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[XCAFS22] Round2: P1 Penatronic [Strength]/Anarchy/Balance vs P2 zango [Necromancy]/Finesse/Future

@zango GL HF, I think these are all the relevant balance changes

|Garth|Reduce midband stats to 2/3|
|MoLaC|If you have no units in play, remove all runes from this|
|Lich’s Bargain|Base damage increased from 4 to 6|
Deteriorate Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
And gunship!

P1T1


StartingHand Workers

STARTING HAND
Snapback
Savior Monk
Smoker
Morningstar Flagbearer
Safe Attacking


WORKERS
Safe Attacking


NextHand

Fox Viper
Aged Sensei
Grappling Hook
Sensei’s Advice
Fox Primus


Discard

Morningstar Flagbearer
Savior Monk
Snapback


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Nice split

Well, I hope we will not find ourselves in the situation, where one of us tries to summon a MoLaC :smiley:
But maybe we should think of the gunship nerf as well.

Either way, I wish you a lot of fun and good luck in this game!

XCAFS22 Round2 P2T1

P1 [Strength]/Anarchy/Balance vs. P2 [Necromancy]/Finesse/Future

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Thieving Imp (2/2)
Pestering Haunt (1/1)
Poisonblade Rogue (2/1)
Summon Skeletons
Sacrifice the Weak


WORKERS
Poisonblade Rogue (2/1)


NextHand

Deteriorate
Graveyard (3)
Skeleton Javelineer (1/1)
Jandra, the Negator (3/3)


Discard

Sacrifice the Weak
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Imp, please discard #2 - ($1)
haunt

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I have absolutely no experience how to play black starter against white as p2, gonna be interesting. And phew, no aged sensei to accompany Rook, that’s a good thing

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Grappling Hook
Aged Sensei
Fox Viper
Sensei’s Advice
Fox Primus


WORKERS
Safe Attacking
Fox Primus


NextHand

Gunpoint Taxman
Aged Sensei
Savior Monk
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Smoker trades with haunt
Fox viper - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fox Viper (2/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Not sure what my end game is yet

XCAFS22 Round2 P2T2

P1 [Strength]/Anarchy/Balance vs. P2 [Necromancy]/Finesse/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Bone Collector (3/3)
Bone Collector (3/3)


STARTING HAND
Jandra, the Negator (3/3)
Graveyard (3)
Deteriorate
Skeleton Javelineer (1/1)


WORKERS
Poisonblade Rogue (2/1)
Jandra, the Negator (3/3)


NextHand

Deteriorate
Skeletal Archery
Bone Collector (3/3)
Graveyard (3)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Garth - ($2)
jav - ($1)
skel - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: skel 1/1
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

the ““safe”” way would be to kill viper with det, but I really don’t want to refill his hand size. taking a big gamble here…

P1T3


Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Snapback
Aged Sensei
Gunpoint Taxman
Savior Monk


WORKERS
Safe Attacking
Fox Primus
Aged Sensei


NextHand

Sensei’s Advice
Bird’s Nest
Smoker (1/1)
Morningstar Flagbearer


Discard

Snapback
Savior Monk
Wandering Mimic
Wandering Mimic


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Taxman - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fox Viper (2/1)
  • :target: Lookout:

In Play:

  • Rook L1 (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

real question here is what the heck is my late game play. mimics seems ok but definitely weaker than finesse. gunship also does not have nearly the same luster it used to, and strength tech is lol. If i tech in t2 units it should be now, but it may make sense to go Rook go big next turn instead.

I keep forgetting about the possibility of an early tower. Must confess I didn’t think of that one when I evaluated your possible responses…

XCAFS22 Round2 P2T3

P1 [Strength]/Anarchy/Balance vs. P2 [Necromancy]/Finesse/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Leaping Lizard (3/5)
Leaping Lizard (3/5)


STARTING HAND
Skeletal Archery
Deteriorate
Bone Collector (3/3)
Graveyard (3)


WORKERS
Poisonblade Rogue (2/1)
Jandra, the Negator (3/3)
Skeletal Archery


NextHand

Pestering Haunt (1/1)
Summon Skeletons
Bone Collector (3/3)
Sacrifice the Weak


Discard

Deteriorate
Graveyard (3)
Bone Collector (3/3)
Leaping Lizard (3/5)
Leaping Lizard (3/5)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
det fox, you draw - ($5)
skel - ($4)
Tech 2: Finesse - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite: skel 1/1
  • :ps_: Scavenger: skel 1/1
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

phew, no hook! how I wish I now had StW in my hand as well…

P1T5


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Sensei’s Advice
Bird’s Nest
Smoker (1/1)
Morningstar Flagbearer


WORKERS

Safe Attacking
Fox Primus
Aged Sensei
Morningstar Flagbearer


NextHand

Wandering Mimic
Fox Viper (2/1)
Grappling Hook
Tiny Basilisk
Tiny Basilisk


Tech 2 card(s)
Get Paid + techdraw - ($7)
Worker - ($6)
Tech 2 - ($2)
Birds - ($0)
Taxman kills Imp

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Leo (1/1)
  • :pschip: Technician: Hiro (1/1)
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Gunpoint Taxman (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

again struggling with what to tech in. maybe I should have just gone yolo on the Rook and tried to win that way. Horselord seems like it could be an option but with how wide his board is a grounded guide would probably turn them over.

There are a few things off.

Should be t4

Should be 3/1

Should be 8

Should be discard 3, reshuffle, draw 5

Should be hand 5, Deck 4

I assume that nothing changes about your turn itself?

1 Like

I must have double hit reshuffle or something I need to audit my sheet to make sure i didn’t do something I can’t do

Well, assuming that you already had birds nest in hand end of turn 3, I’ll post my turn here.
I deem this extremely likely because otherwise you would have played the nest last turn and no cards were left in your deck, so you must have had it in hand at the beginning of turn 4 unless you teched it after t2, which seems highly unlikely. Just the additional worker is really odd.
I’ll remove the blur, once you state that everything is fine.

Edit: removed the blur.

XCAFS22 Round2 P2T4

P1 [Strength]/Anarchy/Balance vs. P2 [Necromancy]/Finesse/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Cloud Sprite (3/2)
Cloud Sprite (3/2)


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Pestering Haunt (1/1)
Bone Collector (3/3)
Deteriorate
Leaping Lizard (3/5)
Cloud Sprite (3/2)


WORKERS
Poisonblade Rogue (2/1)
Jandra, the Negator (3/3)
Skeletal Archery
Pestering Haunt (1/1)


NextHand

Bone Collector (3/3)
Thieving Imp (2/2A)
Leaping Lizard (3/5)
Cloud Sprite (3/2)
Graveyard (3)


Discard

Skeleton Javelineer (1/1)
Deteriorate
Sacrifice the Weak
Summon Skeletons
Bone Collector (3/3)


Tech 2 card(s)
Get Paid - ($8)
midband Garth - ($5)
sac skel to rs 8, draw 1
sac skel to draw
sac jav to draw
Sprite - ($3)
Lizzo - ($2)
Det GPT - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cloud Sprite (3/2A)
  • :psfist: Elite: Leaping Lizard (3+1/5)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth (2/3, lvl4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

okay, so far he plays exactly what I expected. The big question is what did he tech after the expected two Mimics and how long can I make a stand against his incoming agression until hopefully my better economics kicks in

I think I fixed it, I’m not sure how I did it but I accidentally did two workers and I think my turn count was from a previous accidental discard/draw instead of tech draw.

LMK if it looks right and I will post next turn

Looks good, and as nothing changed from the turn itself I removed the blur above.

"P1T5


Tech StartingHand Workers

TECH
Fairie Dragon
Dothram Horselord


STARTING HAND
Fox Viper (2/1)
Tiny Basilisk
Tiny Basilisk
Wandering Mimic
Grappling Hook


WORKERS
Safe Attacking
Fox Primus
Aged Sensei
Morningstar Flagbearer
Fox Viper (2/1)


NextHand

Sensei’s Advice
Snapback
Wandering Mimic
Savior Monk


Discard

Gunpoint Taxman (3/1)
Grappling Hook
Tiny Basilisk
Tiny Basilisk
Fairie Dragon
Dothram Horselord


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Wandering Mimic - ($3)
Zane - ($1)
Taxman trades with sprite
Grappling Hook lizard to lookout
Mimic and Leo kill lizard
Rook and Hiro kill Garth, levels to Zane
Midband Zane, zane hits T2 for 3 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Wandering Mimic (4/1) flying, haste
  • Zane L4 (3/3)
  • Rook L1 (2/2)
  • Hiro (1/1), flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

not the finesse units I expected, but I guess this is better than a bunch of buffed minions wrecking my base? That tower must have messed with his combat math more than I thought it would. Seems like my board state is really good, even if he snaps back with a couple good cards it shouldn’t be that hard to stay ahead.

"

GPT is dead

I am a mess this game. 100% do not recommend playing this game while you are having a work week from hell and are bachelor dad while mom is at a conference :woozy_face:

2 Likes

Yeah well, luckily for me I have not had to deal with such a situation with my two little ones, yet… All the best! Obviously real life is more important than this nerd game, but do you have an estimate how/when you’ll be able to continue? Only playing one turn in 5 days isn’t exactly what I was hoping for when the whole tournament is waiting for this game to finish.

1 Like

Just give me the L, I don’t want to hold everyone up and I don’t have a ton of free time in the next few days.

@charnel_mouse your call, but my two cents: as there are only 6 players left I would favor giving @Penatronic a bit more time…

I’m fine with that, but I would like to see things having moved along by Monday: it will have been two weeks.