[XCAFS22] Round7: P1 FrozenStorm [Fire]/Disease/Growth vs P2 Dreamfire [Future/Present]/Law

That is indeed exceptionally fortunate for me

Link to all relevant rule changes

XCAFS2022 Round 7 Player 1, Turn 6

P1 Fire/Disease/Growth vs P2 Future/Present/Law

Starting Hand

Death and Decay
Lobber
Lobber
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Spirit of the Panda, Plague Spitter
Blooming Ancient, Might of Leaf and Claw
Death and Decay x2
Lobber, Blooming Ancient
Lobber, Sickness


Main:

  • Death and Decay, Argo dies you get 1g, your base to 14, t1 breaks your base to 12, t2 to 2hp, hero’s hall to 1hp, Tri and Bigby go to critical (2)
  • Sac Wisp to -1/1 Tric, now 2/2a
  • Lobber, Arg boosts, kills Tri takes 1 (1)
  • Orpal kills Bigby, you draw 1
  • Rambaster breaks your t2, your base to 10
  • Lobber, break the hero’s hall, your base to 8 (0)
Workers

Bombaster, Scorch, Pillage, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Orpal (2/5 lvl 6)
  • Arg (1/5 lvl 5)
  • Lobber (2/1)
  • Lobber (2/2)
  • Makeshift Rambaster (1/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Nautical Dog
Death and Decay
Sickness

End of Turn Discard
My Thoughts

Looks like I dodged a bullet :slight_smile: should be game hopefully, I tech up next turn or just end w/ DnD


1 Like