[XCAFRR21] Pod1 OffKilter Black vs Dreamfire Red

P1T5


Tech StartingHand Workers

TECH
Sickness
Spreading Plague


STARTING HAND
Sickness
Poisonblade Rogue
Gargoyle
Graveyard


WORKERS
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Gargoyle


NextHand

Plague Lab
Pestering Haunt
Spreading Plague
Sickness


Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Poisonblade Rogue - ($6)
Tower - ($3)
Worker - ($2)
Orpal kills Ogre
Twilight Baron trades with Zane
Orpal Maxbands

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue 2/1a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Orpal Gloor 2/5 disease

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Feels like good trades, with a tower to prevent stealthiness. I think I have to worker, or I’ll be too far behind… besides I want to be able to afford Barons. With workering the Gargoyle I’m really commited to Orpal+Barons for this draw. Interesting!

@Dreamfire’s turn!

Orpal has 2 attack and the Ogre has 2 health + 1 armor.

Yeah, but Orpal doesn’t do damage, he does -1/-1 runes. So a 1/0 ogre is dead.

But it’s still an attack, and armor defends against attacks, so one -1/-1 rune doesn’t take effect. That’s why the ability on Poisonblade Rogue is worded the way it is.

Edit: @OffKilter we should wait for a ruling, I’ll tag the tournament’s judges @FrozenStorm @zhavier

So I have to use inference from the wording on another card to figure out a non-intuitive way that my hero works? Really?

This should be a card-specific ruling on the codex card db site.

Because I’ve seen my next hand that would effect my decision if I’m to change strategy.
I can cast Sickness first to make the same thing work (it was in my hand and I had a 2 float), and I’ll randomly decide which card from my current hand goes back in my deck… the 4th.

Yeah, I couldn’t find a ruling in the database either. Safest bet would be to wait for a ruling by one of the tournament’s judges. They could also tell us what to do about the cards you’ve drawn at the end of the turn.

Edit: I did find this in the Rules Questions thread: Rules Questions thread - #135 by Rico

1 Like

Armour defends against damage. Orpal deals his combat damage as - tokens.
Seems straightforward that armour would defend against that.

1 Like

Dreamfire and bomber are correct here, armor prevents a damage from being done, whether Orpal deals damage normally, -1/-1, or as pizza slices is irrelevant as one of the damage is prevented.

You are welcome to replay your turn to fix the error @OffKilter you just need to redraw your hand. You should be able to run Ctrl+z on your spreadsheet to back it up (or use Google docs version control). Using Sickness to achieve the kill would also have your TB survive, seems a decent proposal anyway

4 Likes

The real thing I find strange is Deathtouch working on armour. That feels wrong to me.

2 Likes

Yeah, I didn’t doubt that Dreamfire was correct after thinking through the logic. It just took me 10 minutes to get there. Having a card specific ruling on this would have helped.

I’ll go with my plan to play sickness to fix the turn.

because (hidden)

the hand I drew is really bad and it feels unfair to get a chance to redraw it because of a mistake. I’m curious to see if I can survive off of it!

Even though your manner is humble, my understanding is that you HAVE to redraw the hand, you must not keep the hand and reduce it’s size by putting a random card back to the deck.

(Sorry for interrupting in case I just misunderstood your spoiler)

@FrozenStorm : a clarification would be appreciated

2 Likes

Agree this is weird

This is correct. Regardless if the new hand was fantastic or a whiff, if you’re backing up you just automatically redraw it to avoid the bias of wanting to redraw if you whiff vs not wanting to if you hit jackpot

I assume the board state is the same, and you just have 2 gold and 1 card less than indicated.

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Charge
Bloodlust
Bombaster


WORKERS
Bloodburn
Pillage
Careless Musketeer
Makeshift Rambaster


NextHand

Bombaster
Disguised Monkey
Steam Tank


Tech 2 card(s)
Get Paid - ($9)
Skip worker
Bombaster - ($7)
Sacrifice Bombaster ro kill Poisonblade Rogue - ($6)
Drakk - ($4)
Jaina - ($2)
Bloodlust on Drakk and Jaina - ($0)
Drakk and Jaina trade with Orpal, levels fizzle

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Reset the board, set up for Tank+tech 3 next turn.

@OffKilter’s turn!

Works for me.

P1T6


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Sickness
Spreading Plague
Plague Lab
Pestering Haunt
Spreading Plague
Pestering Haunt
Sickness


WORKERS
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Gargoyle
Pestering Haunt


NextHand

Carrion Curse
Graveyard
Plague Lab
Thieving Imp


Discard

Poisonblade Rogue 2/1a
Spreading Plague
Sickness
Gorgon
Gorgon


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 - Disease - ($3)
Garth Torken - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth Torken 1/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Wow, with Orpal dead I can get Garth out. Not too shabby! Still had a whiff hand even with the redraw…

@Dreamfire’s turn!

P2T6


Tech StartingHand Workers

TECH
Chaos Mirror
Kidnapping


STARTING HAND
Steam Tank
Disguised Monkey
Bombaster


WORKERS
Bloodburn
Pillage
Careless Musketeer
Makeshift Rambaster
Bombaster


NextHand

Lobber
Lobber
Pirate Gunship


Discard

Disguised Monkey
Chaos Mirror
Kidnapping


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Steam Tank - ($5)
Tech 3 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Steam Tank (3/6)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Let’s go.

@OffKilter’s turn!

Edit: fix imp costing 3

P1T7


Tech StartingHand Workers

TECH
Crypt Crawler
Cursed Crow


STARTING HAND
Thieving Imp
Graveyard
Carrion Curse
Plague Lab


WORKERS
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Gargoyle
Pestering Haunt


NextHand

Summon Skeletons
Sickness
Twilight Baron
Jandra, the Negator
Twilight Baron


Discard

Poisonblade Rogue 2/1a
Spreading Plague
Sickness
Gorgon
Gorgon
Plague Lab
Graveyard
Carrion Curse
Crypt Crawler


Tech 2 card(s)
Get Paid - ($9)
Maxband Torken - ($3)
Cursed Crow in Play from Torken Maxbanding
Thieving Imp (Discard card #1) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2a
  • :psfist: Elite: Cursed Crow 3/3 Flying
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Garth Torken 3/4
  • :target: Lookout:

In Play:

  • Skeleton 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I think this would be a decent defense in case of Pirate Gunship. It’s super akward having double twilight barons in the hand before my tech 2 gets drawn…

@Dreamfire’s turn!

Imp costs 3

2 Likes

Ah, of course.
Remove a skeleton then.

P2T7


StartingHand Workers

STARTING HAND
Pirate Gunship
Lobber
Lobber


WORKERS
Bloodburn
Pillage
Careless Musketeer
Makeshift Rambaster
Bombaster


NextHand

Mad Man
Scorch
Pirate Gunship


Discard

Disguised Monkey
Chaos Mirror
Kidnapping
Lobber
Lobber


Tech 0 card(s)
Get Paid - ($10)
Steam Tank kills Thieving Imp
Pirate Gunship - ($4)
Drakk - ($2)
Pirate Gunship kills Garth, obliterates Skeleton and Cursed Crow, Drakk to lvl 3
Jaina - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina lvl 1 (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Drakk lvl 3 (1/3)

In Play:

  • Pirate Gunship (7/5)
  • Steam Tank (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Let’s go.

@OffKilter’s turn!

GG Well Played.

1 Like