@codexnewb GL HF!
"P1T1
StartingHand Workers
STARTING HAND
Bloodburn
Scorch
Pillage
Charge
Mad Man
WORKERS
Bloodburn
NextHand
Nautical Dog
Bombaster
Makeshift Rambaster
Bloodrage Ogre
Careless Musketeer
Discard
Pillage
Scorch
Charge
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Jaina - ($1)
Hire Madman - ($0)
Madman hits your base to 19
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Mad Man (1/1)
- L1 Jaina (2/3)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Ugh, all the spells on turn 1. Guess I’ll grab Jaina in preparation for turn 3. Thinking I probably need to watch out for carrion curse. So let’s not rely on her spells. Maybe I can just misdirect him with that hire
"
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Aged Sensei
Fox Primus
Savior Monk
Smoker
Morningstar Flagbearer
WORKERS
Fox Primus
NextHand
Fox Viper
Sensei’s Advice
Safe Attacking
Grappling Hook
Snapback
Discard
Smoker
Aged Sensei
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
savior monk - ($2)
grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2+A)
-
Elite: Grave, lvl 1, (3/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
Economy Info:
Cards:
Gold:
Thoughts
not a great start as P1. need grave to swing back and also not float gold for pillage.
thinking of plague spitters, hero’s hall, and orpal.
"P1T2
Tech StartingHand Workers
TECH
Ember Sparks
Lobber
STARTING HAND
Nautical Dog
Bloodrage Ogre
Makeshift Rambaster
Careless Musketeer
Bombaster
WORKERS
Bloodburn
Careless Musketeer
NextHand
Ember Sparks
Nautical Dog
Pillage
Bombaster
Scorch
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Bloodrage Ogre - ($2)
Multicolor tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2+a)
-
Elite:
-
Scavenger:
-
Technician: Mad Man (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Okay, with grave out I will tech a spell to maybe drop grave if he patrols with him. Lobber might be able to get it done if he doesn’t patrol with him
"
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Plague Spitter
Plague Spitter
STARTING HAND
Grappling Hook
Sensei’s Advice
Snapback
Fox Viper
Safe Attacking
WORKERS
Fox Primus
Fox Viper
NextHand
Grappling Hook
Smoker
Safe Attacking
Plague Spitter
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
grappling hook brogre to lookout
sensei’s advice savior monk - ($4)
grave trades with brogre, sparkshot mad man, you draw, jaina to lvl 3
orpal, lvl 2 - ($1)
boosted savior monk kills jaina, takes 1, orpal to midband
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Orpal, lvl 4, (2/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
Economy Info:
Cards:
Gold:
Thoughts
hmmm, that worked out well. let’s get orpal out there, jaina out, and some free levels. teching plague spitters to pair with orpal max.
"P1T3
Tech StartingHand Workers
TECH
Argonaut
Lobber
STARTING HAND
Scorch
Nautical Dog
Ember Sparks
Bombaster
Pillage
Makeshift Rambaster
WORKERS
Bloodburn
Careless Musketeer
Scorch
NextHand
Ember Sparks
Charge
Mad Man (1/1)
Lobber
Bloodrage Ogre (3/2+a)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Bombaster - ($3)
Hire Nautical Dog - ($2)
Hire Arg - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Bombaster (2/2+a)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Didn’t expect him to sacrifice grave like that. Hmmm
"
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Gorgon
Gorgon
STARTING HAND
Plague Spitter
Smoker
Safe Attacking
Grappling Hook
WORKERS
Fox Primus
Fox Viper
Grappling Hook
NextHand
Aged Sensei
Morningstar Flagbearer
Sensei’s Advice
Snapback
Discard
Plague Spitter
Safe Attacking
Gorgon
Gorgon
Tech 2 card(s)
Get Paid + float - ($8)
savion monk heals 1
Worker - ($7)
tech 1 - ($5)
hero’s hall - ($3)
smoker - ($2)
orpal hits bombaster (armor and a -1 rune)
max orpal, heals - ($0)
savior monk kill bombaster, takes 1
…orpal maxband, first unit with -1 rune dies this turn
…spread runes to wisp and dog, killig them both, you get a gold and draw
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Smoker (1/1+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Orpal, lvl 6, (2/5)
- Savior Monk (2/1)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
tech up and hero’s hall. not sure what ti tech in though. i could see myself delaying tech 2 if the opportunity was there to bring out grave. ill bring in double gorgon as a back up, and is orpal survives, i can tech a DaD.
1 Like
"P1T4
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Bamstamper Lizzo
STARTING HAND
Lobber
Charge
Mad Man (1/1)
Bloodrage Ogre (3/2+a)
Ember Sparks
Makeshift Rambaster
WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster
NextHand
Lobber
Pillage
Argonaut
Discard
Bombaster (2/2+a)
Nautical Dog (1/1)
Mad Man (1/1)
Bloodrage Ogre (3/2+a)
Charge
Ember Sparks
Polymorph: Squirrel
Bamstamper Lizzo
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Lobber - ($6)
Bloodrage Ogre - ($4)
Lobber kills smoker and takes 1
Expensive charge brogre, he hits Orpal for 4 and lobber gets the plague- (1)
Madman kills Orpal, levels to arg (0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: L3 Arg (1+1/4)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Going down on cards to kill Orpal seems like the right move here
"
hmmm, unfortunately, Orpal maxband applies on your turn as well. it says, “the active player…” so as soon as brogre or mad man die against orpal, the -1 runs start to spread
In that case it will just mean I wait to hire madman and lobber is dead
1 Like
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Plague Lab
Spreading Plague
STARTING HAND
WORKERS
Fox Primus
Fox Viper
Grappling Hook
Sensei’s Advice
NextHand
Snapback
Aged Sensei
Gorgon
Plague Spitter
Plague Spitter
Tech 2 card(s)
Get Paid - ($8)
savior monk heals
Worker - ($7)
Grave - ($5)
tech 2 disease - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Savior Monk (2/2)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
"P1T5
Tech StartingHand Workers
TECH
Molting Firebird
Now!
STARTING HAND
Argonaut
Pillage
Lobber
WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster
Pillage
NextHand
Bamstamper Lizzo
Lobber (2/1)
Bloodrage Ogre (3/2+a)
Ember Sparks
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Fire) - ($3)
Maxband Arg - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Elemental (3/3+a)
-
Elite:
-
Scavenger:
-
Technician: L5 Arg (1/5)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
Please give me some good cards with my next hand. Orpals coming back out 
"
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Death and Decay
Injunction
STARTING HAND
Plague Spitter
Snapback
Plague Spitter
Aged Sensei
Gorgon
WORKERS
Fox Primus
Fox Viper
Grappling Hook
Sensei’s Advice
Snapback
NextHand
Spreading Plague
Safe Attacking
Morningstar Flagbearer
Discard
Savior Monk (2/2)
Aged Sensei (1/1)
Death and Decay
Injunction
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
gorgon - ($6)
x2 plague spitter - ($0)
grave and savior monk kills elemental, levels fizzle
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Gorgon (2/4+A)
-
Elite:
-
Scavenger: Plague Spitter (3/3)
-
Technician: Plague Spitter (3/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmm, i think i just need to flood teh board. max orpal can help me next turn.
"P1T6
Tech StartingHand Workers
TECH
Cinderblast Dragon
Cinderblast Dragon
STARTING HAND
Bloodrage Ogre (3/2+a)
Bamstamper Lizzo
Ember Sparks
Lobber (2/1)
WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster
Pillage
Bloodrage Ogre (3/2+a)
NextHand
Polymorph: Squirrel
Argonaut
Charge
Discard
Ember Sparks
Lobber (2/1)
Cinderblast Dragon
Cinderblast Dragon
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Bamstamper Lizzo, one of your splitters dies - ($5)
Hire Jaina - ($3)
Ember Sparks your other Spitter - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Bamstamper Lizzo (5/3+a)
-
Lookout:
In Play:
- L5 Arg (1/5)
- L1 Jaina (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
At least we are both low on cards.
"
[b]P2T6[/b]
Tech StartingHand Workers
TECH
Plague Lord
Plague Lord
STARTING HAND
Safe Attacking
Spreading Plague
Morningstar Flagbearer
Smoker
Gorgon
WORKERS
Fox Primus
Fox Viper
Grappling Hook
Sensei’s Advice
Snapback
NextHand
Plague Lord
Safe Attacking
Savior Monk (2/2)
Plague Lab
Death and Decay
Tech 2 card(s)
Get Paid - ($10)
scav gold, tech draw - ($11)
morningstar flagbearer - ($8)
gorgon trades with bamstamber, we draw
new gorgon - ($5)
tech 3 - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Gorgon (2/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Morningstar Flagbearer (2/2)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
now that’s it’s actually a threat, tech 3 it is.
"P1T7
StartingHand Workers
STARTING HAND
Argonaut
Polymorph: Squirrel
Charge
Lobber
WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster
Pillage
Bloodrage Ogre (3/2+a)
NextHand
Nautical Dog (1/1)
Now!
Molting Firebird
Mad Man (1/1)
Discard
Ember Sparks
Lobber (2/1)
Cinderblast Dragon
Cinderblast Dragon
Bamstamper Lizzo (5/3+a)
Polymorph: Squirrel
Charge
Argonaut
Tech 0 card(s)
Get Paid - ($10)
Max Jaina, she taps to kill flagbearer - ($4)
Polymorph: Squirrel Gorgon - ($1)
Lobber, he hastily kills the squirrel - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: L5 Arg (1/5)
-
Lookout:
In Play:
- L7 Jaina (4/3)
- Lobber (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
Ugh, I don’t know if I have the tech 3 timing right, but that play seemed good!
"
[b]P2T7[/b]
StartingHand Workers
STARTING HAND
Plague Lab
Safe Attacking
Death and Decay
Plague Lord
Savior Monk (2/2)
WORKERS
Fox Primus
Fox Viper
Grappling Hook
Sensei’s Advice
Snapback
Safe Attacking
NextHand
Plague Spitter (3/3)
death and decay
Plague Spitter (3/3)
Gorgon (2/4)
Plague Lord
Discard
Morningstar Flagbearer (2/2)
Gorgon (2/4+A)
Plague Lab
savior monk
Tech 0 card(s)
Get Paid - ($10)
Plague lord, -1 runes on all your stuff, lobber dies - ($4)
bigby - ($2)
worker - ($1)
Float ($1)
Stash 1, Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Plague Lord (4/7+A) resist 2
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: bigby (2/3) resist 1
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmm, let’s try and stash DaD. fingers crossed bigby survives so i can max orpalnext turn and stash it again.
Plague Lord only costs 6.
1 Like
"P1T8
Tech StartingHand Workers
TECH
Now!
STARTING HAND
Mad Man (1/1)
Nautical Dog (1/1)
Now!
Molting Firebird
WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster
Pillage
Bloodrage Ogre (3/2+a)
NextHand
Charge
Lobber (2/1)
Cinderblast Dragon
Bombaster (2/2+a)
Ember Sparks
Tech 1 card(s)
Get Paid - ($10)
Molting Firebird - ($6)
Tech 3 - ($1)
Jaina does 3 dmg to your base
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: L5 Arg (0/4) -
-
Lookout:
In Play:
- L7 Jaina (3/2) -
- Molting Fire bird (4/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Fingers crossed for food draw and that he doesn’t counter!
"
1 Like