[XCAFS23] Round3 part2: P1 Bryce_The_Rice [Demonology]/Necromancy/Finesse vs P2 rathyAro [Finesse]/Peace/Truth

Good call.

P2T3


Tech

Reteller of Truths
Reteller of Truths

Starting Hand

Bloom
Spark
Timely Messenger
Wither

Workers

Fruit Ninja
Granfalloon Flagbearer
Spark

Next Hand

Spectral Hound
Spectral Hound
Brick Thief
Helpful Turtle

Discard

Older Brother
Bloom
Timely Messenger
Wither
Reteller of Truths
Reteller of Truths

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Onimaru - ($4)
Bloom Onimaru - ($2)

Float ($2)
Discard 2, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (3/4+A, lvl 1, +)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1)
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 8
Turn 4

Hand: Poisonblade Rogue, Skeletal Archery, Dark Pact
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeletal Archery

Techs

Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Metamorphosis
Turn 4: Leaping Lizard, Maestro


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Finesse ($3)
  5. Summon Haunt from Graveyard ($3)
  6. Maxband Vandy, buff Fencer and Mirror, Mirror dies, you gain 1 gold ($1)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Nimble Fencer (4/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Vandy Anadrose lvl 5 (4/5)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Graveyard: 3 (Thieving Imp)
  • Units/Heroes:
    Pestering Haunt
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Leaping Lizard, Maestro, Deteriorate, Metamorphosis

Discard

Think

I’m going for a risky play here, not laying down extra defence so I can get the tech building up. There is a possibility of vandy dying here I know, but that will require significant gold or card expenditure, and I think I’ll be ahead anyway if they invest that heavily.
And if they don’t… demon time.

P2T4


Tech

Macciatus, The Whisperer
The Art of War

Starting Hand

Spectral Hound
Spectral Hound
Brick Thief
Helpful Turtle

Workers

Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle

Next Hand

Reteller of Truths
Wither
Timely Messenger

Tech 2 card(s)
Get Paid + float - ($10)
Scavenger - ($11)
Worker - ($10)
Tech II Truth - ($6)
Spectral Hound - ($5)
Onimaru to midband - ($1)
Spectral Hound - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout: Spectral Hound (3/3)

In Play:

  • Onimaru (4/5, lvl 5, +)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Turn 5

Hand: Leaping Lizard, Maestro, Deteriorate, Metamorphosis
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeletal Archery

Techs

Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Metamorphosis
Turn 4: Leaping Lizard, Maestro
Turn 5: Maestro, Grounded Guide


  1. Fencer dies
  2. Tech 2 cards
  3. Get paid (+$8, $9)
  4. Cast Deteriorate on Squad Leader ($8)
  5. Summon Garth Torken ($6)
  6. Haunt hits Tower
  7. Cast Metamorphosis, Haunt dies, Garth maxbands, summons Maestro from discard ($0)
  8. Summon Fencer from Graveyard for free ($0)
  9. Fencer hits Lookout Hound
  10. Vandy kills Tenderfoot, Sparkshots Lookout, you draw
  11. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Maestro (3/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Garth Torken lvl 7 Demon (5/6)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Graveyard: 3 (Pestering Haunt, Thieving Imp, Nimble Fencer)
  • Units/Heroes:
    Vandy Anadrose lvl 5 Demon (6/5)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 5

Hand

Skeleton Javelineer, Dark Pact, Poisonblade Rogue, Nimble Fencer

Discard

Maestro, Grounded Guide, Leaping Lizard, Metamorphosis, Deteriorate

Think

I could’ve played a line where I didn’t sac the fencer and instead took more damage on vandy, but I think I benefit a lot from keeping vandy high health here. Patrolling garth because I don’t care if he dies, I can just meta river if I need to. Kind of annoying that I can’t stop their tech 2, so hopefully they don’t have eyes this turn. Even if they do, I’m still in a fairly dominant position.
Free speech would wreck me here but it’s not liiiikely? I think?

Deteriorate is nerfed to not hit illusions anymore I believe.

Not that I’m aware of?

@zango what’s the source of truth on the rule changes? The thread itself Balance Patch 2.1 - #59 by zango or your thread for the tournament?

Darn, that’s a biggie. My intention was to use the nerf list you linked. Obviously I did a copy pasta when I created the tournament rule summary.
Sorry for the inconvenience I caused with that!

Dear judges, how should we proceed here?
@Dreamfire @FrozenStorm @charnel_mouse

Biggie indeed. Both players have valid reasons to believe the two rulesets, though I think you need to err on the side of what was posted in the tourney thread.

I think there’s several options:

  1. Finish the game with the tourney thread posted ruleset (allowing deteriorate) and change it after the game. This would be the strictest “by the letter” competitive ruling. Harsh for @rathyAro but I’m fairness it’s on each player to be reading the rules and the tourney thread must be considered source of truth.
  2. Rollback 1-2 turns with the posted ruleset. This at least gives @rathyAro a chance to reconfigure his patrol.
  3. Restart the game with the intended ruleset clarified for both players. This is most in the spirit of the tournaments intent but definitely unfair to @Bryce_The_Rice who wasn’t aware of the intended nerf when selecting their deck.

We could do any combination of degrees of rollbacks, rule change or not, let @Bryce_The_Rice pick a new deck or not… No clear right or wrong answer IMO.

The “sirlin spirit” thing to do is probably finish the tourney and this game with the posted rules in the tourney thread, but we’re here more to have fun than hardcore play to win and my suggestion would be replay the game with the intended rules, offering @Bryce_The_Rice a chance to change decks if desired

2 Likes

Eh look I’m not gonna change decks at this point. Too much effort for a man on his last tourney life.

1 Like

I’m fine with proceeding with the game as is with deteriorate working as posted in the tourney thread.

2 Likes

Thank you very much and sorry again!

P2T5


Tech

Liberty Gryphon
Mind Control

Starting Hand

Wither
Reteller of Truths
Timely Messenger
The Art of War

Workers

Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither

Next Hand

Reteller of Truths
Brick Thief
Older Brother

Discard

Spectral Hound
Tenderfoot
Timely Messenger
Spectral Hound
The Art of War
Liberty Gryphon
Mind Control

Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Timely Messenger - ($7)
Timely Messenger dies into Maestro
Onimaru kills Maestro, your graveyard is sacrificed
Reteller of Truths - ($5)
Maxband Onimaru, make 3 soldiers - ($2)
Quince + Mirror - ($0)

Float ($0)
Discard 1, draw 3


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (5/6+A, lvl 8, +)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Soldier (1/1)
  • :target: Lookout: Reteller of Truths (3/3)

In Play:

  • Soldier (1/1)
  • Quince (1/3, lvl 1)
  • Mirror (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 3

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Oni and my Tech II probably get broken here so Mind Control is the backup plan, even though I don’t think its particularly good here.

No worries dude

1 Like

Ya just a miscommunication I guess. So it goes.
As I always say, we’re just a bunch of nerds playing for literally zero prizes or incentive, so whatever.


Turn 6

Hand: Skeleton Javelineer, Dark Pact, Poisonblade Rogue, Nimble Fencer
Draw: Deteriorate, Blademaster, Maestro
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeletal Archery, Poisonblade Rogue

Techs

Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Metamorphosis
Turn 4: Leaping Lizard, Maestro
Turn 5: Maestro, Grounded Guide
Turn 6: Star-Crossed Starlet, Blademaster


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Cast Dark Pact, reshuffle, draw 2, my base takes 2 ($7)
  4. Hire a worker ($6)
  5. Summon Skeleton ($5)
  6. Sacrifice Skeleton to draw
  7. Summon Maestro ($2)
  8. Summon Nimble Fencer ($2)
  9. Cast Deteriorate on Reteller, returns to your hand ($0)
  10. Garth attacks Onimaru, Quince gains 2 levels
  11. Fencer kills Onimaru
  12. Vandy destroys your Tech 2, your base takes 2
  13. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Maestro (3/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Vandy Anadrose lvl 5 Demon (6/5)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 5
  • Discard: 5

Hand

Grounded Guide, Pestering Haunt, Thieving Imp, Maestro

Discard

Deteriorate, Dark Pact, Blademaster, Skeleton Javelineer, Nimble Fencer

Think

Onimaru remains scary as ever. Gotta wipe him out. Might see if I can heroes’ hall next turn to try for triple meta. Should be game winning if I can pull it off, but it’s very uncertain.
Pulling blademaster too early is a little annoying, and no virtuosos in the redraw is not unlikely but does hurt. Feels like I’m playing every turn wrong.

2 Likes

Your base should be at 18

P2T6


Tech

Spectral Tiger
Spectral Tiger

Starting Hand

Brick Thief
Older Brother
Reteller of Truths

Workers

Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither
Older Brother

Next Hand

Bloom
Spectral Tiger
Macciatus, The Whisperer
Timely Messenger

Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech II
Worker - ($9)
Quince hits Maestro
Mirror copies Maestro - ($7)
Maestro mirror hits your Maestro down to 2
Quince makes a mirror - ($5)
Quince to maxband - ($3)
Brick Thief, mirror copies it, your Tech I to 4, my base to 19 - ($1)
Two soldiers trade with your Maestro
Maestro mirror is trashed

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Brick Thief mirror (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician:
  • :target: Lookout: Brick Thief (2/1)

In Play:

  • Quince (1/5, lvl 5)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 3

Economy Info:

Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

How is your mirror brick thief getting haste?

That’s my bad. I killed maestro with soliders instead. Your Tech I should be back up to 4, my base back down to 19 and I patrolled with the brick thieves instead of the soldiers I lost.

Turn 7

Hand: Grounded Guide, Pestering Haunt, Thieving Imp, Maestro
Workers: Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeletal Archery, Pestering Haunt

Techs

Turn 2: Dark Pact, Nimble Fencer
Turn 3: Nimble Fencer, Metamorphosis
Turn 4: Leaping Lizard, Maestro
Turn 5: Maestro, Grounded Guide
Turn 6: Star-Crossed Starlet, Blademaster
Turn 7: Star-Crossed Starlet, Shadow Blade


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Hire a worker ($8)
  4. Summon Thieving Imp, you discard ($5)
  5. Summon Maestro ($2)
  6. Summon River Montoya ($0)
  7. Vandy kills Mirror Thief
  8. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Thieving Imp (2/2+A)
    :psfist:Elite: River Montoya (3/3)
    :ps_:Scavenger:
    :pschip:Technician: Maestro (3/5)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
  • Units/Heroes:
    Vandy Anadrose lvl 5 Demon (6/2)
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 2
  • Discard: 9

Hand

Star-Crossed Starlet, Metamorphosis, Leaping Lizard

Discard

Grounded Guide, Maestro, Nimble Fencer, Blademaster, Skeleton Javelineer, Star-Crossed Starlet, Shadow Blade, Deteriorate, Dark Pact

Think

This is a precarious position for sure. No tech break I can see (I may be blind) and an awkward draw. Feels like things are maybe ok, I get another meta, though maybe I should’ve gone for heroes’ hall after all. Kind of wanted more defence, but maybe I didn’t need it from the lack of haste.

P2T7


Tech

Liberty Gryphon

Starting Hand

Bloom
Macciatus, The Whisperer
Timely Messenger
Spectral Tiger

Workers

Fruit Ninja
Granfalloon Flagbearer
Spark
Helpful Turtle
Wither
Older Brother

Next Hand

Liberty Gryphon
Reteller of Truths
Reteller of Truths

Discard

Spectral Tiger
Brick Thief
Bloom
Liberty Gryphon

Tech 1 card(s)
Get Paid + float - ($12)
Tech III - ($7)
Quince makes a Mirror - ($5)
Macciatus, The Whisperer - ($3)
Timely Messenger, mirror copies it - ($2)
Soldier takes Imp’s armor and dies, sparkshot River to 2
Brick Thief trades with Imp, my tower to 4, your Tech I to 3
River - ($0)
Timely Mirror trades with your River, my River to midband

Float ($0)
Discard 1, draw 3


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: River (2/4+A, lvl 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout: Macciatus, The Whisperer (3/3)

In Play:

  • Quince (1/5, lvl 5)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11