I agree. Keep the hand you started the turn with, change whatever else you like, then redraw your hand for the next turn.
That’s odd. Your card count does seem to be correct as far as I can see: 4 cards on board + 5 in hand + 2 in deck + 3 extra workers = 14 (10 starter cards + 4 teched cards).
Maybe one of the cards in your deck is a copy of Tiger Cub instead of what it should be? Going by your spoilered info, your deck should have Playful Panda and Forest’s Favor.
I was surprised to see ten replies to the thread XD is your turn all good aside from the deck and worker state? If so I’ll take my turn in the morning and hope you’re able to sort it, perhaps @zhavier can help you troubleshoot?
Your next hand
In that last-posted version doesn’t contain Forest’s Favour, which version are you talking about?
We can continue off this one or start anew.
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Galina Glimmer
STARTING HAND
Forest’s Favor
Playful Panda
Tiger Cub
Galina Glimmer
Spore Shambler
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
NextHand
Gilded Glaxx
Playful Panda
Spore Shambler
Verdant Tree
Polymorph: Squirrel
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Merfolk Prospector (1/1 Exhaust-gain 1 gold) - ($6)
Galina Glimmer - ($5)
Tower - ($2)
Garg (1/3 Arrive: Summon Wisp) - ($0)
Garg’s Wisp (0/1) No Charge
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)
- Elite: Garg’s Wisp (0/1)
- Scavenger: Young Treant (0/2 Draw/Can’t Attack)
- Technician:
- Lookout: Galina Glimmer (2/2 Upkeep: Gain 1 Gold for every 2 green units)
In Play:
- Merfolk Prospector (1/1 Exhaust-gain 1 gold)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thanks for rectifying that @Whitspurr . I may recommend deleting the “false turn” posts above just for the sake of cleanliness. Please also mark your tech 1 and tower so we don’t forget those are there.
Apologies for the delay it turned into a VERY busy day
Link to all relevant rule changes
XCAFS2022 Round 2 Player 2, Turn 3
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Starting Hand
Scorch
Pillage
Makeshift Rambaster
Tricycloid
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in except turn 1
All Teched Cards
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Main:
- Brogre and Dog kill Ironbark
- Bombaster trades with Galina
- Worker (6)
- Tech 2 Present (2)
Workers
Scorch, Bloodburn, Careless Musketeer
- Patrol as below
- Discard 3 Draw 3 rs Draw 2
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
In Patrol:
- Squad Leader: Drakk (1/3a lvl 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
End of Turn Hand
Mad Man
Crash Bomber
Charge
Makeshift Rambaster
Bloodrage Ogre
End of Turn Discard
My Thoughts
Sucks to have the Tric here, would have loved Crash Bomber, but that’s the risk I took, came up tails. Drakk might die here and I might be in big trouble, we shall see!
…
Yep didn’t get Hyp or Tric, it’s gonna be ugly lol
Tech StartingHand Workers
TECH
Void Star
Omegacron
STARTING HAND
Verdant Tree
Gilded Glaxx
Playful Panda
Spore Shambler
Polymorph: Squirrel
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
NextHand
Galina Glimmer
Void Star
Galina Glimmer
Spore Shambler
Tiger Cub
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Merfolk Prospector (1/1 Exhaust-gain 1 gold) - ($7)
Tech II Future - ($3)
Gilded Glaxx (3/4 While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage) - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
- Elite:
- Scavenger: Young Treant (0/2 Draw/Can’t Attack)
- Technician: Garg’s Wisp (0/1)
- Lookout:
In Play:
- Merfolk Prospector (1/1 Exhaust-gain 1 gold)
- Argagarg Garg Lv.1 (1/3 Arrive:Summon Wisp)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
I had planned to Tech Growth, but I think I’ll go Future instead. With an eye towards flying machines and self-sacrificing, early-to-the-board units.
Not looking so good
Link to all relevant rule changes
XCAFS2022 Round 2 Player 2, Turn 4
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Starting Hand
Mad Man
Crash Bomber
Charge
Makeshift Rambaster
Bloodrage Ogre
Events of Turn:
Upkeep:
- Get Gold (8+2float)
- Tech 2 cards in except turn 1
All Teched Cards
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Main:
- Maxband Drakk (5)
- Crash Bomber, hits Glaxx for 3, explodes and bombs wisp, you draw 1 (4)
- Mad Man, trades with Glaxx (3)
- Drakk kills YT, takes 1 from tower, you get 1g
- Troq (1)
- Worker (0)
Workers
Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer
- Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Troq (2/3 lvl 1)
- Lookout:
In Play:
- Drakk (3/3 lvl 6)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Tricycloid
Hyperion
Pillage
Temporal Distortion
End of Turn Discard
My Thoughts
Fingers crossed we can do some work after this! Gonna be tough…
Should be more like 6 cards in discard, if I’m not mistaken
Tech StartingHand Workers
TECH
Origin Story
Vortoss Emblem
STARTING HAND
Galina Glimmer
Tiger Cub
Galina Glimmer (2/2 Upkeep: Gain 1 Gold for every 2 green units)
Void Star
Spore Shambler
Verdant Tree
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
Tiger Cub
NextHand
Polymorph: Squirrel
Origin Story
Omegacron
Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Technician Draw
Scavenger Gold - ($8)
Prynn Pasternaak Lv.1 Fading 4: 4 Runes (1/3 Attacks: Put a time rune on this) - ($6)
Galina Glimmer - ($5)
Spore Shambler - ($2)
Verdant Tree HP:3 (Healing 1. Exhaust: Your tech buildings build instantly this turn) - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Galina Glimmer (2/2+A Upkeep: Gain 1 gold for every 2 green units)
- Elite: Spore Shambler 2 +1/+1 Runes (2+1ATK/3 Arrives: Put 2 runes on this. 1 gold or Exhaust: Move 1 rune to another unit.)
- Scavenger:
- Technician: Prospector patiently protects plants (1/1 Exhaust-gain 1 gold)
- Lookout:
In Play:
- Argagarg Garg Lv.1 (1/3 Arrive:Summon Wisp)
- Prynn Pasternaak Lv.1 Fading 4: 4 Runes (1/3 Attacks: Put a time rune on this)
- Verdant Tree HP:3 (Healing 1. Exhaust: Your tech buildings build instantly this turn)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
And what that means is, you can only have one in play (under your control) at a time.
Link to all relevant rule changes
XCAFS2022 Round 2 Player 2, Turn 5
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Starting Hand
Tricycloid
Hyperion
Pillage
Temporal Distortion
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in except turn 1
All Teched Cards
War Drums, Crash Bomber
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Main:
- Tricycloid, hasty, kills Galina, takes 3 (4)
- Tric uses one rune each on Shambler and Prospector, kills Shambler, you draw 1
- Troq trades with Shambler, Arg to level 3
- Geiger (2)
- Temporal Distortion, pick up Tricycloid and bring a fresh Hyperion in (0)
- Drakk kills Verdant Tree, takes 1
- Hyperion breaks your tech2, your base to 18, I draw 1
Workers
Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer
- Patrol as below
- Discard 4 Draw 1 rs Draw 4
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
In Patrol:
- Squad Leader: Geiger (2/3a lvl 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Drakk (3/2 lvl 6)
- Hyperion (4/4)
Economy Info:
Cards:
- Hand: 5
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Nautical Dog
Kidnapping
Crash Bomber
Pillage
Argonaut
End of Turn Discard
My Thoughts
This sets up pretty nice! Just a question of what we wanna kill in the backline. Could take both heroes, could take tree and one hero, could take tree and tech2. I think that’s what I want ultimately. Play for some war drums fun times.
Nice turn!
[b]P1T6[/b]Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Polymorph: Squirrel
Omegacron
Ironbark Treant (3/2+A -2ATK/+2A While Patrolling)
Origin Story
Vortoss Emblem
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
Tiger Cub
NextHand
Seer
Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
Galina Glimmer #2
Young Treant (0/2 Draw/Can’t Attack)
Void Star
Tech 2 card(s)
Get Paid - ($9)
Technician Draw
Prynn loses 1 Rune
Prynn Lv.1 Fading 4: 3 Runes (1/3 Attacks:Gain 1 Rune) casts Origin Story on Geiger - ($6)
Argarg Lv.3 (Exhaust: Give a unit +1/+1 this turn) Casts Polymorph: Squirrel on Hyperion - ($3)
Argarg eats the squirrel taking 1 DMG; the squirrel expires
Pay 3 to Level up Prynn to Lv.4 Fading 4: 3 Runes (2/4 Attacks: Gain 1 Rune. Dies from fading: Opponent skips their next draw/discard) - ($0)
Prynn eliminates Drakk taking 3 DMG and Gaining 1 Rune
Arg takes the promotion. Heals and Summons a 3/3 Water Elemental with anti-air
Rebuild Tech II
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Blue Elemental (3/3+A Anti-air)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Argagarg Garg Lv.5 (1/5 Exhaust: Give a unit +1/+1 this turn)
- Prynn Pasternaak Lv.4 Fading 4: 4 Runes (2/1 Attacks: Better put a rune on it)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
pplymorph kills hyperion.he has 1 dmg due to tower, the dmg chit remains, so once he becomes a 1/1, the dmg kills it.
Not a bad turn yourself! Really wish I would’ve killed Arg and Prynn last turn instead of the tech 2…
Legion is right on the polymorph, so I’ll pretend for the moment you just had Arg hit base. Really wish I had Tricycloid to spin down Prynn here!
Link to all relevant rule changes
XCAFS2022 Round 2 Player 2, Turn 6
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Starting Hand
Nautical Dog
Kidnapping
Crash Bomber
Pillage
Argonaut
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in except turn 1
All Teched Cards
Research and Development, Kidnapping
War Drums, Crash Bomber
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Main:
- Geiger (7)
- Argonaut (4)
- Crash Bomber (3)
- Nautical Dog (2)
- Worker (1)
Workers
Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer
- Patrol as below
- Discard 1 Draw 3
Board Info:
Buildings:
- Base HP: 19
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
In Patrol:
- Squad Leader: Argonaut (3/4a)
- Elite: Crash Bomber (2+1/2)
- Scavenger:
- Technician: Nautical Dog (1/1)
- Lookout:
In Play:
- Geiger (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 4
Gold:
- Gold: 1
- Workers: 10
End of Turn Hand
Temporal Distortion
Tricycloid
Hyperion
End of Turn Discard
My Thoughts
This is bad…
Tech StartingHand Workers
TECH
Nebula
Nebula
STARTING HAND
Void Star
Young Treant (0/2 Draw/Can’t Attack)
Galina Glimmer #2
Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
Seer
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Playful Panda
Tiger Cub
Galina Glimmer #2
NextHand
Galina Glimmer#1 (2/2 Upkeep: Gain 1 gold for every 2 green units)
Verdant Tree HP:3 (Healing 1. Exhaust: Your tech buildings build instantly this turn)
Merfolk Prospector (1/1 Exhaust-gain 1 gold)
Spore Shambler 2 +1/+1 Runes (2+1ATK/3 Arrives: Put 2 runes on this. 1 gold or Exhaust: Move 1 rune to another unit.)
Polymorph: Squirrel
Discard
Young Treant (0/2 Draw/Can’t Attack)
Gilded Glaxx (3/4+A While Gold in hand, Glaxx can’t be sacrificed or leave play unless he dies from combat damage)
Seer
Nebula
Nebula
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Prynn is Fading Lv.4 3 Runes
Pay 3 to Max Prynn Lv.7 - ($5)
Prynn Pasternaak Lv.7 Fading 4: 3 Runes (3/5 Attacks:Better put a rune on it) Remove 2 Runes:Trash unit. Prynn dies:all back.
Prynn sheds 2 runes to trash Argonaut
Prynn assaults Crash Bomber. Bomber blows: 1 DMG my base
Prynn takes 3 DMG and gets her rune
Argarg eats Nautical (Hot) Dog taking 1 intestinal DMG. You draw.
Blue Elemental (3/3 Anti-air) drowns Geiger takes 2 DMG. Levels fizzle
Void Star (5/4 Flying, Overpower) Pay 4: Gets +4 ATK until next turn. Once per turn. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Void Star (5/4+A Flying, Overpower) Pay 4: Gets +4 ATK until next turn. Once per turn.
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Argagarg Garg Lv.5 (1/4 Exhaust: Give a unit +1/+1 this turn)
- Prynn Pasternaak Lv.7 Fading 4: 2 Runes (3/2 Attacks:Better put a rune on it) Remove 2 Runes: Trash unit. Prynn dies: All back
- Blue Elemental (3/1 Anti-air)
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Future)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
Thoughts
Still wary of a possible kidnapping. However, that would hurt his bankroll and ultimately limit his other options. It’s past time for Vir to join the engagement.
There’s the big bad flyer… We’ll have to see what we can do about that!
We actually missed Drakk damage on your base on turn 6 BTW, so that with the Crash Bomber damage has your base on 16 right now. May end up being relevant, we shall see
Link to all relevant rule changes
XCAFS2022 Round 2 Player 2, Turn 7
P2 Blood/Bashing/Present vs P1 Growth/Future/Past
Starting Hand
Temporal Distortion
Tricycloid
Hyperion
Charge (techn)
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- no techs
All Teched Cards
Research and Development, Kidnapping
War Drums, Crash Bomber
Kidnapping, Argonaut
Hyperion, Temporal Distortion
Crash Bomber, Tricycloid
Main:
- Drakk + level 2 (8)
- Tricycloid, spin down Prynn and Water Elemental, Drakk midbands, I get my Argo back (3)
- Charge Argo, kills Arg takes 2, Drakk maxbands (1)
- Tech lab Bashing (0)
Workers
Makeshift Rambaster, Scorch, Bloodburn, Careless Musketeer
- Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
- Base HP: 19
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
- Tech Lab HP: 4 BASHING
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Drakk (3/4 lvl 6)
- Argonaut (3/2)
- Tricycloid (3/3)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 9
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
War Drums
Mad Man
Bombaster
Bloodrage Ogre
End of Turn Discard
My Thoughts
Well hopefully I can force a choice here. Take the tech 2 and prevent a hyperion, kill Tric and prevent TD, or kill Drakk and prevent maxband threat. Hopefully Whit chooses wrong as War Drums is the thing we’re drawing into, not much else. I spose I will Tech Lab to try to make that look a little juicier, and tech up next turn if it’s Drakk who gets the axe. Trojan Duck may be my out to end
Won’t the Void Star defend against Argo?