The real thing I find strange is Deathtouch working on armour. That feels wrong to me.
Yeah, I didnât doubt that Dreamfire was correct after thinking through the logic. It just took me 10 minutes to get there. Having a card specific ruling on this would have helped.
Iâll go with my plan to play sickness to fix the turn.
because (hidden)
the hand I drew is really bad and it feels unfair to get a chance to redraw it because of a mistake. Iâm curious to see if I can survive off of it!
Even though your manner is humble, my understanding is that you HAVE to redraw the hand, you must not keep the hand and reduce itâs size by putting a random card back to the deck.
(Sorry for interrupting in case I just misunderstood your spoiler)
@FrozenStorm : a clarification would be appreciated
Agree this is weird
This is correct. Regardless if the new hand was fantastic or a whiff, if youâre backing up you just automatically redraw it to avoid the bias of wanting to redraw if you whiff vs not wanting to if you hit jackpot
I assume the board state is the same, and you just have 2 gold and 1 card less than indicated.
P2T5
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Charge
Bloodlust
Bombaster
WORKERS
Bloodburn
Pillage
Careless Musketeer
Makeshift Rambaster
NextHand
Bombaster
Disguised Monkey
Steam Tank
Tech 2 card(s)
Get Paid - ($9)
Skip worker
Bombaster - ($7)
Sacrifice Bombaster ro kill Poisonblade Rogue - ($6)
Drakk - ($4)
Jaina - ($2)
Bloodlust on Drakk and Jaina - ($0)
Drakk and Jaina trade with Orpal, levels fizzle
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 11
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Reset the board, set up for Tank+tech 3 next turn.
@OffKilterâs turn!
Works for me.
P1T6
Tech StartingHand Workers
TECH
Gorgon
Gorgon
STARTING HAND
Sickness
Spreading Plague
Plague Lab
Pestering Haunt
Spreading Plague
Pestering Haunt
Sickness
WORKERS
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Gargoyle
Pestering Haunt
NextHand
Carrion Curse
Graveyard
Plague Lab
Thieving Imp
Discard
Poisonblade Rogue 2/1a
Spreading Plague
Sickness
Gorgon
Gorgon
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 - Disease - ($3)
Garth Torken - ($1)
Skeleton - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Skeleton 1/1a
- Elite:
- Scavenger:
- Technician: Garth Torken 1/3
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
Wow, with Orpal dead I can get Garth out. Not too shabby! Still had a whiff hand even with the redrawâŚ
@Dreamfireâs turn!
P2T6
Tech StartingHand Workers
TECH
Chaos Mirror
Kidnapping
STARTING HAND
Steam Tank
Disguised Monkey
Bombaster
WORKERS
Bloodburn
Pillage
Careless Musketeer
Makeshift Rambaster
Bombaster
NextHand
Lobber
Lobber
Pirate Gunship
Discard
Disguised Monkey
Chaos Mirror
Kidnapping
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Steam Tank - ($5)
Tech 3 - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Steam Tank (3/6)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Tech III HP: 5
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
Thoughts
Letâs go.
@OffKilterâs turn!
Edit: fix imp costing 3
P1T7
Tech StartingHand Workers
TECH
Crypt Crawler
Cursed Crow
STARTING HAND
Thieving Imp
Graveyard
Carrion Curse
Plague Lab
WORKERS
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Gargoyle
Pestering Haunt
NextHand
Summon Skeletons
Sickness
Twilight Baron
Jandra, the Negator
Twilight Baron
Discard
Poisonblade Rogue 2/1a
Spreading Plague
Sickness
Gorgon
Gorgon
Plague Lab
Graveyard
Carrion Curse
Crypt Crawler
Tech 2 card(s)
Get Paid - ($9)
Maxband Torken - ($3)
Cursed Crow in Play from Torken Maxbanding
Thieving Imp (Discard card #1) - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Thieving Imp 2/2a
- Elite: Cursed Crow 3/3 Flying
- Scavenger:
- Technician: L7 Garth Torken 3/4
- Lookout:
In Play:
- Skeleton 1/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 9
Gold:
- Gold: 0
- Workers: 9
Thoughts
I think this would be a decent defense in case of Pirate Gunship. Itâs super akward having double twilight barons in the hand before my tech 2 gets drawnâŚ
@Dreamfireâs turn!
Imp costs 3
Ah, of course.
Remove a skeleton then.
P2T7
StartingHand Workers
STARTING HAND
Pirate Gunship
Lobber
Lobber
WORKERS
Bloodburn
Pillage
Careless Musketeer
Makeshift Rambaster
Bombaster
NextHand
Mad Man
Scorch
Pirate Gunship
Discard
Disguised Monkey
Chaos Mirror
Kidnapping
Lobber
Lobber
Tech 0 card(s)
Get Paid - ($10)
Steam Tank kills Thieving Imp
Pirate Gunship - ($4)
Drakk - ($2)
Pirate Gunship kills Garth, obliterates Skeleton and Cursed Crow, Drakk to lvl 3
Jaina - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Jaina lvl 1 (2/3)
- Elite:
- Scavenger:
- Technician:
- Lookout: Drakk lvl 3 (1/3)
In Play:
- Pirate Gunship (7/5)
- Steam Tank (3/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Tech III HP: 5
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
Thoughts
Letâs go.
@OffKilterâs turn!
GG Well Played.
@OffKilter GG WP! You had me on the ropes for most of the game (especially after my cocky early Heroesâ HallâŚ), and if that last Imp discard had hit my Gunship, I wouldâve been in deep trouble. Best of luck in your next games!
@FrozenStorm I survived long enough to pull out a Gunship.
For what itâs worth, that heroesâ hall got a lot of value by fueling my paranoia that you were going to get an early kidnapping and wipe my board.