Abusing parity can solve a lot of patrol problems
Starting hand: 4
Sacrifice the Weak
Interesting choice to prolong the life of Fading Argonaut. I haven’t seen the two teched cards for this cycle yet, so I probably need to worry about Stewardess of the Undone around now.
The question is whether I try to tech up now, delay it in order to thin Offkilter’s board a bit while he has less cards.
- Attack! Worker (6), hero (4), Imp runs into Fading Argonaut, Deteriorate it, Jandra kill it and Plexus, replay Imp (1), maybe play Javelineer. That leaves Plasmodium and Tinker on attack, maybe Nullcraft, maybe Imp getting bounced by Stewardess. Deteriorate also leaves Jandra on more than one health, so Nullcraft can’t just come in and kill her. I could also use the Gargoyle rather than playing a Javelineer, since I think Jandra is safe from combat kills.
- Tech up! Worker (6), Tech II (2), Javelineer or hero to add to defence. OffKilter can probably get through my patrol, maybe destroy the Graveyard, but if I’m at Tech II I don’t care as much.
Teching up puts me on a full hand if I play a hero, or put a Javelineer in Technician. Offkilter’s on three cards either way. Ideally I’d like Troq in Elite, since then if Plasmodium kills him it dies to Abomination. Let’s go on offense before Purple really gets going on Present II.
Putting in a Gorgon, to keep my own hand size up, and a Hooded Executioner, to improve my chances of having something to play next turn while teching up. Since I’m up against Present II, I might got good ability opportunities for it later.
Maybe I go for Wrecking Balls later? Intimidation could be nice against those big Present II units. Alternatively, I go with Orpal for - runes, or Garth for cheap patrollers. Cheap patrollers might be handy against big units, actually. Then OffKilter has to choose between gunning down the cheap guys and shooting down my fliers. We’ll wait and see for now.
Teched cards: 2
T2: 2 x Gargoyle
T3: Abomination, Cursed Crow
T4: Gorgon, Hooded Executioner
Get paid - (7)
Worker - (6)
Troq Bashar - (4)
Thieving Imp suicides into Fading Argonaut for 1+1A damage, goes to Graveyard
Deteriorate, Fading Argonaut is 1/1
Jandra kills Fading Argonaut, overpowers to kill Neo Plexus, you draw, takes 1 damage
Thieving Imp returns from Graveyard, you discard card #1 of 4 - (1)
Gargoyle leaves stone form - (0)
Gargoyle hits your Tech II to 2 HP
Discard 2, draw 3, reshuffle 5, draw 1
Thieving Imp 2/2+1A (demon)
Troq L1 1+2/3
Jandra, the Negator 3/2 (overpower; dies from combat damage: my non-demon units die; 1 damage)
Gargoyle 3/2 (flying, enters stone form next upkeep; stone form: indestructible, can’t attack or patrol; 1g: leave stone form, +3 attack, flying, enter stone form next upkeep, once a turn)
Graveyard HP: 3 (my non-token units go here on death; 4+ buried; destroyed; exhaust: play buried unit)
Base HP: 20
Tech I HP: 5
Sacrifice the Weak
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
4 on board
4 in hand
4 in deck
0 in discard
4 in workers
4 x start
T1: Pestering Haunt
T2: Poisonblade Rogue
T3: Skeletal Archery
T4: Skeleton Javelineer