The Draw, unfortunately, did not hit (though that was a nice defense for it anyway)
Link to all relevant rule changes
XCAFS2022 Round 7 Player 1, Turn 5
P1 Fire/Disease/Growth vs P2 Future/Present/Law
Starting Hand
Blooming Ancient
Charge
Bombaster
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in except turn 1
All Teched Cards
Blooming Ancient, Might of Leaf and Claw
Death and Decay x2
Lobber, Blooming Ancient
Lobber, Sickness
Main:
- Arg + Maxband (2)
- Worker (1)
Workers
Bombaster, Scorch, Pillage, Bloodburn, Careless Musketeer
- Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
- Base HP: 19
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader: Water Elemental (3/3a)
- Elite:
- Scavenger: Wisp (0/1)
- Technician: Arg (1/5 lvl 5)
- Lookout:
In Play:
- Orpal (2/5 lvl 6)
- Makeshift Rambaster (1/2)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 4
Gold:
- Gold: 1
- Workers: 9
End of Turn Hand
Death and Decay
Lobber
Lobber
Bloodrage Ogre
End of Turn Discard
My Thoughts
We’ll see how we do! I think no use in teching up really, better to just pray for no Tri + TD to spin down orpal? Let’s hope not :fingers crossed: