[XCAFRR19 Round3] dwarddd [Discipline]/Peace/Past vs UrbanVelvet [Demonology]/Necromancy/Finesse

@UrbanVelvet I will do my turn shortly, gl hf

P1T1


StartingHand Workers

STARTING HAND
Fox Viper
Morningstar Flagbearer
Smoker
Sensei’s Advice
Savior Monk


WORKERS
Fox Viper


NextHand

Safe Attacking
Snapback
Fox Primus
Grappling Hook
Aged Sensei


Discard

Sensei’s Advice
Morningstar Flagbearer
Savior Monk


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Smoker - ($2)
Hire Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Smoker(1/1) +r1

In Play:

  • L1 Grave Stormborne(2/3) sparkshot

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Summon Skeletons
Thieving Imp
Pestering Haunt
Deteriorate


WORKERS
Skeletal Archery


NextHand

Jandra, the Negator
Graveyard
Poisonblade Rogue
Skeleton Javelineer


Discard

Summon Skeletons
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Thieving Imp, you discard 4 - ($1)
Hire Pestering Haunt
Tech 1 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hmmm, I don’t feel like I have very good options here. I don’t think I can bring out a hero without gambling against grave killing him or snapback if I level him up. Looks like I’m probably starting this match off on the wrong foot regardless so let’s just give him little to truly work with

"

P1T2


Tech StartingHand Workers

TECH
Brave Knight
Stewardess of the Undone


STARTING HAND
Aged Sensei
Fox Primus
Grappling Hook
Snapback
Safe Attacking


WORKERS
Fox Viper
Aged Sensei


NextHand

Stewardess of the Undone
Fox Primus
Morningstar Flagbearer
Snapback


Tech 2 card(s)
Get Paid, discard 4 - ($5)
Worker - ($4)
Research safe attacking - ($3)
Smoker safely kills haunt
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave Stormborne(2/3+a) sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Smoker(1/1) +r1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

chose not to kill the imp as even though grave would still survive next turn i dont want to give him the tech draw

"P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Graveyard


WORKERS
Skeletal Archery
Skeleton Javelineer


NextHand

Sacrifice the Weak
Pestering Haunt
Deteriorate
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Jandra, the Negator - ($2)
Hire Vandy - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • L1 Vandy (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Let’s tech some nimble fencers to try and surprise him a bit. Vandy seems like a good choice for now.

"

P1T3


Tech StartingHand Workers

TECH
General’s Hammer
Martial Mastery


STARTING HAND
Stewardess of the Undone
Fox Primus
Morningstar Flagbearer
Snapback


WORKERS
Fox Viper
Aged Sensei
Fox Primus


NextHand

Brave Knight
Savior Monk
Sensei’s Advice
Grappling Hook


Discard

Snapback
Morningstar Flagbearer
General’s Hammer
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire Stewardess of the undone, return Jandra to your hand - ($3)
Grave kills imp
Mid band Grave - ($1)
Smoker pings your tech 1 to 4 health

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone(2/3+a)
  • :psfist: Elite: L3 Grave Stormborne(3/4) sparkshot, readiness
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Smoker(1/1) +r1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Jandra was exactly the tech 0 i wanted him to play, stewardess can get great value like this, gonna worker the primus because morningstar could be useful against doomgrasp

"P2T3


Tech StartingHand Workers

TECH
Soul Stone
Dark Pact


STARTING HAND
Sacrifice the Weak
Deteriorate
Pestering Haunt
Graveyard
Poisonblade Rogue


WORKERS
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator


NextHand

Summon Skeletons
Graveyard
Poisonblade Rogue
Nimble Fencer
Nimble Fencer


Tech 2 card(s)
Get Paid + technician draw - ($7)
Worker - ($6)
Max Vandy, smoker goes back to your hand - ($2)
Sacrifice the Weak, stewardess dies - ($0)
Pestering Haunt
Vandy kills Grave, takes 3* (I think because you attacked before midbanding so wouldn’t have had readiness yet)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy (4/2)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Wow, not getting a single nimble fencer was lame. Still could clear his board though. Glad to have grave gone that’s for sure. Not gonna bother trying for meta as he can easily counter me right now I think

"

1 Like

P1T4


Tech StartingHand Workers

TECH
Flagstone Spy
Flagstone Spy


STARTING HAND
Grappling Hook
Brave Knight
Savior Monk
Sensei’s Advice


WORKERS
Fox Viper
Aged Sensei
Fox Primus
Sensei’s Advice


NextHand

Smoker(1/1)
Flagstone Spy
Snapback
Flagstone Spy
Savior Monk


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire Brave Knight - ($4)
Tech 2 Peace - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight(3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Against finesse i’m not sure my tech building will survive to next turn but it’s not so bad if it doesn’t, with brave knight hopefully dying to combat i’ve got t1s as well.

"P2T4


Tech StartingHand Workers

TECH
Terras Q, the Shackled
Discord


STARTING HAND
Nimble Fencer
Nimble Fencer
Summon Skeletons
Poisonblade Rogue
Graveyard


WORKERS
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons


NextHand

Deteriorate
Thieving Imp
Dark Pact


Discard

Discord
Poisonblade Rogue
Terras Q, the Shackled


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nimble Fencer - ($5)
Nimble Fencer - ($3)
Build Graveyard - ($1)
Nimble Fencers trade with Knight. He returns to your hand and fencers to graveyard
Vandy and Haunt break your tech 2

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy (4/2)
  • Pestering Haunt (1/1)
  • Graveyard (3) *Nimble Fencer *Nimble Fencer

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Nimble fencers a bit underwhelming there, but I got the tech 2 down and have nimble fencers available from graveyard. Gonna try and see if I can’t terras q and discord

"

P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Snapback
Smoker(1/1)
Savior Monk
Flagstone Spy
Flagstone Spy


WORKERS
Fox Viper
Aged Sensei
Fox Primus
Sensei’s Advice
Snapback


NextHand

General’s Hammer
Stewardess of the Undone(2/3+a)
Grappling Hook
Martial Mastery


Discard

Flagstone Spy
Flagstone Spy
Drill Sergeant
Flagstone Garrison


Tech 2 card(s)
Get Paid, rebuild t2 - ($8)
Worker - ($7)
Hire Brave Knight - ($4)
Hire Smoker - ($3)
Hire Savior Monk - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight(3/3+a) readiness
  • :psfist: Elite: Smoker(1+1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk(2/2)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Gotta wall up, should have teched the other brave knight instead of spy, was hoping i wouldnt draw both…
gonna go for monk instead of hero because of sacrifice the weak, don’t want my brave knight being killed out of combat preferably

"P2T5


Tech StartingHand Workers

TECH
Voidblocker
Star-Crossed Starlet


STARTING HAND
Thieving Imp
Dark Pact
Deteriorate
Sacrifice the Weak


WORKERS
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons


NextHand

Voidblocker
Dark Pact
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float - ($10)
Skip Worker
Tech 2 Demonology - ($6)
Dark Pact myself, draw 2 and base takes 2
Graveyard taps to bring out Nimble Fencer - ($4)
Soulstone Nimble Fencer, fencer hits brave for 2dmg after armor, takes 3 dmg - ($2)
Deteriorate brave Knight to your discard
Haunt trades with smoker and goes to graveyard
Sacrifice the Weak, savior monk dies and soul stone activates - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Vandy (4/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/3)
  • Graveyard (3) *Nimble Fencer *Pestering Haunt

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I might run into card problems here now. But with the clear board I think vandy is safe for another turn (outside of prynn)

"

P1T6


Tech StartingHand Workers

TECH
Reversal
Overeager Cadet


STARTING HAND
Grappling Hook
General’s Hammer
Stewardess of the Undone(2/3+a)
Martial Mastery
Flagstone Spy
Reversal


WORKERS
Fox Viper
Aged Sensei
Fox Primus
Sensei’s Advice
Snapback
Grappling Hook


NextHand

Morningstar Flagbearer
Drill Sergeant
Overeager Cadet
Flagstone Spy


Discard

Reversal
Martial Mastery
General’s Hammer
Stewardess of the Undone(2/3+a)


Tech 2 card(s)
Get Paid + float, technician draw - ($10)
Worker - ($9)
Hire Grave - ($7)
Martial mastery, discard a card, reshuffle, draw 2 cards, look at ur hand - ($6)
Hire Flagstone spy - ($3)
Reversal Vandy, grave midbands - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave(3/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Flagstone Spy(3/3) invisible

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

that deterioate was bad for me… if i martial mastery i’ll likely draw one of the t2s available in discard but quite scared about it being sacrificed for being weak; they all cost three so i could also summon stewardess with them, if i draw a smoker i could not worker and play them as well, imma tech a cadet so i can play it and a t2 if that’s what i draw, also reversal because on the off chance i draw it it would be so good rn as would mid band Grave as well…

Nice, reversal the Vandy, and now that i can see his hand thats stopped him playing dark pact, i reckon his plan now will be go for t3 and avoid playing too many cards this turn, i’ve got a drill sargeant coming so could buff spy to destroy t3 within next two turns hopefully (before he reshuffles)

"P2T6


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Poisonblade Rogue
Dark Pact
Voidblocker


WORKERS
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue


NextHand

Discord
Sacrifice the Weak
Thieving Imp


Discard

Dark Pact
Zarramonde, the Obliterator
Zarramonde, the Obliterator


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire Voidblocker - ($5)
Tower - ($2)
Pestering Haunt from Graveyard
Hire River - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Void blocker (2/6+a) *attackers must exhaust another ready unit or hero
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3) *Nimble Fencer
  • L1 River (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I shouldn’t have patrolled with vandy… Damn. I could potentially have my terras and discord next turn. Fingers crossed I can pull that off I guess

"

P1T7


Tech StartingHand Workers

TECH
True Power of Storms
Martial Mastery


STARTING HAND
Overeager Cadet
Morningstar Flagbearer
Drill Sergeant
Flagstone Spy


WORKERS
Fox Viper
Aged Sensei
Fox Primus
Sensei’s Advice
Snapback
Grappling Hook


NextHand

Savior Monk(2/2)
Brave Knight(3/3+a) readiness
Flagstone Garrison


Discard

Reversal
Martial Mastery
General’s Hammer
Stewardess of the Undone(2/3+a)
Morningstar Flagbearer
True Power of Storms
Martial Mastery


Tech 2 card(s)
Get Paid - ($10)
Skip Worker
Max band Grave - ($6)
Tap and remove rune to kill Voidblocker
Hire Drill Sargeant - ($3)
Hire Overeager Cadet
Hire Flagstone Spy 2, DS on 2 runes - ($0)
move two runes to spy1, he kills fencer, takes 2+1

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet(2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drill Sergeant(3/3)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Flagstone Spy(5/2) (+)(+) invisible
  • L7 Grave(4/5) readiness, sparkshot
  • Flagstone Spy2(3/3)invisible

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

teching the tpos, will hopefully draw flagstone garrison (3/4 chance) and thereby shuffle round a fairly concentrated 3-cost deck while max level grave is still out, if it doesn’t look like i’ll get it to work twice can always go for doing second 10 with spys

"P2T7


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Thieving Imp
Discord
Deteriorate


WORKERS
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue


NextHand

Terras Q, the Shackled
Soul Stone
Star Crossed Starlet


Discard

Dark Pact
Zarramonde, the Obliterator
Zarramonde, the Obliterator
Deteriorate
Discord
Sacrifice the Weak


Tech 0 card(s)
Get Paid + technician draw - ($10)
Skip Worker
Tap Graveyard to summon Void Blocker - ($7)
Deteriorate spy1 (tower detects), pestering haunt trades with spy1
Discord, River kills Over eager Cadet and takes none - ($5)
Hire Thieving Imp, you discard 3 - ($2)
Hire Vandy ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Void blocker (2/6+a) *attackers must exhaust another ready unit or hero
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • L1 River (2/3)
  • L1 Vandy (2/3)
  • Graveyard (3) *Nimble Fencer *Nimble Fencer *Pestering Haunt

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well I managed to do a fair bit, and at least we are both down on cards. If he breaks my graveyard I am likely sunk

"

Okay, I realized I made a mistake and am going back to fix it now. Please check my turn for errors momentarily

Okay, think it’s legit now

My flagstone spy is gonna hit a building, i think u mustve forgotten to update your next hand or something as it only shows two cards @UrbanVelvet

1 Like

Sorry, fixed

P1T8


Tech StartingHand Workers

TECH
True Power of Storms
Flagstone Garrison


STARTING HAND
Brave Knight(3/3+a) readiness
Flagstone Garrison
Savior Monk(2/2)


WORKERS
Fox Viper
Aged Sensei
Fox Primus
Sensei’s Advice
Snapback
Grappling Hook


NextHand

Morningstar Flagbearer
True Power of Storms
Smoker(1+1/1)


Tech 2 card(s)
Get Paid - ($10)
no worker
Hire and Max band Prynn - ($2)
remove two runes to trash voidblocker
Grave kills Imp, takes 2+1, your graveyard breaks
Hire Monk, get rune and move it to spy - ($0)
Spy destroys tower, takes 1, your base takes 2, i look at your hand
Drill Sargeant kills Vandy, takes 2

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk(2/2)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Drill Sergeant(3/1)
  • L7 Grave(4/2) readiness, sparkshot
  • Flagstone Spy2(4/3)invisible (+)
  • L7 Prynn(3/5)** trashed: voidblocker

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

didnt kniw whether to go for t2 or get a hero and the tower, this seemed more efficient and i think has ended up a decent turn as he cant use soul stone at least… used my favourite Prynn ability LOL dk if its a good idea but i reckon hes on the back foot now, if i get a bad draw can always go for t3 or surplus

"P2T8


StartingHand Workers

STARTING HAND
Soul Stone
Terras Q, the Shackled
Discord


WORKERS
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue


NextHand

Sacrifice the Weak
Zarramonde, the Obliterator
Zarramonde, the Obliterator


Discard

Nimble Fencer
Nimble Fencer
Thieving Imp
Pestering Haunt
Graveyard
Discord
Soul Stone


Tech 0 card(s)
Get Paid + technician draw- ($10)
Skip Worker
Hire Terras Q, the Shackled - ($4)
Discord, all warlocks die - ($2)
Hire Star-Crossed Starlet - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Terras Q, the Shackled (15/15) *3+1 resist

In Play:

  • L1 River (2/3)
  • Star-Crossed Starlet (3/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Welp… Looks pretty good game for me to be honest

"