I guess I just soldier on and hope to draw the other one in time. Or at least the Discord for a quick board clear: that works too.
Worker Feral Strike, as I seriously doubt I’ll be able to get a second copy off in 3-4 turns…
7 gold (8)
Young Treant (6), rs and draw
Worker (5)
Tech II Growth (1)
Discard 2 cards for Stealth, Cal kills Garth, goes to max
Discard 1, Draw 3. Float 1 gold.
units have resist 1
SQL - Huntress (3/3 +1) sparkshot, anti-air
Scavenger - Young Treant (0/2)
Technician - Wisp (0/1)
L5 cal (4/5)
Panda (2/2)
Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Growth
Hero’s Hall - 4
STARTING HAND
Argonaut
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Pestering Haunt
NextHand
Deteriorate
Nether Drain
Hyperion
Doom Grasp
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Argonaut - ($5)
Tech II - Present - ($1)
Argonaut + Skeleton kill Huntress. Argonaut survives with 1 hp
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Argonaut 3/4+A
Elite:
Scavenger: Argonaut 3/1
Technician: Skeleton 1/1
Lookout: In Play:
Graveyard Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0 Gold:
Gold: 1
Workers: 9
Thoughts
No big surprise. I’ve some techings that could help counter Feral Strike if ever I don’t face it next turn. If so, well, I’ll put my present stuff and hope it can compete (sadly it won’t).
8 gold (9)
River (7)
Discord (5), you get a gold and a card
Cal kills the SQL Argonaut, taking 1 damage
Forest’s Favor the Panda (3)
Rampant Growth the Panda (1)
Panda breaks Tech II
Discard 0, Draw 2. Float 1 gold.
units have resist 1
SQL - L1 River (2/3 +1)
Scavenger - Young Treant (0/2)
Technician - Wisp (0/1)
L5 cal (4/4)
Panda+ (3/3)
Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Growth
Hero’s Hall - 4
Skeletal Archery
Tricycloid
Sacrifice the Weak
Thieving Imp
Hyperion
Tech 2 card(s)
Get Paid + float + scav - ($11)
Worker - ($10)
Summon Garth - ($8)
Skeleton token - ($7)
Doom Grasp Cal, Garth levels up - ($3)
Argonaut from Graveyard - ($0)
Rebuild tech II
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Argonaut 3/4+A
Elite:
Scavenger: lvl 3 Garth 1/3
Technician:
Lookout: In Play:
Graveyard (Argonaut Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0 Gold:
Gold: 0
Workers: 10
Thoughts
Wow, no Feral Strike, no tech II units and only 2 cards in hand ? Maybe I can survive this. I guess Eric teched Discord early, so with Huntress down and Discord cast, and if Eric went on 2x Feral Strike as he did previously, I should be quite safe for now. Graveyard brings some immediate card adv, good news. Breaking Tech II wasn’t a bad move in itself though, as I could have nether drain Cala, then Garth -> Tricycloid and kill her anyway, and offer XP to another hero (probably Geiger given the situation).
Feral Strike (ult) //unfortunate that these split across the key turn -> Worker this one too
Tech Stampede + Nimble Fencer
8 gold (9)
Level River to 3 (7)
Tap to sideline Argo
Arg (5)
Panda kills Garth, Arg to L3
Max Arg (3)
Worker (2)
Discard 1, Draw 1, rs, Draw 2. Float 2 gold
Sadly, I had no way to save Garth from him fate, save from skipping worker. BTW I continue workering as my cards are costly and I should draw quite much from now on. I could favor max Geiger instead of Argo, then killing Elemental, having Hyperion survive with 1 hp and double-strike next turn thanks to Graveyard; but this ensures a bit more board presence, and I think there are too many threats on my side of the board to be dealt with in one turn.
9 gold (11)
Spore Shambler (8)
Move a rune to Elemental (7)
Elemental kills SQL
Tap River to sideline the other Argo
Cal (5)
Rampant Growth on Panda (3)
Panda breaks your Tech II
Level Cal to 3 (1)
Discard 1, Draw 3. Float 1 gold
Units have Resist 1
SQL - L3 Cal (3/4 +1)
Elite - Young Treant (1/2)
Scavenger - Wisp (0/1)
Technician - Wisp (0/1)
Lookout - Spore Shambler+ (1/2)
L3 River (2/4)
Panda+ (3/2)
Water Elemental+ (4/1)
Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Growth
Hero’s Hall - 4
Temporal Distorsion
Thieving Imp
Sacrifice the Weak
Temporal Distorsion
Deteriorate
Tech 1 card(s)
Get Paid - ($11)
Rebuild Tech II
Hyperion hits Calamandra, both surviving with 1 hp, I draw 1 card
Temporal Distorsion Hyperion into a Tricycloid - ($9)
Tricycloid shoots at elemental, Techn wisp and Calamandra, paying 2 for resist - ($7)
Geiger maxbands. Tricycloid is trashed, then returns
Geiger kills Elite treant and sparkshots scav to death
Argonaut kills Spore Shambler, taking 1 damage back
Now! on fresh Tricycloid - ($6)
Tricycloid breaks your tech II
Tricycloid shoots twice at panda
Argonaut from Graveyard - ($3)
Worker - ($2)
Float ($5)
Discard 4, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Argonaut 3/3
Technician: Argonaut 3/4
Lookout: In Play:
Graveyard ()
lvl 5 Geiger 3/3
Tricycloid 4/4 [1 rune] Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0 Gold:
Gold: 5
Workers: 12
Thoughts
Best possible topdeck with Hyperion, I think, as TD -> Trycicloid hits EricF's board way harder than another Hyperion, and a hasty Tricycloid is pretty fearsome. Workering Doom Grasp as I don't think it will be worth anymore (and I can tech it hastily if need be); Nether Drains should hit harder as lond as Tech II remains down.
The resist would matter as cal would be killed last, so pay 2 for that and 1 for now, but he has the float to do it. Also, your hand doesnt show the card you drew from Hyperion.
Note to self: stop trying and playing Codex when exhausted. To tell the truth, I had a turn with Garth doing stuff, then I remembered I couldn’t have a second hero litteraly just before posting, and “corrected” it quite terribly before falling asleep.
The turn remains the same with the necessary corrections: Tricycloid doesn’t patrol, and I float 2 instead of 5 (-1 for Now!, -2 for double resist 1). Editing the turn accordingly.
Edit: for some reason I also forgot to mention Geiger’s new level, corrected that as well