[XCAFS24] Round3: P1 dwarddd vs P2 Steve44

@dwarddd I’m already looking forward to our match. I waited because I don’t like playing 2 games at the same time, but if it’s ok for you I start the draft. :slightly_smiling_face:

My first pick is Ninjutsu and my starter deck is white.

RuleChanges

Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

Purple starter, Peace, Demonz

Also im not sure this has linked up right to zangos post!

GL in coming game!

Fixed it :wink: :+1:

Thank you! :pray:

@dwarddd I choose strength and anarchy as my last 2 specs. [Ninjutsu]/Strength/Anarchy
GLHF

Past as my final spec - i actually knew that for a while but getting this first turn out took some time alongside mine and Unity’s game

[Past]/Peace/Demon

GL HF

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Plasmodium
Neo Plexus
Nullcraft
Forgotten Fighter


WORKERS
Forgotten Fighter


NextHand

Temporal Research
Hardened Mox
Tinkerer
Battle Suits
Time Spiral


Discard

Plasmodium
Neo Plexus
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

almost want to plasmo but i cant plasmo then mox that’s too too slow and i do want to mox

Don´t stress yourself, it’s christmas time. :christmas_tree:
Your game against unity is really thrilling! I’m curious to see what happens next.

P2T1
StartingHand Workers

STARTING HAND
Aged Sensei
Safe Attacking
Grappling Hook
Savior Monk
Snapback


WORKERS
Safe Attacking


NextHand

Fox Primus
Sensei’s Advice
Morningstar Flagbearer
Fox Viper
Smoker


Discard

Grappling Hook
Aged Sensei
Snapback


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Summon Savior Monk - ($2)
Summon Garus Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garus Rook (2/4+1A) L1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2) Healing 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P1T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Temporal Research
Hardened Mox
Tinkerer
Battle Suits
Time Spiral


WORKERS
Forgotten Fighter
Time Spiral


NextHand

Battle Suits
Boot Camp
Tinkerer
Nullcraft
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
mox - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox(1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut(2/3) fading 2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

never done this before, lets try! only difficulty is: dont patrol when rook can entangle

P2T2
Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Sensei’s Advice
Smoker
Fox Primus
Fox Viper
Morningstar Flagbearer


WORKERS
Safe Attacking
Fox Primus


NextHand

Morningstar Flagbearer
Gunpoint Taxman
Sensei’s Advice
Fox Viper
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Summon Smoker - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1A) L1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2) Healing 1
  • Smoker (1/1) Stealth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

He can kill Rook with Battle Suits, Stewardess can take my units out of the patroll zone as well as Forgotten Fighter…what to do now… I try to defend with rook and go for Tech2 as far as I can…

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Nullcraft
Neo Plexus
Boot Camp
Tinkerer
Battle Suits
Plasmodium


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium


NextHand

Temporal Research
Boot Camp
Overeager Cadet
Tinkerer
Boot Camp


Tech 2 card(s)
Get Paid - ($6)
oni - ($4)
battlesuits - ($2)
mox and fargo kill Rook
boot camp mox, draw - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L3 Oni(2+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Fading Argonaut(2/1) fading 1
  • Hardened Mox(3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

what to tech? tech 1s, more spells,… snapback counters an early meta quite well but it’s still an option later, for now i aim to build tech 2 safely with overeagers - hoping to hire overeager and Vandy or midband oni next turn. oni patrolling in SQL is killed by either grappling hook or sensei’s, trades well into hook but poorly w senseis, in elite he trades well into senseis and medium into nothing (SQl does do best against nothing, altho zane tbf can push that over and he could even still collect free levels after on sets), and i dont need the extra gold but maybe extra card only if i got both cadets, to draw both drawing 4 from 6 is too low so I’d probably waste the card, i think increasing trading capability for advice, with all the gold he has even in SQL he could collect free levels and tech up after! so ye, hopefully short of hook and advice we get rid of monk and mox can chip away at other stuff

Oh yh: el plan, smth along the lines of slow-time gen and get to tech 3, but look for opportunities for meta along the way

P2T3
Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Snapback
Fox Viper
Sensei’s Advice
Gunpoint Taxman
Morningstar Flagbearer


WORKERS
Safe Attacking
Fox Primus
Fox Viper


NextHand

Gunpoint Taxman
Gunpoint Taxman
Aged Sensei
Grappling Hook
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 - ($4)
Summon Setsuki - ($2)
Cast Sensei’s Advice on Monk - ($1)
Monk trades with Oni, 2 Levels to Setsuki
Smoker deals 1 damage to your Tech1

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Setsuki (1/3+1A) L3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Smoker (1/1) Stealth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Not so bad. He can’t kill Sets with Mox if she patrolls as SQL. Nullcraft… But he has only 7 gold and Tech2 costs him 5 gold…then he can’t play a hero…If he doesn’t build Tech2 I think I can break his Tech1 next turn… so I go for some hasty units with Anarchy

If you do that, smoker returns to your hand, but you may choose to not buff smoker

Right, I overlooked this ability… :see_no_evil:

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P1T4


Tech StartingHand Workers

TECH
Slow-Time Generator
Dark Pact


STARTING HAND
Boot Camp
Temporal Research
Overeager Cadet
Boot Camp
Tinkerer


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer


NextHand

Nullcraft
Overeager Cadet
Temporal Research
Boot Camp
Neo Plexus


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
vandy - ($4)
tech 2 past - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox(3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet(2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Vandy(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

slow time, and dark Pact cos i really want slow time but don’t want 2 in my deck

P2T4

@dwarddd Your Tech 1 has 4 HP and you forgot to summon your cadet as an action but he costs 0 gold so it doesn’t matter. :slightly_smiling_face:
Merry christmas!! :christmas_tree: :christmas_tree:

Tech StartingHand Workers

TECH
Pirate Gunship
Steam Tank


STARTING HAND
Grappling Hook
Aged Sensei
Gunpoint Taxman
Gunpoint Taxman
Morningstar Flagbearer


WORKERS
Safe Attacking
Fox Primus
Fox Viper
Morningstar Flagbearer


NextHand

Disguised Monkey
Snapback
Sensei’s Advice


Discard

Grappling Hook
Aged Sensei
Pirate Gunship
Steam Tank


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Cast Grappling Hook on Mox, pull him to Lookout
3 Levels to Setsuki, kills Cadet with Swift Strike, you get 1 gold - ($5)
GPT - ($3)
GPT - ($1)
Smoker deals 1 damage to your Tech2

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3 + 1A) Anti Air, kills a patroller → steal 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3) Anti Air, kills a patroller → steal 1
  • :target: Lookout:

In Play:

  • :exhaust: Smoker (1/1) Stealth
  • :exhaust: Setsuki (3/4) L6 Attacks: Swift Strike; Upkeep: Draw 2 Cards

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Past…Maybe Shimmer Rays…I need some flying units… birds nest or I try to build Tech3 and get some gunships. I hope Sets survives, I need cards.

1 Like

Merry christmas/happy holidays! no turn from me today

1 Like

I am back online, let’s see whether you already have your tech 2s or whether Sets was going to draw them!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P1T5


Tech StartingHand Workers

TECH
Metamorphosis
Origin Story


STARTING HAND
Neo Plexus
Nullcraft
Overeager Cadet
Boot Camp
Temporal Research
Fading Argonaut(2/1) fading 1


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Temporal Research


NextHand

Nullcraft
Dark Pact
Boot Camp
Slow-Time Generator
Metamorphosis


Tech 2 card(s)
Get Paid + scav - ($9)
Oni - ($7)
bootcamp technician GPT, he gets a rune and exhausts, i draw - ($6)
maxband Vandy, boost mox and smoker, smoker flees - ($2)
vandy and mox kill SQL and Sets, pay to attack sets, oni +2 lvls - ($1)
worker - ($0)
cadet

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Oni(2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L5 Vandy(4/2)
  • Hardened Mox(5/4) doomed

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
P2T5
Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Sensei’s Advice
Disguised Monkey
Snapback


WORKERS
Safe Attacking
Fox Primus
Fox Viper
Morningstar Flagbearer
Snapback


NextHand

Savior Monk
Disguised Monkey
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Disguised Monkey, kills Cadet, takes 2 damage - ($7)
Rook - ($5)
GPT kills Oni, takes 2, you draw, 2 Levels to Rook
Zane trades Vandy, 2 Levels to Rook - ($3)
Smoker - ($2)

Float ($2)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (3/5+1A) Level 5
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker (1/1) Stealth
  • :target: Lookout:

In Play:

  • :exhaust: Gunpoint Taxman (4/2) (+) Anti Air, kills a patroller → steal 1
  • :exhaust: Disguised Monkey (3/1) Haste, Stealth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

I have never seen a doomed Mox…smart move! Should I kill 2 heros and get 4 Levels or destroy Tech2? Difficult choice…I go for stealthy units and earthquake.

Hey, as this is the last open match from round two & three I wanted to kindly ask you to speed up this match a bit if possible…

1 Like

Sorry @zango , mostly my delays, shall speed it up

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P1T6


Tech StartingHand Workers

TECH
Metamorphosis
Origin Story


STARTING HAND
Slow-Time Generator
Boot Camp
Dark Pact
Nullcraft
Metamorphosis
Neo Plexus


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Temporal Research


NextHand

Metamorphosis
Boot Camp
Fading Argonaut(2/1) fading 1
Overeager Cadet(2/2)
Origin Story


Tech 2 card(s)
Get Paid, mox is readied and then exhausts as its doom arrives - ($9)
slow time generator - ($4)
nullcraft, kills monkey - ($2)
neo - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus(3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft(1/1)
  • Hardened Mox(3/2)
  • Slow-Time Generator(2) 4g max earnings

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
1 Like