@Nopethebard
Thanks mate!
"P1T1
StartingHand Workers
STARTING HAND
Fox Primus
Savior Monk
Fox Viper
Morningstar Flagbearer
Sensei’s Advice
WORKERS
Savior Monk
NextHand
Snapback
Smoker
Safe Attacking
Grappling Hook
Aged Sensei
Discard
Fox Viper
Sensei’s Advice
Fox Primus
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Morningstar Flagbearer - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Morningstar Flagbearer (2/2)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P2t1
Hand
Thieving Imp
Jandra
Sacrifice the Weak
Deteriorate
Graveyard
Worker
Jandra
Get paid ($5)
Worker ($4)
Hire Vandy ($2)
Sacrifice the Weak to kill Flagbearer ($0)
Squad leader: Vandy (2/3)
Base: 20
6 workers
Hand: 5
Deck: 0
Discard: 4
New hand
Summon Skeletons
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
"P1T2
Tech StartingHand Workers
TECH
Rambasa Twin
Inverse Power Ninja
STARTING HAND
Smoker
Grappling Hook
Snapback
Safe Attacking
Aged Sensei
WORKERS
Savior Monk
Grappling Hook
NextHand
Safe Attacking
Aged Sensei
Sensei’s Advice
Fox Primus
Snapback
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build tech 1 - ($3)
Hire Rook - ($1)
Hire Smoker - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook (2/4+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Smoker (1/1) *1 resist
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I hate black.
"
You’re not in the subforum.
P2t2
Hand
Summon Skeletons
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Worker
Pestering Haunt
Tech
Gargoyle and Crypt Crawler
Get paid ($6)
Worker ($5)
Cast Summon Skeletons ($2) 2 Skeletons appear
Hire Skeleton Javelineer ($1).
Build tech 1 ($0)
Squad leader: Skeleton (1/1)
Scavenger: Skeleton Javelineer (1/1)
Technician: skeleton (1/1)
In play: Vandy (2/3)
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 5
Discard: 0
New hand
Summon Skeletons
Gargoyle
Sacrifice the Weak
Poisonblade Rogue
Thoughts
If no aggression comes down I’ll go ahead and build tech 2 next turn.
"P1T3
Tech StartingHand Workers
TECH
Training Grounds
Mind-Parry Monk
STARTING HAND
Sensei’s Advice
Safe Attacking
Fox Primus
Snapback
Aged Sensei
WORKERS
Savior Monk
Grappling Hook
Fox Primus
NextHand
Rambasa Twin
Inverse Power Ninja
Fox Viper
Morningstar Flagbearer
Discard
Sensei’s Advice
Snapback
Safe Attacking
Training Grounds
Mind-Parry Monk
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Aged Sensei - ($4)
Cast Sensei’s Advice, Smoker (+1/+1a) for turn - ($3)
Smoker kills squad leader skeleton
Rook kills Skeleton Javelineer, takes 1 dmg
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Aged Sensei (1/1+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 Rook (2/3) *1 dmg
- Smoker (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Let’s see if I can play the hero game heavy. Training grounds out early will give him a lot to deal with, and mind parry will hopefully give me ample protection
"
P2t3
Hand
Summon Skeletons
Gargoyle
Sacrifice the Weak
Poisonblade Rogue
Worker
Poisonblade Rogue
Tech
Shadow Blade and Crypt Crawler
Get paid + scavenger ($8)
Worker ($7)
Sacrifice the Weak ($5). A skeleton and Aged Sensei die.
Midband Vandy ($3)
Vandy kills Rook and Maxbands.
Smoker is bounced back into your hand by Vandy’s maxband ability.
Float 3 gold
In play: Vandy (4/5)
Base: 20
Tech 1: 5
8 workers
Hand: 4
Deck: 1
Discard: 5
New hand
Crypt Crawler
Skeletal Archery
Thieving Imp
Deteriorate
Thoughts
I cleaned the board, established a maxband Vandy, and have 3 gold left over for next turn. Neat.
"P1T4
Tech StartingHand Workers
TECH
Thunderclap
Bird’s Nest
STARTING HAND
Inverse Power Ninja
Morningstar Flagbearer
Rambasa Twin
Fox Viper
WORKERS
Savior Monk
Grappling Hook
Fox Primus
Morningstar Flagbearer
NextHand
Snapback
Sensei’s Advice
Fox Viper
Thunderclap
Rambasa Twin
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech 2 (Discipline) - ($5)
Hire Inverse Power Ninja - ($2)
Hire Grave - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Inverse Power Ninja (5/5+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Damn. He accomplished more than I thought he would, and I also have a glaring weak spot now. Hopefully he isn’t able to capitalize. If I can I want to get birds out for protection against his destroying my units, at least birds die first.
"
P2t4
Hand
Crypt Crawler
Skeletal Archery
Thieving Imp
Deteriorate
Worker
Deteriorate
Tech
Lich’s Bargain and Hooded Executioner
Get paid + float ($11)
Worker ($10)
Build Tech 2 Demonology ($6)
Hire Crypt Crawler ($4)
Hire Thieving Imp ($1) you discard card number 4.
Float 1 gold
Squad leader: Crypt Crawler (3/3)
Technician: Vandy (4/5)
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 3
Deck: 6
Discard: 0
New hand
Lich’s Bargain
Graveyard
Skeletal Archery
Thoughts
Lich’s Bargain was probably a bad Tech choice for a fast tech plan. Oh well.
Do I assume thieving imp is in play?
"P1T5
Tech StartingHand Workers
TECH
Vigor Adept
Young Lightning Dragon
STARTING HAND
Sensei’s Advice
Snapback
Rambasa Twin
Fox Viper
Thunderclap
WORKERS
Savior Monk
Grappling Hook
Fox Primus
Morningstar Flagbearer
Fox Viper
NextHand
Mind-Parry Monk
Training Grounds
Smoker
Bird’s Nest
Discard
Thunderclap
Snapback
Sensei’s Advice
Rambasa Twin
Vigor Adept
Young Lightning Dragon
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Inverse Power Ninja kills Plague Spitter, 3 (-1/-1)
Snapback Vandy, Garth to play. - ($4)
Midband Grave, he kills Garth. Grave levels 2 - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: L5 Grave (3/3+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Inverse Power Ninja (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I better start getting better luck with my draws. I think that’s my main problem right now. Need training grounds bad, birds nest too
"
P2t5
Hand
Lich’s Bargain
Graveyard
Skeletal Archery
Worker
Skeletal Archery
Tech
Zarramonde and Dark Pact
Get paid + float ($10)
Worker ($9)
Tech 3 ($4)
Hire Orpal ($2)
Float 2 gold
Squad leader: Thieving Imp (2/2)
Technician: Orpal (1/3)
Base: 20
Tech 1: 5
Tech 2: 5
Tech 3: 5
10 workers
Hand: 4
Deck: 2
Discard: 5
New hand
Sacrifice the Weak
Shadow Blade
Hooded Executioner
Crypt Crawler
Thoughts
Shame about losing Vandy and Garth…should’ve checked my patrols again. Oh well, time to survive until Zarramonde time.
"P1T6
Tech StartingHand Workers
TECH
Hero’s Monument
Hidden Ninja
STARTING HAND
Training Grounds
Mind-Parry Monk
Bird’s Nest
Smoker
WORKERS
Savior Monk
Grappling Hook
Fox Primus
Morningstar Flagbearer
Fox Viper
Smoker
NextHand
Safe Attacking
Aged Sensei
Snapback
Mind-Parry Monk
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tech 3 - ($5)
Training Grounds - ($4)
Grave kills thieving imp, takes 2
Maxband Grave, he heals. - ($2)
Hire Setsuki - ($0)
Grave uses maxband ability to kill Orpal, levels to Setsuki. You draw 1
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Inverse Power Ninja (1/1)
-
Lookout:
In Play:
- L3 Setsuki (2/3)
- Training Grounds (4)
- L7* Grave (5/5)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Rook out next turn and can Max level. He has nothing on board. Feeling alright unless he is packing some slick spell or tech 3
"
P1t6
Hand
Gargoyle
Hooded Executioner
Shadow Blade
Sacrifice the Weak
Crypt Crawler
Summary
Gargoyle
Summary
Voidblocker
Get paid + float ($12)
Worker ($11)
Hire Hooded Executioner ($9)
Hire Garth ($7)
Maxband Garth ($0) a VoidBlocker comes up from the Earth.
Squad leader: Voidblocker (2/6) exhaust additional unit to attack
Scavenger: Hooded Executioner (3/3)
In play: Garth (3/4)
Base: 20
Tech 1: 5
Tech 2: 5
Tech 3: 5
11 workers
New hand
Lich’s Bargain
Summon skeletons
Zarramonde
Dark Pact
Thieving Imp
Thoughts
Finally!!! Annihilation begins now.
"P1T7
StartingHand Workers
STARTING HAND
Aged Sensei
Safe Attacking
Snapback
Mind-Parry Monk
WORKERS
Savior Monk
Grappling Hook
Fox Primus
Morningstar Flagbearer
Fox Viper
Smoker
NextHand
Hero’s Monument
Thunderclap
Young Lightning Dragon
Hidden Ninja
Rambasa Twin
Discard
Inverse Power Ninja
Snapback
Aged Sensei
Safe Attacking
Tech 0 card(s)
Get Paid - ($10)
Skip Worker
Grave hits voidblocker for 5, takes 2. Inverse Power Ninja Exhausts
Hire Mind-Parry Monk, Inverse Power Ninja dies. - ($5)
Maxband Setsuki, she swiftly strikes voidwalker to death. Mind-Parry Monk Exhausts. - ($2)
Hire Rook, exhaust Training Grounds to Max Rook. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L8 Rook (5/6+a)
-
Elite:
-
Scavenger:
-
Technician: Mind-Parry Monk (5/4)
-
Lookout:
In Play:
- L6 Setsuki (4/4)
- Training Grounds (4)
L7 Grave (5/3)
b]Buildings:[/b]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Takes a lot to get rid of voidwalker, ugh. All heroes out now and Max level, let’s hope he doesn’t drop multiple in one turn.
"
Upon closer inspection I can’t exhaust mind parry can I? I would need to swap grave and mind parry huh?
Okay, I will edit it to fix the mistake
P2t7
Hand
Lich’s Bargain
Summon skeletons
Zarramonde
Dark Pact
Thieving Imp
No worker
No Tech
Get paid ($11)
Hire Zarramonde ($1) you lose a worker
Garth summons a skeleton ($0)
Squad leader: skeleton (1/1)
Elite: Garth (3/4)
Scavenger: Hooded Executioner (3/3)
In play: Zarramonde (11/11)
Base: 20
Tech 1: 5
Tech 2: 5
Tech 3: 5
11 workers
Hand: 5
Deck: 0
Discard: 5
New hand
Crypt Crawler
Crypt Crawler
Sacrifice the Weak
Graveyard
Shadow Blade
Thoughts
Zarramonde didn’t make the waves I was hoping. The Mind Parry Monk was a good play. Guess I’ll have to combat for that. Good thing Obliterate doesn’t technically target…