STARTING HAND
Merfolk Prospector
Spirit of the Panda
Young Treant
Rampant Growth
Tiger Cub
WORKERS
Rich Earth
Spore Shambler
Tiger Cub
NextHand
Verdant Tree
Centaur
Forest’s Favor
Ironbark Treant (1/2+2a)
Discard
Rampant Growth
Merfolk Prospector
Young Treant
Circle of Life
Galina Glimmer
Tech 2 card(s)
Get Paid - ($6)
Skip Worker
Spirit of the Panda on Panda - ($2)
Rampant Growth Wisp, wisp and arg kill your skeletons - ($0)
Panda kills Vandy and takes 2, Arg midbands - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L3 Arg (1/4)
Playful Panda (4/2) *spirit of the panda
Wisp (0/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 7
Thoughts
Vandy out and I’ll bet he didn’t expect that. Feeling pretty good about this setup but watch him surprise me
Tech 2 card(s)
Get Paid + gemscout - ($9)
No worker
Maxband Zane, move elemental to lookout and deal one - ($4)
Zane kills Centaur, we both draw, takes 3
Chaos mirror (oddly doesn’t target, maybe so it can be used on illusions) swap elemental and skeleton’s attack - ($2)
Skeleton trades with elemental
Gunpoint Taxman - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Gunpoint Taxman(3/3) anti-air, steal on patroller kill
Technician:
Lookout: Gemscout Owl(1/1)
In Play:
L6 Zane(4/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
was a lucky draw with the mirror, wouldve been happy just to wall up to stop elemental getting to burd
Tech 2 card(s)
Get Paid + scav + owl - ($10)
Worker - ($9)
Tech 2 Balance - ($5)
Deterioate prospector - ($4)
Sac the weak owl and treant die - ($1)
Zane trades with Arg
tech lab (anarchy) - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech Lab HP: 4 (Anarchy)
Economy Info: Cards:
Hand: 4
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
hmm couldve gone for circle of life here instead but i think he really likes having arg around for the spells and whatever my opponent likes is what i want to get rid of; have my tech 2 up now though so always nice
TECH
Guargum, Eternal Sentinel
Might of Leaf and Claw
STARTING HAND
Dinosize
Blooming Ancient
Merfolk Prospector (1/1+a)
Centaur (3/4) *overpower
Rampant Growth
WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Verdant Tree
Circle of Life
NextHand
Forest’s Favor
Ironbark Treant (1/2+2a)
Young Treant (0+1/2)
Moment’s Peace
Blooming Elm
Discard
Galina Glimmer (2/2)
Merfolk Prospector (1/1+a)
Rampant Growth
Dinosize
Guargum, Eternal Sentinel
Might of Leaf and Claw
Tech 2 card(s)
Get Paid - ($9)
Skip Worker
Blooming Ancient - ($5)
Arg, 2 runes on ancient - ($3)
Centaur, 1 more rune for ancient - ($0)
Blooming ancient gives a rune to galina and to centaur
Galina trades with basalisk
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Centaur (4/5+a) + *overpower
Elite:
Scavenger: Wisp (0/1)
Technician:
Lookout:
In Play:
Blooming Ancient (3/5) +
L1 Arg (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
Well with nothing on the board let’s try and get my tech 2 for next turn. I have been making bad choices this game
Chaos Mirror
Marauder
Disguised Monkey
Sacrifice the Weak
Discard
Deteriorate
Summon Skeletons
Tiny Basilisk(1/2+a) deathtouch, ignored by tech0s
Gemscout Owl(1/1)
Circle of Life
Thieving Imp
Poisonblade Rogue
Pirate Gunship
Tyrannosaurus Rex
Tech 2 card(s)
Get Paid + float - ($14)
No worker
Max band Midori - ($7)
Hire Zane - ($5)
Hire gemscout owl - ($4)
Circle of Life owl into mimic - ($1)
hasty flying mimic kills arg, zane to lvl 3, overpower from centaur to kill wisp
Midori deals 4 to centaur
Zane trades with centaur, levels fizzle
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L8 Midori(4/5) myturn: flying
Wandering Mimic(4/4) current abilities: none
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech Lab HP: 4 (Anarchy)
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 9
Gold:
Gold: 1
Workers: 10
Thoughts
oh man i shouldve teched in 2 tech threes as i could’ve built it this turn
STARTING HAND
Forest’s Favor
Moment’s Peace
Blooming Elm
Ironbark Treant (1/2+2a)
Young Treant (0+1/2)
Circle of Life
Playful Panda
WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Verdant Tree
Circle of Life
Forest’s Favor
NextHand
Merfolk Prospector (1/1+a)
Blooming Ancient
Might of Leaf and Claw
Ironbark Treant (1/2+2a)
Spirit of the Panda
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Midori, rune to ancient - ($6)
Young Treant, I draw and ancient gets rune - ($4)
Playful Panda, 2 runes to ancient - ($2)
Ancient kills Midori, takes 4.my Midori levels
Moment’s Peace, no attacking me units! - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Blooming Ancient (7/5) +++++
L3 Midori (2/3)
Young Treant (0/2)
Playful Panda (2/2)
Wisp (0/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Well he has tech 2 available but no Midori and can’t attack with units. I got ample protection from sac the weak and deteriorate too. Feeling alright about this. Let’s get a good draw on next hand please
Blooming Ancient
Spirit of the Panda
Ironbark Treant (1/2+2a)
Merfolk Prospector (1/1+a)
Tech 0 card(s)
Get Paid - ($10)
Might of Leaf and Claw - ($7)
Maxband Midori - ($2)
Arg, 2 runes for ancient - ($0)
Move 2 runes to wisp 1 and 2 runes to Panda
Panda kills monkey, takes 3 and you draw. Molac gets 1
Wisp trades with marauder, you get a gold. Molac gets a rune
Booking ancient destroys your tech 3. Molac gets a rune
Midori kills mimic, takes 4. molac gets a fourth rune (so close!)
Move 2 runes to wisp
Float ($0)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader: Wisp 2 (3/4) ++ *Midori buff
Elite:
Scavenger: Young Treant (0/2)
Technician: L1 Arg (1/3)
Lookout:
In Play:
Blooming Ancient (3/1) +
L8 Midori (4/1)
Playful Panda (4/1) ++
Might of the leaf and claw ****
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 4
Gold:
Gold: 0
Workers: 10
Thoughts
Wish I had gotten blooming elm that turn instead ancient in hand. Going to be a bit slower through this shuffling of deck
That’s GG for me, wp; i couldnt keep up with your growth! i think that’s enough experimenting with janky decks for me for a bit lol i’ll stick to the classics