Probably more helpful than the base ping, in hindsight, yea
Link to all relevant rule changes
XCAFS2022 Round 7 Player 1, Turn 4
P1 Fire/Disease/Growth vs P2 Future/Present/Law
Starting Hand
Charge
Nautical Dog
Makeshift Rambaster
Scorch
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in except turn 1
All Teched Cards
Death and Decay x2
Lobber, Blooming Ancient
Lobber, Sickness
Main:
- Brogre bangs into Argo
- Nautical Dog, sacrifice to afflict Argo, it dies (7)
- Maxband Orpal, hit the tech2 to 3hp (5)
- Makeshift Rambaster, break tech2, your base to 17 (3)
- Hero’s Hall (1)
- Worker (0)
Workers
Scorch, Pillage, Bloodburn, Careless Musketeer
-
Patrol as below
- Discard 1 rs Draw 3
Board Info:
Buildings:
-
Base HP: 19
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Orpal (2/5 lvl 6)
- Makeshift Rambaster (1/2)
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Blooming Ancient
Charge
Bombaster
End of Turn Discard
My Thoughts
Hmmmmm… is it worth going all in on DnD? I think so? I have a preetty good chance to draw one (50/50) if I tech both, and that probably means I lock it down ftw. So let’s just go for that and see how we do XD If I whiff, I’ll have a HH and like Arg + tech up to fall back on hopefully
…
Drawing Ancient was about the worst possible outcome, youchies, maybe I shoulda considered playing slower and teching up more…