[XCAFS22] Round2: P1 Penatronic [Strength]/Anarchy/Balance vs P2 zango [Necromancy]/Finesse/Future

I keep forgetting about the possibility of an early tower. Must confess I didn’t think of that one when I evaluated your possible responses…

XCAFS22 Round2 P2T3

P1 [Strength]/Anarchy/Balance vs. P2 [Necromancy]/Finesse/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Leaping Lizard (3/5)
Leaping Lizard (3/5)


STARTING HAND
Skeletal Archery
Deteriorate
Bone Collector (3/3)
Graveyard (3)


WORKERS
Poisonblade Rogue (2/1)
Jandra, the Negator (3/3)
Skeletal Archery


NextHand

Pestering Haunt (1/1)
Summon Skeletons
Bone Collector (3/3)
Sacrifice the Weak


Discard

Deteriorate
Graveyard (3)
Bone Collector (3/3)
Leaping Lizard (3/5)
Leaping Lizard (3/5)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
det fox, you draw - ($5)
skel - ($4)
Tech 2: Finesse - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite: skel 1/1
  • :ps_: Scavenger: skel 1/1
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

phew, no hook! how I wish I now had StW in my hand as well…