XCAFS22 Round1 P1T4
P1 [Truth]/Blood/Discipline vs. P2 [Blood]/Future/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Martial Mastery
Reteller of Truths (3/3)
STARTING HAND
Traffic Director (1/1)
Spectral Hound (3/3)
Reputable Newsman (0/3)
Manufactured Truth
WORKERS
Jail (3)
Lawful Search
Porkhand Magistrate (2/3)
Manufactured Truth
NextHand
Traffic Director (1/1)
Spectral Hound (3/3)
Reteller of Truths (3/3)
Martial Mastery
Reputable Newsman (0/3)
Tech 2 card(s)
Get Paid + float - pillage - ($7)
Worker - ($6)
Tech 2 → Truth - ($2)
aven kills Drakk, grave to lvl5, my base to 16
hound kills SL
maxband grave readily deals 4 damage to your tech 2 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: grave (4/5A, lvl7, swordrune)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Spectral Aven (2/2)
- Spectral Hound (3/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
that turn of his leaves me with a weird feeling: going for peace but in the same time going down that hard with cards, sacrificing Drakk that easily… Is his second card of the first tech cycle already a garrison??? At least I can understand the patrol slot choice, even though I would have done differently. But well, I’ll take this possiblity to put some real pressure on the board