@UrbanVelvet I will do my turn shortly, gl hf
P1T1
StartingHand Workers
STARTING HAND
Fox Viper
Morningstar Flagbearer
Smoker
Sensei’s Advice
Savior Monk
WORKERS
Fox Viper
NextHand
Safe Attacking
Snapback
Fox Primus
Grappling Hook
Aged Sensei
Discard
Sensei’s Advice
Morningstar Flagbearer
Savior Monk
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Smoker - ($2)
Hire Grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Smoker(1/1) +r1
In Play:
- L1 Grave Stormborne(2/3) sparkshot
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
"P2T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Summon Skeletons
Thieving Imp
Pestering Haunt
Deteriorate
WORKERS
Skeletal Archery
NextHand
Jandra, the Negator
Graveyard
Poisonblade Rogue
Skeleton Javelineer
Discard
Summon Skeletons
Deteriorate
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Thieving Imp, you discard 4 - ($1)
Hire Pestering Haunt
Tech 1 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Thieving Imp (2/2)
-
Lookout:
In Play:
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
Thoughts
Hmmm, I don’t feel like I have very good options here. I don’t think I can bring out a hero without gambling against grave killing him or snapback if I level him up. Looks like I’m probably starting this match off on the wrong foot regardless so let’s just give him little to truly work with
"
P1T2
Tech StartingHand Workers
TECH
Brave Knight
Stewardess of the Undone
STARTING HAND
Aged Sensei
Fox Primus
Grappling Hook
Snapback
Safe Attacking
WORKERS
Fox Viper
Aged Sensei
NextHand
Stewardess of the Undone
Fox Primus
Morningstar Flagbearer
Snapback
Tech 2 card(s)
Get Paid, discard 4 - ($5)
Worker - ($4)
Research safe attacking - ($3)
Smoker safely kills haunt
Tech 1 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: L1 Grave Stormborne(2/3+a) sparkshot
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Smoker(1/1) +r1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
chose not to kill the imp as even though grave would still survive next turn i dont want to give him the tech draw
"P2T2
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Graveyard
WORKERS
Skeletal Archery
Skeleton Javelineer
NextHand
Sacrifice the Weak
Pestering Haunt
Deteriorate
Graveyard
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Jandra, the Negator - ($2)
Hire Vandy - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Jandra, the Negator (3/3+a)
-
Elite:
-
Scavenger:
-
Technician: Thieving Imp (2/2)
-
Lookout:
In Play:
- L1 Vandy (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Let’s tech some nimble fencers to try and surprise him a bit. Vandy seems like a good choice for now.
"
P1T3
Tech StartingHand Workers
TECH
General’s Hammer
Martial Mastery
STARTING HAND
Stewardess of the Undone
Fox Primus
Morningstar Flagbearer
Snapback
WORKERS
Fox Viper
Aged Sensei
Fox Primus
NextHand
Brave Knight
Savior Monk
Sensei’s Advice
Grappling Hook
Discard
Snapback
Morningstar Flagbearer
General’s Hammer
Martial Mastery
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire Stewardess of the undone, return Jandra to your hand - ($3)
Grave kills imp
Mid band Grave - ($1)
Smoker pings your tech 1 to 4 health
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Stewardess of the Undone(2/3+a)
-
Elite: L3 Grave Stormborne(3/4) sparkshot, readiness
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Smoker(1/1) +r1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 4
Gold:
- Gold: 1
- Workers: 7
Thoughts
Jandra was exactly the tech 0 i wanted him to play, stewardess can get great value like this, gonna worker the primus because morningstar could be useful against doomgrasp
"P2T3
Tech StartingHand Workers
TECH
Soul Stone
Dark Pact
STARTING HAND
Sacrifice the Weak
Deteriorate
Pestering Haunt
Graveyard
Poisonblade Rogue
WORKERS
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
NextHand
Summon Skeletons
Graveyard
Poisonblade Rogue
Nimble Fencer
Nimble Fencer
Tech 2 card(s)
Get Paid + technician draw - ($7)
Worker - ($6)
Max Vandy, smoker goes back to your hand - ($2)
Sacrifice the Weak, stewardess dies - ($0)
Pestering Haunt
Vandy kills Grave, takes 3* (I think because you attacked before midbanding so wouldn’t have had readiness yet)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 Vandy (4/2)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Wow, not getting a single nimble fencer was lame. Still could clear his board though. Glad to have grave gone that’s for sure. Not gonna bother trying for meta as he can easily counter me right now I think
"
P1T4
Tech StartingHand Workers
TECH
Flagstone Spy
Flagstone Spy
STARTING HAND
Grappling Hook
Brave Knight
Savior Monk
Sensei’s Advice
WORKERS
Fox Viper
Aged Sensei
Fox Primus
Sensei’s Advice
NextHand
Smoker(1/1)
Flagstone Spy
Snapback
Flagstone Spy
Savior Monk
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire Brave Knight - ($4)
Tech 2 Peace - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Brave Knight(3/3+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Against finesse i’m not sure my tech building will survive to next turn but it’s not so bad if it doesn’t, with brave knight hopefully dying to combat i’ve got t1s as well.
"P2T4
Tech StartingHand Workers
TECH
Terras Q, the Shackled
Discord
STARTING HAND
Nimble Fencer
Nimble Fencer
Summon Skeletons
Poisonblade Rogue
Graveyard
WORKERS
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
NextHand
Deteriorate
Thieving Imp
Dark Pact
Discard
Discord
Poisonblade Rogue
Terras Q, the Shackled
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nimble Fencer - ($5)
Nimble Fencer - ($3)
Build Graveyard - ($1)
Nimble Fencers trade with Knight. He returns to your hand and fencers to graveyard
Vandy and Haunt break your tech 2
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 Vandy (4/2)
- Pestering Haunt (1/1)
- Graveyard (3) *Nimble Fencer *Nimble Fencer
Buildings:
-
Base HP: 20
-
Tech I HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 3
Gold:
- Gold: 1
- Workers: 9
Thoughts
Nimble fencers a bit underwhelming there, but I got the tech 2 down and have nimble fencers available from graveyard. Gonna try and see if I can’t terras q and discord
"
P1T5
Tech StartingHand Workers
TECH
Drill Sergeant
Flagstone Garrison
STARTING HAND
Snapback
Smoker(1/1)
Savior Monk
Flagstone Spy
Flagstone Spy
WORKERS
Fox Viper
Aged Sensei
Fox Primus
Sensei’s Advice
Snapback
NextHand
General’s Hammer
Stewardess of the Undone(2/3+a)
Grappling Hook
Martial Mastery
Discard
Flagstone Spy
Flagstone Spy
Drill Sergeant
Flagstone Garrison
Tech 2 card(s)
Get Paid, rebuild t2 - ($8)
Worker - ($7)
Hire Brave Knight - ($4)
Hire Smoker - ($3)
Hire Savior Monk - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Brave Knight(3/3+a) readiness
-
Elite: Smoker(1+1/1)
-
Scavenger:
-
Technician: Savior Monk(2/2)
-
Lookout:
In Play:
- Safe Attacking
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 1
- Workers: 9
Thoughts
Gotta wall up, should have teched the other brave knight instead of spy, was hoping i wouldnt draw both…
gonna go for monk instead of hero because of sacrifice the weak, don’t want my brave knight being killed out of combat preferably
"P2T5
Tech StartingHand Workers
TECH
Voidblocker
Star-Crossed Starlet
STARTING HAND
Thieving Imp
Dark Pact
Deteriorate
Sacrifice the Weak
WORKERS
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
NextHand
Voidblocker
Dark Pact
Poisonblade Rogue
Tech 2 card(s)
Get Paid + float - ($10)
Skip Worker
Tech 2 Demonology - ($6)
Dark Pact myself, draw 2 and base takes 2
Graveyard taps to bring out Nimble Fencer - ($4)
Soulstone Nimble Fencer, fencer hits brave for 2dmg after armor, takes 3 dmg - ($2)
Deteriorate brave Knight to your discard
Haunt trades with smoker and goes to graveyard
Sacrifice the Weak, savior monk dies and soul stone activates - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: L5 Vandy (4/2+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Nimble Fencer (2/3)
- Graveyard (3) *Nimble Fencer *Pestering Haunt
Buildings:
-
Base HP: 18
-
Tech I HP: 4
-
Tech II HP: 5 (Demonology)
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
I might run into card problems here now. But with the clear board I think vandy is safe for another turn (outside of prynn)
"
P1T6
Tech StartingHand Workers
TECH
Reversal
Overeager Cadet
STARTING HAND
Grappling Hook
General’s Hammer
Stewardess of the Undone(2/3+a)
Martial Mastery
Flagstone Spy
Reversal
WORKERS
Fox Viper
Aged Sensei
Fox Primus
Sensei’s Advice
Snapback
Grappling Hook
NextHand
Morningstar Flagbearer
Drill Sergeant
Overeager Cadet
Flagstone Spy
Discard
Reversal
Martial Mastery
General’s Hammer
Stewardess of the Undone(2/3+a)
Tech 2 card(s)
Get Paid + float, technician draw - ($10)
Worker - ($9)
Hire Grave - ($7)
Martial mastery, discard a card, reshuffle, draw 2 cards, look at ur hand - ($6)
Hire Flagstone spy - ($3)
Reversal Vandy, grave midbands - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Grave(3/4+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Flagstone Spy(3/3) invisible
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
Thoughts
that deterioate was bad for me… if i martial mastery i’ll likely draw one of the t2s available in discard but quite scared about it being sacrificed for being weak; they all cost three so i could also summon stewardess with them, if i draw a smoker i could not worker and play them as well, imma tech a cadet so i can play it and a t2 if that’s what i draw, also reversal because on the off chance i draw it it would be so good rn as would mid band Grave as well…
Nice, reversal the Vandy, and now that i can see his hand thats stopped him playing dark pact, i reckon his plan now will be go for t3 and avoid playing too many cards this turn, i’ve got a drill sargeant coming so could buff spy to destroy t3 within next two turns hopefully (before he reshuffles)
"P2T6
Tech StartingHand Workers
TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator
STARTING HAND
Poisonblade Rogue
Dark Pact
Voidblocker
WORKERS
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
NextHand
Discord
Sacrifice the Weak
Thieving Imp
Discard
Dark Pact
Zarramonde, the Obliterator
Zarramonde, the Obliterator
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire Voidblocker - ($5)
Tower - ($2)
Pestering Haunt from Graveyard
Hire River - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Void blocker (2/6+a) *attackers must exhaust another ready unit or hero
-
Elite:
-
Scavenger:
-
Technician: Nimble Fencer (2/3)
-
Lookout:
In Play:
- Pestering Haunt (1/1)
- Graveyard (3) *Nimble Fencer
- L1 River (2/3)
Buildings:
-
Base HP: 18
-
Tech I HP: 4
-
Tech II HP: 5 (Demonology)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
Thoughts
I shouldn’t have patrolled with vandy… Damn. I could potentially have my terras and discord next turn. Fingers crossed I can pull that off I guess
"
P1T7
Tech StartingHand Workers
TECH
True Power of Storms
Martial Mastery
STARTING HAND
Overeager Cadet
Morningstar Flagbearer
Drill Sergeant
Flagstone Spy
WORKERS
Fox Viper
Aged Sensei
Fox Primus
Sensei’s Advice
Snapback
Grappling Hook
NextHand
Savior Monk(2/2)
Brave Knight(3/3+a) readiness
Flagstone Garrison
Discard
Reversal
Martial Mastery
General’s Hammer
Stewardess of the Undone(2/3+a)
Morningstar Flagbearer
True Power of Storms
Martial Mastery
Tech 2 card(s)
Get Paid - ($10)
Skip Worker
Max band Grave - ($6)
Tap and remove rune to kill Voidblocker
Hire Drill Sargeant - ($3)
Hire Overeager Cadet
Hire Flagstone Spy 2, DS on 2 runes - ($0)
move two runes to spy1, he kills fencer, takes 2+1
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet(2/2+a)
-
Elite:
-
Scavenger:
-
Technician: Drill Sergeant(3/3)
-
Lookout:
In Play:
- Safe Attacking
- Flagstone Spy(5/2) (+)(+) invisible
- L7 Grave(4/5) readiness, sparkshot
- Flagstone Spy2(3/3)invisible
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 7
Gold:
- Gold: 0
- Workers: 10
Thoughts
teching the tpos, will hopefully draw flagstone garrison (3/4 chance) and thereby shuffle round a fairly concentrated 3-cost deck while max level grave is still out, if it doesn’t look like i’ll get it to work twice can always go for doing second 10 with spys
"P2T7
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Thieving Imp
Discord
Deteriorate
WORKERS
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
NextHand
Terras Q, the Shackled
Soul Stone
Star Crossed Starlet
Discard
Dark Pact
Zarramonde, the Obliterator
Zarramonde, the Obliterator
Deteriorate
Discord
Sacrifice the Weak
Tech 0 card(s)
Get Paid + technician draw - ($10)
Skip Worker
Tap Graveyard to summon Void Blocker - ($7)
Deteriorate spy1 (tower detects), pestering haunt trades with spy1
Discord, River kills Over eager Cadet and takes none - ($5)
Hire Thieving Imp, you discard 3 - ($2)
Hire Vandy ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Void blocker (2/6+a) *attackers must exhaust another ready unit or hero
-
Elite:
-
Scavenger:
-
Technician: Thieving Imp (2/2)
-
Lookout:
In Play:
- L1 River (2/3)
- L1 Vandy (2/3)
- Graveyard (3) *Nimble Fencer *Nimble Fencer *Pestering Haunt
Buildings:
-
Base HP: 18
-
Tech I HP: 4
-
Tech II HP: 5 (Demonology)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
Well I managed to do a fair bit, and at least we are both down on cards. If he breaks my graveyard I am likely sunk
"
Okay, I realized I made a mistake and am going back to fix it now. Please check my turn for errors momentarily
Okay, think it’s legit now
My flagstone spy is gonna hit a building, i think u mustve forgotten to update your next hand or something as it only shows two cards @UrbanVelvet
Sorry, fixed
P1T8
Tech StartingHand Workers
TECH
True Power of Storms
Flagstone Garrison
STARTING HAND
Brave Knight(3/3+a) readiness
Flagstone Garrison
Savior Monk(2/2)
WORKERS
Fox Viper
Aged Sensei
Fox Primus
Sensei’s Advice
Snapback
Grappling Hook
NextHand
Morningstar Flagbearer
True Power of Storms
Smoker(1+1/1)
Tech 2 card(s)
Get Paid - ($10)
no worker
Hire and Max band Prynn - ($2)
remove two runes to trash voidblocker
Grave kills Imp, takes 2+1, your graveyard breaks
Hire Monk, get rune and move it to spy - ($0)
Spy destroys tower, takes 1, your base takes 2, i look at your hand
Drill Sargeant kills Vandy, takes 2
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Savior Monk(2/2)
-
Lookout:
In Play:
- Safe Attacking
- Drill Sergeant(3/1)
- L7 Grave(4/2) readiness, sparkshot
- Flagstone Spy2(4/3)invisible (+)
- L7 Prynn(3/5)** trashed: voidblocker
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 3
- Deck: 11
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
didnt kniw whether to go for t2 or get a hero and the tower, this seemed more efficient and i think has ended up a decent turn as he cant use soul stone at least… used my favourite Prynn ability LOL dk if its a good idea but i reckon hes on the back foot now, if i get a bad draw can always go for t3 or surplus
"P2T8
StartingHand Workers
STARTING HAND
Soul Stone
Terras Q, the Shackled
Discord
WORKERS
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
NextHand
Sacrifice the Weak
Zarramonde, the Obliterator
Zarramonde, the Obliterator
Discard
Nimble Fencer
Nimble Fencer
Thieving Imp
Pestering Haunt
Graveyard
Discord
Soul Stone
Tech 0 card(s)
Get Paid + technician draw- ($10)
Skip Worker
Hire Terras Q, the Shackled - ($4)
Discord, all warlocks die - ($2)
Hire Star-Crossed Starlet - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Terras Q, the Shackled (15/15) *3+1 resist
In Play:
- L1 River (2/3)
- Star-Crossed Starlet (3/2)
Buildings:
-
Base HP: 16
-
Tech I HP: 4
-
Tech II HP: 5 (Demonology)
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 7
Gold:
- Gold: 0
- Workers: 10
Thoughts
Welp… Looks pretty good game for me to be honest
"