Bummercraft
Link to all relevant rule changes
XCAFS2022 Round 7 Player 1, Turn 2
P1 Fire/Disease/Growth vs P2 Future/Present/Law
Starting Hand
Bloodrage Ogre
Bloodburn
Scorch
Charge
Nautical Dog
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in except turn 1
All Teched Cards
Lobber, Sickness
Main:
- Bloodrage Ogre (3)
- Worker (2)
- Tech 1 (0)
Workers
Bloodburn, Careless Musketeer
-
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Orpal (1/3a lvl 1)
-
Elite:
-
Scavenger:
-
Technician: Bloodrage Ogre (3/2)
-
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Sickness
Pillage
Mad Man
Bombaster
Lobber
End of Turn Discard
My Thoughts
/shrug not really sure where to go here, think Sickness + Lobber is a fine hedge for the moment