[XCAFRR21] Pod1 OffKilter Black vs Dreamfire Red

The real thing I find strange is Deathtouch working on armour. That feels wrong to me.

2 Likes

Yeah, I didn’t doubt that Dreamfire was correct after thinking through the logic. It just took me 10 minutes to get there. Having a card specific ruling on this would have helped.

I’ll go with my plan to play sickness to fix the turn.

because (hidden)

the hand I drew is really bad and it feels unfair to get a chance to redraw it because of a mistake. I’m curious to see if I can survive off of it!

Even though your manner is humble, my understanding is that you HAVE to redraw the hand, you must not keep the hand and reduce it’s size by putting a random card back to the deck.

(Sorry for interrupting in case I just misunderstood your spoiler)

@FrozenStorm : a clarification would be appreciated

2 Likes

Agree this is weird

This is correct. Regardless if the new hand was fantastic or a whiff, if you’re backing up you just automatically redraw it to avoid the bias of wanting to redraw if you whiff vs not wanting to if you hit jackpot

I assume the board state is the same, and you just have 2 gold and 1 card less than indicated.

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Charge
Bloodlust
Bombaster


WORKERS
Bloodburn
Pillage
Careless Musketeer
Makeshift Rambaster


NextHand

Bombaster
Disguised Monkey
Steam Tank


Tech 2 card(s)
Get Paid - ($9)
Skip worker
Bombaster - ($7)
Sacrifice Bombaster ro kill Poisonblade Rogue - ($6)
Drakk - ($4)
Jaina - ($2)
Bloodlust on Drakk and Jaina - ($0)
Drakk and Jaina trade with Orpal, levels fizzle

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Reset the board, set up for Tank+tech 3 next turn.

@OffKilter’s turn!

Works for me.

P1T6


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Sickness
Spreading Plague
Plague Lab
Pestering Haunt
Spreading Plague
Pestering Haunt
Sickness


WORKERS
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Gargoyle
Pestering Haunt


NextHand

Carrion Curse
Graveyard
Plague Lab
Thieving Imp


Discard

Poisonblade Rogue 2/1a
Spreading Plague
Sickness
Gorgon
Gorgon


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 - Disease - ($3)
Garth Torken - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth Torken 1/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Wow, with Orpal dead I can get Garth out. Not too shabby! Still had a whiff hand even with the redraw…

@Dreamfire’s turn!

P2T6


Tech StartingHand Workers

TECH
Chaos Mirror
Kidnapping


STARTING HAND
Steam Tank
Disguised Monkey
Bombaster


WORKERS
Bloodburn
Pillage
Careless Musketeer
Makeshift Rambaster
Bombaster


NextHand

Lobber
Lobber
Pirate Gunship


Discard

Disguised Monkey
Chaos Mirror
Kidnapping


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Steam Tank - ($5)
Tech 3 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Steam Tank (3/6)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Let’s go.

@OffKilter’s turn!

Edit: fix imp costing 3

P1T7


Tech StartingHand Workers

TECH
Crypt Crawler
Cursed Crow


STARTING HAND
Thieving Imp
Graveyard
Carrion Curse
Plague Lab


WORKERS
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Gargoyle
Pestering Haunt


NextHand

Summon Skeletons
Sickness
Twilight Baron
Jandra, the Negator
Twilight Baron


Discard

Poisonblade Rogue 2/1a
Spreading Plague
Sickness
Gorgon
Gorgon
Plague Lab
Graveyard
Carrion Curse
Crypt Crawler


Tech 2 card(s)
Get Paid - ($9)
Maxband Torken - ($3)
Cursed Crow in Play from Torken Maxbanding
Thieving Imp (Discard card #1) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2a
  • :psfist: Elite: Cursed Crow 3/3 Flying
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Garth Torken 3/4
  • :target: Lookout:

In Play:

  • Skeleton 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I think this would be a decent defense in case of Pirate Gunship. It’s super akward having double twilight barons in the hand before my tech 2 gets drawn…

@Dreamfire’s turn!

Imp costs 3

2 Likes

Ah, of course.
Remove a skeleton then.

P2T7


StartingHand Workers

STARTING HAND
Pirate Gunship
Lobber
Lobber


WORKERS
Bloodburn
Pillage
Careless Musketeer
Makeshift Rambaster
Bombaster


NextHand

Mad Man
Scorch
Pirate Gunship


Discard

Disguised Monkey
Chaos Mirror
Kidnapping
Lobber
Lobber


Tech 0 card(s)
Get Paid - ($10)
Steam Tank kills Thieving Imp
Pirate Gunship - ($4)
Drakk - ($2)
Pirate Gunship kills Garth, obliterates Skeleton and Cursed Crow, Drakk to lvl 3
Jaina - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina lvl 1 (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Drakk lvl 3 (1/3)

In Play:

  • Pirate Gunship (7/5)
  • Steam Tank (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Let’s go.

@OffKilter’s turn!

GG Well Played.

1 Like

@OffKilter GG WP! You had me on the ropes for most of the game (especially after my cocky early Heroes’ Hall…), and if that last Imp discard had hit my Gunship, I would’ve been in deep trouble. Best of luck in your next games!

@FrozenStorm I survived long enough to pull out a Gunship.

1 Like

For what it’s worth, that heroes’ hall got a lot of value by fueling my paranoia that you were going to get an early kidnapping and wipe my board.

1 Like