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[XCAFS22] Round1: P1 zango [Truth]/Blood/Discipline vs P2 Bryce_The_Rice [Blood]/Future/Peace

tbh, I am afraid of this MU, it feels a bit lopsided with your deck having these good synergies with the peace engine…
But well, challenge accepted!

GL & HF @Bryce_The_Rice

XCAFS22 Round1 P1T1

P1 [Truth]/Blood/Discipline vs. P2 [Blood]/Future/Peace

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Arrest
Traffic Director (1/1)
Jail (3)
Reputable Newsman (0/3)
Spectral Aven (2/2)


WORKERS
Jail (3)


NextHand

Manufactured Truth
Porkhand Magistrate (2/3)
Building Inspector (1/1)
Bluecoat Musketeer (1/2)
Lawful Search


Discard

Reputable Newsman (0/3)
Traffic Director (1/1)
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aven - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

after burning legion just showed what red starter plus peace can do, this MU is a bit frightening, especially with war drums in the back of my head. but I think his deck is not as strong as burning legion, so it’s Barny time: challenge… accepted!
would have preferred BI+grave way over this start, but well… what can you do?

Red starter vs Blue starter is a curious matchup, but I would surely prefer to be going first.
Oh well, let’s dance!


Turn 1

Hand: Bloodburn, Careless Musketeer, Bombaster, Pillage, Scorch
Workers: Bloodburn

Techs

  1. Get paid (+$5, $5)
  2. Summon Bombaster ($3)
  3. Summon Drakk Ramhorn ($1)
  4. Cast Pillage, steal your floating gold, your base takes 2 ($1)
  5. Hire a worker ($0)
  6. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Drakk Ramhorn (1/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Bombaster (2/2)
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 3

Hand

Makeshift Rambaster, Charge, Mad Man, Bloodrage Ogre

Discard

Pillage, Careless Musketeer, Scorch

Think

Ahh, it’s good to be back in the driver’s seat of a codex game. This starter matchup is a weird one, going second. Stealing gold is always great though, so we’ll do that, and set up a strong board here with an eye for teching up turn 3 if possible.

Pillage… Of course…

XCAFS22 Round1 P1T2

P1 [Truth]/Blood/Discipline vs. P2 [Blood]/Future/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Spectral Hound (3/3)
Spectral Hound (3/3)


STARTING HAND
Lawful Search
Building Inspector (1/1)
Bluecoat Musketeer (1/2)
Manufactured Truth
Porkhand Magistrate (2/3)


WORKERS
Jail (3)
Lawful Search


NextHand

Bluecoat Musketeer (1/2)
Building Inspector (1/1)
Arrest
Spectral Hound (3/3)
Porkhand Magistrate (2/3)


Tech 2 card(s)
Get Paid + float - pillage - ($5)
Worker - ($4)
aven kills bombaster, you draw
grave - ($2)
tech 1 - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: grave (2+1/3, lvl1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

that pillage really is a pita , should have played the TD

PS: your card count seems off, there should be one card left in your deck

Ah yeah, I’m just so used to emptying my deck turn 2 ya know.


Turn 2

Hand: Makeshift Rambaster, Charge, Mad Man, Bloodrage Ogre, Nautical Dog
Workers: Bloodburn, Charge

Techs

Turn 2: Overeager Cadet, Overeager Cadet


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($3)
  5. Summon Bloodrage Ogre ($1)
  6. Summon Nautical Dog ($0)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Bloodrage Ogre (3/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Nautical Dog (1/1)
    :target:Lookout:

  • Buildings:

Tech 1: 5

  • Units/Heroes:
    Drakk Ramhorn (1/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Careless Musketeer, Overeager Cadet, Makeshift Rambaster, Scorch

Discard

Think

We’re still on target for now. I’m assuming sparring partners coming out, but that’s not toooo troublesome.

XCAFS22 Round1 P1T3

P1 [Truth]/Blood/Discipline vs. P2 [Blood]/Future/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Macciatus, The Whisperer (3/3)
Reteller of Truths (3/3)


STARTING HAND
Building Inspector (1/1)
Spectral Hound (3/3)
Bluecoat Musketeer (1/2)
Porkhand Magistrate (2/3)
Arrest


WORKERS
Jail (3)
Lawful Search
Porkhand Magistrate (2/3)


NextHand

Manufactured Truth
Spectral Hound (3/3)
Traffic Director (1/1)
Reputable Newsman (0/3)


Discard

Arrest
Bluecoat Musketeer (1/2)
Macciatus, The Whisperer (3/3)
Reteller of Truths (3/3)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
midband grave readily kills Bogre - ($3)
aven kills dog, you draw
hound - ($2)
BI - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Hound (3/3)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)
  • grave (3/1, lvl3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Aven is doing overtime, let’s drop more illusions and see whether he waters down his peace engine with answers…
would have loved to stack my cycle but with float 1 and pillage being around, scavenger is a no go.

Turn 3

Hand: Careless Musketeer, Overeager Cadet, Makeshift Rambaster, Scorch, Pillage
Workers: Bloodburn, Charge, Scorch

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garrison


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Summon Overeager Cadet ($6)
  5. Summon Makeshift Rambaster ($4)
  6. Cast Pillage, steal your gold, your base takes 1 ($4)
  7. Drakk and Rambaster kill Building Inspector
  8. Build Tech 2 Peace ($0)
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Drakk Ramhorn (1/2)
    Makeshift Rambaster (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 0
  • Discard: 6

Hand

Overeager Cadet, Bombaster, Mad Man

Discard

Bloodrage Ogre, Careless Musketeer, Pillage, Nautical Dog, Flagstone Garrison, Flagstone Garrison

Think

Hmm well, spectral hound is a nuisance. I don’t trade well against it at all. I’ll pick up some targeting in my next set of techs if he continues to play them.

XCAFS22 Round1 P1T4

P1 [Truth]/Blood/Discipline vs. P2 [Blood]/Future/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Martial Mastery
Reteller of Truths (3/3)


STARTING HAND
Traffic Director (1/1)
Spectral Hound (3/3)
Reputable Newsman (0/3)
Manufactured Truth


WORKERS
Jail (3)
Lawful Search
Porkhand Magistrate (2/3)
Manufactured Truth


NextHand

Traffic Director (1/1)
Spectral Hound (3/3)
Reteller of Truths (3/3)
Martial Mastery
Reputable Newsman (0/3)


Tech 2 card(s)
Get Paid + float - pillage - ($7)
Worker - ($6)
Tech 2 → Truth - ($2)
aven kills Drakk, grave to lvl5, my base to 16
hound kills SL
maxband grave readily deals 4 damage to your tech 2 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: grave (4/5A, lvl7, swordrune)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)
  • Spectral Hound (3/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

that turn of his leaves me with a weird feeling: going for peace but in the same time going down that hard with cards, sacrificing Drakk that easily… Is his second card of the first tech cycle already a garrison??? At least I can understand the patrol slot choice, even though I would have done differently. But well, I’ll take this possiblity to put some real pressure on the board

Turn 4

Hand: Overeager Cadet, Bombaster, Mad Man
Workers: Bloodburn, Charge, Scorch

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garrison
Turn 4: Boot Camp, Bloodlust


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Build a Tower ($5)
  4. Summon Overeager Cadet ($5)
  5. Summon Bombaster ($3)
  6. Summon Mad Man ($2)
  7. Discard 0, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Mad Man (1/1)
    :pschip:Technician: Bombaster (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Makeshift Rambaster (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 2
  • Deck: 7
  • Discard: 0

Hand

Bloodrage Ogre, Careless Musketeer

Discard

Think

Hmm, I probably shouldn’t have teched up, knowing I wasn’t going to cycle. Aven is proving quite the pest. Surprised to see truth here, looks like I’ll need kidnapping.

Grave casts a Martial Mastery after killing your technician, what did you draw?

Overeager Cadet

1 Like

Truth really loves it when there is no targeting around…

PS: your tech 2 is on 1 health

XCAFS22 Round1 P1T5

P1 [Truth]/Blood/Discipline vs. P2 [Blood]/Future/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Liberty Gryphon (5/5)
Liberty Gryphon (5/5)


STARTING HAND
Reputable Newsman (0/3)
Traffic Director (1/1)
Spectral Hound (3/3)
Martial Mastery
Reteller of Truths (3/3)
Macciatus, The Whisperer (3/3) (MM draw)
Arrest (MM draw)


WORKERS
Jail (3)
Lawful Search
Porkhand Magistrate (2/3)
Manufactured Truth
Traffic Director (1/1)


NextHand

Bluecoat Musketeer (1/2)
Building Inspector (1/1A)
Martial Mastery
Reteller of Truths (3/3)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
hound #2 - ($6)
reteller - ($4)
newsman, blocking 2g - ($2)
hound #1 trades with SL, returns to hand
replay hound - ($1)
Grave kills bombaster, sparkshots MM, takes 3, you gain 1 and draw 1
Martial Mastery, discard nothing, draw 2, look at your hand - ($0)
aven kills MSR, takes 1 from tower

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3A)
  • :psfist: Elite: Reputable Newsman (0/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Hound (3/3)

In Play:

  • Spectral Aven (2/1)
  • grave (4/2, lvl7, swordrune)
  • Reteller of Truths (3/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

this should be it

Turn 5

Hand: Bloodrage Ogre, Careless Musketeer, Overeager Cadet
Workers: Bloodburn, Charge, Scorch, Careless Musketeer

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garrison
Turn 4: Boot Camp, Bloodlust
Turn 5: Kidnapping, Drill Sergeant


  1. Tech 2 cards
  2. Get paid (+$8, $11)
  3. Hire a worker ($10)
  4. Summon General Onimaru ($8)
  5. Maxband Onimaru ($1)
  6. Summon Overeager Cadet ($1)
  7. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Soldier (1/1+A)
    :psfist:Elite: Soldier (2/1)
    :ps_:Scavenger: Soldier (1/1)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout: General Onimaru (4/5)

  • Buildings:
    Tech 1: 5
    Tech 2: 1
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 3
  • Discard: 7

Hand

Flagstone Garrison, Flagstone Garrison, Boot Camp

Discard

Drill Sergeant, Kidnapping, Overeager Cadet, Bloodrage Ogre, Makeshift Rambaseter, Mad Man, Bombaster

Think

Hmm, I’ve definitely made some mistakes. I believe I have lost.

XCAFS22 Round1 P1T6

P1 [Truth]/Blood/Discipline vs. P2 [Blood]/Future/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Martial Mastery
Macciatus, The Whisperer (3/3)


STARTING HAND
Building Inspector (1/1A)
Bluecoat Musketeer (1/2)
Reteller of Truths (3/3)
Martial Mastery


WORKERS
Jail (3)
Lawful Search
Porkhand Magistrate (2/3)
Manufactured Truth
Traffic Director (1/1)
Bluecoat Musketeer (1/2)


NextHand

Arrest
Macciatus, The Whisperer (3/3)
Macciatus, The Whisperer (3/3)
Liberty Gryphon (5/5)
Liberty Gryphon (5/5)


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 3 - ($3)
quince, mirror arrives - ($1)
grave throws sword at oni, quince to lvl3 - ($0)
aven breaks tech 2 and dies to tower, returns to hand, your base to 18

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Reteller of Truths (3/3)
  • :pschip: Technician:
  • :target: Lookout: Spectral Hound (3/3)

In Play:

  • grave (4/2, lvl7, swordless)
  • Quince (1/4, lvl3)
  • Mirror (0/1)
  • Reputable Newsman (0/3) blocking 2g

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

this is it, don’t see how he can prevent lelthal next turn with 3x 6/6 gryphons flying by

Turn 6

Hand: Boot Camp, Flagstone Garrison, Flagstone Garrison
Swap: Flagstone Garrison <-> Nautical Dog
Workers: Bloodburn, Charge, Scorch, Careless Musketeer, Boot Camp

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garrison
Turn 4: Boot Camp, Bloodlust
Turn 5: Kidnapping, Drill Sergeant
Turn 6: Boot Camp, Drill Sergeant


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Rebuild Tech 2 ($10)
  4. Summon Vir Garbarean ($8)
  5. Swap a card in hand with deck ($7)
  6. Hire a worker ($6)
  7. Maxband Vir ($0)
  8. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Soldier (1/1+A)
    :psfist:Elite: Soldier (2/1)
    :ps_:Scavenger: Soldier (1/1)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout: Vir Garbarean lvl 7 (3/5)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Mech (2)
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 10
  • Discard: 0

Hand

Flagstone Garrison, Bloodlust, Pillage, Drill Sergeant

Discard

Think

Stubbornly sticking to the plan is… not really paying off. But I have no board wipe, so whaddya gonna do. Incoming liberty gryphons spell my end.

XCAFS22 Round1 P1T7

P1 [Truth]/Blood/Discipline vs. P2 [Blood]/Future/Peace

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Liberty Gryphon (5/5)
Arrest
Macciatus, The Whisperer (3/3)
Liberty Gryphon (5/5)
Macciatus, The Whisperer (3/3)


WORKERS
Jail (3)
Lawful Search
Porkhand Magistrate (2/3)
Manufactured Truth
Traffic Director (1/1)
Bluecoat Musketeer (1/2)


NextHand

Building Inspector (1/1A)
Martial Mastery
Spectral Aven (2/1)
Reteller of Truths (3/3)


Discard

Macciatus, The Whisperer (3/3)
Arrest


Tech 0 card(s)
Get Paid - ($10)
Macciatus - ($8)
reteller kills SL, takes 2
Quince kills elite, takes 3
my two hounds trade vir, they return to hand, Quince to maxband & heals
replay two hounds instead of second mirror :wink: - ($6)
Gryphon, mirror becomes a copy - ($3)
Gryphon #2 - ($0)
3 Gryphons deal 18 damage to your base, gg

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (4/4A)
  • :psfist: Elite: Reputable Newsman (0+1/3) blocking 2g
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Hound (4/4)
  • :target: Lookout:

In Play:

  • grave (4/2, lvl7, swordless)
  • Quince (1/5, lvl5)
  • Macciatus, The Whisperer (3/3)
  • Liberty Gryphon #1(6/5)
  • Liberty Gryphon #2 (6/5)
  • Mirror of Gryphon #1 (6/5)
  • Reteller of Truths (4/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

It’s not possible to put to words how far the difference between expectation and reality of this match was, wow. Didn’t expect my illusions to be that effective against your heros with so many great answers…

GG!

@charnel_mouse

3 Likes

Sometimes you make a lot of bad decisions and lose a game. I forgot how to defend as red