@dwarddd I’m already looking forward to our match. I waited because I don’t like playing 2 games at the same time, but if it’s ok for you I start the draft.
My first pick is Ninjutsu and my starter deck is white.
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
He can kill Rook with Battle Suits, Stewardess can take my units out of the patroll zone as well as Forgotten Fighter…what to do now… I try to defend with rook and go for Tech2 as far as I can…
Temporal Research
Boot Camp
Overeager Cadet
Tinkerer
Boot Camp
Tech 2 card(s)
Get Paid - ($6)
oni - ($4)
battlesuits - ($2)
mox and fargo kill Rook
boot camp mox, draw - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite: L3 Oni(2+1/3)
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Fading Argonaut(2/1) fading 1
Hardened Mox(3/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
what to tech? tech 1s, more spells,… snapback counters an early meta quite well but it’s still an option later, for now i aim to build tech 2 safely with overeagers - hoping to hire overeager and Vandy or midband oni next turn. oni patrolling in SQL is killed by either grappling hook or sensei’s, trades well into hook but poorly w senseis, in elite he trades well into senseis and medium into nothing (SQl does do best against nothing, altho zane tbf can push that over and he could even still collect free levels after on sets), and i dont need the extra gold but maybe extra card only if i got both cadets, to draw both drawing 4 from 6 is too low so I’d probably waste the card, i think increasing trading capability for advice, with all the gold he has even in SQL he could collect free levels and tech up after! so ye, hopefully short of hook and advice we get rid of monk and mox can chip away at other stuff
Oh yh: el plan, smth along the lines of slow-time gen and get to tech 3, but look for opportunities for meta along the way
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 - ($4)
Summon Setsuki - ($2)
Cast Sensei’s Advice on Monk - ($1)
Monk trades with Oni, 2 Levels to Setsuki
Smoker deals 1 damage to your Tech1
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Setsuki (1/3+1A) L3
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Smoker (1/1) Stealth
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
Not so bad. He can’t kill Sets with Mox if she patrolls as SQL. Nullcraft… But he has only 7 gold and Tech2 costs him 5 gold…then he can’t play a hero…If he doesn’t build Tech2 I think I can break his Tech1 next turn… so I go for some hasty units with Anarchy
WORKERS
Safe Attacking
Fox Primus
Fox Viper
Morningstar Flagbearer
NextHand
Disguised Monkey
Snapback
Sensei’s Advice
Discard
Grappling Hook
Aged Sensei
Pirate Gunship
Steam Tank
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Cast Grappling Hook on Mox, pull him to Lookout
3 Levels to Setsuki, kills Cadet with Swift Strike, you get 1 gold - ($5)
GPT - ($3)
GPT - ($1)
Smoker deals 1 damage to your Tech2
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Gunpoint Taxman (3/3 + 1A) Anti Air, kills a patroller → steal 1
Elite:
Scavenger:
Technician: Gunpoint Taxman (3/3) Anti Air, kills a patroller → steal 1
Lookout:
In Play:
Smoker (1/1) Stealth
Setsuki (3/4) L6 Attacks: Swift Strike; Upkeep: Draw 2 Cards
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 4
Gold:
Gold: 1
Workers: 9
Thoughts
Past…Maybe Shimmer Rays…I need some flying units… birds nest or I try to build Tech3 and get some gunships. I hope Sets survives, I need cards.
Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”
P1T5
Tech StartingHand Workers
TECH
Metamorphosis
Origin Story
STARTING HAND
Neo Plexus
Nullcraft
Overeager Cadet
Boot Camp
Temporal Research
Fading Argonaut(2/1) fading 1
WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Temporal Research
NextHand
Nullcraft
Dark Pact
Boot Camp
Slow-Time Generator
Metamorphosis
Tech 2 card(s)
Get Paid + scav - ($9)
Oni - ($7)
bootcamp technician GPT, he gets a rune and exhausts, i draw - ($6)
maxband Vandy, boost mox and smoker, smoker flees - ($2)
vandy and mox kill SQL and Sets, pay to attack sets, oni +2 lvls - ($1)
worker - ($0)
cadet
Gunpoint Taxman (4/2) (+) Anti Air, kills a patroller → steal 1
Disguised Monkey (3/1) Haste, Stealth
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Economy Info: Cards:
Hand: 3
Deck: 7
Disc: 0
Gold:
Gold: 2
Workers: 10
Thoughts
I have never seen a doomed Mox…smart move! Should I kill 2 heros and get 4 Levels or destroy Tech2? Difficult choice…I go for stealthy units and earthquake.
Tech 2 card(s)
Get Paid, mox is readied and then exhausts as its doom arrives - ($9)
slow time generator - ($4)
nullcraft, kills monkey - ($2)
neo - ($0)