Tech 2 card(s)
Get Paid + scav - ($10)
Savior Monk heals himself.
Skip worker.
Drak, to midband - ($5)
Savior Monk hits Arg for 3.
Crashbarrow, kills Arg and overpowers to kill Elemental, you draw, Drak to maxband - ($2)
Birds fly over patrol and kill Ancient.
Bloodlust on Panda and Spitter - ($0)
At the end of my turn Crashbarrow, Panda and Spitter die.
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Drak lvl 6 (3/4A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Savior Monk (2/1)
Bird (1/1)
Bird (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 8
Gold:
Gold: 0
Workers: 9
Thoughts
Drak to the rescue? It’s probably too little, too late.
Lost my choice for worker to Shadow Blade, unfortunately.
A single patroller with less than 5 hp means I for sure lose a tech building, so Rook goes in SQL.
so we’re escalating this to tech 3? I’m in! hopefully my smaller cycle gives me the edge before your blood base race kills me. Let’s start with a DP to help you out a bit
XCAFS22 Round6 P1T7
P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood
STARTING HAND
Might of Leaf and Claw
Artisan Mantis (4/5)
Dark Pact
Ironbark Treant (1/2AAA)
Plague Spitter (3/1)
Blooming Ancient (2/4)
WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
Spore Shambler (2/3)++
Tiger Cub (2/2)
Young Treant (0/2)
Ironbark Treant (1/2AAA)
NextHand
Playful Panda (2/1)
Blooming Ancient (2/4)
Guargum, Eternal Sentinel (12/12)
Guargum, Eternal Sentinel (12/12)
Plague Spitter (5/1)++
Discard
Dark Pact
Might of Leaf and Claw
Blooming Ancient (2/4)
Plague Spitter (3/1)
Tech 0 card(s)
Get Paid - ($10)
DP my base, draw 2, base to 17 - ($9)
Worker
tech 3 - ($4)
Mantis, repairs base back to 20 - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Merfolk Prospector (1/1A)
Elite:
Scavenger: orpal (2/5, lvl6)
Technician: Vandy (2/3, lvl1)
Lookout: Artisan Mantis (4/5)
In Play:
Rich Earth
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech III HP: 5
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 4
Gold:
Gold: 0
Workers: 11
Thoughts
I think my tech 3 is better than his, but is it enough against bugblatters and commanders? I’ll probably have to tech the second mantis, but let’s try DP first and try to get the almost guaranteed guarg next turn first.
post DP: Tempting to stay at tech2, but I’ll stick to the plan
patrol choice is killing me. I have to look out for CBs and kidnapping and one way or the other my patrol looks just plain dumb if he has the other thing at the ready.
Tech 0 card(s)
Get Paid + float - ($11)
Drak - ($9)
Rook kills Prospector.
Crashbarrow - ($6)
Crashbarrow trades with Vandy and overpowers 3 to Mantis, you draw, Drak to lvl 3.
Drakk to midband - ($5)
Kidnapping on Mantis, paying 1 resist - ($0)
Mantis trades with Orpal, you get 1 gold, Drakk to maxband.
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Drakk lvl 6 (3/4)
Rook lvl 1 (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Tech III HP: 5
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 4
Gold:
Gold: 0
Workers: 10
Thoughts
zango is still ahead on cards and workers, but at least I’m putting up a fight.
now let’s see who can put up how much speed… I’m way ahead, but I am also very afraid of blood’s speed at base race, especially with commanders in the mix
damn me for forgetting to add a SotP to the pile with guarg on the board
Tech 1 card(s)
Get Paid - ($10)
Pirate Gang Commander, gets haste, Pirates arrive - ($4)
Bird’s Nest, Birds arrive - ($2)
Savior Monk - ($0)
Desperation, to trash, I draw 3.
Crashbarrow, for free.
Commander runs into Guargum, your base to 18.
Crashbarrow trades with Guargum and overpowers to kill Wisp, you get 1 gold.
Drakk and Rook break tech 3, your base to 16.
At the end of my turn I discard my hand.
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Pirate (2/2A)
Elite: Pirate (2/2)
Scavenger: Pirate (2/2)
Technician: Bird (1/1)
Lookout: Bird (1/1)
In Play:
Drakk lvl 6 (3/4)
Rook lvl 1 (2/2)
Savior Monk (2/2)
Bird’s Nest
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Tech III HP: 5
Economy Info: Cards:
Hand: 2
Deck: 2
Disc: 9
Gold:
Gold: 0
Workers: 10
Thoughts
I could empty my hand to get 6 tech 0’s, so even with Orpal’s maxband, my PCG would be safe from obliteration (in principle. Plenty of cards could change that).
Then I can also Desperation, for ~71% of drawing at least one tech 2 I could play for free. It’ll suck if I draw the other PCG early, but I think that’s a risk I have to take.
true. even with you not having drawn bugblatters, it still looks pretty dire on my end. But I still have my chances.
No matter how this ends, I’m loving this game! It’s epic!
PS: so much for my thoughts growth tech 3 > blood tech 3
XCAFS22 Round6 P1T9
P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood
Playful Panda (2/2)
Shadow Blade
Guargum, Eternal Sentinel (12/12A)
Might of Leaf and Claw
Plague Spitter (3/1)
Tech 0 card(s)
Get Paid+scavenger - ($13)
rebuild tech 3
BA - ($9)
Vandy, rune - ($7)
shadow blade SL, please discard #2 - ($4)
arg, wisp, two runes - ($2)
tech lab - ($1)
panda trades elite
worker
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Vandy (2/3A)
Elite: arg (1+1/3)
Scavenger: wisp (0/1)
Technician: Blooming Ancient (5/7)+++
Lookout:
In Play:
Rich Earth
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech III HP: 5
Tech Lab HP: 4 (Demonology)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 5
Gold:
Gold: 1
Workers: 13
Thoughts
bummer, the tide has turned. But what an awesome game this is!
I’m terribly afraid of his two bugblatters which still need to see the day of light and he might not have had the second commander in his last hand…
Tech 2 card(s)
Get Paid - ($10)
Savior Monk heals Rook.
Captured Bugblatter, gets haste - ($7)
Birds kill Vandy, Rook to lvl 3
Drakk kills Arg, Rook to midband.
Savior Monk kills Wisp, you get 1 gold, your base to 15.
Pirate runs into Ancient, your base to 14.
Rook to maxband - ($4)
Rook kills Ancient, you draw, your base to 13
Bugblatter breaks tech 3, your base to 11.
Troq - ($2)
Tech Lab (Bashing) - ($1)
Tech 2 card(s)
technician draw
Get Paid + float + scavenger - ($15)
Rebuild tech 3
BA - ($11)
orpal, rune - ($9)
mantis, rune, base to 14 - ($5)
mantis, rune, base to 17 - ($1)
MP, rune - ($0)
move some runes
Float ($0)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Artisan Mantis (6/7A)++
Elite: orpal (1+1/3)
Scavenger: Merfolk Prospector (2/2)+
Technician: Blooming Ancient (3/5)+
Lookout: Artisan Mantis (4/5)
In Play:
Rich Earth
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech III HP: 5
Tech Lab HP: 4 (Demonology)
Economy Info: Cards:
Hand: 3
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 13
Thoughts
Bummer to probably have lost here just as the mantises came seemingly to the rescue.
Also I’m regretting to have built that tech lab. should have gone for tower and keep the cycle smaller to get mantises more often.
As far as I could tell, I was 1 damage short of lethal on this turn. I’ll put my best attempt inside a spoiler in a separate post. If anyone wants to take a stab at it post-game, I’d be happy to see if I missed anything (maybe @EricF?)
P2T10
Tech StartingHand Workers
TECH
Captured Bugblatter
STARTING HAND
Bloodlust
Fox Viper
WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking
Snapback
NextHand
Morningstar Flagbearer
Crash Bomber
Tech 1 card(s)
Get Paid + float - ($12)
Savior Monk heals Drakk and Rook.
Fox Viper, gets haste - ($10)
Bloodlust on Rook and Savior Monk - ($8)
Savior Monk runs into SQL, your base to 16.
Birds kill SQL, your base to 15.
Drakk kills Orpal, Troq to lvl 3.
Viper trades with Prospector and sparkshots Ancient, you get 1 gold, your base to 13.
Troq to maxband - ($4)
Troq readily kills Ancient, you draw, your base to 11.
Rook trades his first life with lookout, your base to 10.
Bugblatter breaks tech 3, your base to 8.
At the end of my turn, Rook takes 1 damage.
Float ($4)
Discard 0, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Drakk lvl 6 (1/1), - -
Rook lvl 8 (4/5), crumbling
Troq lvl 7 (4/2)
Captured Bugblatter (4/2)
Bird (1/1)
Bird (1/1)
Bird’s Nest, channeled by Rook
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Tech III HP: 5
Tech Lab HP: 4 (Bashing)
Economy Info: Cards:
Hand: 2
Deck: 14
Disc: 0
Gold:
Gold: 4
Workers: 10
Thoughts
If I go all in on base damage, I think the best I can do is bring it down to… 1?! Damn, those Mantii were clutch.
Get Paid + float - ($12)
Savior Monk heals Drakk and Rook.
Fox Viper, gets haste - ($10)
Bloodlust on Savior Monk and Drakk - ($8)
Birds hit base to 13.
Savior Monk and Drakk trade with SQL, Orpal to lvl 3, base to 10.
Fox Viper trades with Prospector and sparkshots Ancient, base to 8.
Troq to maxband - ($2)
Troq readily kills Ancient, base to 6.
Bugblatter trades with Orpal, base to 5.
Rook walks past lookout and hits base to 1.
completely differently than expected, but yes that’s game. Whatever I do you already have lethal on board without cards from hand.
biggest mistake was to not build a tower… That really sucks… But besides that I feel like having lost even though you obvisouly had quite some lousy draws, especially the missed second commander and second bugblatter, but also especially in t3 and t4 - those whiffs where huge.
but as this game was absolutely epic for me, please do me the honor of doing the turn.
XCAFS22 Round6 P1T11
P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood
Tech 0 card(s)
Get Paid + float - ($14)
Birds hit your base to 4, die to Elemental, base to 2.
Troq trades with Vandy, base to 1.
Bugblatter trades with Ancient, base to -1!
@charnel_mouse Drakk single-handedly carries me to victory.
For me that’s the biggest selling point of Strength/Blood. And that’s before considering Safe Attacking!
Yeah, I think I agree. He’s in the running for best midband, best maxband, and best selection of spells, and all of those keep their value throughout the entire game. I would call him the game’s most snowball-y hero.
Lol, I think that was by far my longest game by turns (P2T11 ended it) while at the same time being the shortest game - only 3 days ago this new round was announced