Oops, looks like you didn’t pay for this
Gonna just float 2 gold in that case, does that change stuff?
Float 2 instead of mid Garth? No change to my turn.
P1T6
Tech StartingHand Workers
TECH
Shrine of Forbidden Knowledge
Voidblocker
STARTING HAND
Bone Collector
Graveyard
Skeleton Javelineer (rune) 1/1
WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Thieving Imp
NextHand
Terras Q, the Shackled
Banefire Golem
Banefire Golem
Discard
Skeleton Javelineer (rune) 1/1
Shrine of Forbidden Knowledge
Bone Collector
Tech 2 card(s)
Get Paid + float - ($11)
Maxband Garth, fetch Voidblocker from my discard - ($5)
Play Graveyard - ($3)
Build a Tower - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Voidblocker 1/5
- Lookout:
In Play:
- L6 MAX Orpal (-) 1/3
- Skeletal Archery
- L1 Garth Torken 1/3
- Graveyard (3 HP) – (nobody)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 3
Gold:
- Gold: 0
- Workers: 9
Thoughts
Max Garth is 6, plus 2 to Graveyard is 8. Leaves me with enough for a Tower I guess. I think I bring out uhhhh maybe this is actually Voidblocker? Means no repeated card advantage generation with Graveyard. Because the alternative here is Dozer and I’m not feeling that.
@Dreamfire’s turn!
P2T6
Tech StartingHand Workers
TECH
Cursed Crow
STARTING HAND
Bone Collector
Doom Grasp
Plague Lord
Pestering Haunt
WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Lich’s Bargain
Skeleton Javelineer
NextHand
Jandra, the Negator
Hooded Executioner
Deteriorate
Plague Lab
Nether Drain
Discard
Doom Grasp
Bone Collector
Pestering Haunt
Plague Lord
Tech 1 card(s)
Get Paid - ($10)
Garth - ($8)
Doom Grasp, I sacrifice Imp to kill Orpal, Garth to lvl 3 - ($4)
Garth to maxband, fetch Cursed Crow from discard - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Garth lvl 7 (3/4A)
- Elite:
- Scavenger: Cursed Crow (2/2)
- Technician:
- Lookout: Abomination (6/6)
In Play:
- Graveyard (3), holding Thieving Imp
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 4 (Disease)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
Thoughts
Card bleed has been serving me well so far, so I’ll keep leaning into it with Crow+Imp, and leave the technician alone.
@CarpeGuitarrem’s turn!
P1T7
Tech StartingHand Workers
TECH
Shrine of Forbidden Knowledge
Zarramonde, the Obliterator
STARTING HAND
Terras Q, the Shackled
Banefire Golem
Banefire Golem
WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Thieving Imp
Banefire Golem
NextHand
Doom Grasp
Sacrifice the Weak
Death and Decay
Discard
Skeleton Javelineer (rune) 1/1
Shrine of Forbidden Knowledge
Bone Collector
Banefire Golem
Shrine of Forbidden Knowledge
Zarramonde, the Obliterator
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Terras Q from hand, the Warlock tokens immediately die from Abomination. - ($2)
Summon Troq - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Voidblocker 1/5
- Elite:
- Scavenger:
- Technician: L1 Troq 2/3
- Lookout: Terras Q, the Shackled 14/14
In Play:
- Skeletal Archery
- L7 MAX Garth Torken 3/4
- Graveyard (3 HP) – (nobody)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
Straightforward turn here
@Dreamfire’s turn!
P2T7
Tech StartingHand Workers
TECH
Death and Decay
Death and Decay
STARTING HAND
Nether Drain
Deteriorate
Hooded Executioner
Jandra, the Negator
Plague Lab
WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Lich’s Bargain
Skeleton Javelineer
Jandra, the Negator
NextHand
Death and Decay
Nether Drain
Pestering Haunt
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Orpal - ($7)
Abomination sends Voidblocker to your Graveyard, I exhaust Orpal
Hooded Executioner, boosted to send Terras Q to your Graveyard - ($2)
Garth kills Troq, you draw, Orpal to lvl 3
Nether Drain from my Garth to my Orpal (both to lvl 5) - ($1)
Orpal to maxband - ($0)
Cursed Crow hits your base to 18, you discard #3
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Hooded Executioner (2/2)
- Lookout:
In Play:
- Orpal lvl 6 (2/5)
- Garth lvl 5 (2/1)
- Abomination (6/4)
- Cursed Crow (2/1)
- Graveyard (3), holding Thieving Imp
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 4 (Disease)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
Thoughts
That was a pretty awesome play, but it straight up loses to Hoodie. My real problem is going to be getting through Carpe’s heroes to deal real base damage, so let’s pivot to D&D.
@CarpeGuitarrem’s turn!
"P1T8
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Death and Decay
Doom Grasp
Deteriorate
WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Thieving Imp
Banefire Golem
NextHand
Bone Collector 3/3
Deteriorate
Terras Q, the Shackled
Tech 0 card(s)
Get Paid - ($10)
Garth casts Deteriorate on Crow, it goes to your graveyard
Garth casts Sacrifice the Weak, Executioner goes to your Graveyard - ($8)
Summon Orpal - ($6)
Exhaust Graveyard to replay Terras Q, Warlock tokens die - ($0)
Garth destroys Graveyard, your units to discard
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Level 1 Orpal 1/3+a
- Elite:
- Scavenger:
- Technician:
- Lookout: Terras Q, the Shackled 14/14
In Play:
- Skeletal Archery
- L7 MAX Garth Torken 3/2
- Graveyard (3 HP) – (Voidblocker 1/5)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Okay it’s just time for a board clear I think, or maybe instead of killing Garth we bust Graveyard, yeah. nah actually, the free unit fetch and Doom Grasp are too much of a threat here. wait I take that back, you can boost from graveyard
@Dreamfire’s turn!
P2T8
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Pestering Haunt
Death and Decay
Nether Drain
Plague Lab
WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Lich’s Bargain
Skeleton Javelineer
Jandra, the Negator
NextHand
Deteriorate
Doom Grasp
Death and Decay
Bone Collector
Plague Lord
Discard
Cursed Crow
Thieving Imp
Graveyard
Hooded Executioner
Death and Decay
Sacrifice the Weak
Nether Drain
Pestering Haunt
Plague Lab
Tech 0 card(s)
Get Paid - ($11)
Technician draw
Death and Decay, kills your Orpal and destroys your Graveyard, my Garth maxbands and fetches Cursed Crow - ($3)
Sacrifice the Weak, kills Terras Q and Cursed Crow - ($1)
Garth breaks Tower, your base to 13
Abomination kills your Garth, levels fizzle
Orpal breaks Tech 2, your base to 11
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Orpal lvl 6 (2/5)
- Garth lvl 7 (3/3)
- Abomination (6/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 4 (Disease)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 9
Gold:
- Gold: 1
- Workers: 11
@CarpeGuitarrem’s turn!
Dang. I’ll scoop there! Without tech 2 I can’t drop my other Terras from hand. Gg!
GG WP! Playing Terras Q into my Abomination was awesome, but black just has so many ways of dealing with those big bodies.
@FrozenStorm Death and Decay beats Demons
Yeah, incredibly tight stuff. I didn’t think ahead enough and assumed Garth would be enough to shield me from Sac the Weak style effects, but didn’t plan on Abomination.
What I didn’t get @CarpeGuitarrem :
In your t8 you had to discard #3 from the crow. Yes, before the technician draw that would have been your own d&d, but you had to discard after the technician draw, so d&d was randomized to position 2. As you didn’t cast d&d and didn’t cast the new #3 slot card I didn’t want to interfere, but you do know about this order, randomizing again first, discard second, right?
That d&d would have changed everything!
@zango Not sure what you mean. Carpe never had maxband Orpal on board and Death and Decay in hand in the same turn.
Ahhh my bad
I was more confused by the turn 7 patrol… With void blocker your only STW/ Hoodie cover for terrasq, why sick void in front? Terras is a beef cake, he’s plenty safe from board in SQL!
Worried about that doom grasp as if the resist 3 isn’t costly enough already
Yeah it was a useless D&D draw because Orpal had died.
Honestly good point on switching patrol order, I was just paranoid about the wrong things.