Tech 2 card(s)
Get Paid (only 4 gold because of slow time generator) + float - ($6)
skip worker
Disguised Monkey hits your Base to 17HP - ($4)
Rook kills Neo, takes 3 damage, you draw
Rook to Level 8, heals all damage - ($1)
GPT kills your Nullcraft, takes 1
Smoker hits your Slow Time Generator to 1 HP
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Gunpoint Taxman (4/1) (+) Anti Air, kills a patroller → steal 1
Disguised Monkey (3/3) Haste, Stealth
Smoker (1/1) Stealth
Rook (4/6) L8 Unstoppable by patrol zones with only 1 patroler, Two Lives
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 5
Gold:
Gold: 1
Workers: 10
Thoughts
I have to protect Rook this turn. Origin Story is the only card which can thwart my plan…But it costs 3 gold, and he has to summon Prynn. I don’t destroy the Generator so he has only 4 gold and Rook survives…hopefully
Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”
P1T7
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Overeager Cadet(2/2)
Origin Story
Boot Camp
Fading Argonaut(2/1) fading 1
Metamorphosis
Boot Camp
Overeager Cadet(2/2a)
Origin Story
WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Temporal Research
NextHand
Boot Camp
Metamorphosis
Dark Pact
Origin Story
Seer
Tech 2 card(s)
Get Paid - ($4)
mox kills monkey
oni - ($2)
bootcamp mox - ($1)
bootcamp Mox - ($0)
Play two Overeager cadets
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Overeager Cadet(2/2a)
Elite:
Scavenger: Overeager Cadet(2/2)
Technician: L1 Oni(2/3)
Lookout:
In Play:
Battle Suits
Hardened Mox(5/4)
Slow-Time Generator(1) 4g max earnings
Buildings:
Base HP: 17
Tech I HP: 4
Tech II HP: 4
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
i want to draw overeager but not origin story… honestly altho not being able to play OS this turn is a bummer and i think a v hyge blunder and good spot by them, earthquake does still cost 5! so it’ll be all they do and maybe i can keep playing after? I’ll have the slowtime advantage after it breaks and hopefully can OS then.
first draw was cadet, wonderful, from here second draw with only 1/3 chance bad draw and it putting mox on nice number and taking away GPT-stealable gold is a no brainer
yeah that seems like fair karma for first draw, welp i submit my game’s chances to the 53% of redrawing OS
Tech 2 card(s)
Get Paid + float - ($5)
Skip worker
Rook casts Earthquake and makes the earth shake; 4 damage to all damaged buildings - ($0)
Smoker hits your Base for 1 more damage
GPT trades SQL
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Rook (4/6+1A) L8 Unstoppable by patrol zones with only 1 patroler, Two Lives
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Smoker (1/1) Stealth
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Economy Info: Cards:
Hand: 5
Deck: 11
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
OK, I think it’s hard for him to kill Rook…I have to finish his Base with stealthy units and defend my T2 building
Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”
P1T8
Tech StartingHand Workers
TECH
Undo
Shadow Blade
STARTING HAND
Dark Pact
Metamorphosis
Seer
Boot Camp
Origin Story
Fading Argonaut(2/1) fading 1
WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Dark Pact
NextHand
Boot Camp
Seer
Neo Plexus(3/2)
Nullcraft(1/1)
Discard
Slow-Time Generator(1) 4g max earnings
Overeager Cadet(2/2a)
Undo
Shadow Blade
Boot Camp
Origin Story
Seer
Metamorphosis
Tech 2 card(s)
Get Paid in full - ($9)
bootcamp smoker - ($8)
Worker - ($7)
oni suicides into rook
prynn - ($5)
origin story rook - ($2)
mox destroys tech 2
Cadet does 2dmg to tech 1
fargo - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Fading Argonaut(3/3) fading 3, +r1
In Play:
Battle Suits
Hardened Mox(5/4)
L1 Prynn(1/3) fading 4
Overeager Cadet(2/2)
Buildings:
Base HP: 8
Tech I HP: 5
broken tech II
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 8
Gold:
Gold: 0
Workers: 10
Thoughts
excepting surprise zane spell and snapback, prynn safe, and snapback idm i just want any hero really lol
Squad Leader: Rook (3/5+1A) L5 Unstoppable by patrol zones with only 1 patroler
Elite:
Scavenger: Aged Sensei (1/1)
Technician: Smoker (1/1) Stealth
Lookout: Gunpoint Taxman (3/3) Anti Air
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 3
Tech II HP: 5 (Anarchy)
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 3
Gold:
Gold: 0
Workers: 10
Thoughts
I didn’t expect the hero suicide…He has a lot of options when he go to Max level with prynn…Rook as SQL and then he gets 2 Levels for free, or GPT as SQL and he has to attack him or must pay 6 gold for max Prynn but then he can destroy a building…difficult decisions
Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”
P1T9
Tech StartingHand Workers
TECH
Ebbflow Archon
Ebbflow Archon
STARTING HAND
Seer
Boot Camp
Neo Plexus(3/2)
Nullcraft(1/1)
WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Dark Pact
NextHand
Metamorphosis
Seer
Origin Story
Origin Story
Tech 2 card(s)
Get Paid, prynn and fargo fade - ($10)
nullcraft - ($8)
mox and nullcraft kill Rook, prynn to lvl 3
maxband Prynn - ($4)
Prynn kills gpt, unfades 1
Prynn tries to pocket smoker but he escapes, and successfully pockets nullcraft, but dies doing so and nullcraft returns
nullcraft kills sensei, you get a gold
fargo and cadet destroy tech 2
hire vandy - ($2)
hire neo - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Neo Plexus(3/2) +r1
In Play:
Battle Suits
Hardened Mox(5/1)
L1 Vandy(2/3)
Overeager Cadet(2/2)
Fading Argonaut(3/3) fading 2, +r1
Nullcraft(1/1)
Buildings:
Base HP: 8
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 4
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
gotta either build a tower or destroy tech 2, gotta improve my board. even tho losing prynn so immediately is rough i like this plan as I’ve gained 4 extra attack on board, they have only gained 1g from their last turn’s board, and swapping Vandy for prynn is about even on offensive potential of a single turn but up because now i can threaten meta
Post draw, well that’s a p useless hand, I’m glad i teched for tech 3 win con
Yeah it was a wild ride, ive teched 9 hero spells (only cast 3 of them… ouch, altho I’ll claim the second, unused copy of OS can count as worthwhile too, so 4/9) this game out of stubbornness of not even teching a tech 2 unit
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Garth
Reduce midband stats to 2/3
MoLaC
If you have no units in play, remove all runes from this
Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”
P1T11
StartingHand Workers
STARTING HAND
Slow-Time Generator(1) 4g max earnings
Shadow Blade
Ebbflow Archon
Overeager Cadet(2/2a)
Metamorphosis
WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Dark Pact
NextHand
Undo
Seer
Boot Camp
Ebbflow Archon
Boot Camp
Discard
Nullcraft(1/1)
Origin Story
Origin Story
Metamorphosis
Neo Plexus(5/3) doomed
Seer(3/1) +r1
Overeager Cadet(2/2a)
Slow-Time Generator(1) 4g max earnings
Shadow Blade
Metamorphosis
Tech 0 card(s)
Get Paid, neo’s doom comes - ($10)
Ebbflow archon - ($2)
bounce rook and smoker (this Smoker has really seen sum stuff… escaped the queen of demons, skipped Onimaru’s vigorous training, Prynn’s pocket dimension, seen a slow-time generator up close, dodged Vandy again and now successfully flees an Ebbflow Archon’s rewinding)
If codex had achievements id have definitely just unlocked “Hardest Mox” or something for having a Mox from T1/2 out at the same time as a tech 3 XD
GG and WP @Steve44 , as well as many other times i thought it was over, i really thought it was over when you spotted that by leaving me my slow time gen up i wouldnt be able to afford origin story! I didnt see that risk when playing tbe previous turn at all.
@zango sorry i took a bit long in the middle, we’re done!
Other achievements could include playing a gigadon for 0g; breaking 5 buildings with 1 earthquake (perhaps a lower-tier one for 3 @Steve44 ); playing 2 Desperations in a turn and having nothing to discard at the end (even before desperation makes you discard it anyway); getting teras q free the turn he arrives? Or maybe multi-colour challenge of having him attack the turn he arrives? And im out of good ideas for Blue but i was trying to think of one per colour