darn nimble fencers! and nice combo with Garth’s maxband
P1T6
Tech StartingHand Workers
TECH
Undo
Sparring Partner
STARTING HAND
Morningstar Flagbearer
Snapback
Sensei’s Advice
Flagstone Garrison
Flagstone Garrison
WORKERS
Fox Viper
Smoker
Savior Monk
Grappling Hook
Safe Attacking
Snapback
NextHand
Drill Sergeant
Flagstone Spy
Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Hire Grave - ($10)
Sensei’s advice sensei and cadet - ($9)
Sensei trades with skele, cadet with GG, nimble fencer 2 dies
Flagstone Garrison - ($6)
Morningstar Flagbearer, draw - ($3)
Flagstone Garrison - ($0)
Float ($0)
Discard 0, draw 1, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Grave(2/3+a)sparkshot -
Elite: -
Scavenger: -
Technician: -
Lookout: Morningstar Flagbearer(2/2)
In Play:
- Flagstone Garrison#1 (4)
- Flagstone Garrison#2 (4)
Buildings:
-
Base HP: 20 -
Tech I HP: 4 -
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 2
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
All I can hope for is that I still have one FG next turn; didn’t like workering snapback but sensei’s advice was just perfect for the situation
Base HP: 20
GG WP