[XCAFRR21] Pod2 CarpeGuitarrem Black vs Dreamfire Black

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Gonna just float 2 gold in that case, does that change stuff?

Float 2 instead of mid Garth? No change to my turn.

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P1T6


Tech StartingHand Workers

TECH
Shrine of Forbidden Knowledge
Voidblocker


STARTING HAND
Bone Collector
Graveyard
Skeleton Javelineer (rune) 1/1


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Thieving Imp


NextHand

Terras Q, the Shackled
Banefire Golem
Banefire Golem


Discard

Skeleton Javelineer (rune) 1/1
Shrine of Forbidden Knowledge
Bone Collector


Tech 2 card(s)
Get Paid + float - ($11)
Maxband Garth, fetch Voidblocker from my discard - ($5)
Play Graveyard - ($3)
Build a Tower - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Voidblocker 1/5
  • :target: Lookout:

In Play:

  • L6 MAX Orpal (-) 1/3
  • Skeletal Archery
  • L1 Garth Torken 1/3
  • Graveyard (3 HP) – (nobody)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Max Garth is 6, plus 2 to Graveyard is 8. Leaves me with enough for a Tower I guess. I think I bring out uhhhh maybe this is actually Voidblocker? Means no repeated card advantage generation with Graveyard. Because the alternative here is Dozer and I’m not feeling that.

@Dreamfire’s turn!

P2T6


Tech StartingHand Workers

TECH
Cursed Crow


STARTING HAND
Bone Collector
Doom Grasp
Plague Lord
Pestering Haunt


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Lich’s Bargain
Skeleton Javelineer


NextHand

Jandra, the Negator
Hooded Executioner
Deteriorate
Plague Lab
Nether Drain


Discard

Doom Grasp
Bone Collector
Pestering Haunt
Plague Lord


Tech 1 card(s)
Get Paid - ($10)
Garth - ($8)
Doom Grasp, I sacrifice Imp to kill Orpal, Garth to lvl 3 - ($4)
Garth to maxband, fetch Cursed Crow from discard - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth lvl 7 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Cursed Crow (2/2)
  • :pschip: Technician:
  • :target: Lookout: Abomination (6/6)

In Play:

  • Graveyard (3), holding Thieving Imp

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Card bleed has been serving me well so far, so I’ll keep leaning into it with Crow+Imp, and leave the technician alone.

@CarpeGuitarrem’s turn!

P1T7


Tech StartingHand Workers

TECH
Shrine of Forbidden Knowledge
Zarramonde, the Obliterator


STARTING HAND
Terras Q, the Shackled
Banefire Golem
Banefire Golem


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Thieving Imp
Banefire Golem


NextHand

Doom Grasp
Sacrifice the Weak
Death and Decay


Discard

Skeleton Javelineer (rune) 1/1
Shrine of Forbidden Knowledge
Bone Collector
Banefire Golem
Shrine of Forbidden Knowledge
Zarramonde, the Obliterator


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Terras Q from hand, the Warlock tokens immediately die from Abomination. - ($2)
Summon Troq - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Voidblocker 1/5
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Troq 2/3
  • :target: Lookout: Terras Q, the Shackled 14/14

In Play:

  • Skeletal Archery
  • L7 MAX Garth Torken 3/4
  • Graveyard (3 HP) – (nobody)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Straightforward turn here

@Dreamfire’s turn!

2 Likes

P2T7


Tech StartingHand Workers

TECH
Death and Decay
Death and Decay


STARTING HAND
Nether Drain
Deteriorate
Hooded Executioner
Jandra, the Negator
Plague Lab


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Lich’s Bargain
Skeleton Javelineer
Jandra, the Negator


NextHand

Death and Decay
Nether Drain
Pestering Haunt
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Orpal - ($7)
Abomination sends Voidblocker to your Graveyard, I exhaust Orpal
Hooded Executioner, boosted to send Terras Q to your Graveyard - ($2)
Garth kills Troq, you draw, Orpal to lvl 3
Nether Drain from my Garth to my Orpal (both to lvl 5) - ($1)
Orpal to maxband - ($0)
Cursed Crow hits your base to 18, you discard #3

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Hooded Executioner (2/2)
  • :target: Lookout:

In Play:

  • Orpal lvl 6 (2/5)
  • Garth lvl 5 (2/1)
  • Abomination (6/4)
  • Cursed Crow (2/1)
  • Graveyard (3), holding Thieving Imp

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

That was a pretty awesome play, but it straight up loses to Hoodie. My real problem is going to be getting through Carpe’s heroes to deal real base damage, so let’s pivot to D&D.

@CarpeGuitarrem’s turn!

"P1T8


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Death and Decay
Doom Grasp
Deteriorate


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Thieving Imp
Banefire Golem


NextHand

Bone Collector 3/3
Deteriorate
Terras Q, the Shackled


Tech 0 card(s)
Get Paid - ($10)
Garth casts Deteriorate on Crow, it goes to your graveyard
Garth casts Sacrifice the Weak, Executioner goes to your Graveyard - ($8)
Summon Orpal - ($6)
Exhaust Graveyard to replay Terras Q, Warlock tokens die - ($0)
Garth destroys Graveyard, your units to discard

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Level 1 Orpal 1/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Terras Q, the Shackled 14/14

In Play:

  • Skeletal Archery
  • L7 MAX Garth Torken 3/2
  • Graveyard (3 HP) – (Voidblocker 1/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Okay it’s just time for a board clear I think, or maybe instead of killing Garth we bust Graveyard, yeah. nah actually, the free unit fetch and Doom Grasp are too much of a threat here. wait I take that back, you can boost from graveyard

@Dreamfire’s turn!

P2T8


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Pestering Haunt
Death and Decay
Nether Drain
Plague Lab


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Lich’s Bargain
Skeleton Javelineer
Jandra, the Negator


NextHand

Deteriorate
Doom Grasp
Death and Decay
Bone Collector
Plague Lord


Discard

Cursed Crow
Thieving Imp
Graveyard
Hooded Executioner
Death and Decay
Sacrifice the Weak
Nether Drain
Pestering Haunt
Plague Lab


Tech 0 card(s)
Get Paid - ($11)
Technician draw
Death and Decay, kills your Orpal and destroys your Graveyard, my Garth maxbands and fetches Cursed Crow - ($3)
Sacrifice the Weak, kills Terras Q and Cursed Crow - ($1)
Garth breaks Tower, your base to 13
Abomination kills your Garth, levels fizzle
Orpal breaks Tech 2, your base to 11

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Orpal lvl 6 (2/5)
  • Garth lvl 7 (3/3)
  • Abomination (6/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 11

@CarpeGuitarrem’s turn!

Dang. I’ll scoop there! Without tech 2 I can’t drop my other Terras from hand. Gg!

GG WP! Playing Terras Q into my Abomination was awesome, but black just has so many ways of dealing with those big bodies.

@FrozenStorm Death and Decay beats Demons

2 Likes

Yeah, incredibly tight stuff. I didn’t think ahead enough and assumed Garth would be enough to shield me from Sac the Weak style effects, but didn’t plan on Abomination.

1 Like

What I didn’t get @CarpeGuitarrem :
In your t8 you had to discard #3 from the crow. Yes, before the technician draw that would have been your own d&d, but you had to discard after the technician draw, so d&d was randomized to position 2. As you didn’t cast d&d and didn’t cast the new #3 slot card I didn’t want to interfere, but you do know about this order, randomizing again first, discard second, right?
That d&d would have changed everything!

@zango Not sure what you mean. Carpe never had maxband Orpal on board and Death and Decay in hand in the same turn.

3 Likes

Ahhh my bad

I was more confused by the turn 7 patrol… With void blocker your only STW/ Hoodie cover for terrasq, why sick void in front? Terras is a beef cake, he’s plenty safe from board in SQL!

2 Likes

Worried about that doom grasp as if the resist 3 isn’t costly enough already :stuck_out_tongue:

2 Likes

Yeah it was a useless D&D draw because Orpal had died.

Honestly good point on switching patrol order, I was just paranoid about the wrong things.