[XCAFS24] Round3: P1 dwarddd vs P2 Steve44

P2T6
Tech StartingHand Workers

TECH
Hidden Ninja
Hidden Ninja


STARTING HAND
Disguised Monkey
Savior Monk
Pirate Gunship


WORKERS
Safe Attacking
Fox Primus
Fox Viper
Morningstar Flagbearer
Snapback


NextHand

Earthquake
Grappling Hook
Earthquake
Steam Tank


Discard

Disguised Monkey
Pirate Gunship
Savior Monk
Hidden Ninja
Hidden Ninja


Tech 2 card(s)
Get Paid (only 4 gold because of slow time generator) + float - ($6)
skip worker
Disguised Monkey hits your Base to 17HP - ($4)
Rook kills Neo, takes 3 damage, you draw
Rook to Level 8, heals all damage - ($1)
GPT kills your Nullcraft, takes 1
Smoker hits your Slow Time Generator to 1 HP

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Gunpoint Taxman (4/1) (+) Anti Air, kills a patroller → steal 1
  • :exhaust: Disguised Monkey (3/3) Haste, Stealth
  • :exhaust: Smoker (1/1) Stealth
  • :exhaust: Rook (4/6) L8 Unstoppable by patrol zones with only 1 patroler, Two Lives

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I have to protect Rook this turn. Origin Story is the only card which can thwart my plan…But it costs 3 gold, and he has to summon Prynn. I don’t destroy the Generator so he has only 4 gold and Rook survives…hopefully

I’m in danger

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P1T7


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Overeager Cadet(2/2)
Origin Story
Boot Camp
Fading Argonaut(2/1) fading 1
Metamorphosis
Boot Camp
Overeager Cadet(2/2a)
Origin Story


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Temporal Research


NextHand

Boot Camp
Metamorphosis
Dark Pact
Origin Story
Seer


Tech 2 card(s)
Get Paid - ($4)
mox kills monkey
oni - ($2)
bootcamp mox - ($1)
bootcamp Mox - ($0)
Play two Overeager cadets

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet(2/2)
  • :pschip: Technician: L1 Oni(2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox(5/4)
  • Slow-Time Generator(1) 4g max earnings

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

i want to draw overeager but not origin story… honestly altho not being able to play OS this turn is a bummer and i think a v hyge blunder and good spot by them, earthquake does still cost 5! so it’ll be all they do and maybe i can keep playing after? I’ll have the slowtime advantage after it breaks and hopefully can OS then.
first draw was cadet, wonderful, from here second draw with only 1/3 chance bad draw and it putting mox on nice number and taking away GPT-stealable gold is a no brainer
yeah that seems like fair karma for first draw, welp i submit my game’s chances to the 53% of redrawing OS

"P2T7


Tech StartingHand Workers

TECH
Steam Tank
Entangling Vines


STARTING HAND
Earthquake
Grappling Hook
Steam Tank
Earthquake


WORKERS
Safe Attacking
Fox Primus
Fox Viper
Morningstar Flagbearer
Snapback


NextHand

Gunpoint Taxman
Sensei’s Advice
Earthquake
Aged Sensei
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($5)
Skip worker
Rook casts Earthquake and makes the earth shake; 4 damage to all damaged buildings - ($0)
Smoker hits your Base for 1 more damage
GPT trades SQL

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6+1A) L8 Unstoppable by patrol zones with only 1 patroler, Two Lives
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Smoker (1/1) Stealth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

OK, I think it’s hard for him to kill Rook…I have to finish his Base with stealthy units and defend my T2 building

"

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P1T8


Tech StartingHand Workers

TECH
Undo
Shadow Blade


STARTING HAND
Dark Pact
Metamorphosis
Seer
Boot Camp
Origin Story
Fading Argonaut(2/1) fading 1


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Dark Pact


NextHand

Boot Camp
Seer
Neo Plexus(3/2)
Nullcraft(1/1)


Discard

Slow-Time Generator(1) 4g max earnings
Overeager Cadet(2/2a)
Undo
Shadow Blade
Boot Camp
Origin Story
Seer
Metamorphosis


Tech 2 card(s)
Get Paid in full - ($9)
bootcamp smoker - ($8)
Worker - ($7)
oni suicides into rook
prynn - ($5)
origin story rook - ($2)
mox destroys tech 2
Cadet does 2dmg to tech 1
fargo - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fading Argonaut(3/3) fading 3, +r1

In Play:

  • Battle Suits
  • Hardened Mox(5/4)
  • L1 Prynn(1/3) fading 4
  • Overeager Cadet(2/2)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • broken tech II

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

excepting surprise zane spell and snapback, prynn safe, and snapback idm i just want any hero really lol

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Aged Sensei
Gunpoint Taxman
Sensei’s Advice
Pirate Gunship
Earthquake


WORKERS
Safe Attacking
Fox Primus
Fox Viper
Morningstar Flagbearer
Snapback


NextHand

Grappling Hook
Savior Monk
Steam Tank
Entangling Vines
Gunpoint Taxman


Discard

Pirate Gunship
Earthquake
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($10)
Worker
Repair Tech2
Summon GPT - ($8)
Summon Aged Sensei - ($7)
Summon Smoker - ($6)
Summon Rook + 4 Levels - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (3/5+1A) L5 Unstoppable by patrol zones with only 1 patroler
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician: Smoker (1/1) Stealth
  • :target: Lookout: Gunpoint Taxman (3/3) Anti Air

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I didn’t expect the hero suicide…He has a lot of options when he go to Max level with prynn…Rook as SQL and then he gets 2 Levels for free, or GPT as SQL and he has to attack him or must pay 6 gold for max Prynn but then he can destroy a building…difficult decisions

Edit 1: fix attacks
Edit 2: mox hp
Edit 3: remove tower HP

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P1T9


Tech StartingHand Workers

TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Seer
Boot Camp
Neo Plexus(3/2)
Nullcraft(1/1)


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Dark Pact


NextHand

Metamorphosis
Seer
Origin Story
Origin Story


Tech 2 card(s)
Get Paid, prynn and fargo fade - ($10)
nullcraft - ($8)
mox and nullcraft kill Rook, prynn to lvl 3
maxband Prynn - ($4)
Prynn kills gpt, unfades 1
Prynn tries to pocket smoker but he escapes, and successfully pockets nullcraft, but dies doing so and nullcraft returns
nullcraft kills sensei, you get a gold
fargo and cadet destroy tech 2
hire vandy - ($2)
hire neo - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Neo Plexus(3/2) +r1

In Play:

  • Battle Suits
  • Hardened Mox(5/1)
  • L1 Vandy(2/3)
  • Overeager Cadet(2/2)
  • Fading Argonaut(3/3) fading 2, +r1
  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

gotta either build a tower or destroy tech 2, gotta improve my board. even tho losing prynn so immediately is rough i like this plan as I’ve gained 4 extra attack on board, they have only gained 1g from their last turn’s board, and swapping Vandy for prynn is about even on offensive potential of a single turn but up because now i can threaten meta

Post draw, well that’s a p useless hand, I’m glad i teched for tech 3 win con

wait, what? how can she kill both GPT and sensei? or do you mean she warps the GPT out?

1 Like

Nope, she does not kill sensei, that was a prevoous turn version, NC kills sensei

Thanks for spotting!

Not that I think it matters, but this also seems to be a relict from a line you did not take…

1 Like

Yup, i was v conflicted this turn LOL

I think it’s over. Your game with the heroes was excellent! I was not able to counter it.

P2T9
StartingHand Workers

STARTING HAND
Savior Monk
Gunpoint Taxman
Grappling Hook
Entangling Vines
Steam Tank


WORKERS
Safe Attacking
Fox Primus
Fox Viper
Morningstar Flagbearer
Snapback
Steam Tank


NextHand

Disguised Monkey
Hidden Ninja
Hidden Ninja
Steam Tank


Discard

Pirate Gunship
Earthquake
Sensei’s Advice
Aged Sensei
Gunpoint Taxman
Entangling Vines
Grappling Hook


Tech 0 card(s)
Get Paid+scavanger - ($11)
Repair Tech2
Summon Savior Monk - ($9)
Summon Smoker - ($8)
Summon Gunpoint Taxman - ($6)
Build a Tower - ($3)
Summon Setsuki - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1A) Ani Air
  • :psfist: Elite: Smoker (1+1/1) Stealth
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout: Setsuki (1/3)

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

It’s over…

1 Like

Yeah it was a wild ride, ive teched 9 hero spells (only cast 3 of them… ouch, altho I’ll claim the second, unused copy of OS can count as worthwhile too, so 4/9) this game out of stubbornness of not even teching a tech 2 unit

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P1T10


StartingHand Workers

STARTING HAND
Metamorphosis
Origin Story
Origin Story
Seer


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Dark Pact


NextHand

Metamorphosis
Shadow Blade
Slow-Time Generator(1) 4g max earnings
Ebbflow Archon
Overeager Cadet(2/2a)


Discard

Nullcraft(1/1)
Origin Story
Origin Story
Metamorphosis


Tech 0 card(s)
Get Paid - ($10)
midband Vandy - ($8)
hire oni - ($6)
seer, fargo to 2 runes - ($5)
tech 3 - ($0)
mox kills gpt
vandy kills sets, sparkshot monk. Vandy + 2 lvls, maxbands targeting smoker (lol) and neo
nullcraft trades monk, you draw
doomed neo destroys tech 2
fargo destroys tech 1

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Seer(3/1) +r1

In Play:

  • Battle Suits
  • Hardened Mox(5/4)
  • L5 Vandy(4/5)
  • L1 Oni(2/3)
  • Fading Argonaut(3/2) fading 2
  • Neo Plexus(5/3) doomed

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
P2T10
StartingHand Workers

STARTING HAND
Steam Tank
Disguised Monkey
Hidden Ninja
Hidden Ninja
Earthquake


WORKERS
Safe Attacking
Fox Primus
Fox Viper
Morningstar Flagbearer
Snapback
Steam Tank
Earthquake


NextHand

Gunpoint Taxman
Hidden Ninja
Savior Monk
Disguised Monkey
Gunpoint Taxman


Tech 0 card(s)
Get Paid - ($11)
Rebuild Tech1
Worker - ($10)
Summon Smoker - ($9)
Summon Rook + Max - ($0)

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6 + 1A) Two Lives
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • broken Tech2
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

GG! That was super fun

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P1T11


StartingHand Workers

STARTING HAND
Slow-Time Generator(1) 4g max earnings
Shadow Blade
Ebbflow Archon
Overeager Cadet(2/2a)
Metamorphosis


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Dark Pact


NextHand

Undo
Seer
Boot Camp
Ebbflow Archon
Boot Camp


Discard

Nullcraft(1/1)
Origin Story
Origin Story
Metamorphosis
Neo Plexus(5/3) doomed
Seer(3/1) +r1
Overeager Cadet(2/2a)
Slow-Time Generator(1) 4g max earnings
Shadow Blade
Metamorphosis


Tech 0 card(s)
Get Paid, neo’s doom comes - ($10)
Ebbflow archon - ($2)
bounce rook and smoker (this Smoker has really seen sum stuff… escaped the queen of demons, skipped Onimaru’s vigorous training, Prynn’s pocket dimension, seen a slow-time generator up close, dodged Vandy again and now successfully flees an Ebbflow Archon’s rewinding)

whack base with everything else for 17dmg

Float ($2)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox(5/3)
  • L5 Vandy(4/4)
  • L1 Oni(2/2)
  • Fading Argonaut(3/1) fading 1
  • Ebbflow Archon(7/7) fading 5
  • Overeager Cadet(2/1)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 2
  • Workers: 10
1 Like

If codex had achievements id have definitely just unlocked “Hardest Mox” or something for having a Mox from T1/2 out at the same time as a tech 3 XD

GG and WP @Steve44 , as well as many other times i thought it was over, i really thought it was over when you spotted that by leaving me my slow time gen up i wouldnt be able to afford origin story! I didnt see that risk when playing tbe previous turn at all.

@zango sorry i took a bit long in the middle, we’re done!

2 Likes

Other achievements could include playing a gigadon for 0g; breaking 5 buildings with 1 earthquake (perhaps a lower-tier one for 3 @Steve44 :wink: ); playing 2 Desperations in a turn and having nothing to discard at the end (even before desperation makes you discard it anyway); getting teras q free the turn he arrives? Or maybe multi-colour challenge of having him attack the turn he arrives? And im out of good ideas for Blue but i was trying to think of one per colour

1 Like