Tech StartingHand Workers
Granfalloon Flagbearer (flagbearer) 2/2
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Timely Messenger from hand - ($5)
Timely Messenger trades with Tenderfoot
Summon and midband Troq - ($0)
Rebuild Tech 1
Discard 3, draw 3, reshuffle, draw 2
Squad Leader: L4 Troq Bashar (readiness) 3/4+a
Base HP: 17
Tech I HP: 5
Well, glad I didn’t pull Rambasa! I can Timely, have 5 gold left and can Troq up. Where does that leave me going forward? Do I have enough spells (including Lobber) to tech double Tech 2? Let’s say I do. What’s my endgame look like? Probably either rushing down to Tech 3 Discipline for Monument or Hotter Fire burndown (although Hotter Fire plus spells is easy to shut down with Mind Parry, and Molting Firebird is easy to deal with). Seems like I’m likely going Discipline, I can even leave it a bit open between Tech 3 and trying to get TPOS online. I think Final Smash is a good one-of tech here, along with a Vigor Adept, I’m happy with having those options available in the next couple of turns.
Hmm you know I really should’ve planned ahead here and just put Troq in Scav instead. Give me an extra gold to play Rambasa and tech to 2. As it is, defending Tech 2 isn’t enough of an “I win” for me to skip worker on.