P1T8
Tech StartingHand Workers
TECH
Lord of Shadows
Lord of Shadows
STARTING HAND
Dark Pact
Skeleton Javelineer 1/1 [Javelin rune]
Skeletal Lord
Blackhand Dozer
Soul Stone
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Pestering Haunt
Thieving Imp
Summon Skeletons
NextHand
Bone Collector
Skeleton Javelineer 1/1 [Javelin rune]
Skeletal Lord 3/3
Bone Collector 3/3A
Tech 2 card(s)
Get Paid + Scav - ($11)
Vandy - ($9)
Dark Pact, 2 to my base, I draw 2
Sacrifice The Weak, your fresh Tricycloid dies and you can have some gold - ($7)
Blackhand Dozer - ($3)
Soul Stone the Dozer - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Blackhand Dozer 8/7A [Ensouled for +1/+1 and second life]
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Vandy L1 2/3
In Play:
- Skeletal Archery
- Soul Stone - attached to Dozer
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Demonology)
Economy Info:
Cards:
- Hand: 4
- Deck: 12
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Thoughts
My EnSouled Dozer has a total of 13 health, or 14 in SQL. He has 10 attack on the board, 15 with a hyperion, 20 with two hyperions, so it shouldn’t matter if I SQL it or not - except I want to keep Vandy alive I think, I might redraw the Pact, and if the two hyperion situation avoid the T3 kill. He could bounce the tricyc, so I could go in lookout; or hope for no TD play and get an extra card. The latter I think, my deck should be strong enough. Kidnapping would be AWFUL.