Takedown time
Link to all relevant rule changes
XCAFS2022 Round 7 Player 1, Turn 3
P1 Fire/Disease/Growth vs P2 Future/Present/Law
Starting Hand
Sickness
Pillage
Mad Man
Bombaster
Lobber
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in except turn 1
All Teched Cards
Lobber, Blooming Ancient
Lobber, Sickness
Main:
- Sickness SQL and Geiger (4)
- Brogre kills SQL, takes 1
- Lobber, kills Geiger, takes 1, you get 1g, Orpal to level 3 (3)
- Orpal to midband, hit your tech1 to 3hp (2)
- Sacrifice Lobber, -1/1 down Nullcraft
- Worker (1)
Workers
Pillage, Bloodburn, Careless Musketeer
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Orpal (2/4 lvl 4)
- Bloodrage Ogre (3/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 1
- Workers: 7
End of Turn Hand
Charge
Nautical Dog
Makeshift Rambaster
Scorch
End of Turn Discard
My Thoughts
Transitioning nicely into maxband Orpal + Growth T2 threat I think, hopefully all goes smoothly Next turn we’ll see about MoLaC, DnD, both or neither, for now lobber and Ancient