Okay I’ll go first as that was original setup, will post in a bit
If you have lethal this turn you win, otherwise me as I have (admittedly extremely luckily, although i did have some poor draws earlier) drawn both by my general’s hammers so for 8g will finish off your base with oni next turn
STARTING HAND
Harmony
Skeleton Javelineer
Lord of Shadows
Twilight Baron
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Skeletal Archery
Bone Collector
NextHand
Summon Skeletons
Metamorphosis
Deteriorate
Sacrifice the Weak
Dark Pact
Tech 2 card(s)
Get Paid + float - ($13)
Vandy pays 1 and taps to pull shadowblade from codex - ($12)
Executioner suicides into focus master, 2 dmg after armor. Gargoyle activates and finishes - ($11)
Vandy shadowblades Brave Knight, you discard #3 and I potentially survive one more turn - ($8)
Hire Garth - ($6)
Pestering Haunt suicides into garth to give corpse catapult his second rune
Wight kills Grave, takes 2 and levels to Garth
Catapult taps to do 6 to your base
Tech 3 - ($1)
Garth Makes a skele - ($0)
Had to fix my turn because I made a mistake with focus masters health. Also realized I’m dumb and should have used the levels from grave instead of money, but I won’t correct that. I didn’t get to keep wight though.
Well, I don’t know whether to draw tech draw before or after discarding #3 (the spreadsheet shuffles your hand when you draw one) so im gonna go ahead and forfeit, you played better than me that game (there’s no way i can survive another turn), now it’s 1-1 that makes this the decider!
P1T1
StartingHand Workers
STARTING HAND
Grappling Hook
Morningstar Flagbearer
Savior Monk
Fox Viper
Aged Sensei
WORKERS
Fox Viper
NextHand
Sensei’s Advice
Fox Primus
Safe Attacking
Smoker
Snapback
Discard
Savior Monk
Morningstar Flagbearer
Grappling Hook
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Hire Grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L1 Grave(2/3+a)sparkshot
Elite:
Scavenger:
Technician:
Lookout: Aged Sensei(1/1)+r1
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
gonna have to go for the peace engine this game, i tried other stuff but it just seems like the best option here, tpos is really difficult to get off twice and just dealing 10 with spys etc. is hard
If Shadow Blade kills a technician, you discard before drawing. Which is slightly confusing, because it’s the opposite order to what happens if Gunpoint Taxman kills a scavenger, but there you are.
Last game was so close I don’t think it’s fair to suggest I played better, but this next one is the real test!
"P2T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Pestering Haunt
Deteriorate
Summon Skeletons
Graveyard
WORKERS
Summon Skeletons
NextHand
Sacrifice the Weak
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Discard
Deteriorate
Graveyard
Skeletal Archery
Get Paid - ($5)
Worker - ($4)
Hire Garth - ($2)
Deteriorate through resist Aged Sensei and he dies - ($1)
Garth makes a Skele - ($0)
Hire Pestering Haunt
It’s was pointed out well into our second game that a pivotal moment in game 1 shouldn’t have been possible. I don’t know the etiquette for these situations, I was lamenting the fact it would have been a much different game otherwise and dwarddd suggested we replay it.
I’m just having fun playing dwarddd and don’t care if we use the first match where I surrendered or this one
@FrozenStorm to clarify, this is the match that counts for round 3, previous match was discounted when charnelmouse realised a pivotal turn of mine was invalid
P1T2
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Sensei’s Advice
Smoker
Safe Attacking
Fox Primus
Snapback
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Jandra the Negator - ($2)
Skele suicides into Grave, deals 1
Haunt pings your tech 1, your tech 1 at 4 health
Tech 1 - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Jandra, the Negator (3/3+a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L1 Garth (1/3)
Pestering Haunt (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
Hmmm, Grave is such a pain to deal with as black. Basically an easy two kills if at midband and can maxband. Maybe he will resist the temptation to maxband this turn and I can doom grasp myself breathing room
i mean technically now he could deterioate sensei, sacrifice the weak cadet and trade a mid band Garth with Grave but to be honest i think i win out in that trade, max band grave might get him the board advantage i guess but it’s also a low chance of him having above cards anyway (Hooded E would also help him i guess)
if he uses doomgrasp on lookout Grave he definitely loses out
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Garth makes skele - ($6)
Doom Grasp through resist, sacrificing skele to kill Grave. Garth gets 2 levels - ($1)
Deteriorate Cadet
Midband Garth and he kills Cadet, taking 1 - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L4 Garth (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 7
Gold:
Gold: 0
Workers: 8
Thoughts
Well he discouraged me from the doom grasp but I think leaving grave out gives him too many options. Garth should be fine for now. Kinda thinking there’s a potential for maestro to come out via garth and allow me to unload some virtuosos on him. Not committed though
STARTING HAND
Morningstar Flagbearer
Overeager Cadet
Grappling Hook
Sensei’s Advice
WORKERS
Fox Viper
Smoker
Savior Monk
Grappling Hook
NextHand
Overeager cadet(2/2+a)
Safe Attacking
Fox Primus
Drill Sergeant
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Overeager Cadet
Tech 2 (peace) - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite: Overeager Cadet(2+1/2)
Scavenger:
Technician: Aged Sensei(1/1)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 2
Workers: 8
Thoughts
yh since i saw that coming i should’ve made use of Grave’s sword rune, guess i wasn’t certain of it, still gonna say i won in that trade since i made it expensive card and money-wise; tech the other flagstone G and DS becos i have enough money next turn to go big, had Grave survived i would have gone TPOS but now committing to the peace engine
ooh poor draw, no FG, oh well might have to hero up
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Make a skele and sack it to draw, - ($6)
Hooded Executioner - ($4)
Tech 2 (Finesse) - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Hooded Executioner (3/3+a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L4 Garth (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Barring a origin story and given I get a couple virtuosos on the next draw I should have potential to do lots of dmg. He could throw out a lot right now though with the right combo of garrison and or drill sergeant. Still, I like my positioning
STARTING HAND
Fox Primus
Drill Sergeant
Safe Attacking
Overeager cadet(2/2+a)
WORKERS
Fox Viper
Smoker
Savior Monk
Grappling Hook
Safe Attacking
NextHand
Sensei’s Advice
Snapback
Morningstar Flagbearer
Discard
Fox Primus
Martial Mastery
Flagstone Spy
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire Drill Sergeant - ($6)
Hire Overeager Cadet, move rune to cadet1
Tap sensei for cadet 1, cadet 1 kills Executioner, takes 2
Hire Oni - ($4)
Float ($4)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Overeager Cadet2(2/2+a)
Elite:
Scavenger:
Technician: L1 Onimaru(2/3) frenzy
Lookout:
In Play:
Aged Sensei(1/1)
Overeager Cadet1(3/1)(+)
Drill Sargeant(3/3)
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 3
Deck: 3
Disc: 3
Gold:
Gold: 4
Workers: 9
Thoughts
So could’ve built surplus but thought i’d go for attempting to save DS, scared of hasty virtuosos so i figure it’s likely he get’s an attack past cadet, if i draw terribly next turn at least i’ll be hella rich and can probs t3 up
update: i drew terribly, let’s hope he kills Oni (he probs will want the levels for Garth that’s always fun)
Pestering Haunt (1/1)
Thieving Imp
Sacrifice the Weak
Discard
Hooded Executioner (3/3+a)
Maestro
Gargoyle
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Maxband Garth, Grounded Guide comes from discard - ($5)
Hire Nimble Fencer - ($3)
Hire Nimble Fencer 2 - ($1)
Nimble Fencer 1 kills Cadet, taking 2
Garth kills Oni, taking 2
Nimble Fencer 2 kills drill sergeant, takes 3
Garth makes a skele - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Skeleton (2/1+a)
Elite:
Scavenger:
Technician:
Lookout: Grounded Guide (4/4) *other units get +1A, virtuosos get +2/+1
In Play:
L7 Garth (3/2)
Nimble Fencer 1 (4/2)
Nimble Fencer 2 (4/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info: Cards:
Hand: 3
Deck: 4
Disc: 3
Gold:
Gold: 0
Workers: 10
Thoughts
With all that floated gold he has options, but with no drill sergeant hopefully he can’t build up too much. If he kills grounded guide I immediately lose 1 fencer. Not ideal and highly likely. He also has easy Prynn he can bring out. Hmmm. I’m not as well off as I expected to be. Hopefully I can still tech 3 next turn