Rogue
Skeleton Javelineer
Deteriorate
Pestering Haunt
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Main:

  • Thieving Imp, discard #2 of 5 (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeletal Archery

End of Turn Discard
My Thoughts

Good ol’ nightmare, and no Cala or Nullcraft to mess with me this time, we’ll see how I do with the nerfs


1 Like

I´m player 1 (your second line) :wink:

1 Like

I think you discarded 2 and drew 4?

Yes he did, and yes he has only for cards in hand, that’s a copy pasta

2 Likes

P1T2


Tech StartingHand Workers

TECH
Martial Mastery
Sparring Partner


STARTING HAND
Smoker
Sensei’s Advice
Aged Sensei
Safe Attacking
Morningstar Flagbearer


WORKERS
Fox Viper
Aged Sensei


NextHand

Sensei’s Advice
Snapback
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Grave Stormborne - ($3)
Sensei’s Advice on Savior Monk - ($2)
Safe Attacking - ($1)
Savior Monk kills your morally depraved Imp
Tech I - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Play Safe Attacking and accept possible Sacrifice of the Weak or play an Aged Sensei and accept a possible Deteriorate? Deteriorate and Pestering Haunt are a possibility, too - but I doubt FrozenStorm is bringing his handsize down thus far.

XCAFS24 R3 Player 2, Turn 2

P2 [Demon/Necro]/Finesse vs P1 White

Starting Hand

Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Dark Pact, Nimble Fencer


Main:

  • Jandra, the Negator (3)
  • Tech 1 (2)
  • Worker (1)
Workers

Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Graveyard
Thieving Imp
Pestering Haunt
Deteriorate

End of Turn Discard
My Thoughts

bold to go down cards that hard… Hope I draw Imp. Dark Pact as well


P1T3


Tech StartingHand Workers

TECH
Mythmaking
Ardra’s Boulder


STARTING HAND
Snapback
Sparring Partner
Sensei’s Advice


WORKERS
Fox Viper
Aged Sensei
Snapback


NextHand

Grappling Hook
Fox Primus


Discard

Sensei’s Advice
Mythmaking
Ardra’s Boulder


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sensei’s Advice on Savior Monk - ($4)
Grave to Level 3 - ($2)
Monk and Grave kill Jandra. Skeleton dies. You draw a card.
Sparring Partner - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave Stormborne Level 3 (3/1) - Sparkshot, Readiness
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Going down to Handsize 2? Giving him a fifth card? Risky… Teching Snapback is also risky. But maybe the fear of it is enough?

XCAFS24 R3 Player 2, Turn 3

P2 [Demon/Necro]/Finesse vs P1 White

Starting Hand

Graveyard
Thieving Imp
Pestering Haunt
Deteriorate
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • draw 1 techn
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Shadow Blade, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • Vandy (6)
  • Deteriorate Monk, dies (5)
  • Thieving Imp, discard #1 of 2 (2)
  • Worker (1)
Workers

Skeletal Archery, Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Vandy (2/3 lvl 1)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Dark Pact
Nimble Fencer
Jandra, the Negator

End of Turn Discard
My Thoughts

we’ll see how bad the card economy gets for Unity here… I’m going Shadow Blade just to keep it bleak. I should be able to flood skeletons and win out eventually on that. I’m going to resist vandy just to make the sword double-up less attractive, hope it’s tech 2 and trying to dump money into Rook. Kinda wanna go Nether Drain, maybe in hindsight that’ll seem the better play, oh well


P1T4


Tech StartingHand Workers

TECH
Doubling Barbarian
Morningstar Pass


STARTING HAND
Grappling Hook
Fox Primus


WORKERS
Fox Viper
Aged Sensei
Snapback
Fox Primus


NextHand

Smoker
Martial Mastery


Discard

Sensei’s Advice
Mythmaking
Ardra’s Boulder
Grappling Hook
Savior Monk
Doubling Barbarian
Morningstar Pass


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Sparring Partner puts a rune on Grave.
Grave to Max - ($3)
Max attacks and kills your morally debauched Imp.
Sword Rune kills Vandy - ($2)
Ready Sparring Partner an spar with himself. - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • :exhaust: Sparring Partner (3/3)*
  • :exhaust: Grave Stormborne Level 7 (5/4)* - Sparkshot, Readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Don´t know if readying Sparring Partner and sparring with himself is a good idea. But if he doesn´t play Sacrifice of the weak he needs at least 2 Fencers to kill him.

XCAFS24 R3 Player 2, Turn 4

P2 [Demon/Necro]/Finesse vs P1 White

Starting Hand

Sacrifice the Weak
Dark Pact
Nimble Fencer
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Nether Drain, Maestro
Shadow Blade, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • Garth (7)
  • Sacrifice the Weak, Sparring Partner is down (5)
  • Make a skeleton (4)
  • Tech 2 Finesse (0)
Workers

Skeletal Archery, Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Pestering Haunt
Star-Crossed Starlet
Shadow Blade
Graveyard
Skeleton Javelineer

End of Turn Discard
My Thoughts

Well went for it anyway but no tech up yet so that’s a plus. I think I should play for a tech up and keep Garth safe to fetch a guide or Maestro or something. Have to skip worker to do that but I think that’s fine


New ao3 fanfic??

2 Likes

Loooool

I’m pretty sure Garth hides behind this nothin
Also your tech 2 building is not denoted yet

1 Like

Fixed, my bad :sweat_smile:

2 Likes