XCAFS22 Round2 P2T2
P1 [Strength]/Anarchy/Balance vs. P2 [Necromancy]/Finesse/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Bone Collector (3/3)
Bone Collector (3/3)
STARTING HAND
Jandra, the Negator (3/3)
Graveyard (3)
Deteriorate
Skeleton Javelineer (1/1)
WORKERS
Poisonblade Rogue (2/1)
Jandra, the Negator (3/3)
NextHand
Deteriorate
Skeletal Archery
Bone Collector (3/3)
Graveyard (3)
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Garth - ($2)
jav - ($1)
skel - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Thieving Imp (2/2A)
- Elite:
- Scavenger: skel 1/1
- Technician: Skeleton Javelineer (1/1)
- Lookout:
In Play:
- Garth (1/3, lvl1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
the ““safe”” way would be to kill viper with det, but I really don’t want to refill his hand size. taking a big gamble here…