[XCAFS22] Round6: P1 zango [Growth]/Demonology/Disease vs P2 Dreamfire [Strength]/Bashing/Blood

Drakk is such a beast. By far the strongest hero for such a late game situation. He all alone, even without his spells makes such a HUGE difference…

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As far as I could tell, I was 1 damage short of lethal on this turn. I’ll put my best attempt inside a spoiler in a separate post. If anyone wants to take a stab at it post-game, I’d be happy to see if I missed anything (maybe @EricF?)

P2T10


Tech StartingHand Workers

TECH
Captured Bugblatter


STARTING HAND
Bloodlust
Fox Viper


WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking
Snapback


NextHand

Morningstar Flagbearer
Crash Bomber


Tech 1 card(s)
Get Paid + float - ($12)
Savior Monk heals Drakk and Rook.
Fox Viper, gets haste - ($10)
Bloodlust on Rook and Savior Monk - ($8)
Savior Monk runs into SQL, your base to 16.
Birds kill SQL, your base to 15.
Drakk kills Orpal, Troq to lvl 3.
Viper trades with Prospector and sparkshots Ancient, you get 1 gold, your base to 13.
Troq to maxband - ($4)
Troq readily kills Ancient, you draw, your base to 11.
Rook trades his first life with lookout, your base to 10.
Bugblatter breaks tech 3, your base to 8.
At the end of my turn, Rook takes 1 damage.

Float ($4)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk lvl 6 (1/1), - -
  • Rook lvl 8 (4/5), crumbling
  • Troq lvl 7 (4/2)
  • Captured Bugblatter (4/2)
  • Bird (1/1)
  • Bird (1/1)
  • Bird’s Nest, channeled by Rook

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 14
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

If I go all in on base damage, I think the best I can do is bring it down to… 1?! Damn, those Mantii were clutch.

@zango’s turn!

Best attempt at lethal

Get Paid + float - ($12)
Savior Monk heals Drakk and Rook.
Fox Viper, gets haste - ($10)
Bloodlust on Savior Monk and Drakk - ($8)
Birds hit base to 13.
Savior Monk and Drakk trade with SQL, Orpal to lvl 3, base to 10.
Fox Viper trades with Prospector and sparkshots Ancient, base to 8.
Troq to maxband - ($2)
Troq readily kills Ancient, base to 6.
Bugblatter trades with Orpal, base to 5.
Rook walks past lookout and hits base to 1.

completely differently than expected, but yes that’s game. Whatever I do you already have lethal on board without cards from hand.

biggest mistake was to not build a tower… That really sucks… But besides that I feel like having lost even though you obvisouly had quite some lousy draws, especially the missed second commander and second bugblatter, but also especially in t3 and t4 - those whiffs where huge.

but as this game was absolutely epic for me, please do me the honor of doing the turn.

XCAFS22 Round6 P1T11

P1 [Growth]/Demonology/Disease vs. P2 [Strength]/Bashing/Blood

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Guargum, Eternal Sentinel (12/12)
Guargum, Eternal Sentinel (12/12A)
Zarramonde, the Obliterator (11/11)
Blooming Ancient (5/7)+++


WORKERS
Rampant Growth
Forest’s Favor
Verdant Tree (3)
Spore Shambler (2/3)++
Tiger Cub (2/2)
Young Treant (0/2)
Ironbark Treant (1/2AAA)
Plague Spitter (5/1)++
Dark Pact


NextHand

Plague Spitter (3/1)
Zarramonde, the Obliterator (11/11)
Might of Leaf and Claw
Shadow Blade
Playful Panda (2/2)


Discard

Artisan Mantis (6/7A)++
Merfolk Prospector (2/2)+
Blooming Ancient (3/5)+
Artisan Mantis (4/5)
Zarramonde, the Obliterator (11/11)
Guargum, Eternal Sentinel (12/12A)
Guargum, Eternal Sentinel (12/12)


Tech 0 card(s)
technician draw
Get Paid + scavenger - ($14)
BA - ($10)
maxband arg, wisp, elemental, 3 runes - ($4)
vandy, rune - ($2)
three runes to elemental

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3)
  • :psfist: Elite: Arg (1+1/5, lvl5)
  • :ps_: Scavenger: elemental (6/6)+++
  • :pschip: Technician: Blooming Ancient (3/5)+
  • :target: Lookout:

In Play:

  • Rich Earth
  • wisp (0/1)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 13
Thoughts

birds attacking base, dying, down to 2, Drakk & bugblatter suicide - game over no matter what

Great game, and extremely well played!

Tech 0 card(s)
Get Paid + float - ($14)
Birds hit your base to 4, die to Elemental, base to 2.
Troq trades with Vandy, base to 1.
Bugblatter trades with Ancient, base to -1!

@charnel_mouse Drakk single-handedly carries me to victory.

For me that’s the biggest selling point of Strength/Blood. And that’s before considering Safe Attacking!

Yeah, I think I agree. He’s in the running for best midband, best maxband, and best selection of spells, and all of those keep their value throughout the entire game. I would call him the game’s most snowball-y hero.

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this. game. was. awesome!
Thank you so very much for providing me with such joy and it was a very well deserved victory!

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Lol, I think that was by far my longest game by turns (P2T11 ended it) while at the same time being the shortest game - only 3 days ago this new round was announced :rofl:

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Damn, never underestimate the threat from a single Bugblatter. Good game, guys.

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