Placeholder for now, will post turn later today
GLHF!
P1T1
StartingHand Workers
STARTING HAND
Graveyard
Deteriorate
Thieving Imp
Skeletal Archery
Poisonblade Rogue
WORKERS
Poisonblade Rogue
NextHand
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Discard
Skeletal Archery
Deteriorate
Thieving Imp
Graveyard
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Orpal - ($1)
Float ($1)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L1 Orpal 1/3
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 1
- Workers: 5
Thoughts
Well we can hit the hand size with Imp, StW follow-up next turn. We can Vandy for tempo but that gets blocked by Jandra? nah we can StW her next turn. Imp vs StW loses too tempo here even if it comes out ahead on cards.
@Dreamfire’s turn!
Vandy’s banned this tourny
Please hold, I forgot she was bandy
I’ll keep it simple and summon Orpal.
GL HF in this dark, dark mirror match!
P2T1
StartingHand Workers
STARTING HAND
Thieving Imp
Deteriorate
Summon Skeletons
Sacrifice the Weak
Graveyard
WORKERS
Summon Skeletons
NextHand
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Discard
Sacrifice the Weak
Graveyard
Deteriorate
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #2 - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Thieving Imp (2/2)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
I’m hoping Carpe had Det and StW in their opening hand.
@CarpeGuitarrem’s turn!
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator
WORKERS
Poisonblade Rogue
Pestering Haunt
NextHand
Deteriorate
Skeletal Archery
Jandra, the Negator
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Orpal hits Imp, giving it a - rune and taking 2 damage
Orpal casts Summon Skeletons - ($2)
Play Skeleton Javelineer - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Skeleton 1/1+a
- Elite:
- Scavenger: Skeleton Javelineer (rune) 1/1
- Technician: Skeleton 1/1
- Lookout:
In Play:
- L1 Orpal 1/1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
I have four gold to play with after tech 1. Could StW and play Jav, could ping Imp for one and drop Skeletons. actually like that second idea. means imp doesn’t get scav and might not go in the cycle. Summon plus a Jav sets up for Archery and also is safe against StW
@Dreamfire’s turn!
Looks like you didn’t pay for your tech I building.
I’ll assume you just don’t have the float. Let me know if that’s not right and I’ll redo my turn if necessary.
P2T2
Tech StartingHand Workers
TECH
Lich’s Bargain
Bone Collector
STARTING HAND
Jandra, the Negator
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
WORKERS
Summon Skeletons
Poisonblade Rogue
NextHand
Pestering Haunt
Bone Collector
Deteriorate
Jandra, the Negator
Skeletal Archery
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth, to level 2 - ($2)
Make a Skeleton - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Skeleton (1/1A)
- Elite:
- Scavenger: Thieving Imp (1/1), -
- Technician: Skeleton Javelineer (1/1), rune
- Lookout:
In Play:
- Garth lvl 2 (1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Interesting that Carpe would go further down on cards…
I’m paranoid about Carrion Curse, so I won’t double up on Bargains. However, I think it’s more likely Orpal will get suicided here to make room for Carpe’s own Garth. So how about I put an extra gold in mine to threaten midband?
@CarpeGuitarrem’s turn!
Yeah that’s my bad.
P1T3
Tech StartingHand Workers
TECH
Death and Decay
Banefire Golem
STARTING HAND
Deteriorate
Jandra, the Negator
Skeletal Archery
WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
NextHand
Summon Skeletons
Bone Collector
Discard
Deteriorate
Death and Decay
Banefire Golem
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Orpal casts Deteriorate on your squad leader, killing it.
Level Orpal to 4, he heals - ($2)
Research Skeletal Archery - ($0)
The two skeleton tokens kill your patrollers from long range
Javelineer hits Garth for 1 from long range
Orpal kills Garth and maxbands
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L6 MAX Orpal 2/5
- Skeletal Archery
- Skeleton 1/1
- Skeleton 1/1+a
- Skeleton Javelineer (rune) 1/1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 2
- Deck: 4
- Disc: 3
Gold:
- Gold: 0
- Workers: 7
Thoughts
I’m gonna go down on cards but this blows everything out of the water. 5 gold to triple level Orpal then Skeltal Archery and Deteriorate the SQL. Three Skeletons, that’s two points of damage into the patrol and one into Garth, Orpal with the kill. So time to plan tech 2, let’s go big demons. throw a D&D in there in case I can keep Orpal alive
@Dreamfire’s turn!
P2T3
Tech StartingHand Workers
TECH
Plague Lab
Abomination
STARTING HAND
Pestering Haunt
Bone Collector
Skeletal Archery
Deteriorate
Jandra, the Negator
Lich’s Bargain
WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
NextHand
Deteriorate
Lich’s Bargain
Graveyard
Abomination
Sacrifice the Weak
Tech 2 card(s)
Technician draw and scavenger gold - ($1)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Disease) - ($3)
Orpal - ($1)
Deteriorate kills your Javelineer
Pestering Haunt
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Orpal lvl 1 (1/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Pestering Haunt (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
Well that budding skeleton army certainly justifies speccing into Disease. And I’ll tech stuff I can’t fetch with Garth.
@CarpeGuitarrem’s turn!
P1T4
Tech StartingHand Workers
TECH
Banefire Golem
Doom Grasp
STARTING HAND
Bone Collector
Summon Skeletons
WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Summon Skeletons
NextHand
Sacrifice the Weak
Thieving Imp
Discard
Deteriorate
Death and Decay
Banefire Golem
Skeleton Javelineer (rune) 1/1
Banefire Golem
Doom Grasp
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Skeleton pings Orpal’s armor off
Orpal deals 2 to Orpal, taking 1 rune
Other skeleton finishes Orpal from range
Bone Collector - ($4)
Tech 2 – Demonology - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Bone Collector 3/3
- Lookout:
In Play:
- L6 MAX Orpal (-) 1/4
- Skeletal Archery
- Skeleton 1/1
- Skeleton 1/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
Economy Info:
Cards:
- Hand: 2
- Deck: 2
- Disc: 6
Gold:
- Gold: 0
- Workers: 8
Thoughts
Haunt because they want free pings? did they draw Garth spells? did I dodge a Doom Grasp? time to keep hammering tempo down. Dropping a TQ tech next turn in case I can set up a Banefire first.
@Dreamfire’s turn!
P2T4
Tech StartingHand Workers
TECH
Doom Grasp
Hooded Executioner
STARTING HAND
Sacrifice the Weak
Graveyard
Deteriorate
Abomination
Lich’s Bargain
WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Lich’s Bargain
NextHand
Plague Lab
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Discard
Pestering Haunt
Sacrifice the Weak
Deteriorate
Doom Grasp
Gorgon
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Pestering Haunt runs into Orpal
Abomination, skeletons die - ($2)
Graveyard - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Abomination (6/6)
- Technician:
- Lookout:
In Play:
- Graveyard (3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
StW would kick my ass, but a Hoodie would be so much worse.
@CarpeGuitarrem’s turn!
P1T5
Tech StartingHand Workers
TECH
Carrion Curse
Terras Q, the Shackled
STARTING HAND
Sacrifice the Weak
Thieving Imp
WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Thieving Imp
NextHand
Bone Collector
Graveyard
Discard
Deteriorate
Death and Decay
Banefire Golem
Skeleton Javelineer (rune) 1/1
Banefire Golem
Doom Grasp
Sacrifice the Weak
Carrion Curse
Terras Q, the Shackled
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Garth - ($5)
Garth makes a skeleton - ($4)
Garth casts Sacrifice the Weak, I sacrifice my skeleton and you sacrifice Abomination - ($2)
Bone Collector breaks Graveyard and makes a skeleton
Orpal hits your tech 2 for 1
Float ($2)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Skeleton 1/1
- Lookout:
In Play:
- L6 MAX Orpal (-) 1/4
- Skeletal Archery
- Bone Collector 3/3
- L1 Garth Torken 1/3
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
Economy Info:
Cards:
- Hand: 2
- Deck: 0
- Disc: 9
Gold:
- Gold: 2
- Workers: 9
Thoughts
spooky momentum swing, unfortunately I was holding the answer. Next turn I’ll have the ability to Maxband Garth and fetch TQ in response to a second Abom.
@Dreamfire’s turn!
the skele dies at birth due to abom, afaik.
Hmmmm. I’ll have to redo turn then. Got an alternate line.
You don’t have Demonology.
he does. Troq is the hero, but the units are from demon spec. only vandy is banned.
Tech StartingHand Workers
TECH
Terras Q, the Shackled
Terras Q, the Shackled
STARTING HAND
Sacrifice the Weak
Thieving Imp
WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Thieving Imp
NextHand
Bone Collector
Graveyard
Discard
Deteriorate
Death and Decay
Banefire Golem
Skeleton Javelineer (rune) 1/1
Banefire Golem
Doom Grasp
Sacrifice the Weak
Bone Collector 3/3
Terras Q, the Shackled
Terras Q, the Shackled
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Orpal casts Sacrifice the Weak, Bone Collector dies and Abomination goes to your Graveyard
Summon Garth - ($5)
Garth makes a skeleton - ($4)
Midband Garth - ($1)
Orpal pings your Tech 2 for 1.
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Skeleton 1/1
- Lookout: L4 Garth Torken 2/4
In Play:
- L6 MAX Orpal (-) 1/4
- Skeletal Archery
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
Economy Info:
Cards:
- Hand: 2
- Deck: 0
- Disc: 10
Gold:
- Gold: 1
- Workers: 9
@Dreamfire’s turn!
Do note that Orpal should be at 1/3 after Haunt pestered him on my last turn.
P2T5
Tech StartingHand Workers
TECH
Nether Drain
Plague Lord
STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Thieving Imp
Plague Lab
WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Lich’s Bargain
Skeleton Javelineer
NextHand
Plague Lord
Doom Grasp
Pestering Haunt
Bone Collector
Tech 2 card(s)
Get Paid + scav gold - ($10)
Worker - ($9)
Exhaust Graveyard to replay Abomination, Skeleton dies, you reshuffle and draw - ($3)
Thieving Imp, discard #3 - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Abomination (6/6A)
- Elite:
- Scavenger: Thieving Imp (1/1)
- Technician:
- Lookout:
In Play:
- Graveyard (3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 4 (Disease)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
@CarpeGuitarrem’s turn!