Truth really loves it when there is no targeting around…
PS: your tech 2 is on 1 health
XCAFS22 Round1 P1T5
P1 [Truth]/Blood/Discipline vs. P2 [Blood]/Future/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Liberty Gryphon (5/5)
Liberty Gryphon (5/5)
STARTING HAND
Reputable Newsman (0/3)
Traffic Director (1/1)
Spectral Hound (3/3)
Martial Mastery
Reteller of Truths (3/3)
Macciatus, The Whisperer (3/3) (MM draw)
Arrest (MM draw)
WORKERS
Jail (3)
Lawful Search
Porkhand Magistrate (2/3)
Manufactured Truth
Traffic Director (1/1)
NextHand
Bluecoat Musketeer (1/2)
Building Inspector (1/1A)
Martial Mastery
Reteller of Truths (3/3)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
hound #2 - ($6)
reteller - ($4)
newsman, blocking 2g - ($2)
hound #1 trades with SL, returns to hand
replay hound - ($1)
Grave kills bombaster, sparkshots MM, takes 3, you gain 1 and draw 1
Martial Mastery, discard nothing, draw 2, look at your hand - ($0)
aven kills MSR, takes 1 from tower
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Spectral Hound (3/3A)
- Elite: Reputable Newsman (0/3)
- Scavenger:
- Technician:
- Lookout: Spectral Hound (3/3)
In Play:
- Spectral Aven (2/1)
- grave (4/2, lvl7, swordrune)
- Reteller of Truths (3/3)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Truth)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
this should be it