Tough call whether to go aggressive with sickness or greedy with a graveyard. With the heroes hall, kidnapping is a threat. Leaving the ogre alive would give too much damage potential in that case, here it’s probably not worth the 7 gold to pull it off.
@Dreamfire I want to do something that I think I need your help with.
I’ll use Twilight Baron attack the lobber, and overpower into Jaina, triggering a Technician draw for you and also 2 levels for Orpal Gloor.
Then I’ll use Orpal to cast Carrion Curse, to see your hand including the technician draw that was previously hidden information to both of us and not on the forum post.
Unless there’s a misunderstanding, I will commit to this action and await your response before proceeding with my turn.
Lobber
Scorch
Lobber
Mad Man
Nautical Dog
Disguised Monkey
Steam Tank
Tech 2 card(s)
Technician draw
Get Paid + scav - ($9)
Worker - ($8)
Zane, to midband, kills Imp - ($3)
Zane to maxband, shove Jandra to die in scav, we both get 1 gold - ($1) → ($2)
Bloodrage Ogre - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Bloodrage Ogre (3/2A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Zane lvl 6 (4/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 7
Gold:
Gold: 0
Workers: 9
Thoughts
Lucky the Carrion Curse only hit my Scorch, less lucky that the Imp got my Lobber. Still, Zane keeps me afloat here, and OffKilter skipping a worker should pay off in the long run.
Feels like good trades, with a tower to prevent stealthiness. I think I have to worker, or I’ll be too far behind… besides I want to be able to afford Barons. With workering the Gargoyle I’m really commited to Orpal+Barons for this draw. Interesting!
But it’s still an attack, and armor defends against attacks, so one -1/-1 rune doesn’t take effect. That’s why the ability on Poisonblade Rogue is worded the way it is.
So I have to use inference from the wording on another card to figure out a non-intuitive way that my hero works? Really?
This should be a card-specific ruling on the codex card db site.
Because I’ve seen my next hand that would effect my decision if I’m to change strategy.
I can cast Sickness first to make the same thing work (it was in my hand and I had a 2 float), and I’ll randomly decide which card from my current hand goes back in my deck… the 4th.
Yeah, I couldn’t find a ruling in the database either. Safest bet would be to wait for a ruling by one of the tournament’s judges. They could also tell us what to do about the cards you’ve drawn at the end of the turn.
Dreamfire and bomber are correct here, armor prevents a damage from being done, whether Orpal deals damage normally, -1/-1, or as pizza slices is irrelevant as one of the damage is prevented.
You are welcome to replay your turn to fix the error @OffKilter you just need to redraw your hand. You should be able to run Ctrl+z on your spreadsheet to back it up (or use Google docs version control). Using Sickness to achieve the kill would also have your TB survive, seems a decent proposal anyway