[XCAFRR19 Round6] James [Demonology]/Disease/Necromancy vs bomber678 [Necromancy]/Blood/Present

Hey! Sorry for the delay - GLHF! @Bryce_The_Rice

P1T1


StartingHand Workers

STARTING HAND
Deteriorate
Graveyard
Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt


WORKERS
Poisonblade Rogue


NextHand

Thieving Imp
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer


Discard

Graveyard
Sacrifice the Weak
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Garth raises a skeleton - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth L1 1/3
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

OK the hasty graveyard deck - I have to put on sufficient pressure early that he can’t get it running, or else I can stall the combo if it gets up. I could lich’s bargain or use skeletons to swarm him? Or necromancy into disease?

Turn 1

Hand: Skeletal Archery, Poisonblade Rogue, Pestering Haunt, Graveyard, Sacrifice the Weak
Workers: Skeletal Archery


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Poisonblade Rogue ($2)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Poisonblade Rogue (2/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 2
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Jandra, the Negator, Deteriorate, Thieiving Imp, Summon Skeletons, Skeleton Javelineer

Discard

Sacrifice the Weak, Pestering Haunt, Graveyard

Think

Pretty bad opening hand. I think the plan is to just chill for a bit and try to hit tech 2 really fast, since garth isn’t too threatening.

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Jandra, the Negator
Thieving Imp
Skeletal Archery
Skeleton Javelineer
Summon Skeletons


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Skeletal Archery
Deteriorate
Bone Collector
Graveyard
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Skeleton and Haunt kill your Rogue
Garth rasies a new skeleton - ($1)
Skeleton Javelineer - ($0)
Garth deals one damage to your base

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1 [Javelin rune]
  • :target: Lookout:

In Play:

  • Garth L1 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Killing his rogue here is a one gold advantage for me. I could save my skeleton by giving it a bow, but it is more efficient to just get a new one right now.

Turn 2

Hand: Jandra, the Negator, Deteriorate, Thieving Imp, Summon Skeletons, Skeleton Javelineer
Tech: Crash Bomber, Crash Bomber
Workers: Skeletal Archery, Summon Skeletons


  1. Tech 2 cards
  2. Get paid (+$6, $8)
  3. Hire a worker ($7)
  4. Build Tech 1 ($5)
  5. Summon Thieving Imp, discard #3 ($2)
  6. Summon Skeleton Javelineer ($1)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger: Thieving Imp (2/2)
    :pschip:Technician: Skeleton Javelineer (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 19
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Sacrifice the Weak, Deteriorate, Crash Bomber, Graveyard

Discard

Thinking

He’s probably going bone collectors. Plan is to get Crash Bombers, Graveyard, and Tower, to trade upwards and maintain hand size. Then hopefully tech 2 turn 4 and slam hyperions down. Or something.

P1T3


Tech StartingHand Workers

TECH
Skeletal Lord
Necromancer


STARTING HAND
Graveyard
Sacrifice the Weak
Deteriorate
Skeletal Archery
Bone Collector


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard


NextHand

Thieving Imp
Pestering Haunt
Bone Collector
Summon Skeletons


Discard

Bone Collector
Sacrifice the Weak
Deteriorate
Skeletal Lord
Necromancer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Skeletal Archery - ($3)
My javelineer and normal skele shoot down your imp, you get gold
Garth kills your skele, takes one, you draw
Garth makes a skeleton - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton #2 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth L1 1/2
  • Skeletal Archery
  • Skeleton Javelineer 1/1 [Javelin rune]
  • Skeleton #1 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Man, the imp sniped my bone collector! What a time. I guess I play archery instead? And commit to skeleton horde. I don’t think he has any efficient AOE in that codex - tricycloid would be annoying, but everything else has to attack one (or two) things at a time. Next turn - tech up, bone collector, and maybe something else.

1 Like
Turn 3

Hand: Sacrifice the Weak, Deteriorate, Crash Bomber, Graveyard, Jandra, the Negator
Tech: Hyperion, Tricycloid
Workers: Skeletal Archery, Summon Skeletons, Jandra, the Negator


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $9)
  4. Hire a worker ($8)
  5. Build a Tower ($5)
  6. Build Tech 2 Present ($1)
  7. Summon Crash Bomber ($0)
  8. Discard 3, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Crash Bomber (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 19
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 5
  • Discard: 0

Hand

Crash Bomber, Pestering Haunt, Poisonblade Rogue, Graveyard, Skeleton Javelineer

Discard

Thenk

Skeleton Archery demands an immediate tower, as I have no other answer to his skeleton army. Then, tech up. This redraw is also perfectly acceptable, as even if he destroys my tech 2 I can put up a very reasonable wall, with a graveyard for backup.

P1T4


Tech StartingHand Workers

TECH
Blackhand Dozer
Voidblocker


STARTING HAND
Thieving Imp
Bone Collector
Summon Skeletons
Pestering Haunt


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Pestering Haunt


NextHand

Deteriorate
Thieving Imp
Sacrifice the Weak
Bone Collector


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II (Necromancy) - ($4)
Bone Collector - ($2)
Tech lab (Demonology) - ($1)
Garth makes a skeleton - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton #1 1/1
  • :pschip: Technician: Skeleton #2 1/1
  • :target: Lookout: Skeleton #3 1/1

In Play:

  • Garth L1 1/2
  • Skeletal Archery
  • Skeleton Javelineer 1/1 [Javelin rune]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Ah yes, tower. I think I just don’t attack with my skeletons here? Three for one is awful, and I can get more value from them in patrol slots at least until I power them up with a Lord. How do I kill hyperions etc? I guess I take some big demons out too, and use skeletons as theirs sacs. Next turn - I can level Garth for whatever unit I want and play one from my hand (assuming I get a scav bonus if I want a Dozer from the hand). Patrolling - Crash bomber can do 2+1 damage. Hyperion can appear, though not two of them. Hyperion and now!Max can occur, though this seems less likely. Now!Tricycloid can occur. So, if I want to be sure Garth lives, I need to patrol 4 things; however, if he whiffs on his tech II unit I can get away with just a bone collector in SQL. I think I’ll prep for the worst - they’re only skeletons. --------------------------------------------- WOW drew no tech IIs, what a fail. Tech draw please?

Turn 4

Hand: Crash Bomber, Pestering Haunt, Poisonblade Rogue, Graveyard, Skeleton Javelineer
Tech: Temporal Distortion, Tricycloid
Workers: Skeletal Archery, Summon Skeletons, Jandra, the Negator


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Summon Garth Torken ($6)
  4. Maxband Garth, summon Tricycloid ($0)
  5. Summon Pestering Haunt ($0)
  6. Tricycloid shoots Skeleton Javelineer and Bone Collector once
  7. Crash Bomber trades with Bone Collector
  8. Discard 4, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Tricycloid (4/4+A)
    :psfist:Elite:
    :ps_:Scavenger: Garth Torken lvl 7 (3/4)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Pestering Haunt (1/1)
  • Base: 19
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 6

Hand

Tricycloid, Sacrifice the Weak, Thieving Imp, Hyperion, Deteriorate

Discard

Temporal Distortion, Crash Bomber, Crash Bomber, Graveyard, Skeleton Javelineer, Poisonblade Rogue

Thunk

Sad I didn’t have a tech 2 in hand, but then I remembered I can just have Garth get one for me. Hopefully, this will sustain my tech 2 so I can lay down some Hyperion hot fire (or Tricycloid hot fire, whichever is required).

P1T5


Tech StartingHand Workers

TECH
Dark Pact
Blackhand Dozer (Resurrected)


STARTING HAND
Deteriorate
Bone Collector
Sacrifice the Weak
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Pestering Haunt
Thieving Imp


NextHand

Skeletal Lord
Voidblocker
Necromancer
Blackhand Dozer


Discard

Bone Collector 3/3A
Skeleton Javelineer 1/1 [Javelin rune]
Sacrifice the Weak
Bone Collector
Deteriorate
Dark Pact
Blackhand Dozer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth summons a skeleton - ($6)
Sacrifice the Weak, sacrifice the fresh skeleton and kill tricycloid - ($4)
Level Garth to midband - ($1)
Three skeletons and Garth kill your garth; all skeletons die
Maxband Garth - ($0)
Maxband Garth calls up a Blackhand Dozer

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer (7/6A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Garth L7 3/4

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

So long, skeleton army; I must cast you off as but a relic of the past. My heart belongs to the demons now.

1 Like

how? his garth is 3/4 and has tower. your midb garth would die being 2/4 (-3 cuz garth’s attack -1 cuz tower)

1 Like

Because I forgot about the tower hitting Garth. Revision coming soon

Revised P1T5


Tech StartingHand Workers

TECH
Dark Pact
Skeletal Lord


STARTING HAND
Deteriorate
Bone Collector
Sacrifice the Weak
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Pestering Haunt
Thieving Imp


NextHand

Necromancer
Skeletal Lord
Summon Skeletons
Voidblocker


Discard

Bone Collector 3/3A
Skeleton Javelineer 1/1 [Javelin rune]
Deteriorate
Bone Collector
Sacrifice the Weak
Dark Pact
Skeletal Lord


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max Garth to raise a Skeletal Lord - ($1)
Deteriorate Tricycloid
Two 2/2 skeletons take out Tricycloid at range, one tower damage to each
Garth raises a skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton #4 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Garth L7 3/4
  • :pschip: Technician: Skeleton #3 2/1
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Skeletal Lord 3/3
  • Skeleton #1 2/1
  • Skeleton #2 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Come back, skeletons! I didn’t mean it! I need to defend likely a double hyperion next turn. This patrol should mop up the attacks and let me keep my lord to buff the two skeles next turn and kill something, though it will level his Max. If he doesn’t have hyperion TD or tricyloid TD then I am doing well. If he Tricycloid TDs to shoot all of my skeletons and my lord. then I guess I go big demons next turn, or maybe voidblocker tech up.

1 Like

I have to assume the one in technician is actually a 2/2, since it didn’t attack.


Turn 5

Hand: Tricycloid, Sacrifice the Weak, Thieving Imp, Hyperion, Deteriorate
Tech: Kidnapping, Immortal
Workers: Skeletal Archery, Summon Skeletons, Jandra, the Negator, Sacrifice the Weak


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Tricycloid ($2)
  5. Summon Max Geiger ($0)
  6. Tricycloid kills Skeleton Lord, two of your Skeletons die
  7. Deteriorate Squad Leader Skeleton, it dies ($0)
  8. Garth and Pestering Haunt kills your Garth, Max gains 2 levels, you gain 1 gold
  9. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Tricycloid (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Max Geiger lvl 3 (2/4)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Garth Torken lvl 7 (3/1)
  • Base: 19
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 9
  • Discard: 0

Hand

Thieving Imp, Immortal, Graveyard, Deteriorate

Discard

Thonk

Well, I’m half-way to being in control. Just have to keep my tech 2 alive a little bit longer and I will start doing unspeakable things to his board.

1 Like

P1T6


Tech StartingHand Workers

TECH
Soul Stone
Blackhand Dozer


STARTING HAND
Summon Skeletons
Voidblocker
Necromancer
Skeletal Lord


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Pestering Haunt
Thieving Imp
Summon Skeletons


NextHand

Deteriorate
Skeletal Lord
Blackhand Dozer


Tech 2 card(s)
Get Paid + Scav - ($10)
Worker - ($9)
Voidblocker - ($6)
Necromancer - ($2)

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Voidblocker 2/6A Exhaust an extra to attack
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton #3 1/1
  • :target: Lookout: Necromancer 3/3

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

OOPS. At some point in planning the last turn, I put Skele lord in lookout, and then forgot why and took it out again. That was stupid.

I didn’t kill your technician skeleton.

1 Like

Revision above

Turn 6

Hand: Thieving Imp, Immortal, Graveyard, Deteriorate
Draw: Crash Bomber, Skeleton Javelineer
Tech: Bloodlust, Doom Grasp
Workers: Skeletal Archery, Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeleton Javelineer


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Summon a Skeleton ($8)
  4. Sacrifice Skeleton to draw ($8)
  5. Exhaust Geiger to discard then draw ($8)
  6. Hire a worker ($7)
  7. Deteriorate Void Blocker ($7)
  8. Summon Crash Bomber ($6)
  9. Garth hits Void Blocker, exhaust Crash Bomber
  10. Tricycloid kills Void Blocker, nothing to exhaust, you get a Skeleton
  11. Summon Immortal ($0)
  12. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Immortal (5/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Tricycloid (3/2)
    Max Geiger lvl 3 (2/4)
    Crash Bomber (2/2)
  • Base: 19
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 4
  • Discard: 5

Hand

Poisonblade Rogue, Crash Bomber, Pestering Haunt

Discard

Doom Grasp, Bloodlust, Thieving Imp, Graveyard, Deteriorate

Thinkerino

Now I’m in a pretty good position. Shame about my redraw, but that just means it’s Drakk time.

P1T7


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Blackhand Dozer
Skeletal Lord
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Pestering Haunt
Thieving Imp
Summon Skeletons


NextHand

Skeletal Lord
Skeleton Javelineer 1/1 [Javelin rune]
Dark Pact


Discard

Voidblocker 2/6A Exhaust an extra to attack
Deteriorate
Zarramonde, the Obliterator
Zarramonde, the Obliterator


Tech 2 card(s)
Get Paid + float - ($12)
Tech III - ($7)
Blackhand Dozer - ($3)
Skeletal Lord - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer 7/6A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton #1 2/2
  • :pschip: Technician: Skeleton #2 2/2
  • :target: Lookout: Skeletal Lord 3/3

In Play:

  • Skeletal Archery
  • Necromancer 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hmmmmmmmmm. I think my victory condition becomes Tech III now that immortals are out. I really want a DP in my next hand. -------------------------------------------- Hooray!

Order question here, which doesn’t affect my turn now but might affect yours at some point - if BH Dozer dies, a lowest tech unit can be killed. In addition, its death triggers Necromancer, who makes a skeleton. What order do those happen in? Obviously there are situations in which I would prefer skeleton --> unit death so that the fresh skeleton can be the sacrifice if necessary, and you the inverse.

I definitely don’t know the answer to that question.


Turn 7

Hand: Poisonblade Rogue, Crash Bomber, Pestering Haunt
Draw: Hyperion, Tricycloid
Tech: Research and Development, Temporal Distortion
Workers: Skeletal Archery, Summon Skeletons, Jandra, the Negator, Sacrifice the Weak, Skeleton Javelineer


  1. Tech 2 cards
  2. Get paid (+$10, $10)
  3. Exhaust Geiger to discard and draw ($10)
  4. Summon Hyperion ($5)
  5. Hyperion hits Blackhand Dozer, I draw
  6. Summon Tricycloid ($0)
  7. New Tricycloid kills Necromancer
  8. Crash Bomber kills Blackhand Dozer, destroy Scavenger Skeleton, you gain 1 gold
  9. Immortal kills Skeletal Lord
  10. Old Tricycloid kills Technician Skeleton, you draw
  11. Discard 2, draw 2, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger: Tricycloid (3/3)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 5
  • Units/Heroes:
    Max Geiger lvl 3 (2/4)
    Immortal (5/2)
    Tricycloid (3/1)
  • Base: 19
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 10
  • Discard: 0

Hand

Temporal Distortion, Kidnapping, Crash Bomber, Poisonblade Rogue

Discard

Big Think

I’m gambling that he doesn’t have ya boy ZARRAMONDE right now, but even if he does a quick TD into Crashbarrow should make short work of him, and then I dance on his corpse or something.