[XCAFRR21] Pod3 CarpeGuitarrem Blue vs Bomber678 White

If it didn’t change what you would do then no.

@Bomber678 I think your board is missing Fox Primus, no?

Oh yeah, she’s still chilling in the back, exhausted

P1T5


Tech StartingHand Workers

TECH
Community Service
Free Speech


STARTING HAND
Porkhand Magistrate 2/3
Jail
Scribe
Manufactured Truth


WORKERS
Bluecoat Musketeer
Traffic Director
Building Inspector
Lawful Search
Jail


NextHand

Arrest
Brave Knight 3/3
Injunction


Discard

Overeager Cadet 3/2
Manufactured Truth
Scribe
Community Service
Free Speech


Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Summon Quince, illusion arrives - ($7)
Cast Manufactured Truth on Newsman, it becomes an Aven - ($6)
Aven and Aven copy kill Setsuki, 2 levels to Quince - ($4)
Play Porkhand Magistrate - ($1)
Rebuild Tech 1

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate 2/3+a
  • :psfist: Elite: Mirror 1/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman (block 1) 0/3
  • Spectral Aven 2/2
  • L3 Quince 1/4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Well this is terrifying. I REALLY should have teched Free Speech.

@Bryce_The_Rice’s turn!

Gahhh, of course you drew it


Turn 5

Hand: Grappling Hook, Saviour Monk, Fox’s Den Students, Fox’s Den Students, Safe Attacking
Workers: Fox Viper, Smoker, Morningstar Flagbearer, Sensei’s Advice, Fox’s Den Students

Techs

Turn 2: Sparring Partner, Sparring Partner
Turn 3: Fox’s Den Students, Fox’s Den Students
Turn 4: Training Grounds, Young Lightning Dragon
Turn 5: Young Lightning Dragon, Mind-Parry Monk


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Hire a worker ($8)
  4. Build Tech 2 Discipline ($4)
  5. Summon Garus Rook ($2)
  6. Sensei buffs a Ninja
  7. Three Ninja (including buffed) kill Porkhand
  8. Ninja kills Mirror
  9. Three Ninja kill Newsman
  10. Research Safe Attacking ($1)
  11. Fox Primus kills Aven
  12. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Garus Rook (2/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Fox Primus (2/1)
    Aged Sensei (1/1)
    Ninja (1/1)
    Ninja (1/1)
    Ninja (1/1)
  • Base: 20
  • Other:
    Safe Attacking

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 5

Hand

Young Lightning Dragon, Sparring Partner, Snapback, Sparring Partner, Training Grounds

Discard

Young Lightning Dragon, Mind-Parry Monk, Grappling Hook, Fox’s Den Students, Saviour Monk

Think

Of course he had it. I basically woulda won the game if he didn’t. Whatever, I still teched intelligently so I’m going to spike into tech 2 power while he’s stuck building it. No chance of injunction this turn, since he has no way to sac quince. Training grounds is basically going to seal this game for me.

P1T6


Tech StartingHand Workers

TECH
Drill Sergeant
Overeager Cadet


STARTING HAND
Arrest
Brave Knight 3/3
Injunction


WORKERS
Bluecoat Musketeer
Traffic Director
Building Inspector
Lawful Search
Jail
Injunction


NextHand

Flagstone Garrison
Boot Camp


Discard

Overeager Cadet 3/2
Manufactured Truth
Scribe
Community Service
Free Speech
Porkhand Magistrate 2/3+a
Spectral Aven 2/2
Reputable Newsman (block 1) 0/3
Arrest
Drill Sergeant
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Quince casts Arrest on Rook - ($7)
Quince kills Primus
Play Brave Knight - ($4)
Tech 2: Peace - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Quince 1/2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Quince arrests, kills Primus, maxbands, that’s 4 gold. 4 more for tech 2. 1 short on an illusion. Is it better to play BK than to max Quince? yes.

@Bryce_The_Rice’s turn!

Hang on. Heroes aren’t units.

4 Likes

Okay now that we’ve gotten that out of the way

P1T6


Tech StartingHand Workers

TECH
Drill Sergeant
Overeager Cadet


STARTING HAND
Arrest
Brave Knight 3/3
Injunction


WORKERS
Bluecoat Musketeer
Traffic Director
Building Inspector
Lawful Search
Jail
Injunction


NextHand

Overeager Cadet
Boot Camp
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 – Peace - ($5)
Play Brave Knight - ($2)
Summon a Mirror - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror 0/1
  • :target: Lookout:

In Play:

  • L3 Quince 1/4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Quince arrests, kills Primus, maxbands, that’s 4 gold. 4 more for tech 2. 1 short on an illusion. Is it better to play BK than to max Quince? yes.

@Bryce_The_Rice’s turn!

Turn 6

Hand: Young Lightning Dragon, Sparring Partner, Snapback, Sparring Partner, Training Grounds
Workers: Fox Viper, Smoker, Morningstar Flagbearer, Sensei’s Advice, Fox’s Den Students

Techs

Turn 2: Sparring Partner, Sparring Partner
Turn 3: Fox’s Den Students, Fox’s Den Students
Turn 4: Training Grounds, Young Lightning Dragon
Turn 5: Young Lightning Dragon, Mind-Parry Monk
Turn 6: Training Grounds, Earthquake


  1. Tech 2 cards
  2. Get paid (+$10, $11)
  3. Build Training Grounds ($10)
  4. Summon Young Lightning Dragon ($7)
  5. Summon Sparring Partner ($6)
  6. Summon Sparring Partner ($5)
  7. Summon Setsuki Hiruki ($3)
  8. Aged Sensei buffs Rook
  9. Rook kills Brave Knight
  10. Ninja kills Mirror, you draw
  11. Fox Primus and two Ninja destroy your Tech 2, your base takes 2
  12. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Sparring Partner (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Sparring Partner (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Training Grounds: 4
  • Units/Heroes:
    Garus Rook lvl 1 (3/2)
    Setsuki Hiruki lvl 1 (2/3)
    Young Lightning Dragon (3/3)
    Fox Primus (2/1)
    Aged Sensei (1/1)
    Ninja (1/1)
    Ninja (1/1)
    Ninja (1/1)
  • Base: 20
  • Other:
    Safe Attacking

Economy:

  • Workers: 10
  • Gold: 3
  • Hand: 3
  • Deck: 5
  • Discard: 0

Hand

Grappling Hook, Training Grounds, Snapback

Discard

Think

Well, I’d say I’ve wrapped this one up. I don’t see a way for him to mount any reasonable defence that I can’t smash right through.

I assume you meant to add a ninja after the “and”, and then there is one ninja too much left alive.

And I completely agree to your thoughts :wink:

I was using a Ninja but I realised Training Grounds gives Rook enough attack to do it himself. Just forgot to delete the and.

2 Likes

I will concede here haha, nothing I can do with that. If tech 2 lived, I had a shot at miracle garrison, but no such luck.

Gg! Kicking myself for not understanding how good Free Speech is against early Sets.

3 Likes

@FrozenStorm

1 Like