Your next hand
In that last-posted version doesn’t contain Forest’s Favour, which version are you talking about?
In that last-posted version doesn’t contain Forest’s Favour, which version are you talking about?
We can continue off this one or start anew.
TECH
Polymorph: Squirrel
Galina Glimmer
STARTING HAND
Forest’s Favor
Playful Panda
Tiger Cub
Galina Glimmer
Spore Shambler
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Gilded Glaxx
Playful Panda
Spore Shambler
Verdant Tree
Polymorph: Squirrel
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Merfolk Prospector (1/1 Exhaust-gain 1 gold) - ($6)
Galina Glimmer - ($5)
Tower - ($2)
Garg (1/3 Arrive: Summon Wisp) - ($0)
Garg’s Wisp (0/1) No Charge
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Thanks for rectifying that @Whitspurr . I may recommend deleting the “false turn” posts above just for the sake of cleanliness. Please also mark your tech 1 and tower so we don’t forget those are there.
Apologies for the delay it turned into a VERY busy day
Link to all relevant rule changes
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Scorch
Pillage
Makeshift Rambaster
Tricycloid
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Scorch, Bloodburn, Careless Musketeer
Mad Man
Crash Bomber
Charge
Makeshift Rambaster
Bloodrage Ogre
Sucks to have the Tric here, would have loved Crash Bomber, but that’s the risk I took, came up tails. Drakk might die here and I might be in big trouble, we shall see!
…
Yep didn’t get Hyp or Tric, it’s gonna be ugly lol
TECH
Void Star
Omegacron
STARTING HAND
Verdant Tree
Gilded Glaxx
Playful Panda
Spore Shambler
Polymorph: Squirrel
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
Galina Glimmer
Void Star
Galina Glimmer
Spore Shambler
Tiger Cub
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Merfolk Prospector (1/1 Exhaust-gain 1 gold) - ($7)
Tech II Future - ($3)
Gilded Glaxx (3/4 While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage) - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
I had planned to Tech Growth, but I think I’ll go Future instead. With an eye towards flying machines and self-sacrificing, early-to-the-board units.
Not looking so good
Link to all relevant rule changes
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Mad Man
Crash Bomber
Charge
Makeshift Rambaster
Bloodrage Ogre
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer
Tricycloid
Hyperion
Pillage
Temporal Distortion
Fingers crossed we can do some work after this! Gonna be tough…
Should be more like 6 cards in discard, if I’m not mistaken
TECH
Origin Story
Vortoss Emblem
STARTING HAND
Galina Glimmer
Tiger Cub
Galina Glimmer (2/2 Upkeep: Gain 1 Gold for every 2 green units)
Void Star
Spore Shambler
Verdant Tree
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
Tiger Cub
Polymorph: Squirrel
Origin Story
Omegacron
Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Technician Draw
Scavenger Gold - ($8)
Prynn Pasternaak Lv.1 Fading 4: 4 Runes (1/3 Attacks: Put a time rune on this) - ($6)
Galina Glimmer - ($5)
Spore Shambler - ($2)
Verdant Tree HP:3 (Healing 1. Exhaust: Your tech buildings build instantly this turn) - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
And what that means is, you can only have one in play (under your control) at a time.
Link to all relevant rule changes
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Tricycloid
Hyperion
Pillage
Temporal Distortion
War Drums, Crash Bomber
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer
Nautical Dog
Kidnapping
Crash Bomber
Pillage
Argonaut
This sets up pretty nice! Just a question of what we wanna kill in the backline. Could take both heroes, could take tree and one hero, could take tree and tech2. I think that’s what I want ultimately. Play for some war drums fun times.
Nice turn!
[b]P1T6[/b]TECH
Seer
Seer
STARTING HAND
Polymorph: Squirrel
Omegacron
Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)
Origin Story
Vortoss Emblem
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
Tiger Cub
Seer
Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
Galina Glimmer #2
Young Treant (0/2 Draw/Can’t Attack)
Void Star
Tech 2 card(s)
Get Paid - ($9)
Technician Draw
Prynn loses 1 Rune
Prynn Lv.1 Fading 4: 3 Runes (1/3 Attacks:Gain 1 Rune) casts Origin Story on Geiger - ($6)
Argarg Lv.3 (Exhaust: Give a unit +1/+1 this turn) Casts Polymorph: Squirrel on Hyperion - ($3)
Argarg eats the squirrel taking 1 DMG; the squirrel expires
Pay 3 to Level up Prynn to Lv.4 Fading 4: 3 Runes (2/4 Attacks: Gain 1 Rune. Dies from fading: Opponent skips their next draw/discard) - ($0)
Prynn eliminates Drakk taking 3 DMG and Gaining 1 Rune
Arg takes the promotion. Heals and Summons a 3/3 Water Elemental with anti-air
Rebuild Tech II
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
pplymorph kills hyperion.he has 1 dmg due to tower, the dmg chit remains, so once he becomes a 1/1, the dmg kills it.
Not a bad turn yourself! Really wish I would’ve killed Arg and Prynn last turn instead of the tech 2…
Legion is right on the polymorph, so I’ll pretend for the moment you just had Arg hit base. Really wish I had Tricycloid to spin down Prynn here!
Link to all relevant rule changes
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Nautical Dog
Kidnapping
Crash Bomber
Pillage
Argonaut
Research and Development, Kidnapping
War Drums, Crash Bomber
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer
Temporal Distortion
Tricycloid
Hyperion
This is bad…
TECH
Nebula
Nebula
STARTING HAND
Void Star
Young Treant (0/2 Draw/Can’t Attack)
Galina Glimmer #2
Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
Seer
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
Tiger Cub
Galina Glimmer #2
Galina Glimmer#1 (2/2 Upkeep: Gain 1 gold for every 2 green units)
Verdant Tree HP:3 (Healing 1. Exhaust: Your tech buildings build instantly this turn)
Merfolk Prospector (1/1 Exhaust-gain 1 gold)
Spore Shambler 2 +1/+1 Runes (2+1ATK/3 Arrives: Put 2 runes on this. 1 gold or Exhaust: Move 1 rune to another unit.)
Polymorph: Squirrel
Young Treant (0/2 Draw/Can’t Attack)
Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
Seer
Nebula
Nebula
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Prynn is Fading Lv.4 3 Runes
Pay 3 to Max Prynn Lv.7 - ($5)
Prynn Pasternaak Lv.7 Fading 4: 3 Runes (3/5 Attacks:Better put a rune on it) Remove 2 Runes:Trash unit. Prynn dies:all back.
Prynn sheds 2 runes to trash Argonaut
Prynn assaults Crash Bomber. Bomber blows: 1 DMG my base
Prynn takes 3 DMG and gets her rune
Argarg eats Nautical (Hot) Dog taking 1 intestinal DMG. You draw.
Blue Elemental (3/3 Anti-air) drowns Geiger takes 2 DMG. Levels fizzle
Void Star (5/4 Flying, Overpower) Pay 4: Gets +4 ATK until next turn. Once per turn. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Still wary of a possible kidnapping. However, that would hurt his bankroll and ultimately limit his other options. It’s past time for Vir to join the engagement.
There’s the big bad flyer… We’ll have to see what we can do about that!
We actually missed Drakk damage on your base on turn 6 BTW, so that with the Crash Bomber damage has your base on 16 right now. May end up being relevant, we shall see
Link to all relevant rule changes
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Temporal Distortion
Tricycloid
Hyperion
Charge (techn)
Research and Development, Kidnapping
War Drums, Crash Bomber
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer
War Drums
Mad Man
Bombaster
Bloodrage Ogre
Well hopefully I can force a choice here. Take the tech 2 and prevent a hyperion, kill Tric and prevent TD, or kill Drakk and prevent maxband threat. Hopefully Whit chooses wrong as War Drums is the thing we’re drawing into, not much else. I spose I will Tech Lab to try to make that look a little juicier, and tech up next turn if it’s Drakk who gets the axe. Trojan Duck may be my out to end
Won’t the Void Star defend against Argo?
Nope it doesn’t. For some reason flying patrollers only see flying attackers. Only ground units with anti air see both types of attackers.
Counter intuitive from the “this is like WC3 as a card game” angle but indeed correct, flying patrols don’t affect ground forces, they walk on by. Think it’s a balance choice, fliers would be incredibly powerful if they also shot down ground forces on defense (they already get to for free on offense)
@Whitspurr lmk how you’d like to proceed! We’ve got a close game on our hands regardless of the flying misunderstanding