I keep forgetting about the possibility of an early tower. Must confess I didn’t think of that one when I evaluated your possible responses…
XCAFS22 Round2 P2T3
P1 [Strength]/Anarchy/Balance vs. P2 [Necromancy]/Finesse/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Leaping Lizard (3/5)
Leaping Lizard (3/5)
STARTING HAND
Skeletal Archery
Deteriorate
Bone Collector (3/3)
Graveyard (3)
WORKERS
Poisonblade Rogue (2/1)
Jandra, the Negator (3/3)
Skeletal Archery
NextHand
Pestering Haunt (1/1)
Summon Skeletons
Bone Collector (3/3)
Sacrifice the Weak
Discard
Deteriorate
Graveyard (3)
Bone Collector (3/3)
Leaping Lizard (3/5)
Leaping Lizard (3/5)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
det fox, you draw - ($5)
skel - ($4)
Tech 2: Finesse - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Thieving Imp (2/2A)
- Elite: skel 1/1
- Scavenger: skel 1/1
- Technician: Skeleton Javelineer (1/1)
- Lookout:
In Play:
- Garth (1/3, lvl1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
phew, no hook! how I wish I now had StW in my hand as well…