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[XCAFRR21] Pod1 OffKilter Black vs Dreamfire Red

GL HF Dreamfire!

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Graveyard
Summon Skeletons
Skeletal Archery
Thieving Imp


WORKERS
Skeletal Archery


NextHand

Skeleton Javelineer
Pestering Haunt
Poisonblade Rogue
Sacrifice the Weak
Deteriorate


Discard

Thieving Imp
Summon Skeletons
Graveyard


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra, the Negator - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator 3/3a overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Overpower vs red sounds fun.

@Dreamfire’s turn!

GL HF to you as well!

P2T1


StartingHand Workers

STARTING HAND
Bloodburn
Nautical Dog
Careless Musketeer
Mad Man
Scorch


WORKERS
Bloodburn


NextHand

Makeshift Rambaster
Bloodrage Ogre
Pillage
Bombaster
Charge


Discard

Careless Musketeer
Mad Man
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina - ($2)
Nautical Dog - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Would’ve liked to have Brogre or Bombaster against Jandra, but maybe I could bring in one of them with Charge next turn.

@OffKilter’s turn!

P1T2


Tech StartingHand Workers

TECH
Sickness
Twilight Baron


STARTING HAND
Sacrifice the Weak
Pestering Haunt
Poisonblade Rogue
Deteriorate
Skeleton Javelineer


WORKERS
Skeletal Archery
Sacrifice the Weak


NextHand

Poisonblade Rogue
Skeleton Javelineer
Sickness
Twilight Baron
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Orpal Gloor - ($1)
Deteriorate dog (you scavenge)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator 3/3a overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Orpal Gloor 1/3 disease

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Jaina! I was worried mostly about kidnapping, I think I can get a Twilight Baron if Drakk is stuck in the hall.

@Dreamfire’s turn!

P2T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Charge
Makeshift Rambaster
Bombaster
Bloodrage Ogre
Pillage


WORKERS
Bloodburn
Pillage


NextHand

Charge
Lobber
Scorch
Mad Man


Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Bloodrage Ogre - ($5)
Bombaster - ($3)
Tech 1 - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Jaina lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

OffKilter seems to be playing defensively, so I’ll try to seize the initiative. Sickness would kick my ass though.

@OffKilter’s turn!

P1T3


Tech StartingHand Workers

TECH
Carrion Curse
Gargoyle


STARTING HAND
Poisonblade Rogue
Graveyard
Skeleton Javelineer
Twilight Baron
Sickness


WORKERS
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer


NextHand

Carrion Curse
Thieving Imp
Summon Skeletons
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Twilight Baron - ($2)
Sickness → Bombaster and Jaina - ($0)
Jandra kills bombaster (overpower kills ogre), -2hp
You draw (technician)
Orpal Gloor attacks Jaina (2nd -1/-1 rune) -1hp

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Twilight Baron 4/4 overpower

In Play:

  • Jandra, the Negator 3/(3-2) overpower
  • L1 Orpal Gloor 1/(3-1) disease

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Tough call whether to go aggressive with sickness or greedy with a graveyard. With the heroes hall, kidnapping is a threat. Leaving the ogre alive would give too much damage potential in that case, here it’s probably not worth the 7 gold to pull it off.

@Dreamfire’s turn!

P2T3


Tech StartingHand Workers

TECH
Steam Tank
Bloodlust


STARTING HAND
Scorch
Lobber
Charge
Mad Man
Careless Musketeer


WORKERS
Bloodburn
Pillage
Careless Musketeer


NextHand

Scorch
Lobber
Nautical Dog
Makeshift Rambaster


Tech 2 card(s)
Technician draw
Get Paid - ($7)
Worker - ($6)
Lobber - ($5)
Mad Man - ($4)
Tech 2 (Anarchy) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician: Jaina lvl 1 (0/1), - -
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Yup, Sickness kicked my ass.

@OffKilter’s turn!

@Dreamfire I want to do something that I think I need your help with.

I’ll use Twilight Baron attack the lobber, and overpower into Jaina, triggering a Technician draw for you and also 2 levels for Orpal Gloor.
Then I’ll use Orpal to cast Carrion Curse, to see your hand including the technician draw that was previously hidden information to both of us and not on the forum post.

Unless there’s a misunderstanding, I will commit to this action and await your response before proceeding with my turn.

My technician draw is Bloodrage Ogre.

1 Like

P1T4


Tech StartingHand Workers

TECH
Twilight Baron
Plague Lab


STARTING HAND
Summon Skeletons
Pestering Haunt
Thieving Imp
Carrion Curse


WORKERS
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer


NextHand

Graveyard
Poisonblade Rogue
Gargoyle
Sickness


Discard

Carrion Curse
Summon Skeletons
Pestering Haunt
Twilight Baron
Plague Lab


Tech 2 card(s)
Get Paid - ($7)
Twilight Baron attacks into lobber, overpowering to kill Jaina. (Technician draw, Orpal gains 2 levels)
Carrion Curse - ($4)
Thieving Imp (I rolled a 2 for the discard) - ($1)
Orpal Gloor kills Madman (you scavenge)
Level up Orpal - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jandra, the Negator 3/(3-2) overpower
  • :target: Lookout:

In Play:

  • L4 Orpal Gloor 2/4 disease
  • Twilight Baron 4/(4-2) overpower

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Not the best carrion curse, but at least I found out that I didn’t have an immediate T2 threat.

So much haste threat, should I skip a worker to level up Orpal? Yeah…

@Dreamfire’s turn!

I assume that you discard my Scorch?

Oh yes, thanks.

P2T4


Tech StartingHand Workers

TECH
Disguised Monkey
Steam Tank


STARTING HAND
Lobber
Nautical Dog
Makeshift Rambaster
Scorch
Bloodrage Ogre


WORKERS
Bloodburn
Pillage
Careless Musketeer
Makeshift Rambaster


NextHand

Bombaster
Bloodlust
Charge


Discard

Lobber
Scorch
Lobber
Mad Man
Nautical Dog
Disguised Monkey
Steam Tank


Tech 2 card(s)
Technician draw
Get Paid + scav - ($9)
Worker - ($8)
Zane, to midband, kills Imp - ($3)
Zane to maxband, shove Jandra to die in scav, we both get 1 gold - ($1) → ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Lucky the Carrion Curse only hit my Scorch, less lucky that the Imp got my Lobber. Still, Zane keeps me afloat here, and OffKilter skipping a worker should pay off in the long run.

@OffKilter’s turn!

P1T5


Tech StartingHand Workers

TECH
Sickness
Spreading Plague


STARTING HAND
Sickness
Poisonblade Rogue
Gargoyle
Graveyard


WORKERS
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Gargoyle


NextHand

Plague Lab
Pestering Haunt
Spreading Plague
Sickness


Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Poisonblade Rogue - ($6)
Tower - ($3)
Worker - ($2)
Orpal kills Ogre
Twilight Baron trades with Zane
Orpal Maxbands

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue 2/1a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Orpal Gloor 2/5 disease

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Feels like good trades, with a tower to prevent stealthiness. I think I have to worker, or I’ll be too far behind… besides I want to be able to afford Barons. With workering the Gargoyle I’m really commited to Orpal+Barons for this draw. Interesting!

@Dreamfire’s turn!

Orpal has 2 attack and the Ogre has 2 health + 1 armor.

Yeah, but Orpal doesn’t do damage, he does -1/-1 runes. So a 1/0 ogre is dead.

But it’s still an attack, and armor defends against attacks, so one -1/-1 rune doesn’t take effect. That’s why the ability on Poisonblade Rogue is worded the way it is.

Edit: @OffKilter we should wait for a ruling, I’ll tag the tournament’s judges @FrozenStorm @zhavier

So I have to use inference from the wording on another card to figure out a non-intuitive way that my hero works? Really?

This should be a card-specific ruling on the codex card db site.

Because I’ve seen my next hand that would effect my decision if I’m to change strategy.
I can cast Sickness first to make the same thing work (it was in my hand and I had a 2 float), and I’ll randomly decide which card from my current hand goes back in my deck… the 4th.

Yeah, I couldn’t find a ruling in the database either. Safest bet would be to wait for a ruling by one of the tournament’s judges. They could also tell us what to do about the cards you’ve drawn at the end of the turn.

Edit: I did find this in the Rules Questions thread: Rules Questions thread - #135 by Rico

1 Like

Armour defends against damage. Orpal deals his combat damage as - tokens.
Seems straightforward that armour would defend against that.

1 Like

Dreamfire and bomber are correct here, armor prevents a damage from being done, whether Orpal deals damage normally, -1/-1, or as pizza slices is irrelevant as one of the damage is prevented.

You are welcome to replay your turn to fix the error @OffKilter you just need to redraw your hand. You should be able to run Ctrl+z on your spreadsheet to back it up (or use Google docs version control). Using Sickness to achieve the kill would also have your TB survive, seems a decent proposal anyway

4 Likes