@FrozenStorm GL HF!
Edit:
MoLaC balance change - If you have no units in play, remove all runes from this.
P1T1
StartingHand Workers
STARTING HAND
Porkhand Magistrate
Spectral Aven
Traffic Director
Bluecoat Musketeer
Arrest
WORKERS
Bluecoat Musketeer
NextHand
Manufactured Truth
Building Inspector
Reputable Newsman
Jail
Discard
Arrest
Porkhand Magistrate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spectral Aven - ($1)
Traffic Director - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Spectral Aven (2/2)
- Traffic Director (1/1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I have little (maybe no?) experience playing Blue v White, but this seems like a pretty threatening opening.
I’m spoiled for choice for tech 2 engines, though I do need to keep Frozen’s flying threats in mind.
@FrozenStorm’s turn!
@FrozenStorm Friendly reminder that this game exists 
Thank you @Dreamfire appreciate your patience, work’s been hectic.
Ugh this is Blue’s best matchup and start, I’m already in the hole lol…
Link to all relevant rule changes
Is MoLaC the only real balance change here?
XCAFS2022 Round 5 Player 2, Turn 1
P2 Discipline/Ninjutsu/Future vs P` Peace/Finesse/Growth
Starting Hand
Savior Monk
Aged Sensei
Fox Viper
Fox Primus
Safe Attacking
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in except turn 1
All Teched Cards
Main:
- Fox Primus (2)
- Safe Attacking (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Fox Primus (2/2a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Smoker
End of Turn Discard
My Thoughts
Well I got Primus so one can hope no Arrest… Aven’s such a fuckin’ pest. We’ll try to ride it out I spose, not having Birds sucks too. Next turn probably Smoker and Grave and T1 or something. Ninja or Future T2? I don’t have a strong win con I don’t think, feels like a pretty bad random deck draw
Blue’s best matchup? I thought we’d established that was Purple.
And thanks for reminding me about the balance change, I’ve edited it into the first post.
P1T2
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Building Inspector
Jail
Reputable Newsman
Manufactured Truth
WORKERS
Bluecoat Musketeer
Jail
NextHand
Building Inspector
Lawful Search
Manufactured Truth
Nimble Fencer
Reputable Newsman
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Oni - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Traffic Director (1/1)
-
Technician:
-
Lookout:
In Play:
- Oni lvl 1 (2/3)
- Spectral Aven (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Getting rid of Primus means delaying tech 1, so that’s not happening right now. But let’s try to stay aggressive with Fencers.
Nice of Frozen to remind me about Assimilate, that helps me narrow down my tech 2 choices 
@FrozenStorm’s turn!
Fair lol Purple was pretty rough. Still I have
XCAFS2022 Round 5 Player 2, Turn 2
P2 Discipline/Ninjutsu/Future vs P` Peace/Finesse/Growth
Starting Hand
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Smoker
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in except turn 1
All Teched Cards
Main:
- Vir (4)
- Tech 1 (2)
- Primus safely kills scav, you get 1g
- Worker (1)
Workers
-
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite: Vir (2+1/3 lvl 1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Fox Primus (2/2)
- Safe Attacking
Economy Info:
Cards:
Gold:
End of Turn Hand
Snapback
Sensei’s Advice
Smoker
Aged Sensei
Rambasa Twin
End of Turn Discard
My Thoughts
Yikes. Gonna go Reversal + Rambasa Twin, leave Vir out to bait Oni maxband, if I need to snap that back and move forward…
Don’t know if you just posted in a rush or missed something, but: my Traffic Director was in scav not SQL, your Primus is missing from the board, and your card count is off.
Didn’t want to post my next turn before giving you a chance to recheck yours.
Plus I might want to Lawful Search your hand, so make sure it’s correct 
1 Like
TY
P1T3
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Lawful Search
Building Inspector
Manufactured Truth
Reputable Newsman
Nimble Fencer
Arrest
WORKERS
Bluecoat Musketeer
Jail
Manufactured Truth
NextHand
Traffic Director
Porkhand Magistrate
Nimble Fencer
Tech 2 card(s)
Get Paid + scav - ($7)
Lawful Search, I look at your hand and draw - ($6)
Worker - ($5)
Oni trades with Vir, levels fizzle.
Nimble Fencer, kills Primus - ($3)
Building Inspector - ($2)
Newsman, blocking $1 - ($0)
Aven hits your tech 1.
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Spectral Aven (2/2)
- Nimble Fencer (2/1)
- Reputable Newsman (0/3), blocking $1
- Building Inspector (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Vir is likely out as a sacrifical lamb, so Frozen might have teched another hero’s spell. I could check it out and drop Newsman if needed. I’m gonna go for Growth and rely on Aven and Arg for AA if an early flier shows up.
…
No teched spells, just Rambasa. I’ll still drop Newsman + Inspector to ensure I get at least 1 Blooment on the hand after next. I’ll block Advice in case Frozen gets it back next cycle (also good to block Shuriken Hail, unlikely as it is).
@FrozenStorm’s turn!
Not sure there’s much profit here in continuing at this point lol Aven so hard to deal with…
XCAFS2022 Round 5 Player 2, Turn 3
P2 Discipline/Ninjutsu/Future vs P` Peace/Finesse/Growth
Starting Hand
Snapback
Sensei’s Advice
Smoker
Aged Sensei
Rambasa Twin
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in except turn 1
All Teched Cards
Unphase, Fuzz Cuddles
Rambasa Twin, Reversal
Main:
- Setsuki (6)
- Rambasa Twin, the plumbers cometh (2)
- Aged Sensei (1)
- Worker (0)
Workers
Smoker, Grappling Hook, Fox Viper
-
-
Patrol as below
- Discard 2 Draw 3 rs Draw 1
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 3
In Patrol:
-
Squad Leader: Rambase Twin Mario (3/2a)
-
Elite:
-
Scavenger:
-
Technician: Rambasa Twin Luigi (3/2)
-
Lookout:
In Play:
- Setsuki (1/3 lvl 1)
- Aged Sensei (1/1)
- Safe Attacking
Economy Info:
Cards:
Gold:
End of Turn Hand
Savior Monk
Morningstar Flagbearer
Reversal
Fuzz Cuddles
End of Turn Discard
My Thoughts
Unphase I guess counters the Aven… Desperation mode, likely to lose the tech 1 before I can tech up, going Sets to distract
I feel like I’ve seen you come back from worse.
P1T4
Tech StartingHand Workers
TECH
Elite Training
Star-Crossed Starlet
STARTING HAND
Porkhand Magistrate
Nimble Fencer
Traffic Director
WORKERS
Bluecoat Musketeer
Jail
Manufactured Truth
Porkhand Magistrate
NextHand
Blooming Ancient
Blooming Ancient
Lawful Search
Discard
Nimble Fencer
Building Inspector
Traffic Director
Elite Training
Star-Crossed Starlet
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Growth) - ($2)
Fencer and Inspector trade with SQL, who returns to your codex.
Aven kills technician, you draw.
Nimble Fencer, kills Sensei - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Reputable Newsman (0/3), blocking $1
-
Technician:
-
Lookout:
In Play:
- Spectral Aven (2/2)
- Nimble Fencer (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
If I let a Twin survive, I could lose tech 2 to a sneaky Hidden Ninja, so they both have to go.
I was planning to just drop River and rebuild handsize, but clearing Sensei is tempting. I won’t be able to afford 2 Blooments next turn anyway.
@FrozenStorm’s turn!
Perhaps not, we shall see
XCAFS2022 Round 5 Player 2, Turn 4
P2 Discipline/Ninjutsu/Future vs P` Peace/Finesse/Growth
Starting Hand
Savior Monk
Morningstar Flagbearer
Reversal
Fuzz Cuddles
Fox Primus
Events of Turn:
Upkeep:
- Get Gold (8)
- Draw 1 techn
- Tech 2 cards in except turn 1
All Teched Cards
Glorious Ninja x2
Unphase, Fuzz Cuddles
Rambasa Twin, Reversal
Main:
- Sets pings newsman for 1
- Fuzz Cuddles (6)
- Tech 2 Ninja (2)
- Worker (1)
Workers
Fox Primus, Smoker, Grappling Hook, Fox Viper
-
-
Patrol as below
- Discard 3 Draw 3 rs Draw 2
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 3
- Tech2 HP: 5 Ninjutsu
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Fuzz Cuddles (2/3)
-
Technician:
-
Lookout:
In Play:
- Setsuki (1/3 lvl 1)
- Safe Attacking
Economy Info:
Cards:
Gold:
End of Turn Hand
Sensei’s Advice
Snapback
Unphase
Aged Sensei
Reversal
End of Turn Discard
My Thoughts
Well I guess we go Ninjas? No perfect options here, at least next turn I can take out the Aven…
You’ve definitely caught me by surprise with that tech 2 choice.
P1T5
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Star-Crossed Starlet
STARTING HAND
Blooming Ancient
Blooming Ancient
Lawful Search
WORKERS
Bluecoat Musketeer
Jail
Manufactured Truth
Porkhand Magistrate
Lawful Search
NextHand
Building Inspector
Arrest
Blooming Ancient
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Blooming Ancient - ($3)
Arg, Wisp arrives, generate 2 runes - ($1)
Move 1 rune to Newsman.
Newsman and Aven kill Fuzz Cuddles, you get 1 gold.
Move 1 rune to Fencer.
Fencer kills Setsuki, paying 1 gold, Arg to midband - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Wisp (0/1A)
-
Elite:
-
Scavenger:
-
Technician: Arg lvl 3 (1/4)
-
Lookout:
In Play:
- Blooming Ancient (2/4)
- Nimble Fencer (3/2), +
- Spectral Aven (2/2)
- Reputable Newsman (1/1), +, blocking $1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
Huh, I certainly didn’t expect Ninjutsu. Elite Training feels a little silly now, though I suppose I might still see a Flying Ninja?
My guess is Frozen wants to buy time with swift-striking/deathtouch walls, so drawing Arrest next turn is great. I’ll throw in a Polymorph too for good measure.
@FrozenStorm’s turn!
who knows lol, I think I just lose but I spose I’ll play out one more turn for posterity
XCAFS2022 Round 5 Player 2, Turn 5
P2 Discipline/Ninjutsu/Future vs P` Peace/Finesse/Growth
Starting Hand
Sensei’s Advice
Snapback
Unphase
Aged Sensei
Reversal
Events of Turn:
Upkeep:
- Get Gold (9+1scav)
- Draw 1 techn
- Tech 2 cards in except turn 1
All Teched Cards
Porcupine, Fox’s Den School
Glorious Ninja x2
Unphase, Fuzz Cuddles
Rambasa Twin, Reversal
Main:
- Grave + midband (6)
- Vir (4)
-
Unphase Aven, it dies (2)
- Worker (1)
Workers
Reversal, Fox Primus, Smoker, Grappling Hook, Fox Viper
-
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 3
- Tech2 HP: 5 Ninjutsu
In Patrol:
-
Squad Leader: Grave (3/4a lvl 3)
-
Elite:
-
Scavenger: Vir (2/3 lvl 1)
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Morningstar Flagbearer
Rambasa Twin
Savior Monk
Glorious Ninja
Glorious Ninja
End of Turn Discard
My Thoughts
Yeah, you would’ve needed to drop 2 Porcupines + FDSchool to slow me down here.
P1T6
Tech StartingHand Workers
TECH
Stampede
Guargum
STARTING HAND
Arrest
Building Inspector
Blooming Ancient
WORKERS
Bluecoat Musketeer
Jail
Manufactured Truth
Porkhand Magistrate
Lawful Search
NextHand
Star-Crossed Starlet
Polymorph: Squirrel
Elite Training
Discard
Spectral Aven
Arrest
Stampede
Guargum
Tech 2 card(s)
Get Paid - ($9)
Skip worker.
Blooming Ancient #2, generate 1 rune - ($5)
Oni, generate 2 runes (3 total) - ($3)
Building Inspector, generate 2 runes (5 total) - ($2)
Ready Ancient kills Grave, Arg to maxband, Water Elemental arrives, generate 2 runes (7 total).
Move 2 runes to Newsman.
Newsman kills Vir, Oni to lvl 3.
Move 2 runes to Fencer.
Fencer breaks tech 2, your base to 18.
Move 2 runes to Wisp.
Arg and Wisp break tech 1, your base to 16.
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Water Elemental (3/3)
-
Lookout:
In Play:
- Arg lvl 5 (1/5)
- Oni lvl 3 (2/3)
- Blooming Ancient (2/4)
- Blooming Ancient (3/2), +
- Nimble Fencer (5/4), +++
- Reputable Newsman (3/1), +++, blocking $1
- Wisp (2/3), ++
- Building Inspector (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
Looks pretty much over.
@FrozenStorm’s turn!
GG WP @charnel_mouse I’m dead
That was a tough matchup NGL I felt pretty dead from the jump
1 Like