That is indeed exceptionally fortunate for me
Link to all relevant rule changes
XCAFS2022 Round 7 Player 1, Turn 6
P1 Fire/Disease/Growth vs P2 Future/Present/Law
Starting Hand
Death and Decay
Lobber
Lobber
Bloodrage Ogre
Events of Turn:
Upkeep:
- Get Gold (9+1float)
- Tech 2 cards in except turn 1
All Teched Cards
Spirit of the Panda, Plague Spitter
Blooming Ancient, Might of Leaf and Claw
Death and Decay x2
Lobber, Blooming Ancient
Lobber, Sickness
Main:
- Death and Decay, Argo dies you get 1g, your base to 14, t1 breaks your base to 12, t2 to 2hp, hero’s hall to 1hp, Tri and Bigby go to critical (2)
- Sac Wisp to -1/1 Tric, now 2/2a
- Lobber, Arg boosts, kills Tri takes 1 (1)
- Orpal kills Bigby, you draw 1
- Rambaster breaks your t2, your base to 10
- Lobber, break the hero’s hall, your base to 8 (0)
Workers
Bombaster, Scorch, Pillage, Bloodburn, Careless Musketeer
-
Patrol as below
- Discard 1 Draw 3
Board Info:
Buildings:
-
Base HP: 19
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Orpal (2/5 lvl 6)
- Arg (1/5 lvl 5)
- Lobber (2/1)
- Lobber (2/2)
- Makeshift Rambaster (1/2)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 7
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Nautical Dog
Death and Decay
Sickness
End of Turn Discard
My Thoughts
Looks like I dodged a bullet should be game hopefully, I tech up next turn or just end w/ DnD