[XCAFS22] Round7: P1 FrozenStorm [Fire]/Disease/Growth vs P2 Dreamfire [Future/Present]/Law

Probably more helpful than the base ping, in hindsight, yea

Link to all relevant rule changes

XCAFS2022 Round 7 Player 1, Turn 4

P1 Fire/Disease/Growth vs P2 Future/Present/Law

Starting Hand

Charge
Nautical Dog
Makeshift Rambaster
Scorch

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Death and Decay x2
Lobber, Blooming Ancient
Lobber, Sickness


Main:

  • Brogre bangs into Argo
  • Nautical Dog, sacrifice to afflict Argo, it dies (7)
  • Maxband Orpal, hit the tech2 to 3hp (5)
  • Makeshift Rambaster, break tech2, your base to 17 (3)
  • Hero’s Hall (1)
  • Worker (0)
Workers

Scorch, Pillage, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Orpal (2/5 lvl 6)
  • Makeshift Rambaster (1/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Blooming Ancient
Charge
Bombaster

End of Turn Discard
My Thoughts

Hmmmmm… is it worth going all in on DnD? I think so? I have a preetty good chance to draw one (50/50) if I tech both, and that probably means I lock it down ftw. So let’s just go for that and see how we do XD If I whiff, I’ll have a HH and like Arg + tech up to fall back on hopefully

Drawing Ancient was about the worst possible outcome, youchies, maybe I shoulda considered playing slower and teching up more…


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