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[XCAFS22] Round7: P1 FrozenStorm [Fire]/Disease/Growth vs P2 Dreamfire [Future/Present]/Law

@Dreamfire GL HF! I think this matchup isn’t an auto-loss for me thankfully but we’ll see

Link to all relevant rule changes

MoLaC the only real balance change here again?

XCAFS2022 Round 7 Player 1, Turn 1

P1 Fire/Disease/Growth vs P2 Future/Present/Law

Starting Hand

Mad Man
Bombaster
Pillage
Careless Musketeer
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Mad Man, hit your base to 19 (3)
  • Orpal (1)
  • Worker (0)
Workers

Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Mad Man (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Bloodrage Ogre
Bloodburn
Scorch
Charge
Nautical Dog

End of Turn Discard
My Thoughts

I think I can play for MoLaC with Lobbers here and do pretty okay, could also play for Orpal Maxband pretty well I think! We shall see :slight_smile:


1 Like

GL HF! I’m not sure I’ve ever played Purple starter vs Red, no idea who’s favored here.

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Nullcraft
Plasmodium
Time Spiral
Tinkerer


WORKERS
Time Spiral


NextHand

Fading Argonaut
Forgotten Fighter
Hardened Mox
Battle Suits
Neo Plexus


Discard

Plasmodium
Temporal Research
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft, kills Mad Man - ($2)
Geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Nullcraft is a given, and I’ll play a hero alongside it in case Frozen wants to rush me down with Rambaster. I’ll lead with Geiger over Bigby, to threaten Now! (and FF, I guess?)
Present is the obvious tech 2 choice, but maybe Future is a better answer to Growth? We’ll see.

@FrozenStorm’s turn!

Bummercraft

Link to all relevant rule changes

XCAFS2022 Round 7 Player 1, Turn 2

P1 Fire/Disease/Growth vs P2 Future/Present/Law

Starting Hand

Bloodrage Ogre
Bloodburn
Scorch
Charge
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Lobber, Sickness


Main:

  • Bloodrage Ogre (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Sickness
Pillage
Mad Man
Bombaster
Lobber

End of Turn Discard
My Thoughts

/shrug not really sure where to go here, think Sickness + Lobber is a fine hedge for the moment


P2T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Forgotten Fighter
Neo Plexus
Hardened Mox
Fading Argonaut
Battle Suits


WORKERS
Time Spiral
Hardened Mox


NextHand

Temporal Research
Neo Plexus
Argonaut
Battle Suits
Plasmodium


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Fading Argonaut - ($1)
Nullcraft pings your base to 19.

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Not too scared of Pillage while Orpal is out. I’ll just go ahead and rush to tech 2.

@FrozenStorm’s turn!

Takedown time

Link to all relevant rule changes

XCAFS2022 Round 7 Player 1, Turn 3

P1 Fire/Disease/Growth vs P2 Future/Present/Law

Starting Hand

Sickness
Pillage
Mad Man
Bombaster
Lobber

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Lobber, Blooming Ancient
Lobber, Sickness


Main:

  • Sickness SQL and Geiger (4)
  • Brogre kills SQL, takes 1
  • Lobber, kills Geiger, takes 1, you get 1g, Orpal to level 3 (3)
  • Orpal to midband, hit your tech1 to 3hp (2)
  • Sacrifice Lobber, -1/1 down Nullcraft
  • Worker (1)
Workers

Pillage, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Orpal (2/4 lvl 4)
  • Bloodrage Ogre (3/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Charge
Nautical Dog
Makeshift Rambaster
Scorch

End of Turn Discard
My Thoughts

Transitioning nicely into maxband Orpal + Growth T2 threat I think, hopefully all goes smoothly :slight_smile: Next turn we’ll see about MoLaC, DnD, both or neither, for now lobber and Ancient


1 Like

Bah, I knew I should’ve pinged the Brogre.

P2T3


Tech StartingHand Workers

TECH
Tricycloid
Now!


STARTING HAND
Argonaut
Temporal Research
Battle Suits
Plasmodium
Neo Plexus


WORKERS
Time Spiral
Hardened Mox
Plasmodium


NextHand

Tricycloid
Tinkerer
Temporal Research
Forgotten Fighter
Argonaut


Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Argonaut - ($5)
Tech 2 (Present) - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Argonaut (4/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

That hurts. I’ll need strong tempo plays to come back from this. Hopefully, my hand manipulation heroes will help me out.

@FrozenStorm’s turn!

Probably more helpful than the base ping, in hindsight, yea

Link to all relevant rule changes

XCAFS2022 Round 7 Player 1, Turn 4

P1 Fire/Disease/Growth vs P2 Future/Present/Law

Starting Hand

Charge
Nautical Dog
Makeshift Rambaster
Scorch

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Death and Decay x2
Lobber, Blooming Ancient
Lobber, Sickness


Main:

  • Brogre bangs into Argo
  • Nautical Dog, sacrifice to afflict Argo, it dies (7)
  • Maxband Orpal, hit the tech2 to 3hp (5)
  • Makeshift Rambaster, break tech2, your base to 17 (3)
  • Hero’s Hall (1)
  • Worker (0)
Workers

Scorch, Pillage, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Orpal (2/5 lvl 6)
  • Makeshift Rambaster (1/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Blooming Ancient
Charge
Bombaster

End of Turn Discard
My Thoughts

Hmmmmm… is it worth going all in on DnD? I think so? I have a preetty good chance to draw one (50/50) if I tech both, and that probably means I lock it down ftw. So let’s just go for that and see how we do XD If I whiff, I’ll have a HH and like Arg + tech up to fall back on hopefully

Drawing Ancient was about the worst possible outcome, youchies, maybe I shoulda considered playing slower and teching up more…


1 Like

P2T4


Tech StartingHand Workers

TECH
Hyperion
Temporal Distortion


STARTING HAND
Argonaut
Forgotten Fighter
Tinkerer
Temporal Research
Tricycloid


WORKERS
Time Spiral
Hardened Mox
Plasmodium
Temporal Research


NextHand

Nullcraft
Battle Suits
Neo Plexus
Tricycloid
Fading Argonaut


Discard

Argonaut
Forgotten Fighter
Tinkerer
Hyperion
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rebuild tech 2.
Argonaut - ($5)
Bigby to midband - ($1)

Float ($1)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bigby lvl 3 (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Teching 2 copies of D&D gives Frozen just about even odds of having one this turn, so I need patrollers with 4 hp.

@FrozenStorm’s turn!

The Draw, unfortunately, did not hit (though that was a nice defense for it anyway)

Link to all relevant rule changes

XCAFS2022 Round 7 Player 1, Turn 5

P1 Fire/Disease/Growth vs P2 Future/Present/Law

Starting Hand

Blooming Ancient
Charge
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in except turn 1
All Teched Cards

Blooming Ancient, Might of Leaf and Claw
Death and Decay x2
Lobber, Blooming Ancient
Lobber, Sickness


Main:

  • Arg + Maxband (2)
  • Worker (1)
Workers

Bombaster, Scorch, Pillage, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Arg (1/5 lvl 5)
  • :target: Lookout:

In Play:

  • Orpal (2/5 lvl 6)
  • Makeshift Rambaster (1/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Death and Decay
Lobber
Lobber
Bloodrage Ogre

End of Turn Discard
My Thoughts

We’ll see how we do! I think no use in teching up really, better to just pray for no Tri + TD to spin down orpal? Let’s hope not :fingers crossed:


I bottom-decked the card I needed to kill Orpal, so this is probably it.

P2T5


Tech StartingHand Workers

TECH
Now!
Unphase


STARTING HAND
Tricycloid
Neo Plexus
Battle Suits
Fading Argonaut
Nullcraft


WORKERS
Time Spiral
Hardened Mox
Plasmodium
Temporal Research
Neo Plexus


NextHand

Tinkerer
Now!
Argonaut
Unphase


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Battle Suits - ($7)
Argonaut readily kills Elemental.
Tricycloid - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (6/6A), ***
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (3/1)
  • :pschip: Technician: Bigby lvl 3 (2/4)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@FrozenStorm’s turn!

That is indeed exceptionally fortunate for me

Link to all relevant rule changes

XCAFS2022 Round 7 Player 1, Turn 6

P1 Fire/Disease/Growth vs P2 Future/Present/Law

Starting Hand

Death and Decay
Lobber
Lobber
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Spirit of the Panda, Plague Spitter
Blooming Ancient, Might of Leaf and Claw
Death and Decay x2
Lobber, Blooming Ancient
Lobber, Sickness


Main:

  • Death and Decay, Argo dies you get 1g, your base to 14, t1 breaks your base to 12, t2 to 2hp, hero’s hall to 1hp, Tri and Bigby go to critical (2)
  • Sac Wisp to -1/1 Tric, now 2/2a
  • Lobber, Arg boosts, kills Tri takes 1 (1)
  • Orpal kills Bigby, you draw 1
  • Rambaster breaks your t2, your base to 10
  • Lobber, break the hero’s hall, your base to 8 (0)
Workers

Bombaster, Scorch, Pillage, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Orpal (2/5 lvl 6)
  • Arg (1/5 lvl 5)
  • Lobber (2/1)
  • Lobber (2/2)
  • Makeshift Rambaster (1/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Nautical Dog
Death and Decay
Sickness

End of Turn Discard
My Thoughts

Looks like I dodged a bullet :slight_smile: should be game hopefully, I tech up next turn or just end w/ DnD


1 Like

That is very thoroughly GG. One misplay and one bottom deck is all it takes :sweat_smile:

@charnel_mouse Frozen has it

2 Likes

Pretty darn fortunate to escape there! GG WP!

1 Like