Placeholder until I get rolling!
GLHF! Start at your own pace!
P1T1
StartingHand Workers
STARTING HAND
Porkhand Magistrate
Lawful Search
Manufactured Truth
Building Inspector
Bluecoat Musketeer
WORKERS
Bluecoat Musketeer
NextHand
Reputable Newsman
Spectral Aven
Traffic Director
Jail
Arrest
Discard
Building Inspector
Manufactured Truth
Lawful Search
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Porkhand Magistrate from hand - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Porkhand Magistrate 2/3
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
Didn’t pull the right draw to open with Aven into MT, but that’s okay, I have good odds to hit MT on the reshuffle. Need to put Bomber on the back foot with Aven, because there’s so few ways for White to target it.
@Bryce_The_Rice’s turn!
Turn 1
Hand: Aged Sensei, Morningstar Flagbearer, Safe Attacking, Fox Viper, Snapback
Workers: Fox Viper
Techs
- Get paid (+$5, $5)
- Hire a worker ($4)
- Summon Aged Sensei ($3)
- Summon Setsuki Hiruki ($1)
- Discard 3, draw 5
- Patrol:
Squad Leader: Setsuki Hiruki (1/3+A)
Elite:
Scavenger: Aged Sensei (1/1)
Technician:
Lookout:
- Buildings:
- Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 6
- Gold: 1
- Hand: 5
- Deck: 0
- Discard: 3
Hand
Smoker, Saviour Monk, Sensei’s Advice, Fox Primus, Grappling Hook
Discard
Safe Attacking, Snapback, Morningstar Flagbearer
Think
Hmm, I don’t really know what to do here. Perhaps I can rush fds.
P1T2
Tech StartingHand Workers
TECH
Overeager Cadet
Brave Knight
STARTING HAND
Jail
Reputable Newsman
Arrest
Spectral Aven
Traffic Director
WORKERS
Bluecoat Musketeer
Traffic Director
NextHand
Brave Knight
Overeager Cadet
Building Inspector
Reputable Newsman
Jail
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Porkhand Magistrate exhausts to disable Setsuki, you draw a card - ($3)
Play Spectral Aven - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Porkhand Magistrate 2/3
- Spectral Aven 2/2
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Alright, so Porkhand will draw Bomber out of tech range. This is a pretty significant advantage. I can porkhand, Tech 1, Aven, worker with 5 gold. Honestly kinda curious why Bomber didn’t play out another card to minimize the impact of Porkhand here.
@Bryce_The_Rice’s turn!
Turn 2
Hand: Smoker, Saviour Monk, Sensei’s Advice, Fox Primus, Grappling Hook, Snapback
Workers: Fox Viper, Smoker
Techs
Turn 2: Sparring Partner, Sparring Partner
- Porkhand draw
- Tech 2 cards
- Get paid (+$6, $7)
- Hire a worker ($6)
- Build Tech 1 ($5)
- Summon Fox Primus ($2)
- Summon Saviour Monk ($0)
- Discard 3, draw 2, reshuffle, draw 3
- Patrol:
Squad Leader: Fox Primus (2/2+A)
Elite:
Scavenger: Aged Sensei (1/1)
Technician: Saviour Monk (2/2)
Lookout:
- Buildings:
Tech 1: 5 - Units/Heroes:
Setsuki Hiruki (1/3) - Base: 20
- Other:
Economy:
- Workers: 7
- Gold: 0
- Hand: 5
- Deck: 2
- Discard: 0
Hand
Morningstar Flagbearer, Safe Attacking, Grappling Hook, Snapback, Sparring Partner
Discard
Think
Hmm, weird. I think it’s not that good for him though, I probably come out on top, despite being unable to start aggression.
P1T3
Tech StartingHand Workers
TECH
Scribe
Boot Camp
STARTING HAND
Brave Knight
Reputable Newsman
Jail
Overeager Cadet
Building Inspector
WORKERS
Bluecoat Musketeer
Traffic Director
Building Inspector
NextHand
Manufactured Truth
Arrest
Lawful Search
Discard
Jail
Scribe
Boot Camp
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Brave Knight - ($2)
Play Overeager Cadet
Play Newsman, naming 1 - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Brave Knight 3/3
- Elite: Overeager Cadet 3/2
- Scavenger:
- Technician: Porkhand Magistrate 2/3
- Lookout:
In Play:
- Reputable Newsman (block 1) 0/3
- Spectral Aven 2/2
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 7
Thoughts
Newsman to block Safe Attacking and Sensei’s Advice and Shuriken Hail. Brave Knight to Hold the Line. Primus is actually relevant here but sets up bad trades for me. Oh and OEC, I’m just going to steamroll tempo right now
@Bryce_The_Rice’s turn!
Turn 3
Hand: Morningstar Flagbearer, Safe Attacking, Grappling Hook, Snapback, Sparring Partner
Workers: Fox Viper, Smoker, Morningstar Flagbearer
Techs
Turn 2: Sparring Partner, Sparring Partner
Turn 3: Fox’s Den Students, Fox’s Den Students
- Tech 2 cards
- Get paid (+$7, $7)
- Hire a worker ($6)
- Summon Sparring Partner ($5)
- Maxband Setsuki ($0)
- Cast Grappling Hook, pull Brave Knight to Lookout ($0)
- Setsuki kills Brave Knight
- Sensei buffs Saviour Monk
- Saviour Monk kills Porkhand, you draw
- Discard 2, draw 2, reshuffle, draw 2
- Patrol:
Squad Leader: Fox Primus (2/2+A)
Elite:
Scavenger: Sparring Partner (2/2)
Technician:
Lookout:
- Buildings:
Tech 1: 5 - Units/Heroes:
Setsuki Hiruki lvl 6 (3/4)
Aged Sensei (1/1)
Saviour Monk (2/1) - Base: 20
- Other:
Economy:
- Workers: 8
- Gold: 0
- Hand: 4
- Deck: 3
- Discard: 0
Hand
Sparring Partner, Sensei’s Advice, Fox’s Den Students, Snapback
Discard
Think
Ok, he’s gone down on cards, so I’ll just fill his hand back up for him. So I can FDS without him having any opportunity to stop it, since he already played out newsman. Nice for me!
I don’t think it matters, but the Monk is missing a damage…
True, I marked it internally but forgot to write it in.
Uh…I don’t remember if Porkhand goes to discard before or after technician draw.
Porky goes to discard, then tech draw, then teched cards go to discard
Appreciate it! One of those little rules that’s very important a very small amount of the time and I keep forgetting it.
Tech StartingHand Workers
TECH
Injunction
Flagstone Garrison
STARTING HAND
Arrest
Manufactured Truth
Lawful Search
Boot Camp
WORKERS
Bluecoat Musketeer
Traffic Director
Building Inspector
Lawful Search
NextHand
Scribe
Porkhand Magistrate 2/3
Jail
Manufactured Truth
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Onimaru - ($4)
Arrest Primus - ($2)
Aven kills Sparring Partner
Manufactured Truth on Newsman, copying Aven - ($1)
Aven Copy kills Savior Monk
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Overeager Cadet 3/2
- Technician:
- Lookout:
In Play:
- Reputable Newsman (block 1) 0/3
- Spectral Aven 2/2
- L1 Onimaru 2/3
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
Oni plus Arrest is 4 gold, leaves 2 gold. Newsman with MT and Boot Camp on one of my things seem good.
@Bryce_The_Rice’s turn!
Turn 4
Hand: Sparring Partner, Sensei’s Advice, Fox’s Den Students, Snapback, Fox’s Den Students, Safe Attacking
Workers: Fox Viper, Smoker, Morningstar Flagbearer, Sensei’s Advice
Techs
Turn 2: Sparring Partner, Sparring Partner
Turn 3: Fox’s Den Students, Fox’s Den Students
Turn 4: Training Grounds, Young Lightning Dragon
- Draw 2
- Tech 2 cards
- Get paid (+$8, $9)
- Hire a worker ($8)
- Cast Fox’s Den Students ($4)
- Cast Fox’s Den Students ($0)
- Sensei buffs a Ninja
- Buffed Ninja kills Cadet
- Setsuki kills Onimaru
- Five Ninja destroy your Tech 1, your base takes 2
- Discard 3, draw 1, reshuffle, draw 4
- Patrol:
Squad Leader: Ninja (1/1+A)
Elite: Ninja (2/1)
Scavenger:
Technician:
Lookout:
- Buildings:
Tech 1: 5 - Units/Heroes:
Setsuki Hiruki lvl 6 (3/4)
Fox Primus (2/2)
Aged Sensei (1/1)
Ninja (1/1)
Ninja (1/1)
Ninja (1/1)
Ninja (1/1)
Ninja (1/1) - Base: 20
- Other:
Economy:
- Workers: 9
- Gold: 0
- Hand: 5
- Deck: 5
- Discard: 0
Hand
Grappling Hook, Saviour Monk, Fox’s Den Students, Fox’s Den Students, Safe Attacking
Discard
Think
Hmm well, destroying his tech 1 seems like the best play. The newsman at 1 is annoying, but I can still play fds, so we’ll kill oni and lock his tech for now. He cannot afford judgement day, so he will certainly build a tower and block with tech 0/heroes. However, he could have redrawn manufactured truth to kill setsuki, which would be sad. If that happens, I will tech up in order to play the tech 2s I will draw the turn after (with setsuki dead).
I think I’m in a good spot.
Shouldn’t this pop the Newsman?
He… raises a valid point.
Yeah I’m going to have to redo the shuffle then, I’d just float the gold. Somehow I glossed over the timing on it switching back.