@dreamfire / @FrozenStorm / @charnel_mouse :
Any of you willing to make a ruling on this one? Should I post it on the rules questions thread?
My first thought is that this has the same ambiguity issue as Ferocity. Itās not clear if itās immediately affecting the units currently applicable to it, or more abstractly applying to the turn / particular step in the turn (in this case, the readying step).
My personal feeling is the ambiguous wording reads as an intent to affect all units (not just the ones it would seem to apply to, otherwise it would say something like āthe units you have as you cast thisā instead of āyour unitsā or āopposing unitsā)
Weāve ruled on Ferocity in the past that it is only the units you have as you cast it. Iām generally inclined to think the same applies here.
This post by Armed Pirate is the only thing that gives me pause. Thereās no āgetā here as in Ferocity. It talks specifically about āduring their next upkeepā. Nothing about now, as I cast this. Still itās ambiguous, so we have to interpret, āopposing units that are exhaustedā WHEN? The ones exhausted right now, as I cast Ready or Not? Or the ones exhausted as you do the check during next upkeep?
I want to hear from @Dreamfire and @charnel_mouse here as well. It makes a big difference to the game at hand and we really havenāt discussed it in the rules thread (Iām going to post a link to this there now)
Iām inclined to think the intended effect should be "all units donāt ready during the next upkeep. But either way - for the current game it doesnāt make a difference, so Iām going to post a turn assuming both Immortals do not ready during my upkeep.
But Iām really curious how this will be ruled!
PS: thank you for providing me with this possible line for future situations in this tournament. TD Immortal into Elephant with now! was something which hasnāt been on my radar before this awesome turn of yours
XCAFS23 round 3 part 1 P2T8
P1 [Finesse]/Feral/Present vs. P2 [Feral]/Present/Discipline
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Timely Messenger (1/1)
Wither
Older Brother (2/2)
Bloom
Granfalloon Flagbearer (2/2)
Temporal Distortion
Feral Strike
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
Spark
Older Brother (2/2)
Wither
Tenderfoot (1/2)
NextHand
Behind the Ferns
Research & Development
Timely Messenger (1/1)
Brick Thief (2/1)
Feral Strike
Discard
Feral Strike
Helpful Turtle (1/2)
Temporal Distortion
Temporal Distortion
Research & Development
Tech 0 card(s)
Get Paid + scavenger - ($13)
Hyperion attacks Geiger, takes 3, I draw
Hyperion from hand kills Geiger, takes 3, I draw - ($8)
boosted feral strike, search & bring to play: tric & giga - ($0)
tric pings tower once & kills elephant
old tric breaks tower, takes 1, base to 18
cal breaks tech 2, base to 16
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader: Gigadon (8/8)
- Elite:
- Scavenger: Tricycloid (3/3)
- Technician:
- Lookout:
In Play:
- Cal (4/5, lvl5)
- Tricycloid (3/2)
- Hyperion (4/2)
- Immortal (5/5)
- Immortal (5/5)
- Hyperion (4/2)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 12
Thoughts
okay it takes one turn longer than expected, but itās still game, even if I donāt draw value from my two Hyperions
I think Iām content to resign after that turn, another Feral Strike definitely takes it!
GG and WP @zango it was a really enjoyable tense game and Iām glad my line gave you some ideas for the future! I just never quite had enough gold or weapons to hit you hard enough to make it count
GG!
That TD Hyperion into tric instead of tric into tric in t6 probably sealed the deal, but as stated when I was under the wrong impression to directly have won: this gold advantage really is a biggie in this almost mirror match. Iām really looking forward to playing with reversed roles as thatās been a fun one!
Ahh I missed that line entirely, a good learning point for me