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UrbanVelvet mono white vs Nopethebard mono black

"P1T8


StartingHand Workers

STARTING HAND
Rambasa Twin
Young Lightning Dragon
Thunderclap
Hero’s Monument
Hidden Ninja
Vigor Adept
Bird’s Nest


WORKERS
Savior Monk
Grappling Hook
Fox Primus
Morningstar Flagbearer
Fox Viper
Rambasa Twin


NextHand

Sensei’s Advice
Mind-Parry Monk
Snapback
Vigor Adept
Bird’s Nest


Tech 0 card(s)
Get Paid and draw 2 - ($10)
Worker (and lost worker) - ($8)
Build Hero’s Monument - ($3)
Cast Thunderclap, skeleton and Hooded Executioner sideline - ($0)
Setsuki swiftly strikes Garth to death. Levels fizzle
Grave hits your base for 6 dmg
Mind-Parry Monk hits Zarramonde for 5 dmg

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Rook (6/6+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L7* Grave (6/3)

In Play:

  • L6 Setsuki (5/4)
  • Training Grounds (4)
  • Hero’s Monument (6)
  • Daigo Stormborne (8/8) *Indestructible *Untargeteable *Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Just shy of base kill this turn. Needed 3. 1 short of a daigo finish first thing next turn. Guess I need to do less now and prep. Hopefully this ensures he can’t put up the defense while also attacking

"

GG. Zarramonde cant win this.

Want a Rematch?

Yeah, you take player 1

Good luck have fun
P1t1

Hand

Poisonblade Rogue
Deteriorate
Skeleton javelineer
Sacrifice the Weak
Jandra

Worker

Jandra

Get paid ($4)
Worker ($4)
Hire Skeleton Javelineer ($2)
Hire Orpal ($0)

In play: Poisonblade rogue (2/1) Orpal (1/3)

Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3

New hand

Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Thieving Imp

Thoughts

If he pulls big guys, lean into Necromancy. If lots of little guys, Disease.

No worker? Looks like you did but didn’t pay

There we go.

"P2T1


StartingHand Workers

STARTING HAND
Fox Primus
Aged Sensei
Morningstar Flagbearer
Savior Monk
Fox Viper


WORKERS


NextHand

Safe Attacking
Snapback
Grappling Hook
Sensei’s Advice
Smoker


Discard

Morningstar Flagbearer
Fox Primus
Fox Viper


Tech 0 card(s)
Get Paid - ($5)
No Worker
Hire Savior Monk - ($3)
Hire Aged Sensei - ($2)
Hire Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Rook (2/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Skipping this worker hurts but I think it sets me up well. Garus could die and set him up with quick Max level hero though.

"

1 Like

P1t2

Hand

Summon Skeletons
Skeletal Archery
Pestering haunt
Graveyard
Thieving Imp

Worker

Pestering Haunt

Tech

Sickness and Plague Spitter

Get paid ($5)
Worker ($4)
Tech 1 ($3)
Summon Skeletons ($0)

Squad leader: Skeleton (1/1)
Scavenger: skeleton javelineer (1/1)
Technician: skeleton (1/1)
In play: Orpal (1/3)

Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 4
Discard: 0

New hand

Plague Spitter
Thieving Imp
Skeletal Archery
Sickness
Graveyard

Thoughts

Time for everything to wither and die.

"P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Sparring Partner


STARTING HAND
Smoker
Snapback
Sensei’s Advice
Safe Attacking
Grappling Hook


WORKERS
Smoker


NextHand

Bird’s Nest
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Safe Attacking - ($3)
Purchase Heroes Hall - ($1)
Savior monk safely kills squad leader skele
Aged Sensei safely kills Javelineer, you get 1 gold
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Rook (2/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)
  • Aged Sensei (1/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Wanted tower but not enough gold. Hopefully rook lives, if not ill have sparring partner next turn. If all goes well I get birds and sparring partner next turn.

"

P1t3

Hand

Plague Spitter
Thieving Imp
Skeletal Archery
Sickness
Graveyard

Workers

Skeletal Archery

Tech

Wight and Abomination

Get paid + scavenger ($7)
Worker ($6)
Cast Sickness ($4). Rook and Aged Sensei receive -1/-1 runes and Aged Sensei dies.
Hire Plague Spitter ($1)
Float 1 gold

Squad leader: skeleton (1/1)
Scavenger: Plague Spitter (3/3)
In play: Orpal (1/3)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 0
Discard: 6

New hand

Summon skeletons
Deteriorate
Poisonblade Rogue
Sacrifice the Weak

Thoughts

Want to see a bit more before committing. Hero rush; Necromancy. Chump blockers; Disease.

"P2T3


Tech StartingHand Workers

TECH
Entangling Vines
Ardra’s Boulder


STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Bird’s Nest
Snapback


WORKERS
Smoker
Morningstar Flagbearer


NextHand

Fox Viper
Fox Primus
Grappling Hook
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Birds Nest, 2 birds appear - ($3)
Snapback Orpal, Garth comes into play - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird (1/1+a)
  • :psfist: Elite: Savior Monk (2+1/2)
  • :ps_: Scavenger: Bird (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Rook (1/3)
  • Birds Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Ugh, should have known he was going to go for disease to counter rook. Let’s see if I can’t adjust

"

P1t4

Hand

Summon skeletons
Deteriorate
Poisonblade rogue
Sacrifice the Weak

Worker

Poisonblade rogue

Tech

Skeletal Lord 2x

Get paid + float ($8)
Worker ($7)
Skeleton suicides into Savior monk.
Deteriorate monk
Plague Spitter kills Rook. Garth gains 2 levels
Midband Garth ($6)
Build tech 2: necromancy ($2)
Summon skeleton ($1)
Float 1 gold

Squad leader: skeleton (1/1)
Scavenger: Garth (2/4)
In play: Plague Spitter (3/2)

Base: 20
Tech 1: 5
Tech 2: 5
8 workers
Hand: 4
Deck: 7
Discard: 0

New hand

Sacrifice the Weak
Summon skeletons
Graveyard
Skeletal lord

Thoughts

The Undead Hordes it is. Skeletal Lord fortified Skeletons will be nasty.

"P2T4


StartingHand Workers

STARTING HAND
Sparring Partner
Fox Viper
Fox Primus
Grappling Hook


WORKERS
Smoker
Morningstar Flagbearer
Fox Primus

TECH
Speed of the Fox
Mythmaking


NextHand

Snapback
Sensei’s Advice
Aged Sensei
Entangling Vines


Discard

Savior Monk
Birds Nest
Grappling Hook
Fox Viper
Colossus
Jefferson DeGrey, Ghostly Diplomat


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Birds trade with plague Spitter
Hire Sparring Partner - ($5)

Float ($5)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring partner (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 5
  • Workers: 8
Thoughts

I can totally expect tech 2 in force next turn. Probably one from maxband and another from hand. Ugh. I’ll go in with lots of money!

"

P1t5
Hand

Hand

Sacrifice the Weak
Summon skeletons
Graveyard
Skeletal lord

No worker

Summary

Corpse Catapult 2x

Get paid + float ($9)
Maxband Garth ($6) corpse Catapult is here.
Hire Skeletal Lord ($3) all skeletons receive +1/+1
Skeleton trades with Sparring Partner. You draw
Cast Summon Skeletons ($0). 2 more boneheads join the party

Squad leader: skeleton (2/2)
Scavenger: skeleton (2/2)
In play: corpse Catapult (1/2)* Garth (3/4) skeletal lord (3/3)

Base: 20
Tech 1: 5
Tech 2: 5
8 workers
Hand: 4
Deck: 3
Discard: 5

New hand

Sickness
Thieving Imp
Abomination
Wight

Thoughts

Finally chose a wincon. Next turn his biggest tech building is toast.

I count 13 cards here, 14 if counting the invisible Safe Attacking. Did you tech cards this turn?

Ah, good catch. I will fix it, didn’t have a shuffle last turn so I can easily.

1 Like

Okay, I fixed the missing techs and then did my turn.

"P2T5


Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Sensei’s Advice
Entangling Vines
Snapback
Aged Sensei
Ardra’s Boulder


WORKERS
Smoker
Morningstar Flagbearer
Fox Primus


NextHand

Birds Nest
Grappling Hook
Jefferson DeGrey, Ghostly Diplomat
Fox Viper
Entangling Vines


Tech 2 card(s)
Get Paid + float - ($13)
Skip Worker
Tech 2 (Strength) - ($9)
Hire rook and maxband - ($0)

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L8 Rook (4/6)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Ugh. No tech 2. Hmph. That’s likely my doom. Let’s see if I can’t figure something out

"

P1t6

Hand

Sickness
Thieving Imp
Abomination
Wight

Worker

Abomination

Tech

Wight and Death Rites

Get paid ($8)
Worker ($7)
Hire Wight ($3)
A skeleton suicides into Rook
Tap Corpse Catapult destroys your tech 2. Your base takes 2 damage.
Hire Thieving Imp ($0). You discard card 4.

Squad leader: Skeleton (2/2)
Scavenger: Thieving Imp (2/2)
Technician: Skeleton (2/2)
In play: Skeletal Lord (3/3) Garth (3/4) Wight (4/4) Corpse Catapult (1/2)

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 3
Deck: 0
Discard: 7

New hand

Skeleton Javelineer
Deteriorate
Skeletal Lord

Thoughts

Nice to have a favorable position. I should be able to remove Rook next turn and load up the Catapult in the process. Also a second skeletal lord for 3/3 skeletons.

"P2T6


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Entangling Vines
Fox Viper
Grappling Hook
Jefferson DeGrey, Ghostly Diplomat
Birds Nest


WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
Entangling Vines


NextHand

Colossus
Martial Mastery
Mythmaking


Discard

Fox Viper
Grappling Hook
Jefferson DeGrey, Ghostly Diplomat
Earthquake
Earthquake


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild tech 2
Cast Birds Nest, 2 birds appear - ($5)
Build surplus - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1 (1/1)
  • :pschip: Technician: L8 Rook (4/4)
  • :target: Lookout: Bird 2 (1/1)

In Play:

  • Birds Nest

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Yeah, looks good and done. I definitely need to examine this game and figure out my mistakes

"