[XCAFS24] Round3: P1 dwarddd vs P2 Steve44

@dwarddd I’m already looking forward to our match. I waited because I don’t like playing 2 games at the same time, but if it’s ok for you I start the draft. :slightly_smiling_face:

My first pick is Ninjutsu and my starter deck is white.

RuleChanges

Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

Purple starter, Peace, Demonz

Also im not sure this has linked up right to zangos post!

GL in coming game!

Fixed it :wink: :+1:

Thank you! :pray:

@dwarddd I choose strength and anarchy as my last 2 specs. [Ninjutsu]/Strength/Anarchy
GLHF

Past as my final spec - i actually knew that for a while but getting this first turn out took some time alongside mine and Unity’s game

[Past]/Peace/Demon

GL HF

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Plasmodium
Neo Plexus
Nullcraft
Forgotten Fighter


WORKERS
Forgotten Fighter


NextHand

Temporal Research
Hardened Mox
Tinkerer
Battle Suits
Time Spiral


Discard

Plasmodium
Neo Plexus
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

almost want to plasmo but i cant plasmo then mox that’s too too slow and i do want to mox

Don´t stress yourself, it’s christmas time. :christmas_tree:
Your game against unity is really thrilling! I’m curious to see what happens next.

P2T1
StartingHand Workers

STARTING HAND
Aged Sensei
Safe Attacking
Grappling Hook
Savior Monk
Snapback


WORKERS
Safe Attacking


NextHand

Fox Primus
Sensei’s Advice
Morningstar Flagbearer
Fox Viper
Smoker


Discard

Grappling Hook
Aged Sensei
Snapback


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Summon Savior Monk - ($2)
Summon Garus Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garus Rook (2/4+1A) L1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2) Healing 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P1T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Temporal Research
Hardened Mox
Tinkerer
Battle Suits
Time Spiral


WORKERS
Forgotten Fighter
Time Spiral


NextHand

Battle Suits
Boot Camp
Tinkerer
Nullcraft
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
mox - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox(1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut(2/3) fading 2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

never done this before, lets try! only difficulty is: dont patrol when rook can entangle