I’m going for a risky play here, not laying down extra defence so I can get the tech building up. There is a possibility of vandy dying here I know, but that will require significant gold or card expenditure, and I think I’ll be ahead anyway if they invest that heavily.
And if they don’t… demon time.
I could’ve played a line where I didn’t sac the fencer and instead took more damage on vandy, but I think I benefit a lot from keeping vandy high health here. Patrolling garth because I don’t care if he dies, I can just meta river if I need to. Kind of annoying that I can’t stop their tech 2, so hopefully they don’t have eyes this turn. Even if they do, I’m still in a fairly dominant position.
Free speech would wreck me here but it’s not liiiikely? I think?
Darn, that’s a biggie. My intention was to use the nerf list you linked. Obviously I did a copy pasta when I created the tournament rule summary.
Sorry for the inconvenience I caused with that!
Biggie indeed. Both players have valid reasons to believe the two rulesets, though I think you need to err on the side of what was posted in the tourney thread.
I think there’s several options:
Finish the game with the tourney thread posted ruleset (allowing deteriorate) and change it after the game. This would be the strictest “by the letter” competitive ruling. Harsh for @rathyAro but I’m fairness it’s on each player to be reading the rules and the tourney thread must be considered source of truth.
Rollback 1-2 turns with the posted ruleset. This at least gives @rathyAro a chance to reconfigure his patrol.
Restart the game with the intended ruleset clarified for both players. This is most in the spirit of the tournaments intent but definitely unfair to @Bryce_The_Rice who wasn’t aware of the intended nerf when selecting their deck.
We could do any combination of degrees of rollbacks, rule change or not, let @Bryce_The_Rice pick a new deck or not… No clear right or wrong answer IMO.
The “sirlin spirit” thing to do is probably finish the tourney and this game with the posted rules in the tourney thread, but we’re here more to have fun than hardcore play to win and my suggestion would be replay the game with the intended rules, offering @Bryce_The_Rice a chance to change decks if desired
Ya just a miscommunication I guess. So it goes.
As I always say, we’re just a bunch of nerds playing for literally zero prizes or incentive, so whatever.
Turn 6
Hand: Skeleton Javelineer, Dark Pact, Poisonblade Rogue, Nimble Fencer
Draw: Deteriorate, Blademaster, Maestro
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeletal Archery, Poisonblade Rogue
Deteriorate, Dark Pact, Blademaster, Skeleton Javelineer, Nimble Fencer
Think
Onimaru remains scary as ever. Gotta wipe him out. Might see if I can heroes’ hall next turn to try for triple meta. Should be game winning if I can pull it off, but it’s very uncertain.
Pulling blademaster too early is a little annoying, and no virtuosos in the redraw is not unlikely but does hurt. Feels like I’m playing every turn wrong.
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither
Older Brother
Next Hand
Bloom
Spectral Tiger
Macciatus, The Whisperer
Timely Messenger
Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech II
Worker - ($9)
Quince hits Maestro
Mirror copies Maestro - ($7)
Maestro mirror hits your Maestro down to 2
Quince makes a mirror - ($5)
Quince to maxband - ($3)
Brick Thief, mirror copies it, your Tech I to 4, my base to 19 - ($1)
Two soldiers trade with your Maestro
Maestro mirror is trashed
That’s my bad. I killed maestro with soliders instead. Your Tech I should be back up to 4, my base back down to 19 and I patrolled with the brick thieves instead of the soldiers I lost.
This is a precarious position for sure. No tech break I can see (I may be blind) and an awkward draw. Feels like things are maybe ok, I get another meta, though maybe I should’ve gone for heroes’ hall after all. Kind of wanted more defence, but maybe I didn’t need it from the lack of haste.
Bloom
Macciatus, The Whisperer
Timely Messenger
Spectral Tiger
Workers
Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither
Older Brother
Next Hand
Liberty Gryphon
Reteller of Truths
Reteller of Truths
Discard
Spectral Tiger
Brick Thief
Bloom
Liberty Gryphon
Tech 1 card(s)
Get Paid + float - ($12)
Tech III - ($7)
Quince makes a Mirror - ($5)
Macciatus, The Whisperer - ($3)
Timely Messenger, mirror copies it - ($2)
Soldier takes Imp’s armor and dies, sparkshot River to 2
Brick Thief trades with Imp, my tower to 4, your Tech I to 3
River - ($0)
Timely Mirror trades with your River, my River to midband