[XCAFRR21] Pod2 CarpeGuitarrem Black vs Dreamfire Black

Placeholder for now, will post turn later today

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Graveyard
Deteriorate
Thieving Imp
Skeletal Archery
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt


Discard

Skeletal Archery
Deteriorate
Thieving Imp
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Orpal - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Orpal 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Well we can hit the hand size with Imp, StW follow-up next turn. We can Vandy for tempo but that gets blocked by Jandra? nah we can StW her next turn. Imp vs StW loses too tempo here even if it comes out ahead on cards.

@Dreamfire’s turn!

Vandy’s banned this tourny :wink:

Please hold, I forgot she was bandy

4 Likes

I’ll keep it simple and summon Orpal.

GL HF in this dark, dark mirror match!

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Deteriorate
Summon Skeletons
Sacrifice the Weak
Graveyard


WORKERS
Summon Skeletons


NextHand

Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Pestering Haunt


Discard

Sacrifice the Weak
Graveyard
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #2 - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’m hoping Carpe had Det and StW in their opening hand.

@CarpeGuitarrem’s turn!

1 Like

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator


WORKERS
Poisonblade Rogue
Pestering Haunt


NextHand

Deteriorate
Skeletal Archery
Jandra, the Negator


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Orpal hits Imp, giving it a - rune and taking 2 damage
Orpal casts Summon Skeletons - ($2)
Play Skeleton Javelineer - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (rune) 1/1
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • L1 Orpal 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I have four gold to play with after tech 1. Could StW and play Jav, could ping Imp for one and drop Skeletons. actually like that second idea. means imp doesn’t get scav and might not go in the cycle. Summon plus a Jav sets up for Archery and also is safe against StW

@Dreamfire’s turn!

Looks like you didn’t pay for your tech I building.

I’ll assume you just don’t have the float. Let me know if that’s not right and I’ll redo my turn if necessary.

P2T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Bone Collector


STARTING HAND
Jandra, the Negator
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Summon Skeletons
Poisonblade Rogue


NextHand

Pestering Haunt
Bone Collector
Deteriorate
Jandra, the Negator
Skeletal Archery


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth, to level 2 - ($2)
Make a Skeleton - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (1/1), -
  • :pschip: Technician: Skeleton Javelineer (1/1), rune
  • :target: Lookout:

In Play:

  • Garth lvl 2 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Interesting that Carpe would go further down on cards…
I’m paranoid about Carrion Curse, so I won’t double up on Bargains. However, I think it’s more likely Orpal will get suicided here to make room for Carpe’s own Garth. So how about I put an extra gold in mine to threaten midband?

@CarpeGuitarrem’s turn!

1 Like

Yeah that’s my bad.

P1T3


Tech StartingHand Workers

TECH
Death and Decay
Banefire Golem


STARTING HAND
Deteriorate
Jandra, the Negator
Skeletal Archery


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator


NextHand

Summon Skeletons
Bone Collector


Discard

Deteriorate
Death and Decay
Banefire Golem


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Orpal casts Deteriorate on your squad leader, killing it.
Level Orpal to 4, he heals - ($2)
Research Skeletal Archery - ($0)
The two skeleton tokens kill your patrollers from long range
Javelineer hits Garth for 1 from long range
Orpal kills Garth and maxbands

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 MAX Orpal 2/5
  • Skeletal Archery
  • Skeleton 1/1
  • Skeleton 1/1+a
  • Skeleton Javelineer (rune) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I’m gonna go down on cards but this blows everything out of the water. 5 gold to triple level Orpal then Skeltal Archery and Deteriorate the SQL. Three Skeletons, that’s two points of damage into the patrol and one into Garth, Orpal with the kill. So time to plan tech 2, let’s go big demons. throw a D&D in there in case I can keep Orpal alive

@Dreamfire’s turn!

P2T3


Tech StartingHand Workers

TECH
Plague Lab
Abomination


STARTING HAND
Pestering Haunt
Bone Collector
Skeletal Archery
Deteriorate
Jandra, the Negator
Lich’s Bargain


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery


NextHand

Deteriorate
Lich’s Bargain
Graveyard
Abomination
Sacrifice the Weak


Tech 2 card(s)
Technician draw and scavenger gold - ($1)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Disease) - ($3)
Orpal - ($1)
Deteriorate kills your Javelineer
Pestering Haunt

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal lvl 1 (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Well that budding skeleton army certainly justifies speccing into Disease. And I’ll tech stuff I can’t fetch with Garth.

@CarpeGuitarrem’s turn!

P1T4


Tech StartingHand Workers

TECH
Banefire Golem
Doom Grasp


STARTING HAND
Bone Collector
Summon Skeletons


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Summon Skeletons


NextHand

Sacrifice the Weak
Thieving Imp


Discard

Deteriorate
Death and Decay
Banefire Golem
Skeleton Javelineer (rune) 1/1
Banefire Golem
Doom Grasp


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Skeleton pings Orpal’s armor off
Orpal deals 2 to Orpal, taking 1 rune
Other skeleton finishes Orpal from range
Bone Collector - ($4)
Tech 2 – Demonology - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:

In Play:

  • L6 MAX Orpal (-) 1/4
  • Skeletal Archery
  • Skeleton 1/1
  • Skeleton 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Haunt because they want free pings? did they draw Garth spells? did I dodge a Doom Grasp? time to keep hammering tempo down. Dropping a TQ tech next turn in case I can set up a Banefire first.

@Dreamfire’s turn!

P2T4


Tech StartingHand Workers

TECH
Doom Grasp
Hooded Executioner


STARTING HAND
Sacrifice the Weak
Graveyard
Deteriorate
Abomination
Lich’s Bargain


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Lich’s Bargain


NextHand

Plague Lab
Thieving Imp
Jandra, the Negator
Skeleton Javelineer


Discard

Pestering Haunt
Sacrifice the Weak
Deteriorate
Doom Grasp
Gorgon


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Pestering Haunt runs into Orpal
Abomination, skeletons die - ($2)
Graveyard - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Abomination (6/6)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

StW would kick my ass, but a Hoodie would be so much worse.

@CarpeGuitarrem’s turn!

P1T5


Tech StartingHand Workers

TECH
Carrion Curse
Terras Q, the Shackled


STARTING HAND
Sacrifice the Weak
Thieving Imp


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Thieving Imp


NextHand

Bone Collector
Graveyard


Discard

Deteriorate
Death and Decay
Banefire Golem
Skeleton Javelineer (rune) 1/1
Banefire Golem
Doom Grasp
Sacrifice the Weak
Carrion Curse
Terras Q, the Shackled


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Garth - ($5)
Garth makes a skeleton - ($4)
Garth casts Sacrifice the Weak, I sacrifice my skeleton and you sacrifice Abomination - ($2)
Bone Collector breaks Graveyard and makes a skeleton
Orpal hits your tech 2 for 1

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • L6 MAX Orpal (-) 1/4
  • Skeletal Archery
  • Bone Collector 3/3
  • L1 Garth Torken 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

spooky momentum swing, unfortunately I was holding the answer. Next turn I’ll have the ability to Maxband Garth and fetch TQ in response to a second Abom.

@Dreamfire’s turn!

the skele dies at birth due to abom, afaik.

3 Likes

Hmmmm. I’ll have to redo turn then. Got an alternate line.

2 Likes

You don’t have Demonology.

he does. Troq is the hero, but the units are from demon spec. only vandy is banned.

5 Likes
[b]P1T5[/b]
Tech StartingHand Workers

TECH
Terras Q, the Shackled
Terras Q, the Shackled


STARTING HAND
Sacrifice the Weak
Thieving Imp


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Thieving Imp


NextHand

Bone Collector
Graveyard


Discard

Deteriorate
Death and Decay
Banefire Golem
Skeleton Javelineer (rune) 1/1
Banefire Golem
Doom Grasp
Sacrifice the Weak
Bone Collector 3/3
Terras Q, the Shackled
Terras Q, the Shackled


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Orpal casts Sacrifice the Weak, Bone Collector dies and Abomination goes to your Graveyard
Summon Garth - ($5)
Garth makes a skeleton - ($4)
Midband Garth - ($1)
Orpal pings your Tech 2 for 1.

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout: L4 Garth Torken 2/4

In Play:

  • L6 MAX Orpal (-) 1/4
  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 1
  • Workers: 9

@Dreamfire’s turn!

Do note that Orpal should be at 1/3 after Haunt pestered him on my last turn.

P2T5


Tech StartingHand Workers

TECH
Nether Drain
Plague Lord


STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Thieving Imp
Plague Lab


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Lich’s Bargain
Skeleton Javelineer


NextHand

Plague Lord
Doom Grasp
Pestering Haunt
Bone Collector


Tech 2 card(s)
Get Paid + scav gold - ($10)
Worker - ($9)
Exhaust Graveyard to replay Abomination, Skeleton dies, you reshuffle and draw - ($3)
Thieving Imp, discard #3 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination (6/6A)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@CarpeGuitarrem’s turn!