"P1T8
StartingHand Workers
STARTING HAND
Rambasa Twin
Young Lightning Dragon
Thunderclap
Hero’s Monument
Hidden Ninja
Vigor Adept
Bird’s Nest
WORKERS
Savior Monk
Grappling Hook
Fox Primus
Morningstar Flagbearer
Fox Viper
Rambasa Twin
NextHand
Sensei’s Advice
Mind-Parry Monk
Snapback
Vigor Adept
Bird’s Nest
Tech 0 card(s)
Get Paid and draw 2 - ($10)
Worker (and lost worker) - ($8)
Build Hero’s Monument - ($3)
Cast Thunderclap, skeleton and Hooded Executioner sideline - ($0)
Setsuki swiftly strikes Garth to death. Levels fizzle
Grave hits your base for 6 dmg
Mind-Parry Monk hits Zarramonde for 5 dmg
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: L8 Rook (6/6+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: L7* Grave (6/3)
In Play:
- L6 Setsuki (5/4)
- Training Grounds (4)
- Hero’s Monument (6)
- Daigo Stormborne (8/8) *Indestructible *Untargeteable *Unstoppable
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Just shy of base kill this turn. Needed 3. 1 short of a daigo finish first thing next turn. Guess I need to do less now and prep. Hopefully this ensures he can’t put up the defense while also attacking
"
GG. Zarramonde cant win this.
Good luck have fun
P1t1
Hand
Poisonblade Rogue
Deteriorate
Skeleton javelineer
Sacrifice the Weak
Jandra
Worker
Jandra
Get paid ($4)
Worker ($4)
Hire Skeleton Javelineer ($2)
Hire Orpal ($0)
In play: Poisonblade rogue (2/1) Orpal (1/3)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New hand
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Thieving Imp
Thoughts
If he pulls big guys, lean into Necromancy. If lots of little guys, Disease.
No worker? Looks like you did but didn’t pay
"P2T1
StartingHand Workers
STARTING HAND
Fox Primus
Aged Sensei
Morningstar Flagbearer
Savior Monk
Fox Viper
WORKERS
NextHand
Safe Attacking
Snapback
Grappling Hook
Sensei’s Advice
Smoker
Discard
Morningstar Flagbearer
Fox Primus
Fox Viper
Tech 0 card(s)
Get Paid - ($5)
No Worker
Hire Savior Monk - ($3)
Hire Aged Sensei - ($2)
Hire Rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Rook (2/4+a)
-
Elite:
-
Scavenger: Aged Sensei (1/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Skipping this worker hurts but I think it sets me up well. Garus could die and set him up with quick Max level hero though.
"
1 Like
P1t2
Hand
Summon Skeletons
Skeletal Archery
Pestering haunt
Graveyard
Thieving Imp
Worker
Pestering Haunt
Tech
Sickness and Plague Spitter
Get paid ($5)
Worker ($4)
Tech 1 ($3)
Summon Skeletons ($0)
Squad leader: Skeleton (1/1)
Scavenger: skeleton javelineer (1/1)
Technician: skeleton (1/1)
In play: Orpal (1/3)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 4
Discard: 0
New hand
Plague Spitter
Thieving Imp
Skeletal Archery
Sickness
Graveyard
Thoughts
Time for everything to wither and die.
"P2T2
Tech StartingHand Workers
TECH
Bird’s Nest
Sparring Partner
STARTING HAND
Smoker
Snapback
Sensei’s Advice
Safe Attacking
Grappling Hook
WORKERS
Smoker
NextHand
Bird’s Nest
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Snapback
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Safe Attacking - ($3)
Purchase Heroes Hall - ($1)
Savior monk safely kills squad leader skele
Aged Sensei safely kills Javelineer, you get 1 gold
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Rook (2/4+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Savior Monk (2/2)
- Aged Sensei (1/1)
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Wanted tower but not enough gold. Hopefully rook lives, if not ill have sparring partner next turn. If all goes well I get birds and sparring partner next turn.
"
P1t3
Hand
Plague Spitter
Thieving Imp
Skeletal Archery
Sickness
Graveyard
Workers
Skeletal Archery
Tech
Wight and Abomination
Get paid + scavenger ($7)
Worker ($6)
Cast Sickness ($4). Rook and Aged Sensei receive -1/-1 runes and Aged Sensei dies.
Hire Plague Spitter ($1)
Float 1 gold
Squad leader: skeleton (1/1)
Scavenger: Plague Spitter (3/3)
In play: Orpal (1/3)
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 0
Discard: 6
New hand
Summon skeletons
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
Thoughts
Want to see a bit more before committing. Hero rush; Necromancy. Chump blockers; Disease.
"P2T3
Tech StartingHand Workers
TECH
Entangling Vines
Ardra’s Boulder
STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Bird’s Nest
Snapback
WORKERS
Smoker
Morningstar Flagbearer
NextHand
Fox Viper
Fox Primus
Grappling Hook
Sparring Partner
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Birds Nest, 2 birds appear - ($3)
Snapback Orpal, Garth comes into play - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Bird (1/1+a)
-
Elite: Savior Monk (2+1/2)
-
Scavenger: Bird (1/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Ugh, should have known he was going to go for disease to counter rook. Let’s see if I can’t adjust
"
P1t4
Hand
Summon skeletons
Deteriorate
Poisonblade rogue
Sacrifice the Weak
Worker
Poisonblade rogue
Tech
Skeletal Lord 2x
Get paid + float ($8)
Worker ($7)
Skeleton suicides into Savior monk.
Deteriorate monk
Plague Spitter kills Rook. Garth gains 2 levels
Midband Garth ($6)
Build tech 2: necromancy ($2)
Summon skeleton ($1)
Float 1 gold
Squad leader: skeleton (1/1)
Scavenger: Garth (2/4)
In play: Plague Spitter (3/2)
Base: 20
Tech 1: 5
Tech 2: 5
8 workers
Hand: 4
Deck: 7
Discard: 0
New hand
Sacrifice the Weak
Summon skeletons
Graveyard
Skeletal lord
Thoughts
The Undead Hordes it is. Skeletal Lord fortified Skeletons will be nasty.
"P2T4
StartingHand Workers
STARTING HAND
Sparring Partner
Fox Viper
Fox Primus
Grappling Hook
WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
TECH
Speed of the Fox
Mythmaking
NextHand
Snapback
Sensei’s Advice
Aged Sensei
Entangling Vines
Discard
Savior Monk
Birds Nest
Grappling Hook
Fox Viper
Colossus
Jefferson DeGrey, Ghostly Diplomat
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Birds trade with plague Spitter
Hire Sparring Partner - ($5)
Float ($5)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Sparring partner (2/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I can totally expect tech 2 in force next turn. Probably one from maxband and another from hand. Ugh. I’ll go in with lots of money!
"
P1t5
Hand
Hand
Sacrifice the Weak
Summon skeletons
Graveyard
Skeletal lord
No worker
Summary
Corpse Catapult 2x
Get paid + float ($9)
Maxband Garth ($6) corpse Catapult is here.
Hire Skeletal Lord ($3) all skeletons receive +1/+1
Skeleton trades with Sparring Partner. You draw
Cast Summon Skeletons ($0). 2 more boneheads join the party
Squad leader: skeleton (2/2)
Scavenger: skeleton (2/2)
In play: corpse Catapult (1/2)* Garth (3/4) skeletal lord (3/3)
Base: 20
Tech 1: 5
Tech 2: 5
8 workers
Hand: 4
Deck: 3
Discard: 5
New hand
Sickness
Thieving Imp
Abomination
Wight
Thoughts
Finally chose a wincon. Next turn his biggest tech building is toast.
I count 13 cards here, 14 if counting the invisible Safe Attacking. Did you tech cards this turn?
Ah, good catch. I will fix it, didn’t have a shuffle last turn so I can easily.
1 Like
Okay, I fixed the missing techs and then did my turn.
"P2T5
Tech StartingHand Workers
TECH
Martial Mastery
Martial Mastery
STARTING HAND
Sensei’s Advice
Entangling Vines
Snapback
Aged Sensei
Ardra’s Boulder
WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
NextHand
Birds Nest
Grappling Hook
Jefferson DeGrey, Ghostly Diplomat
Fox Viper
Entangling Vines
Tech 2 card(s)
Get Paid + float - ($13)
Skip Worker
Tech 2 (Strength) - ($9)
Hire rook and maxband - ($0)
Float ($0)
Discard 5, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: L8 Rook (4/6)
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Ugh. No tech 2. Hmph. That’s likely my doom. Let’s see if I can’t figure something out
"
P1t6
Hand
Sickness
Thieving Imp
Abomination
Wight
Worker
Abomination
Tech
Wight and Death Rites
Get paid ($8)
Worker ($7)
Hire Wight ($3)
A skeleton suicides into Rook
Tap Corpse Catapult destroys your tech 2. Your base takes 2 damage.
Hire Thieving Imp ($0). You discard card 4.
Squad leader: Skeleton (2/2)
Scavenger: Thieving Imp (2/2)
Technician: Skeleton (2/2)
In play: Skeletal Lord (3/3) Garth (3/4) Wight (4/4) Corpse Catapult (1/2)
Base: 20
Tech 1: 5
Tech 2: 5
9 workers
Hand: 3
Deck: 0
Discard: 7
New hand
Skeleton Javelineer
Deteriorate
Skeletal Lord
Thoughts
Nice to have a favorable position. I should be able to remove Rook next turn and load up the Catapult in the process. Also a second skeletal lord for 3/3 skeletons.
"P2T6
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Entangling Vines
Fox Viper
Grappling Hook
Jefferson DeGrey, Ghostly Diplomat
Birds Nest
WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
Entangling Vines
NextHand
Colossus
Martial Mastery
Mythmaking
Discard
Fox Viper
Grappling Hook
Jefferson DeGrey, Ghostly Diplomat
Earthquake
Earthquake
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild tech 2
Cast Birds Nest, 2 birds appear - ($5)
Build surplus - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Bird 1 (1/1)
-
Technician: L8 Rook (4/4)
-
Lookout: Bird 2 (1/1)
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5
-
Surplus HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Yeah, looks good and done. I definitely need to examine this game and figure out my mistakes
"