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[XCAFS22] Round3: P1 Bryce_The_Rice [Truth]/Fire/Future vs P2 FrozenStorm [Present]/Peace/Strength

@FrozenStorm

These sure are some decks. I feel like you got the better bargain though…


Turn 1

Hand: Arrest, Building Inspector, Traffic Director, Reputable Newsman, Bluecoat Musketeer
Workers: Bluecoat Musketeer

Techs


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Building Inspector ($2)
  4. Summon Jaina Stormborne ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Building Inspector (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Jaina Stormborne (2/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Lawful Search, Porkhand Magistrate, Spectral Aven, Jail, Manufactured Truth

Discard

Traffic Director, Arrest, Reputable Newsman

Think

The good news is blue starter is favoured vs purple starter. The bad news is I don’t have onimaru to make that super true. Also he can purple peace (actually wait, purple peace isn’t busted anymore since the nerf). He also has really cheap targeting effects for my hounds, but I might just get them anyway.
Not sure what my tech 2 plan is here, we’ll just wait and see for now. Wish I had a good combat hero.

Indeed stronger decks than I’ve had so far in the tourney on both sides though I agree mine’s more straight-forward in power (despite the BS nerf). GL HF @Bryce_The_Rice !

Link to all relevant rule changes

BS Nerf, Birds nerf are the only big changes here right?

XCAFS2022 Round 3 Player 2, Turn 1

P2 Present/Peace/Strength vs P1 Truth/Fire/Future

Starting Hand

Temporal Research
Nullcraft
Fading Argonaut
Battle Suits
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Oni (3)
  • Fading Argonaut (1)
  • Worker (0)
Workers

Temporal Research

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Oni (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut (2/3 fade 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Forgotten Fighter
Plasmodium
Time Spiral
Tinkerer
Hardened Mox

End of Turn Discard
My Thoughts

Juggermox too slow here? I drew everything I wanna play first cycle, little tough, but I think I bring out Oni and try to score some levels off that Jaina. Mox next turn otherwise


Turn 2

Hand: Lawful Search, Porkhand Magistrate, Spectral Aven, Jail, Manufactured Truth
Workers: Bluecoat Musketeer, Porkhand Magistrate

Techs

Turn 2: Spectral Hound, Spectral Hound


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($2)
  5. Summon Spectral Aven ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Jaina Stormborne (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Spectral Aven (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Building Inspector (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Spectral Hound, Spectral Hound, Manufactured Truth, Jail, Traffic Director

Discard

Think

I’m kind of trying to goad him into an onimaru play, with hopes to get efficient hounds onto the board. However, if I guess wrong, he may respond with boot camps and ruin my day. We’ll see what happens.

Interesting, lot of ways to take free levels…

XCAFS2022 Round 3 Player 2, Turn 2

P2 Present/Peace/Strength vs P1 Truth/Fire/Future

Starting Hand

Forgotten Fighter
Plasmodium
Time Spiral
Tinkerer
Hardened Mox

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Boot Camp, Elite Training


Main:

  • Oni to 6, kill Jaina, maxband and heal, bring in the ducks (1)
  • Fargo kills BI, takes 1
  • Worker (0)
Workers

Time Spiral, Temporal Research

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Oni (4/5a lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier Huey (1/1)
  • :exhaust: Technician: Soldier Dewey (1/1)
  • :target: Lookout: Soldier Louie (1/1)

In Play:

  • Fading Argonaut (2/2 fade 2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Plasmodium
Forgotten Fighter
Boot Camp
Battle Suits
Neo Plexus

End of Turn Discard
My Thoughts

Boot Camp and Elite Training, tech up next turn w/ the stooge bureaucrat gone, “Just maxband Oni bro” - Bryce The Ryce 2020


I had to read this a few times.

3 Likes

I did feel a little silly writing it lol

All according to keikaku


Turn 3

Hand: Spectral Hound, Spectral Hound, Manufactured Truth, Jail, Traffic Director
Workers: Bluecoat Muskteer, Porkhand Magistrate, Jail

Techs

Turn 2: Spectral Hound, Spectral Hound
Turn 3: Void Star, Lobber


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Summon Vir Garbarean ($3)
  5. Summon Spectral Hound ($2)
  6. Summon Spectral Hound ($1)
  7. Aven kills Argonaut
  8. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Spectral Hound (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Vir Garbarean (2/3)
    :pschip:Technician:
    :target:Lookout: Spectral Hound (3/3)

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Spectral Aven (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Lawful Search, Arrest, Reputable Newsman, Lobber

Discard

Think

I thought about grabbing free speech, but newsman should serve the same purpose for now. It may be necessary next tech, although it may be too late by then. I’m playing a dangerous game, I know, but it might just pay off big.

Nice draw

XCAFS2022 Round 3 Player 2, Turn 3

P2 Present/Peace/Strength vs P1 Truth/Fire/Future

Starting Hand

Plasmodium
Forgotten Fighter
Boot Camp
Battle Suits
Neo Plexus
Nullcraft (BS)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in except turn 1
All Teched Cards

Overeager Cadet, Flagstone Garrison
Boot Camp, Elite Training


Main:

  • Boot Camp Aven, it pops, draw 1 (6)
  • Nullcraft, pings Lookout (4)
  • Oni kills SQL, takes 3
  • Tech 1 (2)
  • Worker (1)
Workers

Forgotten Fighter, Time Spiral, Temporal Research

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Soldier Louie (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier Huey (1/1)
  • :exhaust: Technician: Soldier Dewey (1/1)
  • :target: Lookout:

In Play:

  • Oni (4/2 lvl 8)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Elite Training
Tinkerer
Hardened Mox
Neo Plexus
Flagstone Garrison

End of Turn Discard
My Thoughts

That’s a heavy drop, I’ll BC the Aven and kill SQL then play for Elite Training and teching up next turn. Should be nicely setting up the garrison.

What the hell, reshuffle?? Why you give me Garrison and not OC or Fargo or Boot Camp??? What a jerk! Well maybe we’ll be maxbanding Rook next turn…


Turn 4

Hand: Lawful Search, Arrest, Reputable Newsman, Lobber
Workers: Bluecoat Muskteer, Porkhand Magistrate, Jail, Lawful Search

Techs

Turn 2: Spectral Hound, Spectral Hound
Turn 3: Void Star, Lobber
Turn 4: Xenostalker, Void Star


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Future ($3)
  5. Summon Reputable Newsman, name ‘3’ ($1)
  6. Summon Lobber ($0)
  7. Vir kills Squad Leader
  8. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Lobber (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Spectral Hound (3/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Vir Garbarean (2/2)
    Reputable Newsman ‘3’ (0/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 1
  • Discard: 5

Hand

Manufactured Truth, Void Star, Building Inspector

Discard

Void Star, Xenostalker, Arrest, Spectral Hound, Spectral Aven

Think

I could’ve taken an oni kill this turn, but it would require going to zero hand, which I’ve learned is often a bad idea. So instead, I’ll just try to play void star next turn, which should pose him quite a few problems.

XCAFS2022 Round 3 Player 2, Turn 4

P2 Present/Peace/Strength vs P1 Truth/Fire/Future

Starting Hand

Elite Training
Tinkerer
Hardened Mox
Neo Plexus
Flagstone Garrison

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Bird’s Nest, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Boot Camp, Elite Training


Main:

  • Hardened Mox (6)
  • Neo Plexus (4)
  • Nullcraft pings your tech2 to 4hp
  • Tech 2 Peace (0)
Workers

Forgotten Fighter, Time Spiral, Temporal Research

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1a)
  • :psfist: Elite: Soldier Dewey (1+1/1)
  • :pspig: Scavenger: Soldier Huey (1/1)
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • Oni (4/2 lvl 8)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand
End of Turn Discard
My Thoughts

Really sucks I didn’t draw the Garrison well, woulda been so nice to have Fargo or BC or something… Elite Training may prove very useful for Future but I suspect the plan is Quince + Omegacron surprise win, let’s hope we’re able to keep that shut down & overwhelmed. Teching Bird’s Nest for additional flight safety


Turn 5

Hand: Manufactured Truth, Void Star, Building Inspector
Workers: Bluecoat Muskteer, Porkhand Magistrate, Jail, Lawful Search, Manufactured Truth

Techs

Turn 2: Spectral Hound, Spectral Hound
Turn 3: Void Star, Lobber
Turn 4: Xenostalker, Void Star
Turn 5: Xenostalker, Assimilate


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Void Star ($2)
  5. Summon Sirus Quince ($0)
  6. Discard 1, draw 1, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Vir Garbarean (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Lobber (2/2)
    :pschip:Technician:
    :target:Lookout: Spectral Hound (3/2)

  • Buildings:
    Tech 1: 5
    Tech 2: 4
  • Units/Heroes:
    Void Star (5/4)
    Reputable Newsman ‘3’ (0/3)
    Sirus Quince (1/3)
    Mirror Illusion (0/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 6
  • Discard: 0

Hand

Traffic Director, Spectral Hound, Building Inspector

Discard

Think

I’m leaving a lot of things backline to both avoid sparkshot and present a variety of threats to choose from. Hopefully, he will make a poor decision.

(Anakin meme) This is where the fun begins

XCAFS2022 Round 3 Player 2, Turn 5

P2 Present/Peace/Strength vs P1 Truth/Fire/Future

Starting Hand

Overeager Cadet
Battle Suits
Boot Camp
Plasmodium
Fading Argonaut
Earthquake (rs BC)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in except turn 1
All Teched Cards

Earthquake x2
Bird’s Nest, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Boot Camp, Elite Training


Main:

  • Battle Suits (6)
  • Rook (4)
  • Plexus trades SQL, Rook to level 3
  • Mox kills Lookout
  • Boot Camp mox, rs draw 1 (3)
  • Nullcraft pings scav, soldier Dewey trades, you get 1g
  • Oni kills Quince, Rook midbands
  • Soldier kills mirror
  • Maxband Rook (0)
  • Overeager Cadet
Workers

Forgotten Fighter, Time Spiral, Temporal Research

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6a lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Oni (4/1 lvl 8)
  • Nullcraft (1/1)
  • Soldier Huey (1/1)
  • Overeager Cadet (2/2)
  • Hardened Mox (3/2, +)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Tinkerer
Bird’s Nest
Neo Plexus
Flagstone Garrison
Flagstone Garrison

End of Turn Discard
My Thoughts

I think the angle here is to max out Rook, plenty of hero levels available to do it, he makes a great SQL against Omegacron or Lobbers, keeps Oni safe so I can elite training the void star away, keeps rook safe for bird’s nest (hopefully I get neither of those on the boot camp RS), and I set myself up to have a very good chance to crumble buildings next turn, and a backup of peace engine. Solid, like it, let’s move

Ok, one earthquake in the RS, that’s fine, should still draw it for next turn, didn’t want to play anything anyway and it wasn’t the elite training or Bird’s nest I wanna keep for next turn.

Cmon, man… missed elite AND earthquake?? Let’s hope I can stay alive for a hole nuther turn… At least have a 50/50 to pull up the elite training.


1 Like

Who is killing the Lobber? You haven’t listed it

Oh my bad I must have erased it, nullcraft and a soldier, I’ll edit

Turn 6

Hand: Traffic Director, Spectral Hound, Building Inspector
Workers: Bluecoat Muskteer, Porkhand Magistrate, Jail, Lawful Search, Manufactured Truth

Techs

Turn 2: Spectral Hound, Spectral Hound
Turn 3: Void Star, Lobber
Turn 4: Xenostalker, Void Star
Turn 5: Xenostalker, Assimilate
Turn 6: Firebat, Hive


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Summon Traffic Director ($9)
  4. Summon Building Inspector ($8)
  5. Summon Spectral Hound ($7)
  6. Summon Jaina Stormborne ($5)
  7. Increase Void Star attack ($1)
  8. Void Star removes Rook’s first life and kills Onimaru, Jaina gains 2 levels
  9. Midband Jaina ($0)
  10. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Traffic Director (1/1+A)
    :psfist:Elite: Reputable Newsman ‘3’ (1/3)
    :ps_:Scavenger:
    :pschip:Technician: Jaina Stormborne lvl 4 (3/3)
    :target:Lookout: Spectral Hound (3/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 4
  • Units/Heroes:
    Void Star (9/4)
    Building Inspector (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 2
  • Deck: 4
  • Discard: 4

Hand

Arrest, Void Star

Discard

Hive, Firebat, Spectral Hound, Lobber

Think

Not ideal, I really wish I’d had a xenostalker for defence here. However, I can probably lay down a second void star next turn, which will put a lot of pressure on them. I just have to not lose before I can bring my threats to bear…

Whiffed sadly :frowning:

XCAFS2022 Round 3 Player 2, Turn 6

P2 Present/Peace/Strength vs P1 Truth/Fire/Future

Starting Hand

Tinkerer
Bird’s Nest
Neo Plexus
Flagstone Garrison
Flagstone Garrison

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in except turn 1
All Teched Cards

Overeager Cadet, Argonaut
Earthquake x2
Bird’s Nest, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Boot Camp, Elite Training


Main:

  • OC kills SQL
  • Mox kills Jaina, levels fizzle, you draw 1
  • Rook kills Newsman, takes 1
  • Nullcraft kills BI
  • Flagston Garrison ( 5)
  • Neo Plexus, draw 1 (3)
  • Bird’s Nest (1)
  • Worker (0)
Workers

Tinkerer, Forgotten Fighter, Time Spiral, Temporal Research

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Tweetie Bird (1/1a)
  • :psfist: Elite: Soldier Huey (1/1)
  • :pspig: Scavenger: Neo Plexus (3/2)
  • :exhaust: Technician: Big Bird (1/1)
  • :target: Lookout:

In Play:

  • Rook (4/5, lvl 8, crumbling)
  • Nullcraft (1/1)
  • Overeager Cadet (2/1)
  • Hardened Mox (3/2, +)
  • Flagstone Garrison (4hp)
  • Bird’s Nest
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Earthquake
Overeager Cadet
Flagstone Garrison
Boot Camp

End of Turn Discard
My Thoughts

Bummer I can’t quake here, but I can at least get a Garrison out and kill important things. Teching OC and Argo.

Bird’s Nest nerf is gonna hurt here with that Elite Training draw, hopefully no big cards though and we can earthquake and roll here.


Translator’s note: keikaku means plan


Turn 7

Hand:
Workers: Bluecoat Muskteer, Porkhand Magistrate, Jail, Lawful Search, Manufactured Truth

Techs

Turn 2: Spectral Hound, Spectral Hound
Turn 3: Void Star, Lobber
Turn 4: Xenostalker, Void Star
Turn 5: Xenostalker, Assimilate
Turn 6: Firebat, Hive
Turn 7: Firebat, Lobber


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Summon Void Star ($4)
  4. Summon Xenostalker ($0)
  5. Void Star kills Bird and Neo Plexus, you gain 1 gold
  6. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Void Star (5/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Xenostalker (3/6)
    :target:Lookout: Spectral Hound (3/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 4
  • Units/Heroes:
    Void Star (5/4)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 5
  • Discard: 10

Hand

Assimilate, Spectral Aven, Xenostalker

Discard

Arrest, Spectral Hound, Firebat, Firebat, Lobber, Hive, Building Inspector, Traffic Director, Reputable Newsman, Lobber

Think

Threats on the board, they do have a garrison though so I’m on a strict timer. The xenostalker will buy some time for me to steal a garrison myself, and maybe I can turn that into some strong momentum.

Real slobber knocker we got goin’ here. Your backline Void Star should be on 3hp killing my bird

XCAFS2022 Round 3 Player 2, Turn 7

P2 Present/Peace/Strength vs P1 Truth/Fire/Future

Starting Hand

Earthquake
Overeager Cadet
Flagstone Garrison
Boot Camp
Argonaut + Elite Training (OC)
Earthquake (boot camp, blast)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards in except turn 1
All Teched Cards

Drill Sergeant, Ardra’s Boulder
Overeager Cadet, Argonaut
Earthquake x2
Bird’s Nest, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Boot Camp, Elite Training


Main:

  • Flagstone Garrison (7)
  • Overeager Cadet, draw 2
  • Onimaru (5)
  • Elite Training Rook and new OC (3)
  • Boot Camp Hound, dies, I draw 1 (1)
  • Rook kills SQL, takes 5
  • Mox and Nullcraft ping down Xeno, old OC trades, you draw 1
  • Soldier pings your tech1 to 4hp
  • Worker (0)
Workers

Earthquake, Tinkerer, Forgotten Fighter, Time Spiral, Temporal Research

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2aa, anti-air)
  • :psfist: Elite:
  • :pspig: Scavenger: Tweetie Bird (1/1)
  • :exhaust: Technician: Big Bird (1/1)
  • :target: Lookout:

In Play:

  • Rook (4/1, lvl 8, crumbling)
  • Onimaru (2/3 lvl 1)
  • Nullcraft (1/1)
  • Hardened Mox (3/2, +)
  • Soldier Huey (1/1)
  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)
  • Bird’s Nest
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Fading Argonaut
Plasmodium
Argonaut
Earthquake

End of Turn Discard
My Thoughts

Well hopefully I should be able to have a good chance of getting Elite Training and killing a buncha stuff, think I’m almost guaranteed to draw down if I boot camp Xeno. We’ll see, DS and Boulder tech for next round, no Earthquake for now.

Nice, got the elite right away, there’s a lot of different ways I can kill a lotta things. I think leaving one Void Star up w/ both Birds patrolling and an anti-air ready to kill it puts me in good position. I like my chances a lot here


With the BS nerf this is just a total of 5 damage

Mox 3, Nullcraft 4, OC 6 (my mox is a mini juggermox)

1 Like