[XCAFS22] Round2: P1 Penatronic [Strength]/Anarchy/Balance vs P2 zango [Necromancy]/Finesse/Future

XCAFS22 Round2 P2T2

P1 [Strength]/Anarchy/Balance vs. P2 [Necromancy]/Finesse/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Bone Collector (3/3)
Bone Collector (3/3)


STARTING HAND
Jandra, the Negator (3/3)
Graveyard (3)
Deteriorate
Skeleton Javelineer (1/1)


WORKERS
Poisonblade Rogue (2/1)
Jandra, the Negator (3/3)


NextHand

Deteriorate
Skeletal Archery
Bone Collector (3/3)
Graveyard (3)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Garth - ($2)
jav - ($1)
skel - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: skel 1/1
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

the ““safe”” way would be to kill viper with det, but I really don’t want to refill his hand size. taking a big gamble here…